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https://github.com/microsoft/PowerToys.git
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KBM - Set treat warnings as errors, and clean up the dllmain.cpp file (#3203)
* Add test proj, refactor proj with filters, and move single remap function to a separate header * Moved all methods to header files * remove more unused commented code * Undo test project addition * Treat warnings as errors
This commit is contained in:
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1cbcd41b17
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@ -2,6 +2,7 @@
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#include "Helpers.h"
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#include <sstream>
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#include "../common/shared_constants.h"
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#include <shlwapi.h>
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using namespace winrt::Windows::Foundation;
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@ -163,4 +164,63 @@ namespace KeyboardManagerHelper
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return L"Unexpected error";
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}
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}
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// Function to set the value of a key event based on the arguments
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void SetKeyEvent(LPINPUT keyEventArray, int index, DWORD inputType, WORD keyCode, DWORD flags, ULONG_PTR extraInfo)
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{
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keyEventArray[index].type = inputType;
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keyEventArray[index].ki.wVk = keyCode;
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keyEventArray[index].ki.dwFlags = flags;
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if (IsExtendedKey(keyCode))
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{
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keyEventArray[index].ki.dwFlags |= KEYEVENTF_EXTENDEDKEY;
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}
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keyEventArray[index].ki.dwExtraInfo = extraInfo;
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}
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// Function to return the window in focus
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HWND GetFocusWindowHandle()
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{
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// Using GetGUIThreadInfo for getting the process of the window in focus. GetForegroundWindow has issues with UWP apps as it returns the Application Frame Host as its linked process
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GUITHREADINFO guiThreadInfo;
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guiThreadInfo.cbSize = sizeof(GUITHREADINFO);
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GetGUIThreadInfo(0, &guiThreadInfo);
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// If no window in focus, use the active window
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if (guiThreadInfo.hwndFocus == nullptr)
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{
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return guiThreadInfo.hwndActive;
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}
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return guiThreadInfo.hwndFocus;
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}
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// Function to return the executable name of the application in focus
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std::wstring GetCurrentApplication(bool keepPath)
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{
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HWND current_window_handle = GetFocusWindowHandle();
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DWORD process_id;
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DWORD nSize = MAX_PATH;
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WCHAR buffer[MAX_PATH] = { 0 };
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// Get process ID of the focus window
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DWORD thread_id = GetWindowThreadProcessId(current_window_handle, &process_id);
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HANDLE hProc = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, process_id);
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// Get full path of the executable
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bool res = QueryFullProcessImageName(hProc, 0, buffer, &nSize);
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std::wstring process_name;
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CloseHandle(hProc);
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process_name = buffer;
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if (res)
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{
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PathStripPath(buffer);
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if (!keepPath)
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{
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process_name = buffer;
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}
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}
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return process_name;
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}
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}
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@ -69,4 +69,13 @@ namespace KeyboardManagerHelper
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// Function to return the list of key name in the order for the drop down based on the key codes
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winrt::Windows::Foundation::Collections::IVector<winrt::Windows::Foundation::IInspectable> ToBoxValue(const std::vector<std::wstring>& list);
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// Function to set the value of a key event based on the arguments
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void SetKeyEvent(LPINPUT keyEventArray, int index, DWORD inputType, WORD keyCode, DWORD flags, ULONG_PTR extraInfo);
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// Function to return the window in focus
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HWND GetFocusWindowHandle();
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// Function to return the executable name of the application in focus
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std::wstring GetCurrentApplication(bool keepPath);
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}
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@ -63,6 +63,8 @@
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<AdditionalIncludeDirectories>..\;..\..\..\common;..\..\..\common\telemetry;..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DisableSpecificWarnings>4002</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -80,6 +82,8 @@
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<AdditionalIncludeDirectories>..\;..\..\..\common;..\..\..\common\telemetry;..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<TreatWarningAsError>true</TreatWarningAsError>
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<DisableSpecificWarnings>4002</DisableSpecificWarnings>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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@ -76,4 +76,12 @@ namespace KeyboardManagerConstants
