mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-01-02 08:47:54 +08:00
148 lines
3.7 KiB
C++
148 lines
3.7 KiB
C++
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#include "pch.h"
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#include "target_state.h"
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#include "common/start_visible.h"
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#include "keyboard_state.h"
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TargetState::TargetState(int ms_delay) : delay(std::chrono::milliseconds(ms_delay)), thread(&TargetState::thread_proc, this)
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{ }
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bool TargetState::signal_event(unsigned vk_code, bool key_down) {
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std::unique_lock lock(mutex);
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if (!events.empty() && events.back().key_down == key_down && events.back().vk_code == vk_code) {
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return false;
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}
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bool supress = false;
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if (!key_down && (vk_code == VK_LWIN || vk_code == VK_RWIN) &&
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state == Shown &&
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std::chrono::system_clock::now() - singnal_timestamp > std::chrono::seconds(1) &&
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!key_was_pressed) {
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supress = true;
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}
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events.push_back({ key_down, vk_code });
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lock.unlock();
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cv.notify_one();
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if (supress) {
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INPUT input[3] = { {},{},{} };
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CONTROL;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = VK_CONTROL;
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input[1].ki.dwFlags = KEYEVENTF_KEYUP;
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input[2].type = INPUT_KEYBOARD;
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input[2].ki.wVk = VK_LWIN;
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input[2].ki.dwFlags = KEYEVENTF_KEYUP;
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SendInput(3, input, sizeof(INPUT));
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}
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return supress;
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}
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void TargetState::was_hiden() {
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std::unique_lock<std::mutex> lock(mutex);
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state = Hidden;
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events.clear();
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lock.unlock();
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cv.notify_one();
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}
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void TargetState::exit() {
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std::unique_lock lock(mutex);
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events.clear();
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state = Exiting;
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lock.unlock();
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cv.notify_one();
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thread.join();
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}
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KeyEvent TargetState::next() {
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auto e = events.front();
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events.pop_front();
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return e;
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}
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void TargetState::handle_hidden() {
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std::unique_lock lock(mutex);
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if (events.empty())
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cv.wait(lock);
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if (events.empty() || state == Exiting)
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return;
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auto event = next();
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if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN)) {
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state = Timeout;
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winkey_timestamp = std::chrono::system_clock::now();
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}
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}
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void TargetState::handle_shown() {
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std::unique_lock lock(mutex);
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if (events.empty()) {
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cv.wait(lock);
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}
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if (events.empty() || state == Exiting) {
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return;
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}
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auto event = next();
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if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN)) {
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return;
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}
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if (!event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN) || !winkey_held()) {
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state = Hidden;
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lock.unlock();
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return;
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}
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if (event.key_down) {
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key_was_pressed = true;
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lock.unlock();
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instance->on_held_press(event.vk_code);
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}
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}
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void TargetState::thread_proc() {
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while (true) {
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switch (state) {
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case Hidden:
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handle_hidden();
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break;
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case Timeout:
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handle_timeout();
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break;
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case Shown:
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handle_shown();
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break;
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case Exiting:
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default:
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return;
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}
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}
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}
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void TargetState::handle_timeout() {
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std::unique_lock lock(mutex);
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auto wait_time = delay - (std::chrono::system_clock::now() - winkey_timestamp);
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if (events.empty())
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cv.wait_for(lock, delay);
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if (state == Exiting)
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return;
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while (!events.empty()) {
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auto event = events.front();
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if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN))
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events.pop_front();
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else
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break;
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}
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if (!events.empty() || !only_winkey_key_held() || is_start_visible()) {
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state = Hidden;
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return;
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}
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if (std::chrono::system_clock::now() - winkey_timestamp < delay)
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return;
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singnal_timestamp = std::chrono::system_clock::now();
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key_was_pressed = false;
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state = Shown;
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lock.unlock();
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instance->on_held();
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}
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void TargetState::set_delay(int ms_delay) {
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delay = std::chrono::milliseconds(ms_delay);
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}
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