PowerToys/src/modules/fancyzones/FancyZonesLib/KeyState.h

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#pragma once
#include "GenericKeyHook.h"
template<int... keys>
class KeyState
{
public:
KeyState(const std::function<void()>& callback) :
m_state(false),
m_hook(std::bind(&KeyState::onChangeState, this, std::placeholders::_1)),
m_updateCallback(callback)
{
}
inline bool state() const noexcept { return m_state; }
inline void enable()
{
m_hook.enable();
m_state = (((GetAsyncKeyState(keys) & 0x8000) || ...));
}
inline void disable()
{
m_hook.disable();
}
inline void setState(bool state) noexcept
{
if (m_state != state)
{
m_state = state;
if (m_updateCallback)
{
m_updateCallback();
}
}
}
private:
inline void onChangeState(bool state) noexcept
{
setState(state);
}
private:
std::atomic<bool> m_state;
GenericKeyHook<keys...> m_hook;
std::function<void()> m_updateCallback;
};