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// Shared style constants for both Remap Table and Shortcut Table
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inline const double HeaderButtonWidth = 100;
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// Flags used for distinguishing key events sent by Keyboard Manager
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inline const ULONG_PTR KEYBOARDMANAGER_SINGLEKEY_FLAG = 0x11;
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inline const ULONG_PTR KEYBOARDMANAGER_SHORTCUT_FLAG = 0x101;
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// Dummy key event used in between key up and down events to prevent certain global events from happening
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inline const DWORD DUMMY_KEY = 0xFF;
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}
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488
src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp
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488
src/modules/keyboardmanager/dll/KeyboardEventHandlers.cpp
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@ -0,0 +1,488 @@
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#include "pch.h"
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#include "KeyboardEventHandlers.h"
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namespace KeyboardEventHandlers
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{
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// Function to a handle a single key remap
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intptr_t HandleSingleKeyRemapEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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{
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// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
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if (!(data->lParam->dwExtraInfo & CommonSharedConstants::KEYBOARDMANAGER_INJECTED_FLAG))
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{
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// The mutex should be unlocked before SendInput is called to avoid re-entry into the same mutex. More details can be found at https://github.com/microsoft/PowerToys/pull/1789#issuecomment-607555837
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std::unique_lock<std::mutex> lock(keyboardManagerState.singleKeyReMap_mutex);
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auto it = keyboardManagerState.singleKeyReMap.find(data->lParam->vkCode);
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if (it != keyboardManagerState.singleKeyReMap.end())
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{
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// If mapped to 0x0 then the key is disabled
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if (it->second == 0x0)
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{
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return 1;
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}
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int key_count = 1;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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memset(keyEventList, 0, sizeof(keyEventList));
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// Handle remaps to VK_WIN_BOTH
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DWORD target = it->second;
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// If a key is remapped to VK_WIN_BOTH, we send VK_LWIN instead
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if (target == CommonSharedConstants::VK_WIN_BOTH)
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{
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target = VK_LWIN;
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}
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if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
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}
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else
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, 0, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
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}
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lock.unlock();
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UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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}
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return 0;
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}
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// Function to a change a key's behavior from toggle to modifier
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intptr_t HandleSingleKeyToggleToModEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
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{
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// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
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if (!(data->lParam->dwExtraInfo & CommonSharedConstants::KEYBOARDMANAGER_INJECTED_FLAG))
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{
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// The mutex should be unlocked before SendInput is called to avoid re-entry into the same mutex. More details can be found at https://github.com/microsoft/PowerToys/pull/1789#issuecomment-607555837
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std::unique_lock<std::mutex> lock(keyboardManagerState.singleKeyToggleToMod_mutex);
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auto it = keyboardManagerState.singleKeyToggleToMod.find(data->lParam->vkCode);
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if (it != keyboardManagerState.singleKeyToggleToMod.end())
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{
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// To avoid long presses (which leads to continuous keydown messages) from toggling the key on and off
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if (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN)
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{
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if (it->second == false)
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{
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keyboardManagerState.singleKeyToggleToMod[data->lParam->vkCode] = true;
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}
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else
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{
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lock.unlock();
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return 1;
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}
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}
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int key_count = 2;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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memset(keyEventList, 0, sizeof(keyEventList));
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KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)data->lParam->vkCode, 0, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
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KeyboardManagerHelper::SetKeyEvent(keyEventList, 1, INPUT_KEYBOARD, (WORD)data->lParam->vkCode, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SINGLEKEY_FLAG);
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lock.unlock();
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UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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// Reset the long press flag when the key has been lifted.
