PowerToys/src/modules/fancyzones/lib/ZoneWindow.h

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#pragma once
#include "FancyZones.h"
#include "lib/ZoneSet.h"
Migrate FancyZones data persisting from Registry to JSON file (#1194) * Migrate FancyZones data persisting from Registry to JSON file * Address PR comment: Remove redundant check * Addres PR comment: Remove unused Dpi and add CmdArgs enum * Address PR comment: Make methods const and inline * Address PR comments: Expose GenerateUniqueId function and use const ref instead of passing wstring by value * Address PR comment: Use lamdba as callback * Address PR comment: Move GenerateUniqueId to ZoneWindowUtils namespace * Address PR comment: Use regular comparison instead of std::wstring::compare * Address PR comment: Use std::wstring_view for tmp file paths * Address PR comment: Use scoped lock when accessing member data * Address PR comment: Remove typedefs to increase code readability * Address PR comment: removed nullptr checks with corresponding tests * Address PR comment: Move ZoneSet object instead of copying * Address PR comment: Make FancyZonesData instance const where possible * Remove unnecessary gutter variable during calculating zone coordinates * Remove uneeded subclass * Avoid unnecessary copying and reserve space for vector if possible * Save FancyZones data after exiting editor * App zone history (#18) * added window and zone set ids to app zone history * Rename JSON file * Remove AppZoneHistory migration * Move parsing of ZoneWindow independent temp files outside of it * Unit tests update (#19) * check device existence in map * updated ZoneSet tests * updated JsonHelpers tests * Use single zone count information * Remove uneeded tests * Remove one more test * Remove uneeded line * Address PR comments - Missing whitespace * Update zoneset data for new virtual desktops (#21) * update active zone set with actual data * Introduce Blank zone set (used to indicate that no layout applied yet). Move parsing completely outside of ZoneWindow. * Fix unit tests to match modifications in implementation * Fix applying layouts on startup (second monitor) Co-authored-by: vldmr11080 <57061786+vldmr11080@users.noreply.github.com> Co-authored-by: Seraphima <zykovas91@gmail.com>
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namespace ZoneWindowUtils
{
std::wstring GenerateUniqueId(HMONITOR monitor, PCWSTR deviceId, PCWSTR virtualDesktopId);
std::wstring GenerateUniqueIdAllMonitorsArea(PCWSTR virtualDesktopId);
Migrate FancyZones data persisting from Registry to JSON file (#1194) * Migrate FancyZones data persisting from Registry to JSON file * Address PR comment: Remove redundant check * Addres PR comment: Remove unused Dpi and add CmdArgs enum * Address PR comment: Make methods const and inline * Address PR comments: Expose GenerateUniqueId function and use const ref instead of passing wstring by value * Address PR comment: Use lamdba as callback * Address PR comment: Move GenerateUniqueId to ZoneWindowUtils namespace * Address PR comment: Use regular comparison instead of std::wstring::compare * Address PR comment: Use std::wstring_view for tmp file paths * Address PR comment: Use scoped lock when accessing member data * Address PR comment: Remove typedefs to increase code readability * Address PR comment: removed nullptr checks with corresponding tests * Address PR comment: Move ZoneSet object instead of copying * Address PR comment: Make FancyZonesData instance const where possible * Remove unnecessary gutter variable during calculating zone coordinates * Remove uneeded subclass * Avoid unnecessary copying and reserve space for vector if possible * Save FancyZones data after exiting editor * App zone history (#18) * added window and zone set ids to app zone history * Rename JSON file * Remove AppZoneHistory migration * Move parsing of ZoneWindow independent temp files outside of it * Unit tests update (#19) * check device existence in map * updated ZoneSet tests * updated JsonHelpers tests * Use single zone count information * Remove uneeded tests * Remove one more test * Remove uneeded line * Address PR comments - Missing whitespace * Update zoneset data for new virtual desktops (#21) * update active zone set with actual data * Introduce Blank zone set (used to indicate that no layout applied yet). Move parsing completely outside of ZoneWindow. * Fix unit tests to match modifications in implementation * Fix applying layouts on startup (second monitor) Co-authored-by: vldmr11080 <57061786+vldmr11080@users.noreply.github.com> Co-authored-by: Seraphima <zykovas91@gmail.com>
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}
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/**
* Class representing single work area, which is defined by monitor and virtual desktop.
