PowerToys/src/modules/keyboardmanager/ui/LoadingAndSavingRemappingHelper.h

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#pragma once
#include <vector>
#include <keyboardmanager/common/Helpers.h>
#include <variant>
class KeyboardManagerState;
namespace LoadingAndSavingRemappingHelper
{
// Function to check if the set of remappings in the buffer are valid
KeyboardManagerHelper::ErrorType CheckIfRemappingsAreValid(const RemapBuffer& remappings);
// Function to return the set of keys that have been orphaned from the remap buffer
std::vector<DWORD> GetOrphanedKeys(const RemapBuffer& remappings);
// Function to combine remappings if the L and R version of the modifier is mapped to the same key
void CombineRemappings(std::unordered_map<DWORD, KeyShortcutUnion>& table, DWORD leftKey, DWORD rightKey, DWORD combinedKey);
// Function to pre process the remap table before loading it into the UI
void PreProcessRemapTable(std::unordered_map<DWORD, KeyShortcutUnion>& table);
// Function to apply the single key remappings from the buffer to the KeyboardManagerState variable
void ApplySingleKeyRemappings(KeyboardManagerState& keyboardManagerState, const RemapBuffer& remappings, bool isTelemetryRequired);
// Function to apply the shortcut remappings from the buffer to the KeyboardManagerState variable
void ApplyShortcutRemappings(KeyboardManagerState& keyboardManagerState, const RemapBuffer& remappings, bool isTelemetryRequired);
}