mirror of
https://github.com/microsoft/PowerToys.git
synced 2024-11-27 23:19:13 +08:00
[Awake]Add localization (#29751)
* [Awake] First steps for localization. * Localizing all strings. * Fix Spell Checker * Spell checker * Minor fixes, adding comments to resource strings. * Cleaning up project file. * adding resource comments
This commit is contained in:
parent
42564e6c10
commit
106f90dc01
@ -79,6 +79,11 @@
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<Compile Update="Program.cs">
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<CopyToOutputDirectory>Never</CopyToOutputDirectory>
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</Compile>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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@ -87,11 +92,17 @@
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</Content>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Update="Microsoft.CodeAnalysis.NetAnalyzers">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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</Project>
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@ -6,12 +6,14 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Globalization;
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using System.IO;
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using System.Reactive.Linq;
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using System.Text;
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using System.Threading;
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using Awake.Core.Models;
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using Awake.Core.Native;
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using Awake.Properties;
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using ManagedCommon;
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using Microsoft.PowerToys.Telemetry;
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using Microsoft.Win32;
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@ -274,9 +276,9 @@ namespace Awake.Core
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{
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Dictionary<string, int> optionsList = new Dictionary<string, int>
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{
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{ "30 minutes", 1800 },
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{ "1 hour", 3600 },
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{ "2 hours", 7200 },
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{ string.Format(CultureInfo.InvariantCulture, Resources.AWAKE_MINUTES, 30), 1800 },
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{ Resources.AWAKE_1_HOUR, 3600 },
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{ string.Format(CultureInfo.InvariantCulture, Resources.AWAKE_HOURS, 2), 7200 },
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};
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return optionsList;
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}
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@ -6,11 +6,13 @@ using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Awake.Core.Models;
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using Awake.Core.Native;
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using Awake.Properties;
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using ManagedCommon;
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using Microsoft.PowerToys.Settings.UI.Library;
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@ -115,11 +117,11 @@ namespace Awake.Core
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if (!startedFromPowerToys)
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{
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// If Awake is started from PowerToys, the correct way to exit it is disabling it from Settings.
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING, (uint)TrayCommands.TC_EXIT, "Exit");
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING, (uint)TrayCommands.TC_EXIT, Resources.AWAKE_EXIT);
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_SEPARATOR, 0, string.Empty);
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}
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING | (keepDisplayOn ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED) | (mode == AwakeMode.PASSIVE ? Native.Constants.MF_DISABLED : Native.Constants.MF_ENABLED), (uint)TrayCommands.TC_DISPLAY_SETTING, "Keep screen on");
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING | (keepDisplayOn ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED) | (mode == AwakeMode.PASSIVE ? Native.Constants.MF_DISABLED : Native.Constants.MF_ENABLED), (uint)TrayCommands.TC_DISPLAY_SETTING, Resources.AWAKE_KEEP_SCREEN_ON);
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}
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// In case there are no tray shortcuts defined for the application default to a
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@ -137,10 +139,10 @@ namespace Awake.Core
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_SEPARATOR, 0, string.Empty);
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING | (mode == AwakeMode.PASSIVE ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED), (uint)TrayCommands.TC_MODE_PASSIVE, "Off (keep using the selected power plan)");
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING | (mode == AwakeMode.INDEFINITE ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED), (uint)TrayCommands.TC_MODE_INDEFINITE, "Keep awake indefinitely");
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_POPUP | (mode == AwakeMode.TIMED ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED), (uint)awakeTimeMenu, "Keep awake on interval");
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING | Native.Constants.MF_DISABLED | (mode == AwakeMode.EXPIRABLE ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED), (uint)TrayCommands.TC_MODE_EXPIRABLE, "Keep awake until expiration date and time");
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING | (mode == AwakeMode.PASSIVE ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED), (uint)TrayCommands.TC_MODE_PASSIVE, Resources.AWAKE_OFF);
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING | (mode == AwakeMode.INDEFINITE ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED), (uint)TrayCommands.TC_MODE_INDEFINITE, Resources.AWAKE_KEEP_INDEFINITELY);
