mirror of
https://github.com/microsoft/PowerToys.git
synced 2024-12-12 02:09:24 +08:00
Improve warnings for KBM (dev/build-features) (#2386)
* Handled invalid input for single key remaps * Added some functions * Added better error message functions and finished warnings for edit keyboard * Updated dropdown order of keys * Added new warning template for shortcuts * Added show warning on Apply code * Removed old flyout code * Fixed issue where tooltips were replaced on Apply * Simplified == operator
This commit is contained in:
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7ec8d02c1f
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38ecc82e97
@ -215,19 +215,6 @@ std::vector<DWORD> LayoutMap::LayoutMapImpl::GetKeyCodeList(const bool isShortcu
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std::vector<DWORD> keyCodes;
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if (!isKeyCodeListGenerated)
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{
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// Add modifier keys
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keyCodes.push_back(CommonSharedConstants::VK_WIN_BOTH);
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keyCodes.push_back(VK_LWIN);
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keyCodes.push_back(VK_RWIN);
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keyCodes.push_back(VK_CONTROL);
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keyCodes.push_back(VK_LCONTROL);
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keyCodes.push_back(VK_RCONTROL);
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keyCodes.push_back(VK_MENU);
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keyCodes.push_back(VK_LMENU);
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keyCodes.push_back(VK_RMENU);
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keyCodes.push_back(VK_SHIFT);
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keyCodes.push_back(VK_LSHIFT);
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keyCodes.push_back(VK_RSHIFT);
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// Add character keys
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for (auto& it : unicodeKeys)
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{
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@ -237,7 +224,23 @@ std::vector<DWORD> LayoutMap::LayoutMapImpl::GetKeyCodeList(const bool isShortcu
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keyCodes.push_back(it.first);
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}
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}
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// Add modifier keys in alphabetical order
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keyCodes.push_back(VK_MENU);
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keyCodes.push_back(VK_LMENU);
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keyCodes.push_back(VK_RMENU);
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keyCodes.push_back(VK_CONTROL);
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keyCodes.push_back(VK_LCONTROL);
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keyCodes.push_back(VK_RCONTROL);
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keyCodes.push_back(VK_SHIFT);
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keyCodes.push_back(VK_LSHIFT);
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keyCodes.push_back(VK_RSHIFT);
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keyCodes.push_back(CommonSharedConstants::VK_WIN_BOTH);
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keyCodes.push_back(VK_LWIN);
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keyCodes.push_back(VK_RWIN);
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// Add all other special keys
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std::vector<DWORD> specialKeys;
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for (int i = 1; i < 256; i++)
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{
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// If it is not already been added (i.e. it was either a modifier or had a unicode representation)
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@ -247,14 +250,24 @@ std::vector<DWORD> LayoutMap::LayoutMapImpl::GetKeyCodeList(const bool isShortcu
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auto it = unknownKeys.find(i);
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if (it == unknownKeys.end())
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{
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keyCodes.push_back(i);
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specialKeys.push_back(i);
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}
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else if (unknownKeys[i] != keyboardLayoutMap[i])
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{
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keyCodes.push_back(i);
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specialKeys.push_back(i);
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}
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}
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}
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// Sort the special keys in alphabetical order
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std::sort(specialKeys.begin(), specialKeys.end(), [&](const DWORD& lhs, const DWORD& rhs) {
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return keyboardLayoutMap[lhs] < keyboardLayoutMap[rhs];
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});
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for (int i = 0; i < specialKeys.size(); i++)
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{
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keyCodes.push_back(specialKeys[i]);
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}
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// Add unknown keys
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for (auto& it : unknownKeys)
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{
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@ -285,20 +298,21 @@ std::vector<std::wstring> LayoutMap::LayoutMapImpl::GetKeyNameList(const bool is
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{
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std::vector<std::wstring> keyNames;
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std::vector<DWORD> keyCodes = GetKeyCodeList(isShortcut);
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std::lock_guard<std::mutex> lock(keyboardLayoutMap_mutex);
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// If it is a key list for the shortcut control then we add a "None" key at the start
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if (isShortcut)
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{
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keyNames.push_back(L"None");
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for (int i = 1; i < keyCodes.size(); i++)
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{
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keyNames.push_back(GetKeyName(keyCodes[i]));
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keyNames.push_back(keyboardLayoutMap[keyCodes[i]]);
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}
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}
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else
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{
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for (int i = 0; i < keyCodes.size(); i++)
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{
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keyNames.push_back(GetKeyName(keyCodes[i]));
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keyNames.push_back(keyboardLayoutMap[keyCodes[i]]);
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}
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}
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@ -65,7 +65,7 @@ namespace KeyboardManagerHelper
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}
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// Function to return if the key is an extended key which requires the use of the extended key flag
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bool isExtendedKey(DWORD key)
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bool IsExtendedKey(DWORD key)
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{
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switch (key)
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{
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@ -79,6 +79,7 @@ namespace KeyboardManagerHelper
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return false;
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}
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}
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Collections::IVector<IInspectable> ToBoxValue(const std::vector<std::wstring>& list)
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{
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Collections::IVector<IInspectable> boxList = single_threaded_vector<IInspectable>();
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@ -89,4 +90,73 @@ namespace KeyboardManagerHelper
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return boxList;
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}
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// Function to check if two keys are equal or cover the same set of keys. Return value depends on type of overlap
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ErrorType DoKeysOverlap(DWORD first, DWORD second)
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{
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// If the keys are same
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if (first == second)
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{
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return ErrorType::SameKeyPreviouslyMapped;
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}
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else if ((GetKeyType(first) == GetKeyType(second)) && GetKeyType(first) != KeyType::Action)
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{
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// If the keys are of the same modifier type and overlapping, i.e. one is L/R and other is common
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if ((first == VK_LWIN && second == VK_RWIN) || (first == VK_LCONTROL && second == VK_RCONTROL) || (first == VK_LMENU && second == VK_RMENU) || (first == VK_LSHIFT && second == VK_RSHIFT))
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{
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return ErrorType::NoError;
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}
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else
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{
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return ErrorType::ConflictingModifierKey;
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}
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}
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// If no overlap
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else
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{
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return ErrorType::NoError;
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}
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}
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// Function to return the error message
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winrt::hstring GetErrorMessage(ErrorType errorType)
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{
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switch (errorType)
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{
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case ErrorType::NoError:
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return L"Remapping successful";
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case ErrorType::SameKeyPreviouslyMapped:
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return L"Cannot remap a key more than once";
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case ErrorType::MapToSameKey:
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return L"Cannot remap a key to itself";
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case ErrorType::ConflictingModifierKey:
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return L"Cannot remap this key as it conflicts with another remapped key";
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case ErrorType::SameShortcutPreviouslyMapped:
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return L"Cannot remap a shortcut more than once";
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case ErrorType::MapToSameShortcut:
