mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-01-18 06:29:44 +08:00
[Keyboard Manager] Enable App-specific shortcuts in the KBM backend (#4628)
* Enable app specific shortcut remapping * Fixed lowercase function call * Add test file * Moved GetForegroundProcess to II and added tests * Fixed runtime error while testing due to heap allocation across dll boundary * Renamed function * Remove unused code * Changed process checking step to include substrings * Changed back to exact match included match without file extension
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@ -189,8 +189,8 @@ namespace KeyboardManagerHelper
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keyEventArray[index].ki.dwExtraInfo = extraInfo;
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}
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// Function to return the window in focus
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HWND GetFocusWindowHandle()
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// Function to return window handle for a full screen UWP app
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HWND GetFullscreenUWPWindowHandle()
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{
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// Using GetGUIThreadInfo for getting the process of the window in focus. GetForegroundWindow has issues with UWP apps as it returns the Application Frame Host as its linked process
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GUITHREADINFO guiThreadInfo;
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@ -208,30 +208,44 @@ namespace KeyboardManagerHelper
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// Function to return the executable name of the application in focus
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std::wstring GetCurrentApplication(bool keepPath)
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{
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HWND current_window_handle = GetFocusWindowHandle();
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DWORD process_id;
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DWORD nSize = MAX_PATH;
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WCHAR buffer[MAX_PATH] = { 0 };
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// Get process ID of the focus window
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DWORD thread_id = GetWindowThreadProcessId(current_window_handle, &process_id);
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HANDLE hProc = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, process_id);
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// Get full path of the executable
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bool res = QueryFullProcessImageName(hProc, 0, buffer, &nSize);
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HWND current_window_handle = GetForegroundWindow();
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std::wstring process_name;
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CloseHandle(hProc);
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process_name = buffer;
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if (res)
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if (current_window_handle != nullptr)
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{
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PathStripPath(buffer);
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std::wstring process_path = get_process_path(current_window_handle);
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process_name = process_path;
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// Get process name from path
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PathStripPath(&process_path[0]);
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// Remove elements after null character
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process_path.erase(std::find(process_path.begin(), process_path.end(), L'\0'), process_path.end());
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// If the UWP app is in full-screen, then using GetForegroundWindow approach might fail
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if (process_path == L"ApplicationFrameHost.exe")
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{
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HWND fullscreen_window_handle = GetFullscreenUWPWindowHandle();
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if (fullscreen_window_handle != nullptr)
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{
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process_path = get_process_path(fullscreen_window_handle);
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process_name = process_path;
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// Get process name from path
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PathStripPath(&process_path[0]);
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// Remove elements after null character
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process_path.erase(std::find(process_path.begin(), process_path.end(), L'\0'), process_path.end());
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}
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}
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// If keepPath is false, then return only the name of the process
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if (!keepPath)
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{
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process_name = buffer;
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process_name = process_path;
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}
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}
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return process_name;
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}
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}
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@ -73,8 +73,8 @@ namespace KeyboardManagerHelper
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// Function to set the value of a key event based on the arguments
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void SetKeyEvent(LPINPUT keyEventArray, int index, DWORD inputType, WORD keyCode, DWORD flags, ULONG_PTR extraInfo);
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// Function to return the window in focus
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HWND GetFocusWindowHandle();
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// Function to return window handle for a full screen UWP app
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HWND GetFullscreenUWPWindowHandle();
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// Function to return the executable name of the application in focus
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std::wstring GetCurrentApplication(bool keepPath);
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@ -1,5 +1,6 @@
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#pragma once
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#include "windows.h"
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#include <string>
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// Interface used to wrap keyboard input library methods
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class InputInterface
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@ -10,4 +11,7 @@ public:
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// Function to get the state of a particular key