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_POPUP | (mode == AwakeMode.TIMED ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED), (uint)awakeTimeMenu, Resources.AWAKE_KEEP_ON_INTERVAL);
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Bridge.InsertMenu(TrayMenu, 0, Native.Constants.MF_BYPOSITION | Native.Constants.MF_STRING | Native.Constants.MF_DISABLED | (mode == AwakeMode.EXPIRABLE ? Native.Constants.MF_CHECKED : Native.Constants.MF_UNCHECKED), (uint)TrayCommands.TC_MODE_EXPIRABLE, Resources.AWAKE_KEEP_UNTIL_EXPIRATION);
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TrayIcon.Text = text;
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}
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@ -157,7 +159,7 @@ namespace Awake.Core
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public override AccessibleRole Role => AccessibleRole.CheckButton;
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public override string Name => _menuItem.Text + ", " + Role + ", " + (_menuItem.Checked ? "Checked" : "Unchecked");
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public override string Name => _menuItem.Text + ", " + Role + ", " + (_menuItem.Checked ? Resources.AWAKE_CHECKED : Resources.AWAKE_UNCHECKED);
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}
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private sealed class CheckButtonToolStripMenuItem : ToolStripMenuItem
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171
src/modules/awake/Awake/Properties/Resources.Designer.cs
generated
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171
src/modules/awake/Awake/Properties/Resources.Designer.cs
generated
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@ -0,0 +1,171 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Awake.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Awake.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 1 hour.
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/// </summary>
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internal static string AWAKE_1_HOUR {
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get {
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return ResourceManager.GetString("AWAKE_1_HOUR", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to 1 minute.
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/// </summary>
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internal static string AWAKE_1_MINUTE {
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get {
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return ResourceManager.GetString("AWAKE_1_MINUTE", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Checked.
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/// </summary>
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internal static string AWAKE_CHECKED {
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get {
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return ResourceManager.GetString("AWAKE_CHECKED", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Exit.
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/// </summary>
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internal static string AWAKE_EXIT {
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get {
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return ResourceManager.GetString("AWAKE_EXIT", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} hours.
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/// </summary>
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internal static string AWAKE_HOURS {
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get {
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return ResourceManager.GetString("AWAKE_HOURS", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Keep awake indefinitely.
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/// </summary>
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internal static string AWAKE_KEEP_INDEFINITELY {
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get {
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return ResourceManager.GetString("AWAKE_KEEP_INDEFINITELY", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Keep awake on interval.
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/// </summary>
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internal static string AWAKE_KEEP_ON_INTERVAL {
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get {
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return ResourceManager.GetString("AWAKE_KEEP_ON_INTERVAL", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Keep screen on.
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/// </summary>
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internal static string AWAKE_KEEP_SCREEN_ON {
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get {
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return ResourceManager.GetString("AWAKE_KEEP_SCREEN_ON", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Keep awake until expiration date and time.
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/// </summary>
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internal static string AWAKE_KEEP_UNTIL_EXPIRATION {
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get {
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return ResourceManager.GetString("AWAKE_KEEP_UNTIL_EXPIRATION", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to {0} minutes.
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/// </summary>
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internal static string AWAKE_MINUTES {
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get {
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return ResourceManager.GetString("AWAKE_MINUTES", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Off (keep using the selected power plan).
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/// </summary>
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internal static string AWAKE_OFF {
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get {
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return ResourceManager.GetString("AWAKE_OFF", resourceCulture);
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}
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}
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/// <summary>
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/// Looks up a localized string similar to Unchecked.
