PowerToys/src/modules/fancyzones/lib/ZoneWindowDrawing.h

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#pragma once
#include <vector>
#include <wil\resource.h>
#include <winrt/base.h>
#include "util.h"
#include "Zone.h"
namespace ZoneWindowDrawing
{
struct ColorSetting
{
BYTE fillAlpha{};
COLORREF fill{};
BYTE borderAlpha{};
COLORREF border{};
int thickness{};
};
void DrawBackdrop(wil::unique_hdc& hdc, RECT const& clientRect) noexcept;
void DrawActiveZoneSet(wil::unique_hdc& hdc,
COLORREF zoneColor,
COLORREF zoneBorderColor,
COLORREF highlightColor,
int zoneOpacity,
const std::vector<winrt::com_ptr<IZone>>& zones,
const std::vector<size_t>& highlightZones,
bool flashMode,
bool drawHints) noexcept;
}