PowerToys/src/modules/keyboardmanager/ui/EditShortcutsWindow.cpp

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#include "pch.h"
#include "EditShortcutsWindow.h"
#include "ShortcutControl.h"
#include "KeyDropDownControl.h"
LRESULT CALLBACK EditShortcutsWindowProc(HWND, UINT, WPARAM, LPARAM);
// This Hwnd will be the window handler for the Xaml Island: A child window that contains Xaml.
HWND hWndXamlIslandEditShortcutsWindow = nullptr;
// This variable is used to check if window registration has been done to avoid repeated registration leading to an error.
bool isEditShortcutsWindowRegistrationCompleted = false;
// Holds the native window handle of EditShortcuts Window.
HWND hwndEditShortcutsNativeWindow = nullptr;
std::mutex editShortcutsWindowMutex;
// Function to create the Edit Shortcuts Window
void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardManagerState)
{
// Window Registration
const wchar_t szWindowClass[] = L"EditShortcutsWindow";
if (!isEditShortcutsWindowRegistrationCompleted)
{
WNDCLASSEX windowClass = {};
windowClass.cbSize = sizeof(WNDCLASSEX);
windowClass.lpfnWndProc = EditShortcutsWindowProc;
windowClass.hInstance = hInst;
windowClass.lpszClassName = szWindowClass;
windowClass.hbrBackground = (HBRUSH)(COLOR_WINDOW);
windowClass.hIconSm = LoadIcon(windowClass.hInstance, IDI_APPLICATION);
if (RegisterClassEx(&windowClass) == NULL)
{
MessageBox(NULL, L"Windows registration failed!", L"Error", NULL);
return;
}
isEditShortcutsWindowRegistrationCompleted = true;
}
// Window Creation
HWND _hWndEditShortcutsWindow = CreateWindow(
szWindowClass,
L"Edit Shortcuts",
WS_OVERLAPPEDWINDOW | WS_VISIBLE,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hInst,
NULL);
if (_hWndEditShortcutsWindow == NULL)
{
MessageBox(NULL, L"Call to CreateWindow failed!", L"Error", NULL);
return;
}
// Store the newly created Edit Shortcuts window's handle.
std::unique_lock<std::mutex> hwndLock(editShortcutsWindowMutex);
hwndEditShortcutsNativeWindow = _hWndEditShortcutsWindow;
hwndLock.unlock();
// This DesktopWindowXamlSource is the object that enables a non-UWP desktop application
// to host UWP controls in any UI element that is associated with a window handle (HWND).
DesktopWindowXamlSource desktopSource;
// Get handle to corewindow
auto interop = desktopSource.as<IDesktopWindowXamlSourceNative>();
// Parent the DesktopWindowXamlSource object to current window
check_hresult(interop->AttachToWindow(_hWndEditShortcutsWindow));
// Get the new child window's hwnd
interop->get_WindowHandle(&hWndXamlIslandEditShortcutsWindow);
// Update the xaml island window size becuase initially is 0,0
SetWindowPos(hWndXamlIslandEditShortcutsWindow, 0, 0, 0, 400, 400, SWP_SHOWWINDOW);
// Creating the Xaml content. xamlContainer is the parent UI element
Windows::UI::Xaml::Controls::StackPanel xamlContainer;
// Header for the window
Windows::UI::Xaml::Controls::RelativePanel header;
header.Margin({ 10, 10, 10, 30 });
// Header text
TextBlock headerText;
headerText.Text(L"Edit Shortcuts");
headerText.FontSize(30);
headerText.Margin({ 0, 0, 100, 0 });
header.SetAlignLeftWithPanel(headerText, true);
// Cancel button
Button cancelButton;
cancelButton.Content(winrt::box_value(L"Cancel"));
cancelButton.Margin({ 0, 0, 10, 0 });
cancelButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
// Close the window since settings do not need to be saved
PostMessage(_hWndEditShortcutsWindow, WM_CLOSE, 0, 0);
});
// Table to display the shortcuts
Windows::UI::Xaml::Controls::Grid shortcutTable;
ColumnDefinition firstColumn;
ColumnDefinition secondColumn;
ColumnDefinition thirdColumn;
shortcutTable.Margin({ 10, 10, 10, 20 });
shortcutTable.HorizontalAlignment(HorizontalAlignment::Stretch);
shortcutTable.ColumnSpacing(10);
shortcutTable.ColumnDefinitions().Append(firstColumn);
shortcutTable.ColumnDefinitions().Append(secondColumn);
shortcutTable.ColumnDefinitions().Append(thirdColumn);
shortcutTable.RowDefinitions().Append(RowDefinition());
// First header textblock in the header row of the shortcut table
TextBlock originalShortcutHeader;
originalShortcutHeader.Text(L"Original Shortcut:");
originalShortcutHeader.FontWeight(Text::FontWeights::Bold());
originalShortcutHeader.Margin({ 0, 0, 0, 10 });
// Second header textblock in the header row of the shortcut table
TextBlock newShortcutHeader;
newShortcutHeader.Text(L"New Shortcut:");
newShortcutHeader.FontWeight(Text::FontWeights::Bold());
newShortcutHeader.Margin({ 0, 0, 0, 10 });
shortcutTable.SetColumn(originalShortcutHeader, 0);
shortcutTable.SetRow(newShortcutHeader, 0);
shortcutTable.SetColumn(originalShortcutHeader, 1);
shortcutTable.SetRow(newShortcutHeader, 0);
shortcutTable.Children().Append(originalShortcutHeader);
shortcutTable.Children().Append(newShortcutHeader);
// Message to display success/failure of saving settings.
