Shortcut guide: add support for hotkeys + comments (#4517)

This commit is contained in:
Andrey Nekrasov 2020-07-01 12:37:50 +03:00 committed by GitHub
parent 738b5f5707
commit 16528888df
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9 changed files with 160 additions and 48 deletions

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@ -3,7 +3,8 @@
extern "C" IMAGE_DOS_HEADER __ImageBase;
D2DWindow::D2DWindow()
D2DWindow::D2DWindow(std::optional<std::function<std::remove_pointer_t<WNDPROC>>> _pre_wnd_proc) :
pre_wnd_proc(std::move(_pre_wnd_proc))
{
static const WCHAR* class_name = L"PToyD2DPopup";
WNDCLASS wc = {};
@ -36,6 +37,7 @@ void D2DWindow::show(UINT x, UINT y, UINT width, UINT height)
}
base_resize(width, height);
render_empty();
hidden = false;
on_show();
SetWindowPos(hwnd, HWND_TOPMOST, x, y, width, height, 0);
ShowWindow(hwnd, SW_SHOWNORMAL);
@ -44,6 +46,7 @@ void D2DWindow::show(UINT x, UINT y, UINT width, UINT height)
void D2DWindow::hide()
{
hidden = true;
ShowWindow(hwnd, SW_HIDE);
on_hide();
}
@ -185,6 +188,11 @@ D2DWindow* D2DWindow::this_from_hwnd(HWND window)
LRESULT __stdcall D2DWindow::d2d_window_proc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
{
auto self = this_from_hwnd(window);
if (self && self->pre_wnd_proc.has_value())
{
(*self->pre_wnd_proc)(window, message, wparam, lparam);
}
switch (message)
{
case WM_NCCREATE:
@ -195,11 +203,12 @@ LRESULT __stdcall D2DWindow::d2d_window_proc(HWND window, UINT message, WPARAM w
}
case WM_MOVE:
case WM_SIZE:
this_from_hwnd(window)->base_resize((unsigned)lparam & 0xFFFF, (unsigned)lparam >> 16);
// Fall through to call 'base_render()'
self->base_resize((unsigned)lparam & 0xFFFF, (unsigned)lparam >> 16);
[[fallthrough]];
case WM_PAINT:
this_from_hwnd(window)->base_render();
self->base_render();
return 0;
default:
return DefWindowProc(window, message, wparam, lparam);
}

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@ -11,10 +11,13 @@
#include <string>
#include "d2d_svg.h"
#include <functional>
#include <optional>
class D2DWindow
{
public:
D2DWindow();
D2DWindow(std::optional<std::function<std::remove_pointer_t<WNDPROC>>> pre_wnd_proc = std::nullopt);
void show(UINT x, UINT y, UINT width, UINT height);
void hide();
void initialize();
@ -43,6 +46,7 @@ protected:
void render_empty();
std::recursive_mutex mutex;
bool hidden = true;
bool initialized = false;
HWND hwnd;
UINT window_width, window_height;
@ -58,4 +62,6 @@ protected:
winrt::com_ptr<ID2D1Factory6> d2d_factory;
winrt::com_ptr<ID2D1Device5> d2d_device;
winrt::com_ptr<ID2D1DeviceContext5> d2d_dc;
std::optional<std::function<std::remove_pointer_t<WNDPROC>>> pre_wnd_proc;
};

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@ -3,15 +3,21 @@
bool is_start_visible()
{
static winrt::com_ptr<IAppVisibility> app_visibility;
static const auto app_visibility = []() {
winrt::com_ptr<IAppVisibility> result;
CoCreateInstance(CLSID_AppVisibility,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(result),
result.put_void());
return result;
}();
if (!app_visibility)
{
winrt::check_hresult(CoCreateInstance(CLSID_AppVisibility,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(app_visibility),
app_visibility.put_void()));
return false;
}
BOOL visible;
auto result = app_visibility->IsLauncherVisible(&visible);
return SUCCEEDED(result) && visible;

