PowerToys/src/modules/shortcut_guide/target_state.h

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#pragma once
#include <deque>
#include <thread>
#include <mutex>
#include <condition_variable>
#include <chrono>
#include "shortcut_guide.h"
struct KeyEvent
{
bool key_down;
unsigned vk_code;
};
class TargetState
{
public:
TargetState(int ms_delay);
bool signal_event(unsigned vk_code, bool key_down);
void was_hiden();
void exit();
void set_delay(int ms_delay);
private:
KeyEvent next();
void handle_hidden();
void handle_timeout();
void handle_shown();
void thread_proc();
std::mutex mutex;
std::condition_variable cv;
std::chrono::system_clock::time_point winkey_timestamp, singnal_timestamp;
std::chrono::milliseconds delay;
std::deque<KeyEvent> events;
enum
{
Hidden,
Timeout,
Shown,
Exiting
} state = Hidden;
bool key_was_pressed = false;
std::thread thread;
};