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return L"Cannot remap a shortcut to itself";
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case ErrorType::ConflictingModifierShortcut:
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return L"Cannot remap this shortcut as it conflicts with another remapped shortcut";
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case ErrorType::WinL:
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return L"Cannot remap from/to Win L";
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case ErrorType::CtrlAltDel:
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return L"Cannot remap from/to Ctrl Alt Del";
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case ErrorType::RemapUnsuccessful:
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return L"Some remappings were not applied";
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case ErrorType::SaveFailed:
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return L"Failed to save the remappings";
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case ErrorType::MissingKey:
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return L"Incomplete remapping";
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case ErrorType::ShortcutStartWithModifier:
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return L"Shortcut must start with a modifier key";
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case ErrorType::ShortcutCannotHaveRepeatedModifier:
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return L"Shortcut cannot contain a repeated modifier";
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case ErrorType::ShortcutAtleast2Keys:
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return L"Shortcut must have atleast 2 keys";
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case ErrorType::ShortcutOneActionKey:
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return L"Shortcut must contain an action key";
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case ErrorType::ShortcutNotMoreThanOneActionKey:
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return L"Shortcut cannot have more than one action key";
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}
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}
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}
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@ -15,6 +15,28 @@ namespace KeyboardManagerHelper
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Action
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};
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// Type to store codes for different errors
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enum class ErrorType
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{
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NoError,
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SameKeyPreviouslyMapped,
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MapToSameKey,
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ConflictingModifierKey,
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SameShortcutPreviouslyMapped,
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MapToSameShortcut,
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ConflictingModifierShortcut,
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WinL,
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CtrlAltDel,
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RemapUnsuccessful,
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SaveFailed,
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MissingKey,
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ShortcutStartWithModifier,
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ShortcutCannotHaveRepeatedModifier,
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ShortcutAtleast2Keys,
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ShortcutOneActionKey,
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ShortcutNotMoreThanOneActionKey
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};
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// Function to split a wstring based on a delimiter and return a vector of split strings
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std::vector<std::wstring> splitwstring(const std::wstring& input, wchar_t delimiter);
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@ -22,7 +44,7 @@ namespace KeyboardManagerHelper
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winrt::Windows::Foundation::IInspectable getSiblingElement(winrt::Windows::Foundation::IInspectable const& element);
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// Function to return if the key is an extended key which requires the use of the extended key flag
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bool isExtendedKey(DWORD key);
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bool IsExtendedKey(DWORD key);
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// Function to check if the key is a modifier key
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bool IsModifierKey(DWORD key);
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@ -30,8 +52,11 @@ namespace KeyboardManagerHelper
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// Function to get the type of the key
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KeyType GetKeyType(DWORD key);
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// Function to return if the key is an extended key which requires the use of the extended key flag
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bool isExtendedKey(DWORD key);
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// Function to check if two keys are equal or cover the same set of keys. Return value depends on type of overlap
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ErrorType DoKeysOverlap(DWORD first, DWORD second);
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// Function to return the error message
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winrt::hstring GetErrorMessage(ErrorType errorType);
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// Function to return the list of key name in the order for the drop down based on the key codes
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winrt::Windows::Foundation::Collections::IVector<winrt::Windows::Foundation::IInspectable> ToBoxValue(const std::vector<std::wstring>& list);
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@ -35,4 +35,7 @@ namespace KeyboardManagerConstants
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// Name of the dummy update file.
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inline const std::wstring DummyUpdateFileName = L"settings-updated.json";
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// Initial value for tooltip
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inline const winrt::hstring ToolTipInitialContent = L"Initialised";
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}
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@ -764,3 +764,56 @@ int Shortcut::GetCommonModifiersCount(const Shortcut& input) const
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return commonElements;
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}
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// Function to check if the two shortcuts are equal or cover the same set of keys. Return value depends on type of overlap
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KeyboardManagerHelper::ErrorType Shortcut::DoKeysOverlap(const Shortcut& first, const Shortcut& second)
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{
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if (first.IsValidShortcut() && second.IsValidShortcut())
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{
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// If the shortcuts are equal
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if (first == second)
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{
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return KeyboardManagerHelper::ErrorType::SameShortcutPreviouslyMapped;
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}
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// If both have win key modifiers and one is the both version then there will be an overlap
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else if (first.winKey != ModifierKey::Disabled && second.winKey != ModifierKey::Disabled && (first.winKey == ModifierKey::Both || second.winKey == ModifierKey::Both))
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{
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return KeyboardManagerHelper::ErrorType::ConflictingModifierShortcut;
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}
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// If both have ctrl key modifiers and one is the both version then there will be an overlap
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else if (first.ctrlKey != ModifierKey::Disabled && second.ctrlKey != ModifierKey::Disabled && (first.ctrlKey == ModifierKey::Both || second.ctrlKey == ModifierKey::Both))
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{
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return KeyboardManagerHelper::ErrorType::ConflictingModifierShortcut;
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}
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// If both have alt key modifiers and one is the both version then there will be an overlap
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else if (first.altKey != ModifierKey::Disabled && second.altKey != ModifierKey::Disabled && (first.altKey == ModifierKey::Both || second.altKey == ModifierKey::Both))
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{
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return KeyboardManagerHelper::ErrorType::ConflictingModifierShortcut;
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}
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// If both have shift key modifiers and one is the both version then there will be an overlap
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else if (first.shiftKey != ModifierKey::Disabled && second.shiftKey != ModifierKey::Disabled && (first.shiftKey == ModifierKey::Both || second.shiftKey == ModifierKey::Both))
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{
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return KeyboardManagerHelper::ErrorType::ConflictingModifierShortcut;
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}
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}
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return KeyboardManagerHelper::ErrorType::NoError;
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}
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// Function to check if the shortcut is illegal (i.e. Win+L or Ctrl+Alt+Del)
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KeyboardManagerHelper::ErrorType Shortcut::IsShortcutIllegal() const
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{
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// Win+L
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if (winKey != ModifierKey::Disabled && ctrlKey == ModifierKey::Disabled && altKey == ModifierKey::Disabled && shiftKey == ModifierKey::Disabled && actionKey == 0x4C)
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{
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return KeyboardManagerHelper::ErrorType::WinL;
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}
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// Ctrl+Alt+Del
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if (winKey == ModifierKey::Disabled && ctrlKey != ModifierKey::Disabled && altKey != ModifierKey::Disabled && shiftKey == ModifierKey::Disabled && actionKey == VK_DELETE)
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{
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return KeyboardManagerHelper::ErrorType::CtrlAltDel;
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}
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return KeyboardManagerHelper::ErrorType::NoError;
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}
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@ -41,6 +41,12 @@ public:
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}
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}
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// == operator
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inline bool operator==(const Shortcut& sc) const
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{
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return (winKey == sc.winKey && ctrlKey == sc.ctrlKey && altKey == sc.altKey && shiftKey == sc.shiftKey && actionKey == sc.actionKey);
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}
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// Less than operator must be defined to use with std::map.