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@ -184,8 +184,8 @@ D2D1_RECT_F D2DOverlaySVG::get_snap_right() const
return result;
}
D2DOverlayWindow::D2DOverlayWindow() :
total_screen({}), animation(0.3)
D2DOverlayWindow::D2DOverlayWindow(std::optional<std::function<std::remove_pointer_t<WNDPROC>>> pre_wnd_proc) :
total_screen({}), animation(0.3), D2DWindow(std::move(pre_wnd_proc))
{
tasklist_thread = std::thread([&] {
while (running)
@ -213,6 +213,7 @@ D2DOverlayWindow::D2DOverlayWindow() :
void D2DOverlayWindow::show(HWND active_window, bool snappable)
{
std::unique_lock lock(mutex);
hidden = false;
tasklist_buttons.clear();
this->active_window = active_window;
this->active_window_snappable = snappable;
@ -473,6 +474,11 @@ void D2DOverlayWindow::quick_hide()
}
}
HWND D2DOverlayWindow::get_window_handle()
{
return hwnd;
}
float D2DOverlayWindow::get_overlay_opacity()
{
return overlay_opacity;
@ -619,12 +625,12 @@ void D2DOverlayWindow::hide_thumbnail()
void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc)
{
if (!winkey_held() || is_start_visible())
if (!hidden && !instance->overlay_visible())
{
hide();
instance->was_hidden();
return;
}
d2d_dc->Clear();
int x_offset = 0, y_offset = 0, dimension = 0;
auto current_anim_value = (float)animation.value(Animation::AnimFunctions::LINEAR);

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@ -46,7 +46,7 @@ struct AnimateKeys
class D2DOverlayWindow : public D2DWindow
{
public:
D2DOverlayWindow();
D2DOverlayWindow(std::optional<std::function<std::remove_pointer_t<WNDPROC>>> pre_wnd_proc = std::nullopt);
void show(HWND active_window, bool snappable);
void animate(int vk_code);
~D2DOverlayWindow();
@ -54,6 +54,8 @@ public:
void set_theme(const std::wstring& theme);
void quick_hide();
HWND get_window_handle();
private:
void animate(int vk_code, int offset);
bool show_thumbnail(const RECT& rect, double alpha);

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@ -10,6 +10,7 @@
extern "C" IMAGE_DOS_HEADER __ImageBase;
// TODO: refactor singleton
OverlayWindow* instance = nullptr;
namespace
@ -125,12 +126,36 @@ void OverlayWindow::set_config(const wchar_t* config)
}
}
constexpr int alternative_switch_hotkey_id = 0x2;
constexpr UINT alternative_switch_modifier_mask = MOD_WIN | MOD_SHIFT;
constexpr UINT alternative_switch_vk_code = VK_OEM_2;
void OverlayWindow::enable()
{
auto switcher = [&](HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam) -> LRESULT {
if (msg == WM_KEYDOWN && wparam == VK_ESCAPE && instance->target_state->active())
{
instance->target_state->toggle_force_shown();
return 0;
}
if (msg != WM_HOTKEY)
{
return 0;
}
const auto vk_code = HIWORD(lparam);
const auto modifiers_mask = LOWORD(lparam);
if (alternative_switch_vk_code != vk_code || alternative_switch_modifier_mask != modifiers_mask)
{
return 0;
}
instance->target_state->toggle_force_shown();
return 0;
};
if (!_enabled)
{
Trace::EnableShortcutGuide(true);
winkey_popup = std::make_unique<D2DOverlayWindow>();
winkey_popup = std::make_unique<D2DOverlayWindow>(std::move(switcher));
winkey_popup->apply_overlay_opacity(((float)overlayOpacity.value) / 100.0f);
winkey_popup->set_theme(theme.value);
target_state = std::make_unique<TargetState>(pressTime.value);
@ -148,6 +173,7 @@ void OverlayWindow::enable()
MessageBoxW(NULL, L"Cannot install keyboard listener.", L"PowerToys - Shortcut Guide", MB_OK | MB_ICONERROR);
}
}
RegisterHotKey(winkey_popup->get_window_handle(), alternative_switch_hotkey_id, alternative_switch_modifier_mask, alternative_switch_vk_code);
}
_enabled = true;
}
@ -161,6 +187,7 @@ void OverlayWindow::disable(bool trace_event)
{
Trace::EnableShortcutGuide(false);
}
UnregisterHotKey(winkey_popup->get_window_handle(), alternative_switch_hotkey_id);
winkey_popup->hide();
target_state->exit();
target_state.reset();
@ -241,6 +268,11 @@ void OverlayWindow::destroy()
instance = nullptr;
}
bool OverlayWindow::overlay_visible() const
{
return target_state->active();
}
void OverlayWindow::init_settings()
{
try

