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https://github.com/microsoft/PowerToys.git
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Add support for Common Win key in KBM (#2308)
* Added common win key to layoutmap * Added common win key support for edit shortcuts * Adjusted key names
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@ -1,5 +1,6 @@
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#include "pch.h"
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#include "keyboard_layout_impl.h"
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#include "shared_constants.h"
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LayoutMap::LayoutMap() :
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impl(new LayoutMap::LayoutMapImpl())
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@ -127,8 +128,8 @@ void LayoutMap::LayoutMapImpl::UpdateLayout()
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keyboardLayoutMap[VK_INSERT] = L"Insert";
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keyboardLayoutMap[VK_DELETE] = L"Delete";
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keyboardLayoutMap[VK_HELP] = L"Help";
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keyboardLayoutMap[VK_LWIN] = L"LWin";
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keyboardLayoutMap[VK_RWIN] = L"RWin";
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keyboardLayoutMap[VK_LWIN] = L"Win (Left)";
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keyboardLayoutMap[VK_RWIN] = L"Win (Right)";
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keyboardLayoutMap[VK_APPS] = L"Menu";
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keyboardLayoutMap[VK_SLEEP] = L"Sleep";
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keyboardLayoutMap[VK_NUMPAD0] = L"NumPad 0";
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@ -168,12 +169,12 @@ void LayoutMap::LayoutMapImpl::UpdateLayout()
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keyboardLayoutMap[VK_F24] = L"F24";
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keyboardLayoutMap[VK_NUMLOCK] = L"Num Lock";
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keyboardLayoutMap[VK_SCROLL] = L"Scroll Lock";
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keyboardLayoutMap[VK_LSHIFT] = L"LShift";
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keyboardLayoutMap[VK_RSHIFT] = L"RShift";
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keyboardLayoutMap[VK_LCONTROL] = L"LCtrl";
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keyboardLayoutMap[VK_RCONTROL] = L"RCtrl";
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keyboardLayoutMap[VK_LMENU] = L"LAlt";
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keyboardLayoutMap[VK_RMENU] = L"RAlt";
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keyboardLayoutMap[VK_LSHIFT] = L"Shift (Left)";
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keyboardLayoutMap[VK_RSHIFT] = L"Shift (Right)";
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keyboardLayoutMap[VK_LCONTROL] = L"Ctrl (Left)";
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keyboardLayoutMap[VK_RCONTROL] = L"Ctrl (Right)";
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keyboardLayoutMap[VK_LMENU] = L"Alt (Left)";
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keyboardLayoutMap[VK_RMENU] = L"Alt (Right)";
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keyboardLayoutMap[VK_BROWSER_BACK] = L"Browser Back";
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keyboardLayoutMap[VK_BROWSER_FORWARD] = L"Browser Forward";
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keyboardLayoutMap[VK_BROWSER_REFRESH] = L"Browser Refresh";
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@ -202,6 +203,7 @@ void LayoutMap::LayoutMapImpl::UpdateLayout()
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keyboardLayoutMap[VK_PA1] = L"PA1";
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keyboardLayoutMap[VK_OEM_CLEAR] = L"Clear";
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keyboardLayoutMap[0xFF] = L"Undefined";
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keyboardLayoutMap[CommonSharedConstants::VK_WIN_BOTH] = L"Win";
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// To do: Add IME key names
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}
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@ -214,6 +216,7 @@ std::vector<DWORD> LayoutMap::LayoutMapImpl::GetKeyCodeList(const bool isShortcu
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if (!isKeyCodeListGenerated)
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{
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// Add modifier keys
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keyCodes.push_back(CommonSharedConstants::VK_WIN_BOTH);
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keyCodes.push_back(VK_LWIN);
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keyCodes.push_back(VK_RWIN);
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keyCodes.push_back(VK_CONTROL);
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@ -5,4 +5,7 @@ namespace CommonSharedConstants
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{
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// Flag that can be set on an input event so that it is ignored by Keyboard Manager
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const ULONG_PTR KEYBOARDMANAGER_INJECTED_FLAG = 0x1;
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// Fake key code to represent VK_WIN.
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inline const DWORD VK_WIN_BOTH = 0x104;
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}
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@ -1,6 +1,7 @@
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#include "pch.h"
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#include "Helpers.h"
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#include <sstream>
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#include "../common/shared_constants.h"
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using namespace winrt::Windows::Foundation;
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@ -42,6 +43,7 @@ namespace KeyboardManagerHelper
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{
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switch (key)
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{
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case CommonSharedConstants::VK_WIN_BOTH:
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case VK_LWIN:
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case VK_RWIN:
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return KeyType::Win;
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@ -35,7 +35,4 @@ namespace KeyboardManagerConstants
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// Name of the dummy update file.
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inline const std::wstring DummyUpdateFileName = L"settings-updated.json";
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// Fake key code to represent VK_WIN.