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if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
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{
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lock.lock();
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keyboardManagerState.singleKeyToggleToMod[data->lParam->vkCode] = false;
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lock.unlock();
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}
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return 1;
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}
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}
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return 0;
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}
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// Function to a handle a shortcut remap
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intptr_t HandleShortcutRemapEvent(LowlevelKeyboardEvent* data, std::map<Shortcut, RemapShortcut>& reMap, std::mutex& map_mutex) noexcept
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{
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// The mutex should be unlocked before SendInput is called to avoid re-entry into the same mutex. More details can be found at https://github.com/microsoft/PowerToys/pull/1789#issuecomment-607555837
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std::unique_lock<std::mutex> lock(map_mutex);
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for (auto& it : reMap)
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{
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const size_t src_size = it.first.Size();
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const size_t dest_size = it.second.targetShortcut.Size();
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// If the shortcut has been pressed down
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if (!it.second.isShortcutInvoked && it.first.CheckModifiersKeyboardState())
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{
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if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
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{
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// Check if any other keys have been pressed apart from the shortcut. If true, then check for the next shortcut
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if (!it.first.IsKeyboardStateClearExceptShortcut())
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{
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continue;
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}
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size_t key_count;
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LPINPUT keyEventList;
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// Remember which win key was pressed initially
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if (GetAsyncKeyState(VK_RWIN) & 0x8000)
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{
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it.second.winKeyInvoked = ModifierKey::Right;
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}
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else if (GetAsyncKeyState(VK_LWIN) & 0x8000)
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{
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it.second.winKeyInvoked = ModifierKey::Left;
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}
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// Get the common keys between the two shortcuts
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int commonKeys = it.first.GetCommonModifiersCount(it.second.targetShortcut);
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// If the original shortcut modifiers are a subset of the new shortcut
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if (commonKeys == src_size - 1)
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{
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// key down for all new shortcut keys except the common modifiers
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key_count = dest_size - commonKeys;
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keyEventList = new INPUT[key_count]();
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memset(keyEventList, 0, sizeof(keyEventList));
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int i = 0;
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if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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else
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{
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// Dummy key, key up for all the original shortcut modifier keys and key down for all the new shortcut keys but common keys in each are not repeated
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key_count = 1 + (src_size - 1) + (dest_size) - (2 * (size_t)commonKeys);
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keyEventList = new INPUT[key_count]();
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memset(keyEventList, 0, sizeof(keyEventList));
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// Send dummy key
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int i = 0;
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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// Release original shortcut state (release in reverse order of shortcut to be accurate)
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if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.first.GetShiftKey() != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetShiftKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.first.GetAltKey() != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetAltKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.first.GetCtrlKey() != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetCtrlKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.first.GetWinKey(it.second.winKeyInvoked) != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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// Set new shortcut key down state
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if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
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{
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
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i++;
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}
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it.second.isShortcutInvoked = true;
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lock.unlock();
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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}
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// The shortcut has already been pressed down at least once, i.e. the shortcut has been invoked