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inline bool operator<(const Shortcut& sc) const
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{
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@ -168,4 +174,10 @@ public:
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// Function to get the number of modifiers that are common between the current shortcut and the shortcut in the argument
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int GetCommonModifiersCount(const Shortcut& input) const;
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// Function to check if the two shortcuts are equal or cover the same set of keys. Return value depends on type of overlap
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static KeyboardManagerHelper::ErrorType DoKeysOverlap(const Shortcut& first, const Shortcut& second);
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// Function to check if the shortcut is illegal (i.e. Win+L or Ctrl+Alt+Del)
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KeyboardManagerHelper::ErrorType IsShortcutIllegal() const;
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};
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@ -396,7 +396,7 @@ public:
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keyEventArray[index].type = inputType;
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keyEventArray[index].ki.wVk = keyCode;
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keyEventArray[index].ki.dwFlags = flags;
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if (KeyboardManagerHelper::isExtendedKey(keyCode))
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if (KeyboardManagerHelper::IsExtendedKey(keyCode))
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{
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keyEventArray[index].ki.dwFlags |= KEYEVENTF_EXTENDEDKEY;
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}
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@ -106,12 +106,16 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
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ColumnDefinition firstColumn;
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ColumnDefinition secondColumn;
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ColumnDefinition thirdColumn;
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thirdColumn.MaxWidth(100);
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ColumnDefinition fourthColumn;
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fourthColumn.MaxWidth(100);
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keyRemapTable.Margin({ 10, 10, 10, 20 });
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keyRemapTable.HorizontalAlignment(HorizontalAlignment::Stretch);
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keyRemapTable.ColumnSpacing(10);
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keyRemapTable.ColumnDefinitions().Append(firstColumn);
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keyRemapTable.ColumnDefinitions().Append(secondColumn);
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keyRemapTable.ColumnDefinitions().Append(thirdColumn);
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keyRemapTable.ColumnDefinitions().Append(fourthColumn);
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keyRemapTable.RowDefinitions().Append(RowDefinition());
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// First header textblock in the header row of the keys remap table
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@ -208,7 +212,7 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
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header.SetLeftOf(cancelButton, applyButton);
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applyButton.Flyout(applyFlyout);
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applyButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
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bool isSuccess = true;
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KeyboardManagerHelper::ErrorType isSuccess = KeyboardManagerHelper::ErrorType::NoError;
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// Clear existing Key Remaps
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keyboardManagerState.ClearSingleKeyRemaps();
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@ -250,30 +254,31 @@ void createEditKeyboardWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMan
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if (!result)
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{
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isSuccess = false;
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isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful;
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// Tooltip is already shown for this row
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}
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}
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else
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{
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isSuccess = false;
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isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful;
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// Show tooltip warning on the problematic row
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uint32_t warningIndex;
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// 2 at start, 4 in each row, and last element of each row
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warningIndex = 1 + (i + 1) * 4;
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FontIcon warning = keyRemapTable.Children().GetAt(warningIndex).as<FontIcon>();
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ToolTip t = ToolTipService::GetToolTip(warning).as<ToolTip>();
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t.Content(box_value(KeyboardManagerHelper::GetErrorMessage(KeyboardManagerHelper::ErrorType::MissingKey)));
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warning.Visibility(Visibility::Visible);
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}
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}
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// Save the updated shortcuts remaps to file.
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auto saveResult = keyboardManagerState.SaveConfigToFile();
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if (isSuccess && saveResult)
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bool saveResult = keyboardManagerState.SaveConfigToFile();
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if (!saveResult)
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{
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settingsMessage.Text(L"Remapping successful!");
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}
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else if (!isSuccess && saveResult)
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{
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settingsMessage.Text(L"All remappings were not successfully applied.");
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}
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else
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{
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settingsMessage.Text(L"Failed to save the remappings.");
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isSuccess = KeyboardManagerHelper::ErrorType::SaveFailed;
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}
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settingsMessage.Text(KeyboardManagerHelper::GetErrorMessage(isSuccess));
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});
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header.Children().Append(headerText);
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@ -102,12 +102,16 @@ void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMa
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ColumnDefinition firstColumn;
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ColumnDefinition secondColumn;
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ColumnDefinition thirdColumn;
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thirdColumn.MaxWidth(100);
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ColumnDefinition fourthColumn;
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fourthColumn.MaxWidth(100);
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shortcutTable.Margin({ 10, 10, 10, 20 });
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shortcutTable.HorizontalAlignment(HorizontalAlignment::Stretch);
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shortcutTable.ColumnSpacing(10);
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shortcutTable.ColumnDefinitions().Append(firstColumn);
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shortcutTable.ColumnDefinitions().Append(secondColumn);
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shortcutTable.ColumnDefinitions().Append(thirdColumn);
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shortcutTable.ColumnDefinitions().Append(fourthColumn);
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shortcutTable.RowDefinitions().Append(RowDefinition());
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// First header textblock in the header row of the shortcut table
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@ -123,8 +127,8 @@ void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMa
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newShortcutHeader.Margin({ 0, 0, 0, 10 });
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|
||||
shortcutTable.SetColumn(originalShortcutHeader, 0);
|
||||
shortcutTable.SetRow(newShortcutHeader, 0);
|
||||
shortcutTable.SetColumn(originalShortcutHeader, 1);
|
||||
shortcutTable.SetRow(originalShortcutHeader, 0);
|
||||
shortcutTable.SetColumn(newShortcutHeader, 1);
|
||||
shortcutTable.SetRow(newShortcutHeader, 0);
|
||||
|
||||
shortcutTable.Children().Append(originalShortcutHeader);
|
||||
@ -160,7 +164,7 @@ void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMa
|
||||
header.SetLeftOf(cancelButton, applyButton);
|
||||
applyButton.Flyout(applyFlyout);
|
||||
applyButton.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
|
||||
bool isSuccess = true;
|
||||
KeyboardManagerHelper::ErrorType isSuccess = KeyboardManagerHelper::ErrorType::NoError;
|
||||
// Clear existing shortcuts
|
||||
keyboardManagerState.ClearOSLevelShortcuts();
|
||||
|
||||
@ -175,30 +179,31 @@ void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMa
|
||||
bool result = keyboardManagerState.AddOSLevelShortcut(originalShortcut, newShortcut);
|
||||
if (!result)
|
||||
{
|
||||
isSuccess = false;
|
||||
isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful;
|
||||
// Tooltip is already shown for this row
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
isSuccess = false;
|
||||
isSuccess = KeyboardManagerHelper::ErrorType::RemapUnsuccessful;
|
||||
// Show tooltip warning on the problematic row
|
||||
uint32_t warningIndex;
|
||||
// 2 at start, 4 in each row, and last element of each row
|
||||
warningIndex = 1 + (i + 1) * 4;
|
||||
FontIcon warning = shortcutTable.Children().GetAt(warningIndex).as<FontIcon>();
|
||||
ToolTip t = ToolTipService::GetToolTip(warning).as<ToolTip>();
|
||||
t.Content(box_value(KeyboardManagerHelper::GetErrorMessage(KeyboardManagerHelper::ErrorType::MissingKey)));
|
||||
warning.Visibility(Visibility::Visible);
|
||||
}
|
||||
}
|
||||
|
||||
// Save the updated key remaps to file.
