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* Localized shortcut_guide.cpp * localized overlay_window.cpp * formatting changes * Localize overlay window * removed the README link from the set of localized resources * Typo: changed upper to lower
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@ -6,8 +6,11 @@
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#include "keyboard_state.h"
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#include "shortcut_guide.h"
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#include "trace.h"
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#include "resource.h"
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#include <common/common.h>
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extern "C" IMAGE_DOS_HEADER __ImageBase;
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D2DOverlaySVG& D2DOverlaySVG::load(const std::wstring& filename, ID2D1DeviceContext5* d2d_dc)
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{
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D2DSVG::load(filename, d2d_dc);
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@ -791,71 +794,71 @@ void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc)
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switch (window_state)
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{
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case MINIMIZED:
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left = L"No action";
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left = GET_RESOURCE_STRING(IDS_NO_ACTION);
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left_disabled = true;
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right = L"No action";
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right = GET_RESOURCE_STRING(IDS_NO_ACTION);
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right_disabled = true;
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up = L"Restore";
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down = L"No action";
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up = GET_RESOURCE_STRING(IDS_RESTORE);
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down = GET_RESOURCE_STRING(IDS_NO_ACTION);
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down_disabled = true;
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break;
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case MAXIMIZED:
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left = L"Snap left";
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right = L"Snap right";
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up = L"No action";
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left = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
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right = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
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up = GET_RESOURCE_STRING(IDS_NO_ACTION);
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up_disabled = true;
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down = L"Restore";
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down = GET_RESOURCE_STRING(IDS_RESTORE);
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break;
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case SNAPED_TOP_LEFT:
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left = L"Snap upper right";
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right = L"Snap upper right";
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up = L"Maximize";
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down = L"Snap left";
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left = GET_RESOURCE_STRING(IDS_SNAP_UPPER_RIGHT);
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right = GET_RESOURCE_STRING(IDS_SNAP_UPPER_RIGHT);
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up = GET_RESOURCE_STRING(IDS_MAXIMIZE);
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down = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
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break;
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case SNAPED_LEFT:
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left = L"Snap right";
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right = L"Restore";
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up = L"Snap upper left";
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down = L"Snap lower left";
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left = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
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right = GET_RESOURCE_STRING(IDS_RESTORE);
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up = GET_RESOURCE_STRING(IDS_SNAP_UPPER_LEFT);
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down = GET_RESOURCE_STRING(IDS_SNAP_LOWER_LEFT);
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break;
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case SNAPED_BOTTOM_LEFT:
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left = L"Snap lower right";
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right = L"Snap lower right";
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up = L"Snap left";
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down = L"Minimize";
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left = GET_RESOURCE_STRING(IDS_SNAP_LOWER_RIGHT);
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right = GET_RESOURCE_STRING(IDS_SNAP_LOWER_RIGHT);
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up = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
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down = GET_RESOURCE_STRING(IDS_MINIMIZE);
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break;
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case SNAPED_TOP_RIGHT:
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left = L"Snap upper left";
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right = L"Snap upper left";
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up = L"Maximize";
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down = L"Snap right";
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left = GET_RESOURCE_STRING(IDS_SNAP_UPPER_LEFT);
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right = GET_RESOURCE_STRING(IDS_SNAP_UPPER_LEFT);
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up = GET_RESOURCE_STRING(IDS_MAXIMIZE);
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down = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
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break;
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case SNAPED_RIGHT:
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left = L"Restore";
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right = L"Snap left";
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up = L"Snap upper right";
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down = L"Snap lower right";
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left = GET_RESOURCE_STRING(IDS_RESTORE);
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right = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
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up = GET_RESOURCE_STRING(IDS_SNAP_UPPER_RIGHT);
