PowerToys/src/modules/powerrename/PowerRenameUILib/PowerRenameUI.vcxproj

196 lines
12 KiB
XML
Raw Normal View History

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.props')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
<MinimalCoreWin>true</MinimalCoreWin>
<ProjectGuid>{27718999-c175-450a-861c-89f911e16a88}</ProjectGuid>
<ProjectName>PowerRenameUI</ProjectName>
<RootNamespace>PowerRenameUI</RootNamespace>
<!--
$(TargetName) should be same as $(RootNamespace) so that the produced binaries (.exe/.pri/etc.)
have a name that matches the .winmd
-->
<TargetName>PowerToys.PowerRename</TargetName>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
<AppContainerApplication>false</AppContainerApplication>
<AppxPackage>false</AppxPackage>
<WindowsPackageType>None</WindowsPackageType>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
<UseWinUI>true</UseWinUI>
<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<Import Project="..\..\..\..\deps\spdlog.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<DesktopCompatible>true</DesktopCompatible>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\PowerRename\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\common\Telemetry;$(ProjectDir)..\..\..\;$(ProjectDir)..\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<Manifest Include="app.manifest" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="ExplorerItem.h">
<DependentUpon>ExplorerItem.idl</DependentUpon>
</ClInclude>
<ClInclude Include="PatternSnippet.h">
<DependentUpon>PatternSnippet.idl</DependentUpon>
</ClInclude>
<ClInclude Include="pch.h" />
<ClInclude Include="App.xaml.h">
<DependentUpon>App.xaml</DependentUpon>
</ClInclude>
<ClInclude Include="MainWindow.xaml.h">
<DependentUpon>MainWindow.xaml</DependentUpon>
</ClInclude>
<ClInclude Include="UIUpdates.h">
<DependentUpon>UIUpdates.idl</DependentUpon>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml" />
<Page Include="MainWindow.xaml" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="ExplorerItem.cpp">
<DependentUpon>ExplorerItem.idl</DependentUpon>
</ClCompile>
<ClCompile Include="PatternSnippet.cpp">
<DependentUpon>PatternSnippet.idl</DependentUpon>
</ClCompile>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="App.xaml.cpp">
<DependentUpon>App.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="MainWindow.xaml.cpp">
<DependentUpon>MainWindow.xaml</DependentUpon>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
<ClCompile Include="UIUpdates.cpp">
<DependentUpon>UIUpdates.idl</DependentUpon>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Midl Include="App.idl">
<SubType>Code</SubType>
<DependentUpon>App.xaml</DependentUpon>
</Midl>
<Midl Include="ExplorerItem.idl" />
<Midl Include="MainWindow.idl">
<SubType>Code</SubType>
<DependentUpon>MainWindow.xaml</DependentUpon>
</Midl>
<Midl Include="PatternSnippet.idl" />
<Midl Include="UIUpdates.idl" />
</ItemGroup>
<!-- Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
Tools extension to be activated for this project even if the Windows App SDK Nuget
package has not yet been restored -->
<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnablePreviewMsixTooling)'=='true'">
<ProjectCapability Include="Msix" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Image Include="Assets\file.png" />
<Image Include="Assets\folder.png" />
<Image Include="PowerRenameUI.ico">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Image>
</ItemGroup>
<ItemGroup>
<_WildCardPRIResource Include="Strings\*\Resources.resw" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\logger\logger.vcxproj">
<Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
</ProjectReference>
<ProjectReference Include="..\lib\PowerRenameLib.vcxproj">
<Project>{51920f1f-c28c-4adf-8660-4238766796c2}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.220201.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.220201.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.targets')" />
<Import Project="..\..\..\..\packages\boost.1.79.0\build\boost.targets" Condition="Exists('..\..\..\..\packages\boost.1.79.0\build\boost.targets')" />
<Import Project="..\..\..\..\packages\boost_regex-vc143.1.79.0\build\boost_regex-vc143.targets" Condition="Exists('..\..\..\..\packages\boost_regex-vc143.1.79.0\build\boost_regex-vc143.targets')" />
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.220201.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.220201.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\boost.1.79.0\build\boost.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\boost.1.79.0\build\boost.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\boost_regex-vc143.1.79.0\build\boost_regex-vc143.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\boost_regex-vc143.1.79.0\build\boost_regex-vc143.targets'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
<Target Name="AddWildCardItems" AfterTargets="BuildGenerateSources">
<ItemGroup>
<PRIResource Include="@(_WildCardPRIResource)" />
</ItemGroup>
</Target>
</Project>