PowerToys/Wox.Infrastructure/Storage/JsonStorage.cs

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C#
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using System.IO;
using Newtonsoft.Json;
using Wox.Infrastructure.Logger;
namespace Wox.Infrastructure.Storage
{
/// <summary>
/// Serialize object using json format.
/// </summary>
public class JsonStrorage<T> : Storage<T> where T : new()
{
private readonly JsonSerializerSettings _serializerSettings;
internal JsonStrorage()
{
FileSuffix = ".json";
DirectoryName = "Settings";
DirectoryPath = Path.Combine(DirectoryPath, DirectoryName);
FilePath = Path.Combine(DirectoryPath, FileName + FileSuffix);
ValidateDirectory();
// use property initialization instead of DefaultValueAttribute
// easier and flexible for default value of object
_serializerSettings = new JsonSerializerSettings
{
ObjectCreationHandling = ObjectCreationHandling.Replace,
NullValueHandling = NullValueHandling.Ignore
};
}
public override T Load()
{
if (File.Exists(FilePath))
{
var searlized = File.ReadAllText(FilePath);
if (!string.IsNullOrWhiteSpace(searlized))
{
Deserialize(searlized);
}
else
{
LoadDefault();
}
}
else
{
LoadDefault();
}
return Data;
}
private void Deserialize(string searlized)
{
try
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{
Data = JsonConvert.DeserializeObject<T>(searlized, _serializerSettings);
}
catch (JsonSerializationException e)
{
LoadDefault();
Log.Error(e);
}
}
public override void LoadDefault()
{
Data = JsonConvert.DeserializeObject<T>("{}", _serializerSettings);
Save();
}
public override void Save()
{
string serialized = JsonConvert.SerializeObject(Data, Formatting.Indented);
File.WriteAllText(FilePath, serialized);
}
}
}