PowerToys/src/modules/PowerKeysUI/EditKeyboardWindow.h

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#pragma once
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <winrt/Windows.system.h>
#include <winrt/windows.ui.xaml.hosting.h>
#include <windows.ui.xaml.hosting.desktopwindowxamlsource.h>
#include <winrt/windows.ui.xaml.controls.h>
#include <winrt/Windows.ui.xaml.media.h>
#include <winrt/Windows.Foundation.Collections.h>
#include "winrt/Windows.Foundation.h"
#include "winrt/Windows.Foundation.Numerics.h"
#include "winrt/Windows.UI.Xaml.Controls.Primitives.h"
using namespace winrt;
using namespace Windows::UI;
using namespace Windows::UI::Composition;
using namespace Windows::UI::Xaml::Hosting;
using namespace Windows::Foundation::Numerics;
using namespace Windows::Foundation;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
__declspec(dllexport) void createEditKeyboardWindow(HINSTANCE hInst);
__declspec(dllexport) void registerWinClass(HINSTANCE& hInst);