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virtual bool GetVirtualKeyState(int key) = 0;
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// Function to get the foreground process name
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virtual void GetForegroundProcess(_Out_ std::wstring& foregroundProcess) = 0;
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};
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@ -110,6 +110,13 @@ void KeyboardManagerState::ClearSingleKeyRemaps()
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singleKeyReMap.clear();
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}
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// Function to clear the App specific shortcut remapping table
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void KeyboardManagerState::ClearAppSpecificShortcuts()
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{
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std::lock_guard<std::mutex> lock(appSpecificShortcutReMap_mutex);
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appSpecificShortcutReMap.clear();
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}
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// Function to add a new OS level shortcut remapping
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bool KeyboardManagerState::AddOSLevelShortcut(const Shortcut& originalSC, const Shortcut& newSC)
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{
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@ -142,6 +149,32 @@ bool KeyboardManagerState::AddSingleKeyRemap(const DWORD& originalKey, const DWO
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return true;
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}
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// Function to add a new App specific shortcut remapping
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bool KeyboardManagerState::AddAppSpecificShortcut(const std::wstring& app, const Shortcut& originalSC, const Shortcut& newSC)
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{
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std::lock_guard<std::mutex> lock(appSpecificShortcutReMap_mutex);
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// Check if there are any app specific shortcuts for this app
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auto appIt = appSpecificShortcutReMap.find(app);
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if (appIt != appSpecificShortcutReMap.end())
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{
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// Check if the shortcut is already remapped
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auto shortcutIt = appSpecificShortcutReMap[app].find(originalSC);
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if (shortcutIt != appSpecificShortcutReMap[app].end())
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{
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return false;
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}
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}
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// Convert app name to lower case
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std::wstring process_name;
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process_name.resize(app.length());
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std::transform(app.begin(), app.end(), process_name.begin(), towlower);
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appSpecificShortcutReMap[process_name][originalSC] = RemapShortcut(newSC);
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return true;
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}
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// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
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void KeyboardManagerState::ConfigureDetectShortcutUI(const StackPanel& textBlock1, const StackPanel& textBlock2)
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{
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@ -120,12 +120,18 @@ public:
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// Function to clear the Keys remapping table
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void ClearSingleKeyRemaps();
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// Function to clear the App specific shortcut remapping table
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void ClearAppSpecificShortcuts();
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// Function to add a new single key remapping
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bool AddSingleKeyRemap(const DWORD& originalKey, const DWORD& newRemapKey);
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// Function to add a new OS level shortcut remapping
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bool AddOSLevelShortcut(const Shortcut& originalSC, const Shortcut& newSC);
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// Function to add a new App specific level shortcut remapping
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bool AddAppSpecificShortcut(const std::wstring& app, const Shortcut& originalSC, const Shortcut& newSC);
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// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
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void ConfigureDetectShortcutUI(const StackPanel& textBlock1, const StackPanel& textBlock2);
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@ -1,5 +1,6 @@
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#include "pch.h"
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#include "Input.h"
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#include <keyboardmanager/common/Helpers.h>
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// Function to simulate input
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UINT Input::SendVirtualInput(UINT cInputs, LPINPUT pInputs, int cbSize)
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@ -12,3 +13,9 @@ bool Input::GetVirtualKeyState(int key)
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{
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return (GetAsyncKeyState(key) & 0x8000);
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}
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// Function to get the foreground process name
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void Input::GetForegroundProcess(_Out_ std::wstring& foregroundProcess)
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{
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foregroundProcess = KeyboardManagerHelper::GetCurrentApplication(false);
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}
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@ -11,4 +11,7 @@ public:
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// Function to get the state of a particular key
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bool GetVirtualKeyState(int key);
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// Function to get the foreground process name
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void GetForegroundProcess(_Out_ std::wstring& foregroundProcess);
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};
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@ -596,18 +596,40 @@ namespace KeyboardEventHandlers
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// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