*/
interface __declspec(uuid("{7F017528-8110-4FB3-BE41-F472969C2560}")) IZoneWindow : public IUnknown
{
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/**
* A window is being moved or resized. Track down window position and give zone layout
* hints if dragging functionality is enabled.
*
* @param window Handle of window being moved or resized.
*/
IFACEMETHOD(MoveSizeEnter)(HWND window) = 0;
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/**
* A window has changed location, shape, or size. Track down window position and give zone layout
* hints if dragging functionality is enabled.
*
* @param ptScreen Cursor coordinates.
* @param dragEnabled Boolean indicating is giving hints about active zone layout enabled.
* Hints are given while dragging window while holding SHIFT key.
* @param selectManyZones When this parameter is true, the set of highlighted zones is computed
by finding the minimum bounding rectangle of the zone(s) from which the
user started dragging and the zone(s) above which the user is hovering
at the moment this function is called. Otherwise, highlight only the zone(s)
above which the user is currently hovering.
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*/
IFACEMETHOD(MoveSizeUpdate)(POINT const& ptScreen, bool dragEnabled, bool selectManyZones) = 0;
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/**
* The movement or resizing of a window has finished. Assign window to the zone of it
* is dropped within zone borders.
*
* @param window Handle of window being moved or resized.
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* @param ptScreen Cursor coordinates where window is dropped.
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*/
IFACEMETHOD(MoveSizeEnd)(HWND window, POINT const& ptScreen) = 0;
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/**
* Assign window to the zone based on zone index inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param index Zone index within zone layout.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndex)(HWND window, int index) = 0;
/**
* Assign window to the zones based on the set of zone indices inside zone layout.
*
* @param window Handle of window which should be assigned to zone.
* @param indexSet The set of zone indices within zone layout.
*/
IFACEMETHOD_(void, MoveWindowIntoZoneByIndexSet)(HWND window, const std::vector<int>& indexSet) = 0;
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/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT arrow), based on zone index numbers,
* not their on-screen position.
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*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
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*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndIndex)(HWND window, DWORD vkCode, bool cycle) = 0;
/**
* Assign window to the zone based on direction (using WIN + LEFT/RIGHT/UP/DOWN arrow), based on
* their on-screen position.
*
* @param window Handle of window which should be assigned to zone.
* @param vkCode Pressed arrow key.
* @param cycle Whether we should move window to the first zone if we reached last zone in layout.
*
* @returns Boolean which is always true if cycle argument is set, otherwise indicating if there is more
* zones left in the zone layout in which window can move.
*/
IFACEMETHOD_(bool, MoveWindowIntoZoneByDirectionAndPosition)(HWND window, DWORD vkCode, bool cycle) = 0;
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/**
* Cycle through active zone layouts (giving hints about each layout).
*
* @param vkCode Pressed key representing layout index.
*/
IFACEMETHOD_(void, CycleActiveZoneSet)(DWORD vkCode) = 0;
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/**
* Save information about zone in which window was assigned, when closing the window.
* Used once we open same window again to assign it to its previous zone.
*
* @param window Window handle.
*/
IFACEMETHOD_(void, SaveWindowProcessToZoneIndex)(HWND window) = 0;
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/**
* @returns Unique work area identifier. Format: <device-id>_<resolution>_<virtual-desktop-id>
*/
IFACEMETHOD_(std::wstring, UniqueId)() = 0;
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/**
* @returns Active zone layout for this work area.
*/
IFACEMETHOD_(IZoneSet*, ActiveZoneSet)() = 0;
IFACEMETHOD_(void, ShowZoneWindow)() = 0;
IFACEMETHOD_(void, HideZoneWindow)() = 0;
/**
* Update currently active zone layout for this work area.
*/
IFACEMETHOD_(void, UpdateActiveZoneSet)() = 0;
/**
* Clear the selected zones when this ZoneWindow loses focus.
*/
IFACEMETHOD_(void, ClearSelectedZones)() = 0;
};
winrt::com_ptr<IZoneWindow> MakeZoneWindow(IZoneWindowHost* host, HINSTANCE hinstance, HMONITOR monitor,
const std::wstring& uniqueId, const std::wstring& parentUniqueId, bool flashZones) noexcept;