PowerToys/src/modules/keyboardmanager/ui/SingleKeyRemapControl.cpp

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#include "pch.h"
#include "SingleKeyRemapControl.h"
//Both static members are initialized to null
HWND SingleKeyRemapControl::EditKeyboardWindowHandle = nullptr;
KeyboardManagerState* SingleKeyRemapControl::keyboardManagerState = nullptr;
// Initialized as new vector
std::vector<std::vector<DWORD>> SingleKeyRemapControl::singleKeyRemapBuffer;
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
void SingleKeyRemapControl::AddNewControlKeyRemapRow(StackPanel& parent, std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>>& keyboardRemapControlObjects, const DWORD originalKey, const DWORD newKey)
{
// Parent element for the row
Windows::UI::Xaml::Controls::StackPanel tableRow;
tableRow.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
tableRow.Spacing(100);
tableRow.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
// Create new SingleKeyRemapControl objects dynamically so that we does not get destructed
std::vector<std::unique_ptr<SingleKeyRemapControl>> newrow;
newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(singleKeyRemapBuffer.size(), 0))));
newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(singleKeyRemapBuffer.size(), 1))));
keyboardRemapControlObjects.push_back(std::move(newrow));
// SingleKeyRemapControl for the original key.
tableRow.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->getSingleKeyRemapControl());
// SingleKeyRemapControl for the new remap key
tableRow.Children().Append(keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->getSingleKeyRemapControl());
// Set the key text if the two keys are not null (i.e. default args)
if (originalKey != NULL && newKey != NULL)
{
singleKeyRemapBuffer.push_back(std::vector<DWORD>{ originalKey, newKey });
std::vector<DWORD> keyCodes = keyboardManagerState->keyboardMap.GetKeyCodeList();
auto it = std::find(keyCodes.begin(), keyCodes.end(), originalKey);
if (it != keyCodes.end())
{
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->singleKeyRemapDropDown.SetSelectedIndex((int32_t)std::distance(keyCodes.begin(), it));
}
it = std::find(keyCodes.begin(), keyCodes.end(), newKey);
if (it != keyCodes.end())
{
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->singleKeyRemapDropDown.SetSelectedIndex((int32_t)std::distance(keyCodes.begin(), it));
}
}
else
{
// Initialize both keys to NULL
singleKeyRemapBuffer.push_back(std::vector<DWORD>{ NULL, NULL });
}
// Delete row button
Windows::UI::Xaml::Controls::Button deleteRemapKeys;
deleteRemapKeys.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
deleteRemapKeys.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
FontIcon deleteSymbol;
deleteSymbol.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
deleteSymbol.Glyph(L"\xE74D");
deleteRemapKeys.Content(deleteSymbol);
deleteRemapKeys.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
StackPanel currentRow = sender.as<Button>().Parent().as<StackPanel>();
uint32_t index;
parent.Children().IndexOf(currentRow, index);
parent.Children().RemoveAt(index);
// delete the row from the buffer. Since first child of the stackpanel is the header, the effective index starts from 1
singleKeyRemapBuffer.erase(singleKeyRemapBuffer.begin() + (index - 1));
// delete the SingleKeyRemapControl objects so that they get destructed
keyboardRemapControlObjects.erase(keyboardRemapControlObjects.begin() + (index - 1));
});
tableRow.Children().Append(deleteRemapKeys);
parent.Children().Append(tableRow);
}
// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel SingleKeyRemapControl::getSingleKeyRemapControl()
{
return singleKeyRemapControlLayout;
}
// Function to create the detect remap key UI window
void SingleKeyRemapControl::createDetectKeyWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer, KeyboardManagerState& keyboardManagerState, const size_t rowIndex, const size_t colIndex)
{
// ContentDialog for detecting remap key. This is the parent UI element.
ContentDialog detectRemapKeyBox;
// TODO: Hardcoded light theme, since the app is not theme aware ATM.