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if (data->lParam->dwExtraInfo != KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG)
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{
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std::wstring process_name = KeyboardManagerHelper::GetCurrentApplication(false);
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std::wstring process_name;
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// Allocate MAX_PATH amount of memory
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process_name.resize(MAX_PATH);
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ii.GetForegroundProcess(process_name);
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// Remove elements after null character
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process_name.erase(std::find(process_name.begin(), process_name.end(), L'\0'), process_name.end());
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if (process_name.empty())
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{
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return 0;
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}
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// Convert process name to lower case
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std::transform(process_name.begin(), process_name.end(), process_name.begin(), towlower);
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std::unique_lock<std::mutex> lock(keyboardManagerState.appSpecificShortcutReMap_mutex);
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auto it = keyboardManagerState.appSpecificShortcutReMap.find(process_name);
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std::wstring query_string = process_name;
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auto it = keyboardManagerState.appSpecificShortcutReMap.find(query_string);
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// If no entry is found, search for the process name without it's file extension
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if (it == keyboardManagerState.appSpecificShortcutReMap.end())
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{
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// Find index of the file extension
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size_t extensionIndex = process_name.find_last_of(L".");
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query_string = process_name.substr(0, extensionIndex);
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it = keyboardManagerState.appSpecificShortcutReMap.find(query_string);
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}
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if (it != keyboardManagerState.appSpecificShortcutReMap.end())
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{
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lock.unlock();
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bool result = HandleShortcutRemapEvent(ii, data, keyboardManagerState.appSpecificShortcutReMap[process_name], keyboardManagerState.appSpecificShortcutReMap_mutex);
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bool result = HandleShortcutRemapEvent(ii, data, keyboardManagerState.appSpecificShortcutReMap[query_string], keyboardManagerState.appSpecificShortcutReMap_mutex);
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return result;
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}
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}
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@ -140,17 +140,6 @@ public:
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}
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}
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// This function is used to add the hardcoded mappings
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void init_map()
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{
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////App-specific shortcut remappings
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//keyboardManagerState.appSpecificShortcutReMap[L"msedge.exe"][std::vector<DWORD>({ VK_LCONTROL, 0x43 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x56 }), false); // Ctrl+C to Ctrl+V
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//keyboardManagerState.appSpecificShortcutReMap[L"msedge.exe"][std::vector<DWORD>({ VK_LMENU, 0x44 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x46 }), false); // Alt+D to Ctrl+F
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//keyboardManagerState.appSpecificShortcutReMap[L"OUTLOOK.EXE"][std::vector<DWORD>({ VK_LCONTROL, 0x46 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x45 }), false); // Ctrl+F to Ctrl+E
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//keyboardManagerState.appSpecificShortcutReMap[L"MicrosoftEdge.exe"][std::vector<DWORD>({ VK_LCONTROL, 0x58 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x56 }), false); // Ctrl+X to Ctrl+V
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//keyboardManagerState.appSpecificShortcutReMap[L"Calculator.exe"][std::vector<DWORD>({ VK_LCONTROL, 0x47 })] = std::make_pair(std::vector<WORD>({ VK_LSHIFT, 0x32 }), false); // Ctrl+G to Shift+2
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}
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// Destroy the powertoy and free memory
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virtual void destroy() override
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{
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@ -372,27 +361,17 @@ public:
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//// Remap a key to behave like a modifier instead of a toggle
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//intptr_t SingleKeyToggleToModResult = KeyboardEventHandlers::HandleSingleKeyToggleToModEvent(inputHandler, data, keyboardManagerState);
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//// Handle an app-specific shortcut remapping
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//intptr_t AppSpecificShortcutRemapResult = KeyboardEventHandlers::HandleAppSpecificShortcutRemapEvent(inputHandler, data, keyboardManagerState);
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// Handle an app-specific shortcut remapping
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intptr_t AppSpecificShortcutRemapResult = KeyboardEventHandlers::HandleAppSpecificShortcutRemapEvent(inputHandler, data, keyboardManagerState);
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//// If an app-specific shortcut is remapped then the os-level shortcut remapping should be suppressed.
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//if (AppSpecificShortcutRemapResult == 1)
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//{
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// return 1;
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//}
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// Handle an os-level shortcut remapping
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intptr_t OSLevelShortcutRemapResult = KeyboardEventHandlers::HandleOSLevelShortcutRemapEvent(inputHandler, data, keyboardManagerState);
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// If any of the supported types of remappings took place, then suppress the key event
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if ((SingleKeyRemapResult + OSLevelShortcutRemapResult) > 0)
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// If an app-specific shortcut is remapped then the os-level shortcut remapping should be suppressed.
