2020-08-26 00:55:29 +08:00
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#pragma once
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2020-10-26 16:07:11 +08:00
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#include <map>
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2020-08-26 00:55:29 +08:00
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#include <vector>
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#include <wil\resource.h>
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#include <winrt/base.h>
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2020-10-14 20:45:50 +08:00
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#include <d2d1.h>
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2020-10-20 21:49:05 +08:00
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#include <dwrite.h>
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2020-08-26 00:55:29 +08:00
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#include "util.h"
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#include "Zone.h"
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2020-10-26 16:07:11 +08:00
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#include "ZoneSet.h"
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2020-08-26 00:55:29 +08:00
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2020-10-14 20:45:50 +08:00
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class ZoneWindowDrawing
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{
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2020-10-20 21:19:10 +08:00
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struct DrawableRect
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{
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D2D1_RECT_F rect;
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D2D1_COLOR_F borderColor;
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D2D1_COLOR_F fillColor;
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2020-10-20 21:49:05 +08:00
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size_t id;
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2020-10-20 21:19:10 +08:00
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};
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2020-10-14 20:45:50 +08:00
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HWND m_window;
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2020-10-20 21:19:10 +08:00
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RECT m_clientRect;
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// winrt::com_ptr<IZoneWindowHost> m_host;
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ID2D1HwndRenderTarget* m_renderTarget;
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2020-10-22 21:43:20 +08:00
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std::optional<std::chrono::steady_clock::time_point> m_tAnimationStart;
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unsigned m_animationDuration;
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2020-10-20 21:19:10 +08:00
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2020-10-22 21:43:20 +08:00
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std::mutex m_mutex;
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2020-10-20 21:19:10 +08:00
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std::vector<DrawableRect> m_sceneRects;
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2020-10-23 20:37:14 +08:00
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float GetAnimationAlpha();
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static ID2D1Factory* GetD2DFactory();
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static IDWriteFactory* GetWriteFactory();
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static D2D1_COLOR_F ConvertColor(COLORREF color);
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static D2D1_RECT_F ConvertRect(RECT rect);
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2020-10-23 21:22:45 +08:00
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void Render();
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void StopRendering();
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std::atomic<bool> m_shouldRender;
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std::atomic<bool> m_abortThread;
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std::atomic<bool> m_lowLatencyLock;
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std::condition_variable m_cv;
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std::thread m_renderThread;
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2020-10-14 20:45:50 +08:00
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public:
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2020-10-20 21:19:10 +08:00
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2020-10-23 21:22:45 +08:00
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~ZoneWindowDrawing();
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2020-10-23 20:37:14 +08:00
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ZoneWindowDrawing(HWND window);
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void Hide();
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void Show(unsigned animationMillis);
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2020-10-23 21:22:45 +08:00
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void ForceRender();
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2020-10-26 19:20:01 +08:00
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void DrawActiveZoneSet(const IZoneSet::ZonesMap& zones,
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const std::vector<size_t>& highlightZones,
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winrt::com_ptr<IZoneWindowHost> host);
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2020-10-20 21:19:10 +08:00
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};
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