mirror of
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91 lines
3.6 KiB
Plaintext
91 lines
3.6 KiB
Plaintext
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- Project configurations -->
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<!-- Props that should be disabled while building on CI server -->
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<ItemDefinitionGroup Condition="'$(CIBuild)'!='true'">
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<ClCompile>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<PrecompiledHeader>Use</PrecompiledHeader>
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</ClCompile>
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</ItemDefinitionGroup>
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<!-- C++ source compile-specific things for all configurations -->
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level3</WarningLevel>
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<ConformanceMode>false</ConformanceMode>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<AdditionalOptions>/await %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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</Link>
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</ItemDefinitionGroup>
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<!-- C++ source compile-specific things for Debug/Release configurations -->
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization>MaxSpeed</Optimization>
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<SDLCheck>false</SDLCheck>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<!-- Global props -->
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<PropertyGroup Label="Globals" Condition="'$(OverrideWindowsTargetPlatformVersion)'!='True'">
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<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<!-- Props that are constant for both Debug and Release configurations -->
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<PropertyGroup Label="Configuration">
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<PlatformToolset>v142</PlatformToolset>
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<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
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<CharacterSet>Unicode</CharacterSet>
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<SpectreMitigation>Spectre</SpectreMitigation>
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</PropertyGroup>
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<!-- Debug/Release props -->
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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</Project>
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