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if (AppSpecificShortcutRemapResult == 1)
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{
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return 1;
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}
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else
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{
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return 0;
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}
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// Handle an os-level shortcut remapping
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return KeyboardEventHandlers::HandleOSLevelShortcutRemapEvent(inputHandler, data, keyboardManagerState);
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}
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};
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@ -0,0 +1,96 @@
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#include "pch.h"
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#include "CppUnitTest.h"
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#include "MockedInput.h"
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#include <keyboardmanager/common/KeyboardManagerState.h>
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#include <keyboardmanager/dll/KeyboardEventHandlers.h>
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#include "TestHelpers.h"
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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namespace RemappingLogicTests
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{
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TEST_CLASS (AppSpecificShortcutRemappingTests)
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{
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private:
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MockedInput mockedInputHandler;
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KeyboardManagerState testState;
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std::wstring testApp1 = L"TestProcess1.exe";
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std::wstring testApp2 = L"TestProcess2.exe";
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public:
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TEST_METHOD_INITIALIZE(InitializeTestEnv)
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{
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// Reset test environment
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TestHelpers::ResetTestEnv(mockedInputHandler, testState);
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// Set HandleOSLevelShortcutRemapEvent as the hook procedure
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std::function<intptr_t(LowlevelKeyboardEvent*)> currentHookProc = std::bind(&KeyboardEventHandlers::HandleAppSpecificShortcutRemapEvent, std::ref(mockedInputHandler), std::placeholders::_1, std::ref(testState));
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mockedInputHandler.SetHookProc(currentHookProc);
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}
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// Test if the app specific remap takes place when the target app is in foreground
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TEST_METHOD (AppSpecificShortcut_ShouldGetRemapped_WhenAppIsInForeground)
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{
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// Remap Ctrl+A to Alt+V
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Shortcut src;
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src.SetKey(VK_CONTROL);
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src.SetKey(0x41);
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Shortcut dest;
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dest.SetKey(VK_MENU);
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dest.SetKey(0x56);
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testState.AddAppSpecificShortcut(testApp1, src, dest);
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// Set the testApp as the foreground process
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mockedInputHandler.SetForegroundProcess(testApp1);
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const int nInputs = 2;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CONTROL;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = 0x41;
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// Send Ctrl+A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// Ctrl and A key states should be unchanged, Alt and V key states should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_CONTROL), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_MENU), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), true);
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}
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// Test if the app specific remap takes place when the target app is not in foreground
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TEST_METHOD (AppSpecificShortcut_ShouldNotGetRemapped_WhenAppIsNotInForeground)
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{
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// Remap Ctrl+A to Alt+V
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Shortcut src;
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src.SetKey(VK_CONTROL);
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src.SetKey(0x41);
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Shortcut dest;
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dest.SetKey(VK_MENU);
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dest.SetKey(0x56);
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testState.AddAppSpecificShortcut(testApp1, src, dest);
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// Set the testApp as the foreground process
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mockedInputHandler.SetForegroundProcess(testApp2);
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const int nInputs = 2;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CONTROL;
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input[1].type = INPUT_KEYBOARD;
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input[1].ki.wVk = 0x41;
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// Send Ctrl+A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// Ctrl and A key states should be unchanged, Alt and V key states should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_CONTROL), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), true);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_MENU), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x56), false);
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}
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};
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}
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="AppSpecificShortcutRemappingTests.cpp" />
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<ClCompile Include="MockedInputSanityTests.cpp" />
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<ClCompile Include="SetKeyEventTests.cpp" />
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<ClCompile Include="OSLevelShortcutRemappingTests.cpp" />
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<ClCompile Include="OSLevelShortcutRemappingTests.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="AppSpecificShortcutRemappingTests.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="pch.h">
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@ -147,3 +147,15 @@ int MockedInput::GetSendVirtualInputCallCount()
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{
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return sendVirtualInputCallCount;
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}
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// Function to get the foreground process name
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void MockedInput::SetForegroundProcess(std::wstring process)
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{
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currentProcess = process;
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}
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// Function to get the foreground process name
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void MockedInput::GetForegroundProcess(_Out_ std::wstring& foregroundProcess)
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{
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foregroundProcess = currentProcess;
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}
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int sendVirtualInputCallCount = 0;
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std::function<bool(LowlevelKeyboardEvent*)> sendVirtualInputCallCondition;
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std::wstring currentProcess;
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public:
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MockedInput()
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{
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// Function to get SendVirtualInput call count
|
||||
int GetSendVirtualInputCallCount();
|
||||
|
||||
// Function to get the foreground process name
|
||||
void SetForegroundProcess(std::wstring process);
|
||||
|
||||
// Function to get the foreground process name
|
||||
void GetForegroundProcess(_Out_ std::wstring& foregroundProcess);
|
||||
};
|
||||
|
@ -9,6 +9,7 @@ namespace TestHelpers
|
||||
input.ResetKeyboardState();
|
||||
input.SetHookProc(nullptr);
|
||||
input.SetSendVirtualInputTestHandler(nullptr);
|
||||
input.SetForegroundProcess(L"");
|
||||
state.ClearSingleKeyRemaps();
|
||||
state.ClearOSLevelShortcuts();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user