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# pragma once
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# include <interface/lowlevel_keyboard_event_data.h>
# include <map>
# include <mutex>
# include "keyboardmanager/common/KeyboardManagerConstants.h"
class InputInterface ;
class KeyboardManagerState ;
class Shortcut ;
class RemapShortcut ;
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namespace KeyboardEventHandlers
{
// Function to a handle a single key remap
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__declspec ( dllexport ) intptr_t HandleSingleKeyRemapEvent ( InputInterface & ii , LowlevelKeyboardEvent * data , KeyboardManagerState & keyboardManagerState ) noexcept ;
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// Function to a change a key's behavior from toggle to modifier
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__declspec ( dllexport ) intptr_t HandleSingleKeyToggleToModEvent ( InputInterface & ii , LowlevelKeyboardEvent * data , KeyboardManagerState & keyboardManagerState ) noexcept ;
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// Function to a handle a shortcut remap
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__declspec ( dllexport ) intptr_t HandleShortcutRemapEvent ( InputInterface & ii , LowlevelKeyboardEvent * data , std : : map < Shortcut , RemapShortcut > & reMap , std : : vector < Shortcut > & sortedReMapKeys , std : : mutex & map_mutex , KeyboardManagerState & keyboardManagerState , const std : : wstring & activatedApp = KeyboardManagerConstants : : NoActivatedApp ) noexcept ;
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// Function to a handle an os-level shortcut remap
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__declspec ( dllexport ) intptr_t HandleOSLevelShortcutRemapEvent ( InputInterface & ii , LowlevelKeyboardEvent * data , KeyboardManagerState & keyboardManagerState ) noexcept ;
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// Function to a handle an app-specific shortcut remap
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__declspec ( dllexport ) intptr_t HandleAppSpecificShortcutRemapEvent ( InputInterface & ii , LowlevelKeyboardEvent * data , KeyboardManagerState & keyboardManagerState ) noexcept ;
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// Function to ensure Num Lock state does not change when it is suppressed by the low level hook
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void SetNumLockToPreviousState ( InputInterface & ii ) ;
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// Function to ensure Ctrl/Shift/Alt modifier key state is not detected as pressed down by applications which detect keys at a lower level than hooks when it is remapped for scenarios where its required
void ResetIfModifierKeyForLowerLevelKeyHandlers ( InputInterface & ii , DWORD key , DWORD target ) ;
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} ;