PowerToys/src/modules/keyboardmanager/ui/SingleKeyRemapControl.h

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C
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#pragma once
#include <keyboardmanager/common/KeyboardManagerState.h>
class SingleKeyRemapControl
{
private:
// Textblock to display the selected remap key
TextBlock singleKeyRemapText;
// Button to type the remap key
Button typeKey;
// StackPanel to parent the above controls
StackPanel singleKeyRemapControlLayout;
public:
// Handle to the current Edit Keyboard Window
static HWND EditKeyboardWindowHandle;
// Pointer to the keyboard manager state
static KeyboardManagerState* keyboardManagerState;
// Stores the current list of remappings
static std::vector<std::vector<DWORD>> singleKeyRemapBuffer;
SingleKeyRemapControl(const int& rowIndex, const int& colIndex)
{
typeKey.Content(winrt::box_value(winrt::to_hstring("Type Key")));
typeKey.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
typeKey.Foreground(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::Black() });
typeKey.Click([&, rowIndex, colIndex](IInspectable const& sender, RoutedEventArgs const&) {
keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectSingleKeyRemapWindowActivated, EditKeyboardWindowHandle);
// Using the XamlRoot of the typeKey to get the root of the XAML host
createDetectKeyWindow(sender, sender.as<Button>().XamlRoot(), singleKeyRemapBuffer, *keyboardManagerState, rowIndex, colIndex);
});
singleKeyRemapControlLayout.Background(Windows::UI::Xaml::Media::SolidColorBrush{ Windows::UI::Colors::LightGray() });
singleKeyRemapControlLayout.Margin({ 0, 0, 0, 10 });
singleKeyRemapControlLayout.Spacing(10);
singleKeyRemapControlLayout.Children().Append(typeKey);
singleKeyRemapControlLayout.Children().Append(singleKeyRemapText);
}
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
static void AddNewControlKeyRemapRow(StackPanel& parent, const DWORD& originalKey = NULL, const DWORD& newKey = NULL);
// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
StackPanel getSingleKeyRemapControl();
// Function to create the detect remap keys UI window
void createDetectKeyWindow(IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer, KeyboardManagerState& keyboardManagerState, const int& rowIndex, const int& colIndex);
};