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/// </summary>
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internal static string AWAKE_UNCHECKED {
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get {
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return ResourceManager.GetString("AWAKE_UNCHECKED", resourceCulture);
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}
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}
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}
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}
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162
src/modules/awake/Awake/Properties/Resources.resx
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162
src/modules/awake/Awake/Properties/Resources.resx
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="AWAKE_CHECKED" xml:space="preserve">
|
||||
<value>Checked</value>
|
||||
</data>
|
||||
<data name="AWAKE_EXIT" xml:space="preserve">
|
||||
<value>Exit</value>
|
||||
</data>
|
||||
<data name="AWAKE_1_HOUR" xml:space="preserve">
|
||||
<value>1 hour</value>
|
||||
</data>
|
||||
<data name="AWAKE_HOURS" xml:space="preserve">
|
||||
<value>{0} hours</value>
|
||||
<comment>{0} shouldn't be removed. It will be replaced by a number greater than 1 at runtime by the application. Used for defining a period to keep the PC awake.</comment>
|
||||
</data>
|
||||
<data name="AWAKE_KEEP_INDEFINITELY" xml:space="preserve">
|
||||
<value>Keep awake indefinitely</value>
|
||||
<comment>Keep the system awake forever</comment>
|
||||
</data>
|
||||
<data name="AWAKE_KEEP_ON_INTERVAL" xml:space="preserve">
|
||||
<value>Keep awake on interval</value>
|
||||
<comment>Keep the system awake for a given time</comment>
|
||||
</data>
|
||||
<data name="AWAKE_KEEP_SCREEN_ON" xml:space="preserve">
|
||||
<value>Keep screen on</value>
|
||||
</data>
|
||||
<data name="AWAKE_KEEP_UNTIL_EXPIRATION" xml:space="preserve">
|
||||
<value>Keep awake until expiration date and time</value>
|
||||
<comment>Keep the system awake until expiration date and time</comment>
|
||||
</data>
|
||||
<data name="AWAKE_1_MINUTE" xml:space="preserve">
|
||||
<value>1 minute</value>
|
||||
</data>
|
||||
<data name="AWAKE_MINUTES" xml:space="preserve">
|
||||
<value>{0} minutes</value>
|
||||
<comment>{0} shouldn't be removed. It will be replaced by a number greater than 1 at runtime by the application. Used for defining a period to keep the PC awake.</comment>
|
||||
</data>
|
||||
<data name="AWAKE_OFF" xml:space="preserve">
|
||||
<value>Off (keep using the selected power plan)</value>
|
||||
<comment>Don't keep the system awake, use the selected system power plan</comment>
|
||||
</data>
|
||||
<data name="AWAKE_UNCHECKED" xml:space="preserve">
|
||||
<value>Unchecked</value>
|
||||
</data>
|
||||
</root>
|
@ -105,7 +105,7 @@
|
||||
<custom:PageLink x:Uid="LearnMore_Awake" Link="https://aka.ms/PowerToysOverview_Awake" />
|
||||
</custom:SettingsPageControl.PrimaryLinks>
|
||||
<custom:SettingsPageControl.SecondaryLinks>
|
||||
<custom:PageLink Link="https://awake.den.dev" Text="Den Delimarsky's work on creating Awake" />
|
||||
<custom:PageLink x:Uid="SecondaryLink_Awake" Link="https://awake.den.dev" />
|
||||
</custom:SettingsPageControl.SecondaryLinks>
|
||||
</custom:SettingsPageControl>
|
||||
</Page>
|
||||
|
@ -2355,6 +2355,10 @@ From there, simply click on one of the supported files in the File Explorer and
|
||||
<value>Learn more about Awake</value>
|
||||
<comment>Awake is a product name, do not loc</comment>
|
||||
</data>
|
||||
<data name="SecondaryLink_Awake.Text" xml:space="preserve">
|
||||
<value>Den Delimarsky's work on creating Awake</value>
|
||||
<comment>Awake is a product name, do not loc</comment>
|
||||
</data>
|
||||
<data name="LearnMore_ColorPicker.Text" xml:space="preserve">
|
||||
<value>Learn more about Color Picker</value>
|
||||
<comment>Color Picker is a product name, do not loc</comment>
|
||||
|
Loading…
Reference in New Issue
Block a user