Flyout applyFlyout;
TextBlock settingsMessage;
applyFlyout.Content(settingsMessage);
// Store handle of edit shortcuts window
ShortcutControl::EditShortcutsWindowHandle = _hWndEditShortcutsWindow;
// Store keyboard manager state
ShortcutControl::keyboardManagerState = &keyboardManagerState;
KeyDropDownControl::keyboardManagerState = &keyboardManagerState;
// Clear the shortcut remap buffer
ShortcutControl::shortcutRemapBuffer.clear();
// Vector to store dynamically allocated control objects to avoid early destruction
std::vector<std::vector<std::unique_ptr<ShortcutControl>>> keyboardRemapControlObjects;
// Load existing shortcuts into UI
std::unique_lock<std::mutex> lock(keyboardManagerState.osLevelShortcutReMap_mutex);
for (const auto& it : keyboardManagerState.osLevelShortcutReMap)
{
ShortcutControl::AddNewShortcutControlRow(shortcutTable, keyboardRemapControlObjects, it.first, it.second.targetShortcut);
}
lock.unlock();
// Apply button
Button applyButton;
applyButton.Content(winrt::box_value(L"Apply"));
header.SetAlignRightWithPanel(applyButton, true);
header.SetLeftOf(cancelButton, applyButton);
applyButton.Flyout(applyFlyout);
applyButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
bool isSuccess = true;
// Clear existing shortcuts
keyboardManagerState.ClearOSLevelShortcuts();
// Save the shortcuts that are valid and report if any of them were invalid
for (int i = 0; i < ShortcutControl::shortcutRemapBuffer.size(); i++)
{
Shortcut originalShortcut = ShortcutControl::shortcutRemapBuffer[i][0];
Shortcut newShortcut = ShortcutControl::shortcutRemapBuffer[i][1];
if (originalShortcut.IsValidShortcut() && newShortcut.IsValidShortcut())
{
bool result = keyboardManagerState.AddOSLevelShortcut(originalShortcut, newShortcut);
if (!result)
{
isSuccess = false;
}
}
else
{
isSuccess = false;
}
}
// Save the updated key remaps to file.
auto saveResult = keyboardManagerState.SaveConfigToFile();
if (isSuccess && saveResult)
{
settingsMessage.Text(L"Remapping successful!");
}
else if (!isSuccess && saveResult)
{
settingsMessage.Text(L"All remappings were not successfully applied.");
}
else
{
settingsMessage.Text(L"Failed to save the remappings.");
}
});
header.Children().Append(headerText);
header.Children().Append(cancelButton);
header.Children().Append(applyButton);
// Add shortcut button
Windows::UI::Xaml::Controls::Button addShortcut;
FontIcon plusSymbol;
plusSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
plusSymbol.Glyph(L"\xE109");
addShortcut.Content(plusSymbol);
addShortcut.Margin({ 10 });
addShortcut.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
ShortcutControl::AddNewShortcutControlRow(shortcutTable, keyboardRemapControlObjects);
});
xamlContainer.Children().Append(header);
xamlContainer.Children().Append(shortcutTable);
xamlContainer.Children().Append(addShortcut);
xamlContainer.UpdateLayout();
desktopSource.Content(xamlContainer);
////End XAML Island section
if (_hWndEditShortcutsWindow)
{
ShowWindow(_hWndEditShortcutsWindow, SW_SHOW);
UpdateWindow(_hWndEditShortcutsWindow);
}
// Message loop:
MSG msg = {};
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
desktopSource.Close();
hWndXamlIslandEditShortcutsWindow = nullptr;
hwndLock.lock();
hwndEditShortcutsNativeWindow = nullptr;
}
LRESULT CALLBACK EditShortcutsWindowProc(HWND hWnd, UINT messageCode, WPARAM wParam, LPARAM lParam)
{
RECT rcClient;
switch (messageCode)
{
// Resize the XAML window whenever the parent window is painted or resized
case WM_PAINT:
case WM_SIZE:
GetClientRect(hWnd, &rcClient);
SetWindowPos(hWndXamlIslandEditShortcutsWindow, 0, rcClient.left, rcClient.top, rcClient.right, rcClient.bottom, SWP_SHOWWINDOW);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, messageCode, wParam, lParam);
break;
}
return 0;
}
bool CheckEditShortcutsWindowActive()
{
bool result = false;
std::unique_lock<std::mutex> hwndLock(editShortcutsWindowMutex);
if (hwndEditShortcutsNativeWindow != nullptr)
{
// Check if the window is minimized if yes then restore the window.
if (IsIconic(hwndEditShortcutsNativeWindow))
{
ShowWindow(hwndEditShortcutsNativeWindow, SW_RESTORE);
}
// If there is an already existing window no need to create a new open bring it on foreground.
SetForegroundWindow(hwndEditShortcutsNativeWindow);
result = true;
}
return result;
}