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inline const DWORD VK_WIN_BOTH = 0x104;
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}
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@ -1,6 +1,6 @@
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#pragma once
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#include "Helpers.h"
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#include "..\common\keyboard_layout.h"
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#include "../common/keyboard_layout.h"
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#include "Shortcut.h"
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#include "RemapShortcut.h"
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#include "KeyDelay.h"
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@ -9,6 +9,7 @@
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#include <mutex>
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#include <winrt/Windows.UI.Xaml.Controls.h>
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#include <../common/settings_helpers.h>
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using namespace winrt::Windows::UI::Xaml::Controls;
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// Enum type to store different states of the UI
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@ -94,11 +94,15 @@ DWORD Shortcut::GetWinKey(const ModifierKey& input) const
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{
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return VK_RWIN;
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}
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else
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else if (input == ModifierKey::Left || input == ModifierKey::Disabled)
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{
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//return VK_LWIN by default
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return VK_LWIN;
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}
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else if (input == ModifierKey::Both)
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{
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return CommonSharedConstants::VK_WIN_BOTH;
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}
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}
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}
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@ -253,11 +257,11 @@ bool Shortcut::CheckShiftKey(const DWORD& input) const
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}
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}
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// Function to set a key in the shortcut based on the passed key code argument. Since there is no VK_WIN code, use the second argument for setting common win key. If isWinBoth is true then first arg is ignored. Returns false if it is already set to the same value. This can be used to avoid UI refreshing
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bool Shortcut::SetKey(const DWORD& input, const bool& isWinBoth)
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// Function to set a key in the shortcut based on the passed key code argument. Returns false if it is already set to the same value. This can be used to avoid UI refreshing
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bool Shortcut::SetKey(const DWORD& input)
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{
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// Since there isn't a key for a common Win key this is handled with a separate argument
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if (isWinBoth)
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if (input == CommonSharedConstants::VK_WIN_BOTH)
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{
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if (winKey == ModifierKey::Both)
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{
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@ -366,10 +370,10 @@ bool Shortcut::SetKey(const DWORD& input, const bool& isWinBoth)
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}
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// Function to reset the state of a shortcut key based on the passed key code argument. Since there is no VK_WIN code, use the second argument for setting common win key.
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void Shortcut::ResetKey(const DWORD& input, const bool& isWinBoth)
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void Shortcut::ResetKey(const DWORD& input)
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{
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// Since there isn't a key for a common Win key this is handled with a separate argument.
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if (isWinBoth || input == VK_LWIN || input == VK_RWIN)
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if (input == CommonSharedConstants::VK_WIN_BOTH || input == VK_LWIN || input == VK_RWIN)
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{
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winKey = ModifierKey::Disabled;
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}
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@ -397,7 +401,7 @@ std::vector<winrt::hstring> Shortcut::GetKeyVector(LayoutMap& keyboardMap) const
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std::vector<winrt::hstring> keys;
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if (winKey != ModifierKey::Disabled)
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{
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keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(GetWinKey(ModifierKey::Left)).c_str()));
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keys.push_back(winrt::to_hstring(keyboardMap.GetKeyName(GetWinKey(ModifierKey::Both)).c_str()));
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}
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if (ctrlKey != ModifierKey::Disabled)
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{
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@ -422,13 +426,9 @@ std::vector<winrt::hstring> Shortcut::GetKeyVector(LayoutMap& keyboardMap) const
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winrt::hstring Shortcut::ToHstringVK() const
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{
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winrt::hstring output;
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if (winKey != ModifierKey::Disabled && winKey != ModifierKey::Both)
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if (winKey != ModifierKey::Disabled)
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{
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output = output + winrt::to_hstring((unsigned int)GetWinKey(ModifierKey::Left)) + winrt::to_hstring(L";");
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}
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if (winKey == ModifierKey::Both)
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{
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output = output + winrt::to_hstring((unsigned int)KeyboardManagerConstants::VK_WIN_BOTH) + winrt::to_hstring(L";");
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output = output + winrt::to_hstring((unsigned int)GetWinKey(ModifierKey::Both)) + winrt::to_hstring(L";");
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}
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if (ctrlKey != ModifierKey::Disabled)
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{
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@ -451,7 +451,7 @@ winrt::hstring Shortcut::ToHstringVK() const
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{
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output = winrt::hstring(output.c_str(), output.size() - 1);
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}
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return output;
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}
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@ -461,7 +461,7 @@ std::vector<DWORD> Shortcut::GetKeyCodes()
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std::vector<DWORD> keys;
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if (winKey != ModifierKey::Disabled)
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{
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keys.push_back(GetWinKey(ModifierKey::Left));
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keys.push_back(GetWinKey(ModifierKey::Both));
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}
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if (ctrlKey != ModifierKey::Disabled)
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{
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@ -1,7 +1,7 @@
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#pragma once
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#include "Helpers.h"
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#include "KeyboardManagerConstants.h"
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#include "..\common\keyboard_layout.h"
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#include "../common/keyboard_layout.h"
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#include "../common/shared_constants.h"
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#include <interface/lowlevel_keyboard_event_data.h>
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// Enum type to store different states of the win key
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@ -37,14 +37,7 @@ public:
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for (auto it : keys)
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{
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auto vkKeyCode = std::stoul(it);
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if (vkKeyCode == KeyboardManagerConstants::VK_WIN_BOTH)
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{
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SetKey(vkKeyCode, true);
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}
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else
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{
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SetKey(vkKeyCode);
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}
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SetKey(vkKeyCode);
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}
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}
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@ -149,15 +142,15 @@ public:
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// Function to check if the input key matches the shift key expected in the shortcut
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bool CheckShiftKey(const DWORD& input) const;
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// Function to set a key in the shortcut based on the passed key code argument. Since there is no VK_WIN code, use the second argument for setting common win key. If isWinBoth is true then first arg is ignored. Returns false if it is already set to the same value. This can be used to avoid UI refreshing
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bool SetKey(const DWORD& input, const bool& isWinBoth = false);
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// Function to set a key in the shortcut based on the passed key code argument. Returns false if it is already set to the same value. This can be used to avoid UI refreshing
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bool SetKey(const DWORD& input);
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// Function to reset the state of a shortcut key based on the passed key code argument. Since there is no VK_WIN code, use the second argument for setting common win key.
