PowerToys/src/modules/keyboardmanager/common/Helpers.h

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#pragma once
#include "Shortcut.h"
class LayoutMap;
namespace Helpers
{
// Type to distinguish between keys
enum class KeyType
{
Win,
Ctrl,
Alt,
Shift,
Action
};
// Function to check if the key is a modifier key
bool IsModifierKey(DWORD key);
// Function to get the combined key for modifier keys
DWORD GetCombinedKey(DWORD key);
// Function to get the type of the key
KeyType GetKeyType(DWORD key);
// Function to set the value of a key event based on the arguments
void SetKeyEvent(LPINPUT keyEventArray, int index, DWORD inputType, WORD keyCode, DWORD flags, ULONG_PTR extraInfo);
// Function to set the dummy key events used for remapping shortcuts, required to ensure releasing a modifier doesn't trigger another action (For example, Win->Start Menu or Alt->Menu bar)
void SetDummyKeyEvent(LPINPUT keyEventArray, int& index, ULONG_PTR extraInfo);
// Function to return window handle for a full screen UWP app
HWND GetFullscreenUWPWindowHandle();
// Function to return the executable name of the application in focus
std::wstring GetCurrentApplication(bool keepPath);
// Function to set key events for modifier keys: When shortcutToCompare is passed (non-empty shortcut), then the key event is sent only if both shortcut's don't have the same modifier key. When keyToBeReleased is passed (non-NULL), then the key event is sent if either the shortcuts don't have the same modifier or if the shortcutToBeSent's modifier matches the keyToBeReleased
void SetModifierKeyEvents(const Shortcut& shortcutToBeSent, const ModifierKey& winKeyInvoked, LPINPUT keyEventArray, int& index, bool isKeyDown, ULONG_PTR extraInfoFlag, const Shortcut& shortcutToCompare = Shortcut(), const DWORD& keyToBeReleased = NULL);
// Function to filter the key codes for artificial key codes
int32_t FilterArtificialKeys(const int32_t& key);
// Function to sort a vector of shortcuts based on it's size
void SortShortcutVectorBasedOnSize(std::vector<Shortcut>& shortcutVector);
}