|
||||
auto saveResult = keyboardManagerState.SaveConfigToFile();
|
||||
|
||||
if (isSuccess && saveResult)
|
||||
bool saveResult = keyboardManagerState.SaveConfigToFile();
|
||||
if (!saveResult)
|
||||
{
|
||||
settingsMessage.Text(L"Remapping successful!");
|
||||
}
|
||||
else if (!isSuccess && saveResult)
|
||||
{
|
||||
settingsMessage.Text(L"All remappings were not successfully applied.");
|
||||
}
|
||||
else
|
||||
{
|
||||
settingsMessage.Text(L"Failed to save the remappings.");
|
||||
isSuccess = KeyboardManagerHelper::ErrorType::SaveFailed;
|
||||
}
|
||||
settingsMessage.Text(KeyboardManagerHelper::GetErrorMessage(isSuccess));
|
||||
});
|
||||
|
||||
header.Children().Append(headerText);
|
||||
|
@ -37,8 +37,9 @@ void KeyDropDownControl::CheckAndUpdateKeyboardLayout(ComboBox currentDropDown,
|
||||
}
|
||||
|
||||
// Function to set selection handler for single key remap drop down. Needs to be called after the constructor since the singleKeyControl StackPanel is null if called in the constructor
|
||||
void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& singleKeyControl, size_t colIndex, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer)
|
||||
void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& singleKeyControl, int colIndex, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer)
|
||||
{
|
||||
// drop down selection handler
|
||||
dropDown.SelectionChanged([&, table, singleKeyControl, colIndex](winrt::Windows::Foundation::IInspectable const& sender, SelectionChangedEventArgs const& args) {
|
||||
ComboBox currentDropDown = sender.as<ComboBox>();
|
||||
int selectedKeyIndex = currentDropDown.SelectedIndex();
|
||||
@ -47,31 +48,73 @@ void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& singleKeyC
|
||||
bool indexFound = table.Children().IndexOf(singleKeyControl, controlIndex);
|
||||
if (indexFound)
|
||||
{
|
||||
int rowIndex = (controlIndex - 2) / 3;
|
||||
KeyboardManagerHelper::ErrorType errorType = KeyboardManagerHelper::ErrorType::NoError;
|
||||
int rowIndex = (controlIndex - 2) / 4;
|
||||
// Check if the element was not found or the index exceeds the known keys
|
||||
if (selectedKeyIndex != -1 && keyCodeList.size() > selectedKeyIndex)
|
||||
{
|
||||
singleKeyRemapBuffer[rowIndex][colIndex] = keyCodeList[selectedKeyIndex];
|
||||
// Check if the value being set is the same as the other column
|
||||
if (singleKeyRemapBuffer[rowIndex][std::abs(int(colIndex) - 1)] == keyCodeList[selectedKeyIndex])
|
||||
{
|
||||
errorType = KeyboardManagerHelper::ErrorType::MapToSameKey;
|
||||
}
|
||||
|
||||
if (errorType == KeyboardManagerHelper::ErrorType::NoError && colIndex == 0)
|
||||
{
|
||||
// Check if the key is already remapped to something else
|
||||
for (int i = 0; i < singleKeyRemapBuffer.size(); i++)
|
||||
{
|
||||
if (i != rowIndex)
|
||||
{
|
||||
KeyboardManagerHelper::ErrorType result = KeyboardManagerHelper::DoKeysOverlap(singleKeyRemapBuffer[i][0], keyCodeList[selectedKeyIndex]);
|
||||
if (result != KeyboardManagerHelper::ErrorType::NoError)
|
||||
{
|
||||
errorType = result;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If there is no error, set the buffer
|
||||
if (errorType == KeyboardManagerHelper::ErrorType::NoError)
|
||||
{
|
||||
singleKeyRemapBuffer[rowIndex][colIndex] = keyCodeList[selectedKeyIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
singleKeyRemapBuffer[rowIndex][colIndex] = NULL;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Reset to null if the key is not found
|
||||
singleKeyRemapBuffer[rowIndex][colIndex] = NULL;
|
||||
}
|
||||
|
||||
if (errorType != KeyboardManagerHelper::ErrorType::NoError)
|
||||
{
|
||||
SetDropDownError(currentDropDown, KeyboardManagerHelper::GetErrorMessage(errorType));
|
||||
}
|
||||
|
||||
// If either of the keys are invalid and the tooltip content has been modified after initialization, display the warning
|
||||
if ((singleKeyRemapBuffer[rowIndex][0] == NULL || singleKeyRemapBuffer[rowIndex][1] == NULL) && toolTip.Content().as<winrt::Windows::Foundation::IPropertyValue>().GetString() != KeyboardManagerConstants::ToolTipInitialContent)
|
||||
{
|
||||
warning.Visibility(Visibility::Visible);
|
||||
}
|
||||
else
|
||||
{
|
||||
warning.Visibility(Visibility::Collapsed);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Function to set selection handler for shortcut drop down. Needs to be called after the constructor since the shortcutControl StackPanel is null if called in the constructor
|
||||
void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutControl, StackPanel parent, size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects)
|
||||
void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutControl, StackPanel parent, int colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects)
|
||||
{
|
||||
Flyout warningFlyout;
|
||||
TextBlock warningMessage;
|
||||
warningFlyout.Content(warningMessage);
|
||||
dropDown.ContextFlyout().SetAttachedFlyout((FrameworkElement)dropDown, warningFlyout);
|
||||
|
||||
// drop down selection handler
|
||||
dropDown.SelectionChanged([&, table, shortcutControl, colIndex, parent, warningMessage](winrt::Windows::Foundation::IInspectable const& sender, SelectionChangedEventArgs const&) {
|
||||
dropDown.SelectionChanged([&, table, shortcutControl, colIndex, parent](winrt::Windows::Foundation::IInspectable const& sender, SelectionChangedEventArgs const&) {
|
||||
ComboBox currentDropDown = sender.as<ComboBox>();
|
||||
int selectedKeyIndex = currentDropDown.SelectedIndex();
|
||||
uint32_t dropDownIndex = -1;
|
||||
@ -79,47 +122,48 @@ void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutCo
|
||||
// Get row index of the single key control
|
||||
uint32_t controlIndex;
|
||||
bool controlIindexFound = table.Children().IndexOf(shortcutControl, controlIndex);
|
||||
KeyboardManagerHelper::ErrorType errorType = KeyboardManagerHelper::ErrorType::NoError;
|
||||
|
||||
if (controlIindexFound)
|
||||
{
|
||||
int rowIndex = (controlIndex - 2) / 3;
|
||||
int rowIndex = (controlIndex - 2) / 4;
|
||||
if (selectedKeyIndex != -1 && keyCodeList.size() > selectedKeyIndex && dropDownFound)
|
||||
{
|
||||
// If only 1 drop down and action key is chosen: Warn that a modifier must be chosen
|
||||
if (parent.Children().Size() == 1 && !KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]))
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must start with a modifier key");
|
||||
