2019-09-05 00:26:26 +08:00
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#pragma once
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#include "Zone.h"
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2020-02-10 21:59:51 +08:00
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#include "JsonHelpers.h"
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2019-09-05 00:26:26 +08:00
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2020-03-10 02:22:53 +08:00
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/**
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* Class representing single zone layout. ZoneSet is responsible for actual calculation of rectangle coordinates
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* (whether is grid or canvas layout) and moving windows through them.
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*/
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2019-09-05 00:26:26 +08:00
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interface __declspec(uuid("{E4839EB7-669D-49CF-84A9-71A2DFD851A3}")) IZoneSet : public IUnknown
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{
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2020-03-10 02:22:53 +08:00
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/**
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* @returns Unique identifier of zone layout.
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*/
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2019-09-05 00:26:26 +08:00
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IFACEMETHOD_(GUID, Id)() = 0;
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/**
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* @returns Type of the zone layout. Layout type can be focus, columns, rows, grid, priority grid or custom.
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*/
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IFACEMETHOD_(JSONHelpers::ZoneSetLayoutType, LayoutType)() = 0;
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2020-03-10 02:22:53 +08:00
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/**
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* Add zone to the zone layout.
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*
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* @param zone Zone object (defining coordinates of the zone).
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*/
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2019-11-19 07:29:42 +08:00
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IFACEMETHOD(AddZone)(winrt::com_ptr<IZone> zone) = 0;
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2020-03-10 02:22:53 +08:00
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/**
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2020-04-10 22:09:08 +08:00
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* Get zones from cursor coordinates.
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2020-03-10 02:22:53 +08:00
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*
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* @param pt Cursor coordinates.
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* @returns Vector of indices, corresponding to the current set of zones - the zones considered active.
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*/
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IFACEMETHOD_(std::vector<int>, ZonesFromPoint)(POINT pt) = 0;
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/**
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* Get index set of the zones to which the window was assigned.
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*
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* @param window Handle of the window.
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* @returns A vector of integers, 0-based, the index set.
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*/
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2020-05-26 22:01:12 +08:00
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IFACEMETHOD_(std::vector<int>, GetZoneIndexSetFromWindow)(HWND window) = 0;
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/**
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* @returns Array of zone objects (defining coordinates of the zone) inside this zone layout.
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*/
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2019-09-05 00:26:26 +08:00
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IFACEMETHOD_(std::vector<winrt::com_ptr<IZone>>, GetZones)() = 0;
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/**
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* Assign window to the zone based on zone index inside zone layout.
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*
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* @param window Handle of window which should be assigned to zone.
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* @param zoneWindow The m_window of a ZoneWindow, it's a hidden window representing the
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* current monitor desktop work area.
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* @param index Zone index within zone layout.
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*/
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2020-06-01 22:14:29 +08:00
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IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(HWND window, HWND zoneWindow, int index) = 0;
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/**
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* Assign window to the zones based on the set of zone indices inside zone layout.
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*
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* @param window Handle of window which should be assigned to zone.
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* @param zoneWindow The m_window of a ZoneWindow, it's a hidden window representing the
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* current monitor desktop work area.
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* @param indexSet The set of zone indices within zone layout.
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*/
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2020-06-01 22:14:29 +08:00
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IFACEMETHOD_(void, MoveWindowIntoZoneByIndexSet)(HWND window, HWND zoneWindow, const std::vector<int>& indexSet) = 0;
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/**
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* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow).
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*
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* @param window Handle of window which should be assigned to zone.
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* @param zoneWindow The m_window of a ZoneWindow, it's a hidden window representing the
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* current monitor desktop work area.
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* @param vkCode Pressed arrow key.
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2020-03-25 01:50:26 +08:00
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* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
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*
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* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
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* zones left in the zone layout in which window can move.
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*/
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IFACEMETHOD_(bool, MoveWindowIntoZoneByDirection)(HWND window, HWND zoneWindow, DWORD vkCode, bool cycle) = 0;
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/**
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* Assign window to the zone based on cursor coordinates.
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*
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* @param window Handle of window which should be assigned to zone.
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* @param zoneWindow The m_window of a ZoneWindow, it's a hidden window representing the
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* current monitor desktop work area.
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* @param pt Cursor coordinates.
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*/
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2020-02-10 21:59:51 +08:00
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IFACEMETHOD_(void, MoveWindowIntoZoneByPoint)(HWND window, HWND zoneWindow, POINT ptClient) = 0;
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/**
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* Calculate zone coordinates within zone layout based on number of zones and spacing. Used for one of
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* the predefined layouts (focus, columns, rows, grid, priority grid) or for custom layout.
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*
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* @param monitorInfo Information about monitor on which zone layout is applied.
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* @param zoneCount Number of zones inside zone layout.
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* @param spacing Spacing between zones in pixels.
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*
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* @returns Boolean indicating if calculation was successful.
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*/
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IFACEMETHOD_(bool, CalculateZones)(MONITORINFO monitorInfo, int zoneCount, int spacing) = 0;
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2020-05-26 22:01:12 +08:00
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/**
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* Check if the zone with the specified index is empty. Returns true if the zone does not exist.
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*
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* @param zoneIndex The index of of the zone within this zone set.
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*
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* @returns Boolean indicating whether the zone is empty.
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*/
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IFACEMETHOD_(bool, IsZoneEmpty)(int zoneIndex) = 0;
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2019-09-05 00:26:26 +08:00
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};
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#define VERSION_PERSISTEDDATA 0x0000F00D
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struct ZoneSetPersistedData
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{
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2019-11-08 02:56:32 +08:00
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static constexpr inline size_t MAX_ZONES = 40;
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2019-09-05 00:26:26 +08:00
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DWORD Version{VERSION_PERSISTEDDATA};
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WORD LayoutId{};
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DWORD ZoneCount{};
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JSONHelpers::ZoneSetLayoutType Layout{};
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RECT Zones[MAX_ZONES]{};
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};
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2019-09-05 00:26:26 +08:00
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struct ZoneSetConfig
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{
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ZoneSetConfig(
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GUID id,
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JSONHelpers::ZoneSetLayoutType layoutType,
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HMONITOR monitor,
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PCWSTR resolutionKey) noexcept :
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Id(id),
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LayoutType(layoutType),
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Monitor(monitor),
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ResolutionKey(resolutionKey)
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{
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}
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GUID Id{};
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JSONHelpers::ZoneSetLayoutType LayoutType{};
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HMONITOR Monitor{};
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PCWSTR ResolutionKey{};
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};
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winrt::com_ptr<IZoneSet> MakeZoneSet(ZoneSetConfig const& config) noexcept;
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