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down = GET_RESOURCE_STRING(IDS_SNAP_LOWER_RIGHT);
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break;
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case SNAPED_BOTTOM_RIGHT:
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left = L"Snap lower left";
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right = L"Snap lower left";
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up = L"Snap right";
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down = L"Minimize";
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left = GET_RESOURCE_STRING(IDS_SNAP_LOWER_LEFT);
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right = GET_RESOURCE_STRING(IDS_SNAP_LOWER_LEFT);
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up = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
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down = GET_RESOURCE_STRING(IDS_MINIMIZE);
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break;
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case RESTORED:
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left = L"Snap left";
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right = L"Snap right";
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up = L"Maximize";
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down = L"Minimize";
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left = GET_RESOURCE_STRING(IDS_SNAP_LEFT);
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right = GET_RESOURCE_STRING(IDS_SNAP_RIGHT);
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up = GET_RESOURCE_STRING(IDS_MAXIMIZE);
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down = GET_RESOURCE_STRING(IDS_MINIMIZE);
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break;
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default:
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left = L"No action";
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left = GET_RESOURCE_STRING(IDS_NO_ACTION);
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left_disabled = true;
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right = L"No action";
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right = GET_RESOURCE_STRING(IDS_NO_ACTION);
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right_disabled = true;
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up = L"No action";
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up = GET_RESOURCE_STRING(IDS_NO_ACTION);
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up_disabled = true;
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down = L"No action";
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down = GET_RESOURCE_STRING(IDS_NO_ACTION);
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down_disabled = true;
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}
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auto text_color = D2D1::ColorF(light_mode ? 0x222222 : 0xDDDDDD, minature_shown || window_state == MINIMIZED ? 1.0f : 0.3f);
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@ -4,3 +4,15 @@
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#define IDS_SETTING_DESCRIPTION_THEME_LIGHT 104
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#define IDS_SETTING_DESCRIPTION_THEME_DARK 105
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#define IDS_SETTING_DESCRIPTION_THEME_SYSTEM 106
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#define IDS_SETTINGS_DESCRIPTION 107
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#define IDS_SHORTCUT_GUIDE 108
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#define IDS_NO_ACTION 109
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#define IDS_RESTORE 110
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#define IDS_SNAP_RIGHT 111
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#define IDS_SNAP_LEFT 112
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#define IDS_SNAP_UPPER_RIGHT 113
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#define IDS_SNAP_UPPER_LEFT 114
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#define IDS_SNAP_LOWER_RIGHT 115
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#define IDS_SNAP_LOWER_LEFT 116
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#define IDS_MINIMIZE 117
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#define IDS_MAXIMIZE 118
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#include "shortcut_guide.h"
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#include "target_state.h"
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#include "trace.h"
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#include "resource.h"
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#include <common/common.h>
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#include <common/settings_objects.h>
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@ -12,12 +13,13 @@ OverlayWindow* instance = nullptr;
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OverlayWindow::OverlayWindow()
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{
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app_name = GET_RESOURCE_STRING(IDS_SHORTCUT_GUIDE);
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init_settings();
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}
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const wchar_t* OverlayWindow::get_name()
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{
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return L"Shortcut Guide";
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return app_name.c_str();
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}
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const wchar_t** OverlayWindow::get_events()
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@ -31,7 +33,7 @@ bool OverlayWindow::get_config(wchar_t* buffer, int* buffer_size)
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HINSTANCE hinstance = reinterpret_cast<HINSTANCE>(&__ImageBase);
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PowerToysSettings::Settings settings(hinstance, get_name());
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settings.set_description(L"Shows a help overlay with Windows shortcuts when the Windows key is pressed.");
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settings.set_description(GET_RESOURCE_STRING(IDS_SETTINGS_DESCRIPTION));
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settings.set_overview_link(L"https://github.com/microsoft/PowerToys/blob/master/src/modules/shortcut_guide/README.md");
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settings.set_icon_key(L"pt-shortcut-guide");
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virtual void destroy() override;
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private:
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std::wstring app_name;
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std::unique_ptr<TargetState> target_state;
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std::unique_ptr<D2DOverlayWindow> winkey_popup;
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bool _enabled = false;
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@ -7,8 +7,20 @@
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