PowerToys/src/common/d2d_svg.cpp

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#include "pch.h"
#include "d2d_svg.h"
D2DSVG& D2DSVG::load(const std::wstring& filename, ID2D1DeviceContext5* d2d_dc) {
svg = nullptr;
winrt::com_ptr<IStream> svg_stream;
winrt::check_hresult(SHCreateStreamOnFileEx(filename.c_str(),
STGM_READ, FILE_ATTRIBUTE_NORMAL, FALSE,
nullptr,
svg_stream.put()));
winrt::check_hresult(d2d_dc->CreateSvgDocument(
svg_stream.get(),
D2D1::SizeF(1, 1),
svg.put()));
winrt::com_ptr<ID2D1SvgElement> root;
svg->GetRoot(root.put());
float tmp;
winrt::check_hresult(root->GetAttributeValue(L"width", &tmp));
svg_width = (int)tmp;
winrt::check_hresult(root->GetAttributeValue(L"height", &tmp));
svg_height = (int)tmp;
return *this;
}
D2DSVG& D2DSVG::resize(int x, int y, int width, int height, float fill, float max_scale) {
// Center
transform = D2D1::Matrix3x2F::Identity();
transform = transform * D2D1::Matrix3x2F::Translation((width - svg_width) / 2.0f, (height - svg_height) / 2.0f);
float h_scale = fill * height / svg_height;
float v_scale = fill * width / svg_width;
used_scale = min(h_scale, v_scale);
if (max_scale > 0) {
used_scale = min(used_scale, max_scale);
}
transform = transform * D2D1::Matrix3x2F::Scale(used_scale, used_scale, D2D1::Point2F(width / 2.0f, height / 2.0f));
transform = transform * D2D1::Matrix3x2F::Translation((float)x, (float)y);
return *this;
}
D2DSVG& D2DSVG::recolor(uint32_t oldcolor, uint32_t newcolor) {
auto new_color = D2D1::ColorF(newcolor & 0xFFFFFF, 1);
auto old_color = D2D1::ColorF(oldcolor & 0xFFFFFF, 1);
std::function<void(ID2D1SvgElement* element)> recurse = [&](ID2D1SvgElement* element) {
if (!element)
return;
if (element->IsAttributeSpecified(L"fill")) {
D2D1_COLOR_F elem_fill;
winrt::com_ptr<ID2D1SvgPaint> paint;
element->GetAttributeValue(L"fill", paint.put());
paint->GetColor(&elem_fill);
if (elem_fill.r == old_color.r && elem_fill.g == old_color.g && elem_fill.b == old_color.b) {
winrt::check_hresult(element->SetAttributeValue(L"fill", new_color));
}
}
winrt::com_ptr<ID2D1SvgElement> sub;
element->GetFirstChild(sub.put());
while (sub) {
recurse(sub.get());
winrt::com_ptr<ID2D1SvgElement> next;
element->GetNextChild(sub.get(), next.put());
sub = next;
}
};
winrt::com_ptr<ID2D1SvgElement> root;
svg->GetRoot(root.put());
recurse(root.get());
return *this;
}
D2DSVG& D2DSVG::render(ID2D1DeviceContext5* d2d_dc) {
D2D1_MATRIX_3X2_F current;
d2d_dc->GetTransform(&current);
d2d_dc->SetTransform(transform * current);
d2d_dc->DrawSvgDocument(svg.get());
d2d_dc->SetTransform(current);
return *this;
}
D2DSVG& D2DSVG::toggle_element(const wchar_t* id, bool visible) {
winrt::com_ptr<ID2D1SvgElement> element;
if (svg->FindElementById(id, element.put()) != S_OK)
return *this;
if (!element)
return *this;
element->SetAttributeValue(L"display", visible ? D2D1_SVG_DISPLAY::D2D1_SVG_DISPLAY_INLINE : D2D1_SVG_DISPLAY::D2D1_SVG_DISPLAY_NONE);
return *this;
}
winrt::com_ptr<ID2D1SvgElement> D2DSVG::find_element(const std::wstring& id) {
winrt::com_ptr< ID2D1SvgElement> element;
winrt::check_hresult(svg->FindElementById(id.c_str(), element.put()));
return element;
}
D2D1_RECT_F D2DSVG::rescale(D2D1_RECT_F rect) {
D2D1_RECT_F result;
auto src = reinterpret_cast<D2D1_POINT_2F*>(&rect);
auto dst = reinterpret_cast<D2D1_POINT_2F*>(&result);
dst[0] = src[0] * transform;
dst[1] = src[1] * transform;
return result;
}