mirror of
https://github.com/microsoft/PowerToys.git
synced 2024-12-23 00:17:58 +08:00
196 lines
12 KiB
XML
196 lines
12 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props')" />
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<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.props" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.props')" />
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<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.props')" />
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<PropertyGroup Label="Globals">
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<CppWinRTOptimized>true</CppWinRTOptimized>
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<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
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<MinimalCoreWin>true</MinimalCoreWin>
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<ProjectGuid>{27718999-c175-450a-861c-89f911e16a88}</ProjectGuid>
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<ProjectName>PowerRenameUI</ProjectName>
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<RootNamespace>PowerRenameUI</RootNamespace>
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<!--
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$(TargetName) should be same as $(RootNamespace) so that the produced binaries (.exe/.pri/etc.)
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have a name that matches the .winmd
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-->
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<TargetName>PowerToys.PowerRename</TargetName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>16.0</MinimumVisualStudioVersion>
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<AppContainerApplication>false</AppContainerApplication>
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<AppxPackage>false</AppxPackage>
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<WindowsPackageType>None</WindowsPackageType>
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<ApplicationType>Windows Store</ApplicationType>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.17763.0</WindowsTargetPlatformMinVersion>
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<UseWinUI>true</UseWinUI>
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<EnablePreviewMsixTooling>true</EnablePreviewMsixTooling>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="..\..\..\..\deps\spdlog.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<DesktopCompatible>true</DesktopCompatible>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\PowerRename\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<WarningLevel>Level4</WarningLevel>
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<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
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<AdditionalIncludeDirectories>$(ProjectDir)..\..\..\common\Telemetry;$(ProjectDir)..\..\..\;$(ProjectDir)..\lib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<Manifest Include="app.manifest" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="ExplorerItem.h">
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<DependentUpon>ExplorerItem.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="PatternSnippet.h">
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<DependentUpon>PatternSnippet.idl</DependentUpon>
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</ClInclude>
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<ClInclude Include="pch.h" />
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<ClInclude Include="App.xaml.h">
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<DependentUpon>App.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="MainWindow.xaml.h">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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</ClInclude>
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<ClInclude Include="UIUpdates.h">
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<DependentUpon>UIUpdates.idl</DependentUpon>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml" />
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<Page Include="MainWindow.xaml" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="ExplorerItem.cpp">
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<DependentUpon>ExplorerItem.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="PatternSnippet.cpp">
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<DependentUpon>PatternSnippet.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="App.xaml.cpp">
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<DependentUpon>App.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="MainWindow.xaml.cpp">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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</ClCompile>
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<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
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<ClCompile Include="UIUpdates.cpp">
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<DependentUpon>UIUpdates.idl</DependentUpon>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Midl Include="App.idl">
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<SubType>Code</SubType>
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<DependentUpon>App.xaml</DependentUpon>
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</Midl>
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<Midl Include="ExplorerItem.idl" />
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<Midl Include="MainWindow.idl">
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<SubType>Code</SubType>
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<DependentUpon>MainWindow.xaml</DependentUpon>
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</Midl>
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<Midl Include="PatternSnippet.idl" />
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<Midl Include="UIUpdates.idl" />
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</ItemGroup>
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<!-- Defining the "Msix" ProjectCapability here allows the Single-project MSIX Packaging
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Tools extension to be activated for this project even if the Windows App SDK Nuget
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package has not yet been restored -->
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<ItemGroup Condition="'$(DisableMsixProjectCapabilityAddedByProject)'!='true' and '$(EnablePreviewMsixTooling)'=='true'">
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<ProjectCapability Include="Msix" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="Assets\file.png" />
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<Image Include="Assets\folder.png" />
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<Image Include="PowerRenameUI.ico">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Image>
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</ItemGroup>
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<ItemGroup>
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<_WildCardPRIResource Include="Strings\*\Resources.resw" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\common\logger\logger.vcxproj">
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<Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
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</ProjectReference>
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<ProjectReference Include="..\lib\PowerRenameLib.vcxproj">
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<Project>{51920f1f-c28c-4adf-8660-4238766796c2}</Project>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.220201.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.220201.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
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<Import Project="..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.targets')" />
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<Import Project="..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.targets" Condition="Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.targets')" />
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<Import Project="..\..\..\..\packages\boost.1.79.0\build\boost.targets" Condition="Exists('..\..\..\..\packages\boost.1.79.0\build\boost.targets')" />
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<Import Project="..\..\..\..\packages\boost_regex-vc143.1.79.0\build\boost_regex-vc143.targets" Condition="Exists('..\..\..\..\packages\boost_regex-vc143.1.79.0\build\boost_regex-vc143.targets')" />
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.220201.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.220201.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.props'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.SDK.BuildTools.10.0.22000.197\build\Microsoft.Windows.SDK.BuildTools.targets'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.props'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.WindowsAppSDK.1.0.3\build\native\Microsoft.WindowsAppSDK.targets'))" />
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<Error Condition="!Exists('..\..\..\..\packages\boost.1.79.0\build\boost.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\boost.1.79.0\build\boost.targets'))" />
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<Error Condition="!Exists('..\..\..\..\packages\boost_regex-vc143.1.79.0\build\boost_regex-vc143.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\boost_regex-vc143.1.79.0\build\boost_regex-vc143.targets'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220418.1\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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<Target Name="AddWildCardItems" AfterTargets="BuildGenerateSources">
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<ItemGroup>
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<PRIResource Include="@(_WildCardPRIResource)" />
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</ItemGroup>
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</Target>
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</Project>
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