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48 lines
1.3 KiB
C
48 lines
1.3 KiB
C
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#pragma once
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#include <interface/powertoy_module_interface.h>
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#include <interface/lowlevel_keyboard_event_data.h>
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#include "overlay_window.h"
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// We support only one instance of the overlay
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extern class OverlayWindow* instance;
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class TargetState;
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class OverlayWindow : public PowertoyModuleIface {
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public:
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OverlayWindow();
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virtual const wchar_t* get_name() override;
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virtual const wchar_t** get_events() override;
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virtual bool get_config(wchar_t* buffer, int *buffer_size) override;
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virtual void set_config(const wchar_t* config) override;
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virtual void enable() override;
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virtual void disable() override;
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virtual bool is_enabled() override;
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virtual intptr_t signal_event(const wchar_t* name, intptr_t data) override;
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void on_held();
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void on_held_press(DWORD vkCode);
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void was_hidden();
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virtual void destroy() override;
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private:
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TargetState* target_state;
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D2DOverlayWindow *winkey_popup;
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bool _enabled = false;
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void init_settings();
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struct PressTime {
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PCWSTR name = L"press_time";
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int value = 900; // ms
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int resourceId = IDS_SETTING_DESCRIPTION_PRESS_TIME;
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} pressTime;
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struct OverlayOpacity {
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PCWSTR name = L"overlay_opacity";
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int value = 90; // percent
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int resourceId = IDS_SETTING_DESCRIPTION_OVERLAY_OPACITY;
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} overlayOpacity;
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};
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