detectRemapKeyBox.RequestedTheme(ElementTheme::Light);
// ContentDialog requires manually setting the XamlRoot (https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.controls.contentdialog#contentdialog-in-appwindow-or-xaml-islands)
detectRemapKeyBox.XamlRoot(xamlRoot);
detectRemapKeyBox.Title(box_value(L"Press a key on selected keyboard:"));
detectRemapKeyBox.IsPrimaryButtonEnabled(false);
detectRemapKeyBox.IsSecondaryButtonEnabled(false);
// Get the linked text block for the "Type Key" button that was clicked
ComboBox linkedRemapDropDown = KeyboardManagerHelper::getSiblingElement(sender).as<ComboBox>();
auto unregisterKeys = [&keyboardManagerState]() {
std::thread t1(&KeyboardManagerState::UnregisterKeyDelay, &keyboardManagerState, VK_ESCAPE);
std::thread t2(&KeyboardManagerState::UnregisterKeyDelay, &keyboardManagerState, VK_RETURN);
t1.detach();
t2.detach();
};
auto onAccept = [linkedRemapDropDown,
detectRemapKeyBox,
&keyboardManagerState,
&singleKeyRemapBuffer,
unregisterKeys,
rowIndex,
colIndex] {
// Save the detected key in the linked text block
DWORD detectedKey = keyboardManagerState.GetDetectedSingleRemapKey();
if (detectedKey != NULL)
{
std::vector<DWORD> keyCodeList = keyboardManagerState.keyboardMap.GetKeyCodeList();
// Update the drop down list with the new language to ensure that the correct key is displayed
linkedRemapDropDown.ItemsSource(keyboardManagerState.keyboardMap.GetKeyNameList());
auto it = std::find(keyCodeList.begin(), keyCodeList.end(), detectedKey);
if (it != keyCodeList.end())
{
linkedRemapDropDown.SelectedIndex((int32_t)std::distance(keyCodeList.begin(), it));
}
}
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
unregisterKeys();
detectRemapKeyBox.Hide();
};
TextBlock primaryButtonText;
primaryButtonText.Text(to_hstring(L"OK"));
Button primaryButton;
primaryButton.HorizontalAlignment(HorizontalAlignment::Stretch);
primaryButton.Margin({ 2, 2, 2, 2 });
primaryButton.Content(primaryButtonText);
primaryButton.Click([onAccept](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
onAccept();
});
keyboardManagerState.RegisterKeyDelay(
VK_RETURN,
std::bind(&KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
[primaryButton, detectRemapKeyBox](DWORD) {
detectRemapKeyBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[primaryButton] {
primaryButton.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::DarkGray() });
});
},
[onAccept, detectRemapKeyBox](DWORD) {
detectRemapKeyBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[onAccept] {
onAccept();
});
});
TextBlock cancelButtonText;
cancelButtonText.Text(to_hstring(L"Cancel"));
Button cancelButton;
cancelButton.HorizontalAlignment(HorizontalAlignment::Stretch);
cancelButton.Margin({ 2, 2, 2, 2 });
cancelButton.Content(cancelButtonText);
// Cancel button
cancelButton.Click([detectRemapKeyBox, unregisterKeys, &keyboardManagerState](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
// Reset the keyboard manager UI state
keyboardManagerState.ResetUIState();
unregisterKeys();
detectRemapKeyBox.Hide();
});
keyboardManagerState.RegisterKeyDelay(
VK_ESCAPE,
std::bind(&KeyboardManagerState::SelectDetectedRemapKey, &keyboardManagerState, std::placeholders::_1),
[&keyboardManagerState, detectRemapKeyBox, unregisterKeys](DWORD) {
detectRemapKeyBox.Dispatcher().RunAsync(
Windows::UI::Core::CoreDispatcherPriority::Normal,
[detectRemapKeyBox] {
detectRemapKeyBox.Hide();
});
keyboardManagerState.ResetUIState();
unregisterKeys();
},
nullptr);
// StackPanel parent for the displayed text in the dialog
Windows::UI::Xaml::Controls::StackPanel stackPanel;
detectRemapKeyBox.Content(stackPanel);
// Header textblock
TextBlock text;
text.Text(winrt::to_hstring("Key Pressed:"));
text.Margin({ 0, 0, 0, 10 });
stackPanel.Children().Append(text);
// Target StackPanel to place the selected key
Windows::UI::Xaml::Controls::StackPanel keyStackPanel;
keyStackPanel.Orientation(Orientation::Horizontal);
stackPanel.Children().Append(keyStackPanel);
TextBlock holdEscInfo;
holdEscInfo.Text(winrt::to_hstring("Hold Esc to discard"));
holdEscInfo.FontSize(12);
holdEscInfo.Margin({ 0, 20, 0, 0 });
stackPanel.Children().Append(holdEscInfo);
TextBlock holdEnterInfo;
holdEnterInfo.Text(winrt::to_hstring("Hold Enter to apply"));
holdEnterInfo.FontSize(12);
holdEnterInfo.Margin({ 0, 0, 0, 0 });
stackPanel.Children().Append(holdEnterInfo);
ColumnDefinition primaryButtonColumn;
ColumnDefinition cancelButtonColumn;
Grid buttonPanel;
buttonPanel.Margin({ 0, 20, 0, 0 });
buttonPanel.HorizontalAlignment(HorizontalAlignment::Stretch);
buttonPanel.ColumnDefinitions().Append(primaryButtonColumn);
buttonPanel.ColumnDefinitions().Append(cancelButtonColumn);
buttonPanel.SetColumn(primaryButton, 0);
buttonPanel.SetColumn(cancelButton, 1);
buttonPanel.Children().Append(primaryButton);
buttonPanel.Children().Append(cancelButton);
stackPanel.Children().Append(buttonPanel);
stackPanel.UpdateLayout();
// Configure the keyboardManagerState to store the UI information.
keyboardManagerState.ConfigureDetectSingleKeyRemapUI(keyStackPanel);
// Show the dialog
detectRemapKeyBox.ShowAsync();
}