PowerToys/src/modules/shortcut_guide/shortcut_guide.h

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#pragma once
#include <interface/powertoy_module_interface.h>
#include <interface/lowlevel_keyboard_event_data.h>
#include "overlay_window.h"
// We support only one instance of the overlay
extern class OverlayWindow* instance;
class TargetState;
class OverlayWindow : public PowertoyModuleIface {
public:
OverlayWindow();
virtual const wchar_t* get_name() override;
virtual const wchar_t** get_events() override;
virtual bool get_config(wchar_t* buffer, int *buffer_size) override;
virtual void set_config(const wchar_t* config) override;
virtual void enable() override;
virtual void disable() override;
virtual bool is_enabled() override;
virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override;
void on_held();
void on_held_press(DWORD vkCode);
void was_hidden();
virtual void destroy() override;
private:
TargetState* target_state;
D2DOverlayWindow *winkey_popup;
bool _enabled = false;
void init_settings();
struct PressTime {
PCWSTR name = L"press_time";
int value = 900; // ms
int resourceId = IDS_SETTING_DESCRIPTION_PRESS_TIME;
} pressTime;
struct OverlayOpacity {
PCWSTR name = L"overlay_opacity";
int value = 90; // percent
int resourceId = IDS_SETTING_DESCRIPTION_OVERLAY_OPACITY;
} overlayOpacity;
};