PowerToys/src/modules/keyboardmanager/KeyboardManagerEditorLibrary/EditorHelpers.cpp

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#include "pch.h"
#include <common/interop/keyboard_layout.h>
#include <keyboardmanager/common/Helpers.h>
#include "ShortcutErrorType.h"
using Helpers::GetKeyType;
namespace EditorHelpers
{
// Function to check if two keys are equal or cover the same set of keys. Return value depends on type of overlap
ShortcutErrorType DoKeysOverlap(DWORD first, DWORD second)
{
// If the keys are same
if (first == second)
{
return ShortcutErrorType::SameKeyPreviouslyMapped;
}
else if ((GetKeyType(first) == GetKeyType(second)) && GetKeyType(first) != Helpers::KeyType::Action)
{
// If the keys are of the same modifier type and overlapping, i.e. one is L/R and other is common
if (((first == VK_LWIN && second == VK_RWIN) || (first == VK_RWIN && second == VK_LWIN)) || ((first == VK_LCONTROL && second == VK_RCONTROL) || (first == VK_RCONTROL && second == VK_LCONTROL)) || ((first == VK_LMENU && second == VK_RMENU) || (first == VK_RMENU && second == VK_LMENU)) || ((first == VK_LSHIFT && second == VK_RSHIFT) || (first == VK_RSHIFT && second == VK_LSHIFT)))
{
return ShortcutErrorType::NoError;
}
else
{
return ShortcutErrorType::ConflictingModifierKey;
}
}
// If no overlap
else
{
return ShortcutErrorType::NoError;
}
}
// Function to check if a modifier has been repeated in the previous drop downs
bool CheckRepeatedModifier(const std::vector<int32_t>& currentKeys, int selectedKeyCode)
{
// Count the number of keys that are equal to 'selectedKeyCode'
int numberOfSameType = 0;
for (int i = 0; i < currentKeys.size(); i++)
{
numberOfSameType += Helpers::GetKeyType(selectedKeyCode) == Helpers::GetKeyType(currentKeys[i]);
}
// If we have at least two keys equal to 'selectedKeyCode' than modifier was repeated
return numberOfSameType > 1;
}
// Function to return true if the shortcut is valid. A valid shortcut has atleast one modifier, as well as an action key
bool IsValidShortcut(Shortcut shortcut)
{
if (shortcut.actionKey != NULL)
{
if (shortcut.winKey != ModifierKey::Disabled || shortcut.ctrlKey != ModifierKey::Disabled || shortcut.altKey != ModifierKey::Disabled || shortcut.shiftKey != ModifierKey::Disabled)
{
return true;
}
}
return false;
}
// Function to check if the two shortcuts are equal or cover the same set of keys. Return value depends on type of overlap
ShortcutErrorType DoShortcutsOverlap(const Shortcut& first, const Shortcut& second)
{
if (IsValidShortcut(first) && IsValidShortcut(second))
{
// If the shortcuts are equal
if (first == second)
{
return ShortcutErrorType::SameShortcutPreviouslyMapped;
}
// action keys match
else if (first.actionKey == second.actionKey)
{
// corresponding modifiers are either both disabled or both not disabled - this ensures that both match in types of modifiers i.e. Ctrl(l/r/c) Shift (l/r/c) A matches Ctrl(l/r/c) Shift (l/r/c) A
if (((first.winKey != ModifierKey::Disabled && second.winKey != ModifierKey::Disabled) || (first.winKey == ModifierKey::Disabled && second.winKey == ModifierKey::Disabled)) &&
((first.ctrlKey != ModifierKey::Disabled && second.ctrlKey != ModifierKey::Disabled) || (first.ctrlKey == ModifierKey::Disabled && second.ctrlKey == ModifierKey::Disabled)) &&
((first.altKey != ModifierKey::Disabled && second.altKey != ModifierKey::Disabled) || (first.altKey == ModifierKey::Disabled && second.altKey == ModifierKey::Disabled)) &&
((first.shiftKey != ModifierKey::Disabled && second.shiftKey != ModifierKey::Disabled) || (first.shiftKey == ModifierKey::Disabled && second.shiftKey == ModifierKey::Disabled)))
{
// If one of the modifier is common
if ((first.winKey == ModifierKey::Both || second.winKey == ModifierKey::Both) ||
(first.ctrlKey == ModifierKey::Both || second.ctrlKey == ModifierKey::Both) ||
(first.altKey == ModifierKey::Both || second.altKey == ModifierKey::Both) ||
(first.shiftKey == ModifierKey::Both || second.shiftKey == ModifierKey::Both))
{
return ShortcutErrorType::ConflictingModifierShortcut;
}
}
}
}
return ShortcutErrorType::NoError;
}
// Function to return a vector of hstring for each key in the display order
std::vector<winrt::hstring> GetKeyVector(Shortcut shortcut, LayoutMap& keyboardMap)
{
std::vector<winrt::hstring> keys;
if (shortcut.winKey != ModifierKey::Disabled)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(shortcut.GetWinKey(ModifierKey::Both)).c_str()));
}
if (shortcut.ctrlKey != ModifierKey::Disabled)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(shortcut.GetCtrlKey()).c_str()));
}
if (shortcut.altKey != ModifierKey::Disabled)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(shortcut.GetAltKey()).c_str()));
}
if (shortcut.shiftKey != ModifierKey::Disabled)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(shortcut.GetShiftKey()).c_str()));
}
if (shortcut.actionKey != NULL)
{
keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(shortcut.actionKey).c_str()));
}
return keys;
}
// Function to check if the shortcut is illegal (i.e. Win+L or Ctrl+Alt+Del)
ShortcutErrorType IsShortcutIllegal(Shortcut shortcut)
{
// Win+L
if (shortcut.winKey != ModifierKey::Disabled && shortcut.ctrlKey == ModifierKey::Disabled && shortcut.altKey == ModifierKey::Disabled && shortcut.shiftKey == ModifierKey::Disabled && shortcut.actionKey == 0x4C)
{
return ShortcutErrorType::WinL;
}
// Ctrl+Alt+Del
if (shortcut.winKey == ModifierKey::Disabled && shortcut.ctrlKey != ModifierKey::Disabled && shortcut.altKey != ModifierKey::Disabled && shortcut.shiftKey == ModifierKey::Disabled && shortcut.actionKey == VK_DELETE)
{
return ShortcutErrorType::CtrlAltDel;
}
return ShortcutErrorType::NoError;
}
}