errorType = KeyboardManagerHelper::ErrorType::ShortcutStartWithModifier;
|
||||
}
|
||||
// If it is the last drop down
|
||||
else if (dropDownIndex == parent.Children().Size() - 1)
|
||||
{
|
||||
// If last drop down and a modifier is selected: add a new drop down (max of 5 drop downs should be enforced)
|
||||
if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]) && parent.Children().Size() < 5)
|
||||
if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]) && parent.Children().Size() < 3)
|
||||
{
|
||||
// If it matched any of the previous modifiers then reset that drop down
|
||||
if (CheckRepeatedModifier(parent, dropDownIndex, selectedKeyIndex, keyCodeList))
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut cannot contain a repeated modifier");
|
||||
errorType = KeyboardManagerHelper::ErrorType::ShortcutCannotHaveRepeatedModifier;
|
||||
}
|
||||
// If not, add a new drop down
|
||||
else
|
||||
{
|
||||
AddDropDown(table, shortcutControl, parent, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
|
||||
AddDropDown(table, shortcutControl, parent, colIndex, shortcutRemapBuffer, keyDropDownControlObjects, warning, toolTip);
|
||||
}
|
||||
}
|
||||
// If last drop down and a modifier is selected but there are already 5 drop downs: warn the user
|
||||
else if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]) && parent.Children().Size() >= 5)
|
||||
else if (KeyboardManagerHelper::IsModifierKey(keyCodeList[selectedKeyIndex]) && parent.Children().Size() >= 3)
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must contain an action key");
|
||||
errorType = KeyboardManagerHelper::ErrorType::ShortcutOneActionKey;
|
||||
}
|
||||
// If None is selected but it's the last index: warn
|
||||
else if (keyCodeList[selectedKeyIndex] == 0)
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must contain an action key");
|
||||
errorType = KeyboardManagerHelper::ErrorType::ShortcutOneActionKey;
|
||||
}
|
||||
// If none of the above, then the action key will be set
|
||||
}
|
||||
@ -132,7 +176,7 @@ void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutCo
|
||||
if (CheckRepeatedModifier(parent, dropDownIndex, selectedKeyIndex, keyCodeList))
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut cannot contain a repeated modifier");
|
||||
errorType = KeyboardManagerHelper::ErrorType::ShortcutCannotHaveRepeatedModifier;
|
||||
}
|
||||
// If not, the modifier key will be set
|
||||
}
|
||||
@ -148,7 +192,7 @@ void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutCo
|
||||
else if (keyCodeList[selectedKeyIndex] == 0 && parent.Children().Size() <= 2)
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must have atleast 2 keys");
|
||||
errorType = KeyboardManagerHelper::ErrorType::ShortcutAtleast2Keys;
|
||||
}
|
||||
// If the user tries to set an action key check if all drop down menus after this are empty if it is not the first key
|
||||
else if (dropDownIndex != 0)
|
||||
@ -156,8 +200,8 @@ void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutCo
|
||||
bool isClear = true;
|
||||
for (int i = dropDownIndex + 1; i < (int)parent.Children().Size(); i++)
|
||||
{
|
||||
ComboBox currentDropDown = parent.Children().GetAt(i).as<ComboBox>();
|
||||
if (currentDropDown.SelectedIndex() != -1)
|
||||
ComboBox ItDropDown = parent.Children().GetAt(i).as<ComboBox>();
|
||||
if (ItDropDown.SelectedIndex() != -1)
|
||||
{
|
||||
isClear = false;
|
||||
break;
|
||||
@ -178,20 +222,68 @@ void KeyDropDownControl::SetSelectionHandler(Grid& table, StackPanel& shortcutCo
|
||||
else
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut cannot have more than one action key");
|
||||
errorType = KeyboardManagerHelper::ErrorType::ShortcutNotMoreThanOneActionKey;
|
||||
}
|
||||
}
|
||||
// If there an action key is chosen on the first drop down and there are more than one drop down menus
|
||||
else
|
||||
{
|
||||
// warn and reset the drop down
|
||||
SetDropDownError(currentDropDown, warningMessage, L"Shortcut must start with a modifier key");
|
||||
errorType = KeyboardManagerHelper::ErrorType::ShortcutStartWithModifier;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// After validating the shortcut, now for errors like remap to same shortcut, remap shortcut more than once, Win L and Ctrl Alt Del
|
||||
if (errorType == KeyboardManagerHelper::ErrorType::NoError)
|
||||
{
|
||||
Shortcut tempShortcut;
|
||||
tempShortcut.SetKeyCodes(GetKeysFromStackPanel(parent));
|
||||
// Check if the value being set is the same as the other column
|
||||
if (shortcutRemapBuffer[rowIndex][std::abs(int(colIndex) - 1)] == tempShortcut)
|
||||
{
|
||||
errorType = KeyboardManagerHelper::ErrorType::MapToSameShortcut;
|
||||
}
|
||||
|
||||
if (errorType == KeyboardManagerHelper::ErrorType::NoError && colIndex == 0)
|
||||
{
|
||||
// Check if the key is already remapped to something else
|
||||
for (int i = 0; i < shortcutRemapBuffer.size(); i++)
|
||||
{
|
||||
if (i != rowIndex)
|
||||
{
|
||||
KeyboardManagerHelper::ErrorType result = Shortcut::DoKeysOverlap(shortcutRemapBuffer[i][0], tempShortcut);
|
||||
if (result != KeyboardManagerHelper::ErrorType::NoError)
|
||||
{
|
||||
errorType = result;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (errorType == KeyboardManagerHelper::ErrorType::NoError)
|
||||
{
|
||||
errorType = tempShortcut.IsShortcutIllegal();
|
||||
}
|
||||
}
|
||||
|
||||
if (errorType != KeyboardManagerHelper::ErrorType::NoError)
|
||||
{
|
||||
SetDropDownError(currentDropDown, KeyboardManagerHelper::GetErrorMessage(errorType));
|
||||
}
|
||||
// Reset the buffer based on the new selected drop down items
|
||||
shortcutRemapBuffer[rowIndex][colIndex].SetKeyCodes(GetKeysFromStackPanel(parent));
|
||||
|
||||
// If either of the shortcuts are invalid and the tooltip content has been modified after initialization, display the warning
|
||||
if ((!shortcutRemapBuffer[rowIndex][0].IsValidShortcut() || !shortcutRemapBuffer[rowIndex][1].IsValidShortcut()) && toolTip.Content().as<winrt::Windows::Foundation::IPropertyValue>().GetString() != KeyboardManagerConstants::ToolTipInitialContent)
|
||||
{
|
||||
warning.Visibility(Visibility::Visible);
|
||||
}
|
||||
else
|
||||
{
|
||||
warning.Visibility(Visibility::Collapsed);
|
||||
}
|
||||
}
|
||||
|
||||
// If the user searches for a key the selection handler gets invoked however if they click away it reverts back to the previous state. This can result in dangling references to added drop downs which were then reset.