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@ -14,6 +14,7 @@ class OverlayWindow : public PowertoyModuleIface
{
public:
OverlayWindow();
virtual const wchar_t* get_name() override;
virtual const wchar_t** get_events() override;
virtual bool get_config(wchar_t* buffer, int* buffer_size) override;
@ -39,6 +40,8 @@ public:
virtual void destroy() override;
bool overlay_visible() const;
private:
std::wstring app_name;
std::unique_ptr<TargetState> target_state;

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@ -5,36 +5,39 @@
#include "common/shared_constants.h"
TargetState::TargetState(int ms_delay) :
delay(std::chrono::milliseconds(ms_delay)), thread(&TargetState::thread_proc, this)
// TODO: All this processing should be done w/o a separate thread etc. in pre_wnd_proc of winkey_popup to avoid
// multithreading. Use SetTimer for delayed events
delay(std::chrono::milliseconds(ms_delay)),
thread(&TargetState::thread_proc, this)
{
}
constexpr unsigned VK_S = 0x53;
bool TargetState::signal_event(unsigned vk_code, bool key_down)
{
std::unique_lock lock(mutex);
// Ignore repeated key presses
if (!events.empty() && events.back().key_down == key_down && events.back().vk_code == vk_code)
{
return false;
}
// Hide the overlay when WinKey + Shift + S is pressed. 0x53 is the VK code of the S key
if (key_down && state == Shown && vk_code == 0x53 && (GetKeyState(VK_LSHIFT) || GetKeyState(VK_RSHIFT)))
// Hide the overlay when WinKey + Shift + S is pressed
if (key_down && state == Shown && vk_code == VK_S && (GetKeyState(VK_LSHIFT) || GetKeyState(VK_RSHIFT)))
{
// We cannot use normal hide() here, there is stuff that needs deinitialization.
// It can be safely done when the user releases the WinKey.
instance->quick_hide();
}
bool suppress = false;
if (!key_down && (vk_code == VK_LWIN || vk_code == VK_RWIN) &&
state == Shown &&
std::chrono::system_clock::now() - signal_timestamp > std::chrono::milliseconds(300) &&
!key_was_pressed)
{
suppress = true;
}
const bool win_key_released = !key_down && (vk_code == VK_LWIN || vk_code == VK_RWIN);
constexpr auto overlay_fade_in_animation_time = std::chrono::milliseconds(300);
const auto overlay_active = state == Shown && (std::chrono::system_clock::now() - signal_timestamp > overlay_fade_in_animation_time);
const bool suppress_win_release = win_key_released && (state == ForceShown || overlay_active) && !nonwin_key_was_pressed_during_shown;
events.push_back({ key_down, vk_code });
lock.unlock();
cv.notify_one();
if (suppress)
if (suppress_win_release)
{
// Send a fake key-stroke to prevent the start menu from appearing.
// We use 0xCF VK code, which is reserved. It still prevents the
@ -54,12 +57,17 @@ bool TargetState::signal_event(unsigned vk_code, bool key_down)
input[2].ki.dwExtraInfo = CommonSharedConstants::KEYBOARDMANAGER_INJECTED_FLAG;
SendInput(3, input, sizeof(INPUT));
}
return suppress;
return suppress_win_release;
}
void TargetState::was_hidden()
{
std::unique_lock<std::mutex> lock(mutex);
std::unique_lock<std::recursive_mutex> lock(mutex);
// Ignore callbacks from the D2DOverlayWindow
if (state == ForceShown)
{
return;
