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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
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#include "pch.h"
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#include "App.xaml.h"
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#include "MainWindow.xaml.h"
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using namespace winrt;
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using namespace Windows::Foundation;
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using namespace Microsoft::UI::Xaml;
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using namespace Microsoft::UI::Xaml::Controls;
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using namespace Microsoft::UI::Xaml::Navigation;
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using namespace FileLocksmithGUI;
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using namespace FileLocksmithGUI::implementation;
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// To learn more about WinUI, the WinUI project structure,
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// and more about our project templates, see: http://aka.ms/winui-project-info.
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/// <summary>
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/// Initializes the singleton application object. This is the first line of authored code
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/// executed, and as such is the logical equivalent of main() or WinMain().
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/// </summary>
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App::App()
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{
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InitializeComponent();
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#if defined _DEBUG && !defined DISABLE_XAML_GENERATED_BREAK_ON_UNHANDLED_EXCEPTION
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UnhandledException([this](IInspectable const&, UnhandledExceptionEventArgs const& e)
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{
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if (IsDebuggerPresent())
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{
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auto errorMessage = e.Message();
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__debugbreak();
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}
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});
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#endif
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}
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/// <summary>
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/// Invoked when the application is launched normally by the end user. Other entry points
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/// will be used such as when the application is launched to open a specific file.
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/// </summary>
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/// <param name="e">Details about the launch request and process.</param>
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void App::OnLaunched(LaunchActivatedEventArgs const&)
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{
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window = make<MainWindow>();
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window.Activate();
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}
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