2020-04-21 12:01:21 +08:00
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#pragma once
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#include "keyboard_layout.h"
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#include <string>
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#include <map>
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#include <mutex>
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#include <winrt/Windows.UI.Core.h>
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using namespace winrt;
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// Wrapper class to handle keyboard layout
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class LayoutMap::LayoutMapImpl
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{
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private:
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// Stores mappings for all the virtual key codes to the name of the key
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std::mutex keyboardLayoutMap_mutex;
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// Stores the previous layout
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HKL previousLayout = 0;
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// Stores the keys which have a unicode representation
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std::map<DWORD, std::wstring> unicodeKeys;
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// Stores the keys which do not have a name
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std::map<DWORD, std::wstring> unknownKeys;
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// Stores true if the fixed ordering key code list has already been set
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bool isKeyCodeListGenerated = false;
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// Stores a fixed order key code list for the drop down menus. It is kept fixed to change in ordering due to languages
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std::vector<DWORD> keyCodeList;
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public:
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std::map<DWORD, std::wstring> keyboardLayoutMap;
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// Update Keyboard layout according to input locale identifier
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void UpdateLayout();
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LayoutMapImpl()
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{
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UpdateLayout();
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}
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// Function to return the unicode string name of the key
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std::wstring GetKeyName(DWORD key);
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// Function to return the list of key codes in the order for the drop down. It creates it if it doesn't exist
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std::vector<DWORD> GetKeyCodeList(const bool isShortcut);
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// Function to return the list of key name in the order for the drop down based on the key codes
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std::vector<std::wstring> GetKeyNameList(const bool isShortcut);
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};
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