|
||||
@ -221,13 +313,9 @@ ComboBox KeyDropDownControl::GetComboBox()
|
||||
}
|
||||
|
||||
// Function to add a drop down to the shortcut stack panel
|
||||
void KeyDropDownControl::AddDropDown(Grid table, StackPanel shortcutControl, StackPanel parent, const size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects)
|
||||
void KeyDropDownControl::AddDropDown(Grid table, StackPanel shortcutControl, StackPanel parent, const int colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, FontIcon warning, ToolTip toolTip)
|
||||
{
|
||||
keyDropDownControlObjects.push_back(std::move(std::unique_ptr<KeyDropDownControl>(new KeyDropDownControl(true))));
|
||||
// Flyout to display the warning on the drop down element
|
||||
Flyout warningFlyout;
|
||||
TextBlock warningMessage;
|
||||
warningFlyout.Content(warningMessage);
|
||||
keyDropDownControlObjects.push_back(std::move(std::unique_ptr<KeyDropDownControl>(new KeyDropDownControl(true, warning, toolTip))));
|
||||
parent.Children().Append(keyDropDownControlObjects[keyDropDownControlObjects.size() - 1]->GetComboBox());
|
||||
keyDropDownControlObjects[keyDropDownControlObjects.size() - 1]->SetSelectionHandler(table, shortcutControl, parent, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
|
||||
parent.UpdateLayout();
|
||||
@ -278,10 +366,9 @@ bool KeyDropDownControl::CheckRepeatedModifier(StackPanel parent, uint32_t dropD
|
||||
return matchPreviousModifier;
|
||||
}
|
||||
|
||||
// Function to set the flyout warning message
|
||||
void KeyDropDownControl::SetDropDownError(ComboBox dropDown, TextBlock messageBlock, hstring message)
|
||||
// Function to set the warning message
|
||||
void KeyDropDownControl::SetDropDownError(ComboBox currentDropDown, hstring message)
|
||||
{
|
||||
messageBlock.Text(message);
|
||||
dropDown.ContextFlyout().ShowAttachedFlyout((FrameworkElement)dropDown);
|
||||
dropDown.SelectedIndex(-1);
|
||||
currentDropDown.SelectedIndex(-1);
|
||||
toolTip.Content(box_value(message));
|
||||
}
|
||||
|
@ -11,6 +11,10 @@ private:
|
||||
HKL previousLayout = 0;
|
||||
// Stores the key code list
|
||||
std::vector<DWORD> keyCodeList;
|
||||
// Stores the warning control
|
||||
FontIcon warning;
|
||||
// Stores the tooltip for the warning control
|
||||
ToolTip toolTip;
|
||||
|
||||
// Function to set properties apart from the SelectionChanged event handler
|
||||
void SetDefaultProperties(bool isShortcut);
|
||||
@ -22,17 +26,18 @@ public:
|
||||
// Pointer to the keyboard manager state
|
||||
static KeyboardManagerState* keyboardManagerState;
|
||||
|
||||
// Constructor for single key drop down
|
||||
KeyDropDownControl(bool isShortcut)
|
||||
// Constructor
|
||||
KeyDropDownControl(bool isShortcut, FontIcon warning, ToolTip toolTip) :
|
||||
warning(warning), toolTip(toolTip)
|
||||
{
|
||||
SetDefaultProperties(isShortcut);
|
||||
}
|
||||
|
||||
// Function to set selection handler for single key remap drop down. Needs to be called after the constructor since the singleKeyControl StackPanel is null if called in the constructor
|
||||
void SetSelectionHandler(Grid& table, StackPanel& singleKeyControl, size_t colIndex, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer);
|
||||
void SetSelectionHandler(Grid& table, StackPanel& singleKeyControl, int colIndex, std::vector<std::vector<DWORD>>& singleKeyRemapBuffer);
|
||||
|
||||
// Function to set selection handler for shortcut drop down. Needs to be called after the constructor since the shortcutControl StackPanel is null if called in the constructor
|
||||
void SetSelectionHandler(Grid& table, StackPanel& shortcutControl, StackPanel parent, size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects);
|
||||
void SetSelectionHandler(Grid& table, StackPanel& shortcutControl, StackPanel parent, int colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects);
|
||||
|
||||
// Function to set the selected index of the drop down
|
||||
void SetSelectedIndex(int32_t index);
|
||||
@ -41,7 +46,7 @@ public:
|
||||
ComboBox GetComboBox();
|
||||
|
||||
// Function to add a drop down to the shortcut stack panel
|
||||
static void AddDropDown(Grid table, StackPanel shortcutControl, StackPanel parent, const size_t colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects);
|
||||
static void AddDropDown(Grid table, StackPanel shortcutControl, StackPanel parent, const int colIndex, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, std::vector<std::unique_ptr<KeyDropDownControl>>& keyDropDownControlObjects, FontIcon warning, ToolTip toolTip);
|
||||
|
||||
// Function to get the list of key codes from the shortcut combo box stack panel
|
||||
std::vector<DWORD> GetKeysFromStackPanel(StackPanel parent);
|
||||
@ -49,6 +54,6 @@ public:
|
||||
// Function to check if a modifier has been repeated in the previous drop downs
|
||||
bool CheckRepeatedModifier(StackPanel parent, uint32_t dropDownIndex, int selectedKeyIndex, const std::vector<DWORD>& keyCodeList);
|
||||
|
||||
// Function to set the flyout warning message
|
||||
void SetDropDownError(ComboBox dropDown, TextBlock messageBlock, hstring message);
|
||||
// Function to set the warning message
|
||||
void SetDropDownError(ComboBox currentDropDown, hstring message);
|
||||
};
|
||||
|
@ -11,10 +11,16 @@ std::vector<std::vector<Shortcut>> ShortcutControl::shortcutRemapBuffer;
|
||||
// Function to add a new row to the shortcut table. If the originalKeys and newKeys args are provided, then the displayed shortcuts are set to those values.
|
||||
void ShortcutControl::AddNewShortcutControlRow(Grid& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, Shortcut originalKeys, Shortcut newKeys)
|
||||
{
|
||||
// Warning icon for the row
|
||||
ToolTip warningMessage;
|
||||
FontIcon warningIcon;
|
||||
warningIcon.Visibility(Visibility::Collapsed);
|
||||
warningMessage.Content(box_value(KeyboardManagerConstants::ToolTipInitialContent));
|
||||
|
||||
// Create new ShortcutControl objects dynamically so that we does not get destructed
|
||||
std::vector<std::unique_ptr<ShortcutControl>> newrow;
|
||||
newrow.push_back(std::move(std::unique_ptr<ShortcutControl>(new ShortcutControl(parent, 0))));
|
||||
newrow.push_back(std::move(std::unique_ptr<ShortcutControl>(new ShortcutControl(parent, 1))));
|
||||
newrow.push_back(std::move(std::unique_ptr<ShortcutControl>(new ShortcutControl(parent, 0, warningIcon, warningMessage))));
|
||||
newrow.push_back(std::move(std::unique_ptr<ShortcutControl>(new ShortcutControl(parent, 1, warningIcon, warningMessage))));
|
||||
keyboardRemapControlObjects.push_back(std::move(newrow));
|
||||
|
||||
// Add to grid
|
||||
@ -40,18 +46,20 @@ void ShortcutControl::AddNewShortcutControlRow(Grid& parent, std::vector<std::ve
|
||||
// Get index of delete button
|
||||
