PowerToys/src/modules/fancyzones/lib/ZoneWindowDrawing.h

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#pragma once
#include <map>
#include <vector>
#include <wil\resource.h>
#include <winrt/base.h>
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#include <d2d1.h>
#include <dwrite.h>
#include "util.h"
#include "Zone.h"
#include "ZoneSet.h"
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class ZoneWindowDrawing
{
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struct DrawableRect
{
D2D1_RECT_F rect;
D2D1_COLOR_F borderColor;
D2D1_COLOR_F fillColor;
size_t id;
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};
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HWND m_window;
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RECT m_clientRect;
// winrt::com_ptr<IZoneWindowHost> m_host;
ID2D1HwndRenderTarget* m_renderTarget;
std::optional<std::chrono::steady_clock::time_point> m_tAnimationStart;
unsigned m_animationDuration;
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std::mutex m_mutex;
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std::vector<DrawableRect> m_sceneRects;
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float GetAnimationAlpha();
static ID2D1Factory* GetD2DFactory();
static IDWriteFactory* GetWriteFactory();
static D2D1_COLOR_F ConvertColor(COLORREF color);
static D2D1_RECT_F ConvertRect(RECT rect);
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void Render();
void StopRendering();
std::atomic<bool> m_shouldRender;
std::atomic<bool> m_abortThread;
std::atomic<bool> m_lowLatencyLock;
std::condition_variable m_cv;
std::thread m_renderThread;
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public:
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~ZoneWindowDrawing();
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ZoneWindowDrawing(HWND window);
void Hide();
void Show(unsigned animationMillis);
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void ForceRender();
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void DrawActiveZoneSet(const IZoneSet::ZonesMap& zones,
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const std::vector<size_t>& highlightZones,
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winrt::com_ptr<IZoneWindowHost> host);
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};