PowerToys/WinAlfred/Helper/CommonStorage.cs

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C#
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading;
using Newtonsoft.Json;
using WinAlfred.Models;
namespace WinAlfred.Helper
{
[Serializable]
public class CommonStorage
{
private static string configPath = Directory.GetCurrentDirectory() + "\\data.json";
private static object locker = new object();
private static CommonStorage storage;
public UserSetting UserSetting { get; set; }
public UserSelectedRecords UserSelectedRecords { get; set; }
private CommonStorage()
{
//default setting
UserSetting = new UserSetting
{
Theme = "Default",
ReplaceWinR = true,
WebSearches = new List<WebSearch>()
};
UserSelectedRecords = new UserSelectedRecords();
}
public void Save()
{
lock (locker)
{
//json is a good choise, readable and flexiable
string json = JsonConvert.SerializeObject(storage, Formatting.Indented);
File.WriteAllText(configPath, json);
}
}
private static void Load()
{
if (!File.Exists(configPath))
{
File.Create(configPath).Close();
}
string json = File.ReadAllText(configPath);
if (!string.IsNullOrEmpty(json))
{
try
{
storage = JsonConvert.DeserializeObject<CommonStorage>(json);
}
catch (Exception e)
{
//on-op, keep default storage
}
}
}
public static CommonStorage Instance
{
get
{
if (storage == null)
{
lock (locker)
{
if (storage == null)
{
storage = new CommonStorage();
Load();
}
}
}
return storage;
}
}
}
}