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# pragma once
# include <keyboardmanager/common/KeyboardManagerState.h>
class SingleKeyRemapControl
{
private :
// Textblock to display the selected remap key
TextBlock singleKeyRemapText ;
// Button to type the remap key
Button typeKey ;
// StackPanel to parent the above controls
StackPanel singleKeyRemapControlLayout ;
public :
// Handle to the current Edit Keyboard Window
static HWND EditKeyboardWindowHandle ;
// Pointer to the keyboard manager state
static KeyboardManagerState * keyboardManagerState ;
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// Stores the current list of remappings
static std : : vector < std : : vector < DWORD > > singleKeyRemapBuffer ;
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SingleKeyRemapControl ( const int & rowIndex , const int & colIndex )
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{
typeKey . Content ( winrt : : box_value ( winrt : : to_hstring ( " Type Key " ) ) ) ;
typeKey . Background ( Windows : : UI : : Xaml : : Media : : SolidColorBrush { Windows : : UI : : Colors : : LightGray ( ) } ) ;
typeKey . Foreground ( Windows : : UI : : Xaml : : Media : : SolidColorBrush { Windows : : UI : : Colors : : Black ( ) } ) ;
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typeKey . Click ( [ & , rowIndex , colIndex ] ( IInspectable const & sender , RoutedEventArgs const & ) {
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keyboardManagerState - > SetUIState ( KeyboardManagerUIState : : DetectSingleKeyRemapWindowActivated , EditKeyboardWindowHandle ) ;
// Using the XamlRoot of the typeKey to get the root of the XAML host
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createDetectKeyWindow ( sender , sender . as < Button > ( ) . XamlRoot ( ) , singleKeyRemapBuffer , * keyboardManagerState , rowIndex , colIndex ) ;
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} ) ;
singleKeyRemapControlLayout . Background ( Windows : : UI : : Xaml : : Media : : SolidColorBrush { Windows : : UI : : Colors : : LightGray ( ) } ) ;
singleKeyRemapControlLayout . Margin ( { 0 , 0 , 0 , 10 } ) ;
singleKeyRemapControlLayout . Spacing ( 10 ) ;
singleKeyRemapControlLayout . Children ( ) . Append ( typeKey ) ;
singleKeyRemapControlLayout . Children ( ) . Append ( singleKeyRemapText ) ;
}
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
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static void AddNewControlKeyRemapRow ( StackPanel & parent , const DWORD & originalKey = NULL , const DWORD & newKey = NULL ) ;
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// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel getSingleKeyRemapControl ( ) ;
// Function to create the detect remap keys UI window
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void createDetectKeyWindow ( IInspectable const & sender , XamlRoot xamlRoot , std : : vector < std : : vector < DWORD > > & singleKeyRemapBuffer , KeyboardManagerState & keyboardManagerState , const int & rowIndex , const int & colIndex ) ;
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} ;