UIElementCollection children = parent.Children();
|
||||
children.IndexOf(currentButton, index);
|
||||
uint32_t lastIndexInRow = index + 1;
|
||||
// Change the row index of elements appearing after the current row, as we will delete the row definition
|
||||
for (uint32_t i = index + 1; i < children.Size(); i++)
|
||||
for (uint32_t i = lastIndexInRow + 1; i < children.Size(); i++)
|
||||
{
|
||||
int32_t elementRowIndex = parent.GetRow(children.GetAt(i).as<FrameworkElement>());
|
||||
parent.SetRow(children.GetAt(i).as<FrameworkElement>(), elementRowIndex - 1);
|
||||
}
|
||||
parent.Children().RemoveAt(index);
|
||||
parent.Children().RemoveAt(index - 1);
|
||||
parent.Children().RemoveAt(index - 2);
|
||||
parent.Children().RemoveAt(lastIndexInRow);
|
||||
parent.Children().RemoveAt(lastIndexInRow - 1);
|
||||
parent.Children().RemoveAt(lastIndexInRow - 2);
|
||||
parent.Children().RemoveAt(lastIndexInRow - 3);
|
||||
|
||||
// Calculate row index in the buffer from the grid child index (first two children are header elements and then three children in each row)
|
||||
int bufferIndex = (index - 2) / 3;
|
||||
int bufferIndex = (lastIndexInRow - 2) / 4;
|
||||
// Delete the row definition
|
||||
parent.RowDefinitions().RemoveAt(bufferIndex + 1);
|
||||
// delete the row from the buffer
|
||||
@ -62,14 +70,22 @@ void ShortcutControl::AddNewShortcutControlRow(Grid& parent, std::vector<std::ve
|
||||
parent.SetColumn(deleteShortcut, 2);
|
||||
parent.SetRow(deleteShortcut, parent.RowDefinitions().Size() - 1);
|
||||
parent.Children().Append(deleteShortcut);
|
||||
|
||||
warningIcon.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
|
||||
warningIcon.Glyph(L"\xE783");
|
||||
warningIcon.HorizontalAlignment(HorizontalAlignment::Left);
|
||||
ToolTipService::SetToolTip(warningIcon, warningMessage);
|
||||
parent.SetColumn(warningIcon, 3);
|
||||
parent.SetRow(warningIcon, parent.RowDefinitions().Size() - 1);
|
||||
parent.Children().Append(warningIcon);
|
||||
parent.UpdateLayout();
|
||||
|
||||
// Set the shortcut text if the two vectors are not empty (i.e. default args)
|
||||
if (originalKeys.IsValidShortcut() && newKeys.IsValidShortcut())
|
||||
{
|
||||
shortcutRemapBuffer.push_back(std::vector<Shortcut>{ Shortcut(), Shortcut() });
|
||||
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->AddShortcutToControl(originalKeys, parent, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->shortcutDropDownStackPanel, *keyboardManagerState, 0);
|
||||
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->AddShortcutToControl(newKeys, parent, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->shortcutDropDownStackPanel, *keyboardManagerState, 1);
|
||||
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->AddShortcutToControl(originalKeys, parent, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][0]->shortcutDropDownStackPanel, *keyboardManagerState, 0, warningIcon, warningMessage);
|
||||
keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->AddShortcutToControl(newKeys, parent, keyboardRemapControlObjects[keyboardRemapControlObjects.size() - 1][1]->shortcutDropDownStackPanel, *keyboardManagerState, 1, warningIcon, warningMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -79,7 +95,7 @@ void ShortcutControl::AddNewShortcutControlRow(Grid& parent, std::vector<std::ve
|
||||
}
|
||||
|
||||
// Function to add a shortcut to the shortcut control as combo boxes
|
||||
void ShortcutControl::AddShortcutToControl(Shortcut& shortcut, Grid table, StackPanel parent, KeyboardManagerState& keyboardManagerState, const size_t colIndex)
|
||||
void ShortcutControl::AddShortcutToControl(Shortcut& shortcut, Grid table, StackPanel parent, KeyboardManagerState& keyboardManagerState, const int colIndex, FontIcon warning, ToolTip toolTip)
|
||||
{
|
||||
// Delete the existing drop down menus
|
||||
parent.Children().Clear();
|
||||
@ -90,7 +106,7 @@ void ShortcutControl::AddShortcutToControl(Shortcut& shortcut, Grid table, Stack
|
||||
std::vector<DWORD> keyCodeList = keyboardManagerState.keyboardMap.GetKeyCodeList(true);
|
||||
if (shortcutKeyCodes.size() != 0)
|
||||
{
|
||||
KeyDropDownControl::AddDropDown(table, shortcutControlLayout, parent, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
|
||||
KeyDropDownControl::AddDropDown(table, shortcutControlLayout, parent, colIndex, shortcutRemapBuffer, keyDropDownControlObjects, warning, toolTip);
|
||||
for (int i = 0; i < shortcutKeyCodes.size(); i++)
|
||||
{
|
||||
// New drop down gets added automatically when the SelectedIndex is set
|
||||
@ -115,7 +131,7 @@ StackPanel ShortcutControl::getShortcutControl()
|
||||
}
|
||||
|
||||
// Function to create the detect shortcut UI window
|
||||
void ShortcutControl::createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const size_t colIndex, Grid table)
|
||||
void ShortcutControl::createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const int colIndex, Grid table, FontIcon warning, ToolTip toolTip)
|
||||
{
|
||||
// ContentDialog for detecting shortcuts. This is the parent UI element.
|
||||
ContentDialog detectShortcutBox;
|
||||
@ -148,14 +164,16 @@ void ShortcutControl::createDetectShortcutWindow(winrt::Windows::Foundation::IIn
|
||||
&shortcutRemapBuffer,
|
||||
unregisterKeys,
|
||||
colIndex,
|
||||
table] {
|
||||
table,
|
||||
warning,
|
||||
toolTip] {
|
||||
// Save the detected shortcut in the linked text block
|
||||
Shortcut detectedShortcutKeys = keyboardManagerState.GetDetectedShortcut();
|
||||
|
||||
if (!detectedShortcutKeys.IsEmpty())
|
||||
{
|
||||
// The shortcut buffer gets set in this function
|
||||
AddShortcutToControl(detectedShortcutKeys, table, linkedShortcutStackPanel, keyboardManagerState, colIndex);
|
||||
AddShortcutToControl(detectedShortcutKeys, table, linkedShortcutStackPanel, keyboardManagerState, colIndex, warning, toolTip);
|
||||
}
|
||||
|
||||
// Reset the keyboard manager UI state
|
||||
|
@ -29,16 +29,16 @@ public:
|
||||
// Vector to store dynamically allocated KeyDropDownControl objects to avoid early destruction
|
||||
std::vector<std::unique_ptr<KeyDropDownControl>> keyDropDownControlObjects;
|
||||
|
||||
ShortcutControl(Grid table, const size_t colIndex)
|
||||
ShortcutControl(Grid table, const int colIndex, FontIcon warning, ToolTip toolTip)
|
||||
{
|
||||
shortcutDropDownStackPanel.Spacing(10);
|
||||
shortcutDropDownStackPanel.Orientation(Windows::UI::Xaml::Controls::Orientation::Horizontal);
|
||||
|
||||
typeShortcut.Content(winrt::box_value(L"Type Shortcut"));
|
||||
typeShortcut.Click([&, table, colIndex](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
|
||||
typeShortcut.Click([&, table, colIndex, warning, toolTip](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
|
||||
