[KBM] Ctrl(Left) stuck fix.

This commit is contained in:
Gokce Kantarci 2024-06-28 15:25:23 +03:00
parent 391f8ec994
commit 2774e1cf7f

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@ -532,7 +532,7 @@ namespace KeyboardEventHandlers
// Prevents the unintended release of the Ctrl part when AltGr is pressed. AltGr acts as both Ctrl and Alt being pressed.
// After triggering a shortcut involving AltGr, the system might attempt to release the Ctrl part. This code ensures Ctrl remains pressed, maintaining the AltGr state correctly.
if (isAltRightKeyInvoked && data->lParam->vkCode == VK_LCONTROL && it->first.GetActionKey() != VK_LCONTROL)
if (isAltRightKeyInvoked && data->lParam->vkCode == VK_LCONTROL && it->first.GetActionKey() != VK_LCONTROL && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
{
break;
}
@ -562,10 +562,20 @@ namespace KeyboardEventHandlers
{
// Set original shortcut key down state except the action key and the released modifier since the original action key may or may not be held down. If it is held down it will generate it's own key message
Helpers::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, std::get<Shortcut>(it->second.targetShortcut), data->lParam->vkCode);
// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;
}
else
{
isAltRightKeyInvoked = false;
// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;
}
// Send a dummy key event to prevent modifier press+release from being triggered. Example: Win+Ctrl+A->Ctrl+V, press Win+Ctrl+A and release A then Ctrl, since Win will be pressed here we need to send a dummy event after it
@ -586,20 +596,25 @@ namespace KeyboardEventHandlers
{
// Set original shortcut key down state except the action key and the released modifier since the original action key may or may not be held down. If it is held down it will generate it's own key message
Helpers::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, Shortcut(), data->lParam->vkCode);
// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;
}
else
{
isAltRightKeyInvoked = false;
// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;
}
// Send a dummy key event to prevent modifier press+release from being triggered. Example: Win+Ctrl+A->V, press Win+Ctrl+A and release A then Ctrl, since Win will be pressed here we need to send a dummy event after it
Helpers::SetDummyKeyEvent(keyEventList, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
}
// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;
}
// If app specific shortcut has finished invoking, reset the target application
if (activatedApp)
@ -663,13 +678,17 @@ namespace KeyboardEventHandlers
// Release new shortcut state (release in reverse order of shortcut to be accurate)
Helpers::SetModifierKeyEvents(std::get<Shortcut>(it->second.targetShortcut), it->second.winKeyInvoked, keyEventList, false, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, it->first);
// Set old shortcut key down state
Helpers::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, std::get<Shortcut>(it->second.targetShortcut));
// Ensures that after releasing both the action key and AltGr, Ctrl does not remain falsely pressed.
if (!isAltRightKeyInvoked)
{
// Set old shortcut key down state
Helpers::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG, std::get<Shortcut>(it->second.targetShortcut));
// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;
// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;
}
// If app specific shortcut has finished invoking, reset the target application
if (activatedApp)
@ -702,16 +721,20 @@ namespace KeyboardEventHandlers
// Release new key state
Helpers::SetKeyEvent(keyEventList, INPUT_KEYBOARD, static_cast<WORD>(Helpers::FilterArtificialKeys(std::get<DWORD>(it->second.targetShortcut))), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Set original shortcut key down state except the action key
Helpers::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Ensures that after releasing both the action key and AltGr, Ctrl does not remain falsely pressed.
if (!isAltRightKeyInvoked)
{
// Set original shortcut key down state except the action key
Helpers::SetModifierKeyEvents(it->first, it->second.winKeyInvoked, keyEventList, true, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Send a dummy key event to prevent modifier press+release from being triggered. Example: Win+A->V, press Shift+Win+A and release A, since Win will be pressed here we need to send a dummy event after it
Helpers::SetDummyKeyEvent(keyEventList, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Send a dummy key event to prevent modifier press+release from being triggered. Example: Win+A->V, press Shift+Win+A and release A, since Win will be pressed here we need to send a dummy event after it
Helpers::SetDummyKeyEvent(keyEventList, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;
// Reset the remap state
it->second.isShortcutInvoked = false;
it->second.winKeyInvoked = ModifierKey::Disabled;
it->second.isOriginalActionKeyPressed = false;
}
// If app specific shortcut has finished invoking, reset the target application
if (activatedApp != KeyboardManagerConstants::NoActivatedApp)