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void ResetKey(const DWORD& input, const bool& isWinBoth = false);
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// Function to reset the state of a shortcut key based on the passed key code argument
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void ResetKey(const DWORD& input);
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// Function to return the string representation of the shortcut in virtual key codes appended in a string by ";" separator.
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winrt::hstring ToHstringVK() const;
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// Function to return a vector of hstring for each key in the display order
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std::vector<winrt::hstring> GetKeyVector(LayoutMap& keyboardMap) const;
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};
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// Load config from the saved settings.
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void load_config()
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void load_config()
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{
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try
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{
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@ -423,13 +423,22 @@ public:
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int key_count = 1;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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memset(keyEventList, 0, sizeof(keyEventList));
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// Handle remaps to VK_WIN_BOTH
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DWORD target = it->second;
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// If a key is remapped to VK_WIN_BOTH, we send VK_LWIN instead
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if (target == CommonSharedConstants::VK_WIN_BOTH)
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{
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target = VK_LWIN;
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}
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if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
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{
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SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)it->second, KEYEVENTF_KEYUP, KEYBOARDMANAGER_SINGLEKEY_FLAG);
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SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, KEYEVENTF_KEYUP, KEYBOARDMANAGER_SINGLEKEY_FLAG);
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}
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else
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{
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SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)it->second, 0, KEYBOARDMANAGER_SINGLEKEY_FLAG);
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SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, 0, KEYBOARDMANAGER_SINGLEKEY_FLAG);
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}
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lock.unlock();
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@ -147,7 +147,7 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
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std::unordered_map<DWORD, DWORD> singleKeyRemapCopy = keyboardManagerState.singleKeyReMap;
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lock.unlock();
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// Pre process the table to combine L and R versions of Ctrl/Alt/Shift that are mapped to the same key
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// Pre process the table to combine L and R versions of Ctrl/Alt/Shift/Win that are mapped to the same key
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if (singleKeyRemapCopy.find(VK_LCONTROL) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RCONTROL) != singleKeyRemapCopy.end())
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{
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// If they are mapped to the same key, delete those entries and set the common version
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@ -178,6 +178,16 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
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singleKeyRemapCopy.erase(VK_RSHIFT);
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}
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}
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if (singleKeyRemapCopy.find(VK_LWIN) != singleKeyRemapCopy.end() && singleKeyRemapCopy.find(VK_RWIN) != singleKeyRemapCopy.end())
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{
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// If they are mapped to the same key, delete those entries and set the common version
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if (singleKeyRemapCopy[VK_LWIN] == singleKeyRemapCopy[VK_RWIN])
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{
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singleKeyRemapCopy[CommonSharedConstants::VK_WIN_BOTH] = singleKeyRemapCopy[VK_LWIN];
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singleKeyRemapCopy.erase(VK_LWIN);
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singleKeyRemapCopy.erase(VK_RWIN);
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}
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}
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for (const auto& it : singleKeyRemapCopy)
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{
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@ -220,6 +230,11 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
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res2 = keyboardManagerState.AddSingleKeyRemap(VK_RSHIFT, newKey);
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result = res1 && res2;
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break;
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case CommonSharedConstants::VK_WIN_BOTH:
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res1 = keyboardManagerState.AddSingleKeyRemap(VK_LWIN, newKey);
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res2 = keyboardManagerState.AddSingleKeyRemap(VK_RWIN, newKey);
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result = res1 && res2;
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break;
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default:
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result = keyboardManagerState.AddSingleKeyRemap(originalKey, newKey);
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}
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