keyboardManagerState->SetUIState(KeyboardManagerUIState::DetectShortcutWindowActivated, EditShortcutsWindowHandle);
|
||||
// Using the XamlRoot of the typeShortcut to get the root of the XAML host
|
||||
createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), shortcutRemapBuffer, *keyboardManagerState, colIndex, table);
|
||||
createDetectShortcutWindow(sender, sender.as<Button>().XamlRoot(), shortcutRemapBuffer, *keyboardManagerState, colIndex, table, warning, toolTip);
|
||||
});
|
||||
|
||||
shortcutControlLayout.Margin({ 0, 0, 0, 10 });
|
||||
@ -46,7 +46,7 @@ public:
|
||||
|
||||
shortcutControlLayout.Children().Append(typeShortcut);
|
||||
shortcutControlLayout.Children().Append(shortcutDropDownStackPanel);
|
||||
KeyDropDownControl::AddDropDown(table, shortcutControlLayout, shortcutDropDownStackPanel, colIndex, shortcutRemapBuffer, keyDropDownControlObjects);
|
||||
KeyDropDownControl::AddDropDown(table, shortcutControlLayout, shortcutDropDownStackPanel, colIndex, shortcutRemapBuffer, keyDropDownControlObjects, warning, toolTip);
|
||||
shortcutControlLayout.UpdateLayout();
|
||||
}
|
||||
|
||||
@ -54,11 +54,11 @@ public:
|
||||
static void AddNewShortcutControlRow(Grid& parent, std::vector<std::vector<std::unique_ptr<ShortcutControl>>>& keyboardRemapControlObjects, Shortcut originalKeys = Shortcut(), Shortcut newKeys = Shortcut());
|
||||
|
||||
// Function to add a shortcut to the shortcut control as combo boxes
|
||||
void AddShortcutToControl(Shortcut& shortcut, Grid table, StackPanel parent, KeyboardManagerState& keyboardManagerState, const size_t colIndex);
|
||||
void AddShortcutToControl(Shortcut& shortcut, Grid table, StackPanel parent, KeyboardManagerState& keyboardManagerState, const int colIndex, FontIcon warning, ToolTip toolTip);
|
||||
|
||||
// Function to return the stack panel element of the ShortcutControl. This is the externally visible UI element which can be used to add it to other layouts
|
||||
StackPanel getShortcutControl();
|
||||
|
||||
// Function to create the detect shortcut UI window
|
||||
void createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const size_t colIndex, Grid table);
|
||||
void createDetectShortcutWindow(winrt::Windows::Foundation::IInspectable const& sender, XamlRoot xamlRoot, std::vector<std::vector<Shortcut>>& shortcutRemapBuffer, KeyboardManagerState& keyboardManagerState, const int colIndex, Grid table, FontIcon warning, ToolTip toolTip);
|
||||
};
|
||||
|
@ -11,10 +11,16 @@ std::vector<std::vector<DWORD>> SingleKeyRemapControl::singleKeyRemapBuffer;
|
||||
// Function to add a new row to the remap keys table. If the originalKey and newKey args are provided, then the displayed remap keys are set to those values.
|
||||
void SingleKeyRemapControl::AddNewControlKeyRemapRow(Grid& parent, std::vector<std::vector<std::unique_ptr<SingleKeyRemapControl>>>& keyboardRemapControlObjects, const DWORD originalKey, const DWORD newKey)
|
||||
{
|
||||
// Warning icon for the row
|
||||
ToolTip warningMessage;
|
||||
FontIcon warningIcon;
|
||||
warningIcon.Visibility(Visibility::Collapsed);
|
||||
warningMessage.Content(box_value(KeyboardManagerConstants::ToolTipInitialContent));
|
||||
|
||||
// Create new SingleKeyRemapControl objects dynamically so that we does not get destructed
|
||||
std::vector<std::unique_ptr<SingleKeyRemapControl>> newrow;
|
||||
newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(parent, 0))));
|
||||
newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(parent, 1))));
|
||||
newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(parent, 0, warningIcon, warningMessage))));
|
||||
newrow.push_back(std::move(std::unique_ptr<SingleKeyRemapControl>(new SingleKeyRemapControl(parent, 1, warningIcon, warningMessage))));
|
||||
keyboardRemapControlObjects.push_back(std::move(newrow));
|
||||
|
||||
// Add to grid
|
||||
@ -63,18 +69,20 @@ void SingleKeyRemapControl::AddNewControlKeyRemapRow(Grid& parent, std::vector<s
|
||||
// Get index of delete button
|
||||
UIElementCollection children = parent.Children();
|
||||
children.IndexOf(currentButton, index);
|
||||
uint32_t lastIndexInRow = index + 1;
|
||||
// Change the row index of elements appearing after the current row, as we will delete the row definition
|
||||
for (uint32_t i = index + 1; i < children.Size(); i++)
|
||||
for (uint32_t i = lastIndexInRow + 1; i < children.Size(); i++)
|
||||
{
|
||||
int32_t elementRowIndex = parent.GetRow(children.GetAt(i).as<FrameworkElement>());
|
||||
parent.SetRow(children.GetAt(i).as<FrameworkElement>(), elementRowIndex - 1);
|
||||
}
|
||||
parent.Children().RemoveAt(index);
|
||||
parent.Children().RemoveAt(index - 1);
|
||||
parent.Children().RemoveAt(index - 2);
|
||||
parent.Children().RemoveAt(lastIndexInRow);
|
||||
parent.Children().RemoveAt(lastIndexInRow - 1);
|
||||
parent.Children().RemoveAt(lastIndexInRow - 2);
|
||||
parent.Children().RemoveAt(lastIndexInRow - 3);
|
||||
|
||||
// Calculate row index in the buffer from the grid child index (first two children are header elements and then three children in each row)
|
||||
int bufferIndex = (index - 2) / 3;
|
||||
int bufferIndex = (lastIndexInRow - 2) / 4;
|
||||
// Delete the row definition
|
||||
parent.RowDefinitions().RemoveAt(bufferIndex + 1);
|
||||
// delete the row from the buffer.
|
||||
@ -85,6 +93,15 @@ void SingleKeyRemapControl::AddNewControlKeyRemapRow(Grid& parent, std::vector<s
|
||||
parent.SetColumn(deleteRemapKeys, 2);
|
||||
parent.SetRow(deleteRemapKeys, parent.RowDefinitions().Size() - 1);
|
||||
parent.Children().Append(deleteRemapKeys);
|
||||
|
||||
warningIcon.FontFamily(Xaml::Media::FontFamily(L"Segoe MDL2 Assets"));
|
||||
warningIcon.Glyph(L"\xE783");
|
||||
warningIcon.HorizontalAlignment(HorizontalAlignment::Left);
|
||||
ToolTipService::SetToolTip(warningIcon, warningMessage);
|
||||
parent.SetColumn(warningIcon, 3);
|
||||
parent.SetRow(warningIcon, parent.RowDefinitions().Size() - 1);
|
||||
parent.Children().Append(warningIcon);
|
||||
parent.UpdateLayout();
|
||||
}
|
||||
|
||||
// Function to return the stack panel element of the SingleKeyRemapControl. This is the externally visible UI element which can be used to add it to other layouts
|
||||
|
@ -22,8 +22,8 @@ public:
|
||||
// Stores the current list of remappings
|
||||
static std::vector<std::vector<DWORD>> singleKeyRemapBuffer;
|
||||
|
||||
SingleKeyRemapControl(Grid table, const size_t colIndex) :
|
||||
singleKeyRemapDropDown(false)
|
||||
SingleKeyRemapControl(Grid table, const int colIndex, FontIcon warning, ToolTip toolTip) :
|
||||
singleKeyRemapDropDown(false, warning, toolTip)
|
||||
{
|
||||
typeKey.Content(winrt::box_value(L"Type Key"));
|
||||
typeKey.Click([&](winrt::Windows::Foundation::IInspectable const& sender, RoutedEventArgs const&) {
|
||||
|
Loading…
Reference in New Issue
Block a user