PowerToys/src/settings-ui/Settings.UI.Library/ViewModels/AlwaysOnTopViewModel.cs

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.CompilerServices;
using Microsoft.PowerToys.Settings.UI.Library.Helpers;
using Microsoft.PowerToys.Settings.UI.Library.Interfaces;
namespace Microsoft.PowerToys.Settings.UI.Library.ViewModels
{
public class AlwaysOnTopViewModel : Observable
{
private ISettingsUtils SettingsUtils { get; set; }
private GeneralSettings GeneralSettingsConfig { get; set; }
private AlwaysOnTopSettings Settings { get; set; }
private Func<string, int> SendConfigMSG { get; }
public AlwaysOnTopViewModel(ISettingsUtils settingsUtils, ISettingsRepository<GeneralSettings> settingsRepository, ISettingsRepository<AlwaysOnTopSettings> moduleSettingsRepository, Func<string, int> ipcMSGCallBackFunc)
{
if (settingsUtils == null)
{
throw new ArgumentNullException(nameof(settingsUtils));
}
SettingsUtils = settingsUtils;
// To obtain the general settings configurations of PowerToys Settings.
if (settingsRepository == null)
{
throw new ArgumentNullException(nameof(settingsRepository));
}
GeneralSettingsConfig = settingsRepository.SettingsConfig;
// To obtain the settings configurations of AlwaysOnTop.
if (moduleSettingsRepository == null)
{
throw new ArgumentNullException(nameof(moduleSettingsRepository));
}
Settings = moduleSettingsRepository.SettingsConfig;
_isEnabled = GeneralSettingsConfig.Enabled.AlwaysOnTop;
_hotkey = Settings.Properties.Hotkey.Value;
_frameEnabled = Settings.Properties.FrameEnabled.Value;
_frameThickness = Settings.Properties.FrameThickness.Value;
_frameColor = Settings.Properties.FrameColor.Value;
_soundEnabled = Settings.Properties.SoundEnabled.Value;
_doNotActivateOnGameMode = Settings.Properties.DoNotActivateOnGameMode.Value;
_excludedApps = Settings.Properties.ExcludedApps.Value;
_frameAccentColor = Settings.Properties.FrameAccentColor.Value;
// set the callback functions value to hangle outgoing IPC message.
SendConfigMSG = ipcMSGCallBackFunc;
}
public bool IsEnabled
{
get => _isEnabled;
set
{
if (value != _isEnabled)
{
_isEnabled = value;
// Set the status in the general settings configuration
GeneralSettingsConfig.Enabled.AlwaysOnTop = value;
OutGoingGeneralSettings snd = new OutGoingGeneralSettings(GeneralSettingsConfig);
SendConfigMSG(snd.ToString());
OnPropertyChanged(nameof(IsEnabled));
}
}
}
public HotkeySettings Hotkey
{
get => _hotkey;
set
{
if (value != _hotkey)
{
if (value == null || value.IsEmpty())
{
_hotkey = AlwaysOnTopProperties.DefaultHotkeyValue;
}
else
{
_hotkey = value;
}
Settings.Properties.Hotkey.Value = _hotkey;
NotifyPropertyChanged();
}
}
}
public bool FrameEnabled
{
get => _frameEnabled;
set
{
if (value != _frameEnabled)
{
_frameEnabled = value;
Settings.Properties.FrameEnabled.Value = value;
NotifyPropertyChanged();
}
}
}
public int FrameThickness
{
get => _frameThickness;
set
{
if (value != _frameThickness)
{
_frameThickness = value;
Settings.Properties.FrameThickness.Value = value;
NotifyPropertyChanged();
}
}
}
public string FrameColor
{
get => _frameColor;
set
{
if (value != _frameColor)
{
_frameColor = value;
Settings.Properties.FrameColor.Value = value;
NotifyPropertyChanged();
}
}
}
public bool SoundEnabled
{
get => _soundEnabled;
set
{
if (value != _soundEnabled)
{
_soundEnabled = value;
Settings.Properties.SoundEnabled.Value = value;
NotifyPropertyChanged();
}
}
}
public bool DoNotActivateOnGameMode
{
get => _doNotActivateOnGameMode;
set
{
if (value != _doNotActivateOnGameMode)
{
_doNotActivateOnGameMode = value;
Settings.Properties.DoNotActivateOnGameMode.Value = value;
NotifyPropertyChanged();
}
}
}
public string ExcludedApps
{
get => _excludedApps;
set
{
if (value != _excludedApps)
{
_excludedApps = value;
Settings.Properties.ExcludedApps.Value = value;
NotifyPropertyChanged();
}
}
}
public bool FrameAccentColor
{
get => _frameAccentColor;
set
{
if (value != _frameAccentColor)
{
_frameAccentColor = value;
Settings.Properties.FrameAccentColor.Value = value;
NotifyPropertyChanged();
}
}
}
public void NotifyPropertyChanged([CallerMemberName] string propertyName = null)
{
OnPropertyChanged(propertyName);
SettingsUtils.SaveSettings(Settings.ToJsonString(), AlwaysOnTopSettings.ModuleName);
}
private bool _isEnabled;
private HotkeySettings _hotkey;
private bool _frameEnabled;
private int _frameThickness;
private string _frameColor;
private bool _soundEnabled;
private bool _doNotActivateOnGameMode;
private string _excludedApps;
private bool _frameAccentColor;
}
}