PowerToys/src/modules/launcher/PowerLauncher/SettingsWatcher.cs

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// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.IO;
using System.Threading;
using System.Windows.Input;
using Microsoft.PowerToys.Settings.UI.Lib;
using PowerLauncher.Helper;
using Wox.Core.Plugin;
using Wox.Infrastructure.Hotkey;
using Wox.Infrastructure.Logger;
using Wox.Infrastructure.UserSettings;
using Wox.Plugin;
using JsonException = System.Text.Json.JsonException;
namespace PowerLauncher
{
// Watch for /Local/Microsoft/PowerToys/Launcher/Settings.json changes
public class SettingsWatcher : BaseModel
{
private const int MaxRetries = 10;
private static readonly object _watcherSyncObject = new object();
private readonly FileSystemWatcher _watcher;
private readonly Settings _settings;
public SettingsWatcher(Settings settings)
{
_settings = settings;
// Set up watcher
_watcher = Microsoft.PowerToys.Settings.UI.Lib.Utilities.Helper.GetFileWatcher(PowerLauncherSettings.ModuleName, "settings.json", OverloadSettings);
// Load initial settings file
OverloadSettings();
}
public static void CreateSettingsIfNotExists()
{
if (!SettingsUtils.SettingsExists(PowerLauncherSettings.ModuleName))
{
Log.Info("|SettingsWatcher.OverloadSettings|PT Run settings.json was missing, creating a new one");
var defaultSettings = new PowerLauncherSettings();
defaultSettings.Save();
}
}
public void OverloadSettings()
{
Monitor.Enter(_watcherSyncObject);
var retry = true;
var retryCount = 0;
while (retry)
{
try
{
retryCount++;
CreateSettingsIfNotExists();
var overloadSettings = SettingsUtils.GetSettings<PowerLauncherSettings>(PowerLauncherSettings.ModuleName);
var openPowerlauncher = ConvertHotkey(overloadSettings.Properties.OpenPowerLauncher);
if (_settings.Hotkey != openPowerlauncher)
{
_settings.Hotkey = openPowerlauncher;
}
var shell = PluginManager.AllPlugins.Find(pp => pp.Metadata.Name == "Shell");
if (shell != null)
{
var shellSettings = shell.Plugin as ISettingProvider;
shellSettings.UpdateSettings(overloadSettings);
}
if (_settings.MaxResultsToShow != overloadSettings.Properties.MaximumNumberOfResults)
{
_settings.MaxResultsToShow = overloadSettings.Properties.MaximumNumberOfResults;
}
if (_settings.IgnoreHotkeysOnFullscreen != overloadSettings.Properties.IgnoreHotkeysInFullscreen)
{
_settings.IgnoreHotkeysOnFullscreen = overloadSettings.Properties.IgnoreHotkeysInFullscreen;
}
var indexer = PluginManager.AllPlugins.Find(p => p.Metadata.Name.Equals("Windows Indexer", StringComparison.OrdinalIgnoreCase));
if (indexer != null)
{
var indexerSettings = indexer.Plugin as ISettingProvider;
indexerSettings.UpdateSettings(overloadSettings);
}
if (_settings.ClearInputOnLaunch != overloadSettings.Properties.ClearInputOnLaunch)
{
_settings.ClearInputOnLaunch = overloadSettings.Properties.ClearInputOnLaunch;
}
retry = false;
}
// the settings application can hold a lock on the settings.json file which will result in a IOException.
// This should be changed to properly synch with the settings app instead of retrying.
catch (IOException e)
{
if (retryCount > MaxRetries)
{
retry = false;
Log.Exception($"|SettingsWatcher.OverloadSettings| Failed to Deserialize PowerToys settings, Retrying {e.Message}", e);
}
else
{
Thread.Sleep(1000);
}
}
catch (JsonException e)
{
if (retryCount > MaxRetries)
{
retry = false;
Log.Exception($"|SettingsWatcher.OverloadSettings| Failed to Deserialize PowerToys settings, Creating new settings as file could be corrupted {e.Message}", e);
// Settings.json could possibly be corrupted. To mitigate this we delete the
// current file and replace it with a correct json value.
SettingsUtils.DeleteSettings(PowerLauncherSettings.ModuleName);
CreateSettingsIfNotExists();
ErrorReporting.ShowMessageBox(Properties.Resources.deseralization_error_title, Properties.Resources.deseralization_error_message);
}
else
{
Thread.Sleep(1000);
}
}
}
Monitor.Exit(_watcherSyncObject);
}
private static string ConvertHotkey(HotkeySettings hotkey)
{
Key key = KeyInterop.KeyFromVirtualKey(hotkey.Code);
HotkeyModel model = new HotkeyModel(hotkey.Alt, hotkey.Shift, hotkey.Win, hotkey.Ctrl, key);
return model.ToString();
}
}
}