}
state = Hidden;
events.clear();
lock.unlock();
@ -98,7 +106,7 @@ void TargetState::handle_hidden()
}
}
void TargetState::handle_shown()
void TargetState::handle_shown(const bool forced)
{
std::unique_lock lock(mutex);
if (events.empty())
@ -110,19 +118,18 @@ void TargetState::handle_shown()
return;
}
auto event = next();
if (event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN))
if (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN)
{
if (!forced && (!event.key_down || !winkey_held()))
{
state = Hidden;
}
return;
}
if (!event.key_down && (event.vk_code == VK_LWIN || event.vk_code == VK_RWIN) || !winkey_held())
{
state = Hidden;
lock.unlock();
return;
}
if (event.key_down)
{
key_was_pressed = true;
nonwin_key_was_pressed_during_shown = true;
lock.unlock();
instance->on_held_press(event.vk_code);
}
@ -141,7 +148,10 @@ void TargetState::thread_proc()
handle_timeout();
break;
case Shown:
handle_shown();
handle_shown(false);
break;
case ForceShown:
handle_shown(true);
break;
case Exiting:
default:
@ -155,9 +165,15 @@ void TargetState::handle_timeout()
std::unique_lock lock(mutex);
auto wait_time = delay - (std::chrono::system_clock::now() - winkey_timestamp);
if (events.empty())
{
cv.wait_for(lock, wait_time);
}
if (state == Exiting)
{
return;
}
// Skip all VK_*WIN-down events
while (!events.empty())
{
auto event = events.front();
@ -166,15 +182,20 @@ void TargetState::handle_timeout()
else
break;
}
// If we've detected that a user is holding anything other than VK_*WIN or start menu is visible, we should hide
if (!events.empty() || !only_winkey_key_held() || is_start_visible())
{
state = Hidden;
return;
}
if (std::chrono::system_clock::now() - winkey_timestamp < delay)
{
return;
}
signal_timestamp = std::chrono::system_clock::now();
key_was_pressed = false;
nonwin_key_was_pressed_during_shown = false;
state = Shown;
lock.unlock();
instance->on_held();
@ -182,5 +203,26 @@ void TargetState::handle_timeout()
void TargetState::set_delay(int ms_delay)
{
std::unique_lock lock(mutex);
delay = std::chrono::milliseconds(ms_delay);
}
void TargetState::toggle_force_shown()
{
std::unique_lock lock(mutex);
events.clear();
if (state != ForceShown)
{
state = ForceShown;
instance->on_held();
}
else
{
state = Hidden;
}
}
bool TargetState::active() const
{
return state == ForceShown || state == Shown;
}

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@ -21,24 +21,30 @@ public:
void exit();
void set_delay(int ms_delay);
void toggle_force_shown();
bool active() const;
private:
KeyEvent next();
void handle_hidden();
void handle_timeout();
void handle_shown();
void handle_shown(const bool forced);
void thread_proc();
std::mutex mutex;
std::condition_variable cv;
std::recursive_mutex mutex;
std::condition_variable_any cv;
std::chrono::system_clock::time_point winkey_timestamp, signal_timestamp;
std::chrono::milliseconds delay;
std::deque<KeyEvent> events;
enum
enum State
{
Hidden,
Timeout,
Shown,
ForceShown,
Exiting
} state = Hidden;
bool key_was_pressed = false;
};
std::atomic<State> state = Hidden;
bool nonwin_key_was_pressed_during_shown = false;
std::thread thread;
};