mirror of
https://github.com/microsoft/PowerToys.git
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87 lines
2.8 KiB
C#
87 lines
2.8 KiB
C#
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Microsoft.PowerToys.Settings.UI.Library
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{
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public class VideoConferenceConfigProperties
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{
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public VideoConferenceConfigProperties()
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{
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this.MuteCameraAndMicrophoneHotkey = new KeyboardKeysProperty(
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new HotkeySettings()
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{
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Win = true,
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Ctrl = false,
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Alt = false,
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Shift = false,
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Key = "N",
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Code = 78,
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});
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this.MuteMicrophoneHotkey = new KeyboardKeysProperty(
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new HotkeySettings()
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{
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Win = true,
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Ctrl = false,
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Alt = false,
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Shift = true,
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Key = "A",
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Code = 65,
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});
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this.MuteCameraHotkey = new KeyboardKeysProperty(
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new HotkeySettings()
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{
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Win = true,
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Ctrl = false,
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Alt = false,
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Shift = true,
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Key = "O",
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Code = 79,
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});
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this.HideToolbarWhenUnmuted = new BoolProperty(true);
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}
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[JsonPropertyName("mute_camera_and_microphone_hotkey")]
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public KeyboardKeysProperty MuteCameraAndMicrophoneHotkey { get; set; }
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[JsonPropertyName("mute_microphone_hotkey")]
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public KeyboardKeysProperty MuteMicrophoneHotkey { get; set; }
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[JsonPropertyName("mute_camera_hotkey")]
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public KeyboardKeysProperty MuteCameraHotkey { get; set; }
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[JsonPropertyName("selected_camera")]
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public StringProperty SelectedCamera { get; set; } = string.Empty;
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[JsonPropertyName("selected_mic")]
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public StringProperty SelectedMicrophone { get; set; } = string.Empty;
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[JsonPropertyName("toolbar_position")]
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public StringProperty ToolbarPosition { get; set; } = "Top right corner";
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[JsonPropertyName("toolbar_monitor")]
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public StringProperty ToolbarMonitor { get; set; } = "Main monitor";
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[JsonPropertyName("camera_overlay_image_path")]
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public StringProperty CameraOverlayImagePath { get; set; } = string.Empty;
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[JsonPropertyName("theme")]
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public StringProperty Theme { get; set; }
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[JsonPropertyName("hide_toolbar_when_unmuted")]
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public BoolProperty HideToolbarWhenUnmuted { get; set; }
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// converts the current to a json string.
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public string ToJsonString()
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{
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return JsonSerializer.Serialize(this);
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}
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}
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}
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