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// There are 4 cases to be handled if the shortcut has been pressed down
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// 1. The user lets go of one of the modifier keys - reset the keyboard back to the state of the keys actually being pressed down
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// 2. The user keeps the shortcut pressed - the shortcut is repeated (for example you could hold down Ctrl+V and it will keep pasting)
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// 3. The user lets go of the action key - reset the keyboard back to the state of the keys actually being pressed down
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// 4. The user presses another key while holding the shortcut down - the system now sees all the new shortcut keys and this extra key pressed at the end. Not handled as resetting the state would trigger the original shortcut once more
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else if (it.second.isShortcutInvoked)
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{
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// Get the common keys between the two shortcuts
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int commonKeys = it.first.GetCommonModifiersCount(it.second.targetShortcut);
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// Case 1: If any of the modifier keys of the original shortcut are released before the normal key
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if ((it.first.CheckWinKey(data->lParam->vkCode) || it.first.CheckCtrlKey(data->lParam->vkCode) || it.first.CheckAltKey(data->lParam->vkCode) || it.first.CheckShiftKey(data->lParam->vkCode)) && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
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{
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// Release new shortcut, and set original shortcut keys except the one released
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size_t key_count;
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// if the released key is present in both shortcuts' modifiers (i.e part of the common modifiers)
|
||||
if (it.second.targetShortcut.CheckWinKey(data->lParam->vkCode) || it.second.targetShortcut.CheckCtrlKey(data->lParam->vkCode) || it.second.targetShortcut.CheckAltKey(data->lParam->vkCode) || it.second.targetShortcut.CheckShiftKey(data->lParam->vkCode))
|
||||
{
|
||||
// release all new shortcut keys and the common released modifier except the other common modifiers, and add all original shortcut modifiers except the common ones
|
||||
key_count = (dest_size - commonKeys + 1) + (src_size - 1 - commonKeys);
|
||||
}
|
||||
else
|
||||
{
|
||||
// release all new shortcut keys except the common modifiers and add all original shortcut modifiers except the common ones
|
||||
key_count = dest_size + (src_size - 2) - (2 * (size_t)commonKeys);
|
||||
}
|
||||
LPINPUT keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
|
||||
// Release new shortcut state (release in reverse order of shortcut to be accurate)
|
||||
int i = 0;
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
if (((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) || (it.second.targetShortcut.CheckShiftKey(data->lParam->vkCode))) && it.second.targetShortcut.GetShiftKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if (((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) || (it.second.targetShortcut.CheckAltKey(data->lParam->vkCode))) && it.second.targetShortcut.GetAltKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if (((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) || (it.second.targetShortcut.CheckCtrlKey(data->lParam->vkCode))) && it.second.targetShortcut.GetCtrlKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if (((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) || (it.second.targetShortcut.CheckWinKey(data->lParam->vkCode))) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Set original shortcut key down state except the action key and the released modifier
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && (!it.first.CheckWinKey(data->lParam->vkCode)) && it.first.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetWinKey(it.second.winKeyInvoked), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && (!it.first.CheckCtrlKey(data->lParam->vkCode)) && it.first.GetCtrlKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetCtrlKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && (!it.first.CheckAltKey(data->lParam->vkCode)) && it.first.GetAltKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetAltKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && (!it.first.CheckShiftKey(data->lParam->vkCode)) && it.first.GetShiftKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetShiftKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
it.second.isShortcutInvoked = false;
|
||||
it.second.winKeyInvoked = ModifierKey::Disabled;
|
||||
lock.unlock();
|
||||
UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// The system will see the modifiers of the new shortcut as being held down because of the shortcut remap
|
||||
if (it.second.targetShortcut.CheckModifiersKeyboardState())
|
||||
{
|
||||
// Case 2: If the original shortcut is still held down the keyboard will get a key down message of the action key in the original shortcut and the new shortcut's modifiers will be held down (keys held down send repeated keydown messages)
|
||||
if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
|
||||
{
|
||||
size_t key_count = 1;
|
||||
LPINPUT keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
|
||||
it.second.isShortcutInvoked = true;
|
||||
lock.unlock();
|
||||
UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Case 3: If the action key is released from the original shortcut then revert the keyboard state to just the original modifiers being held down
|
||||
if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
|
||||
{
|
||||
size_t key_count;
|
||||
LPINPUT keyEventList;
|
||||
|
||||
// If the original shortcut is a subset of the new shortcut
|
||||
if (commonKeys == src_size - 1)
|
||||
{
|
||||
key_count = dest_size - commonKeys;
|
||||
keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
|
||||
int i = 0;
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Key up for all new shortcut keys, key down for original shortcut modifiers and dummy key but common keys aren't repeated
|
||||
key_count = (dest_size) + (src_size - 1) + 1 - (2 * (size_t)commonKeys);
|
||||
keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
|
||||
// Release new shortcut state (release in reverse order of shortcut to be accurate)
|
||||
int i = 0;
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Set old shortcut key down state
|
||||
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.first.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetWinKey(it.second.winKeyInvoked), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.first.GetCtrlKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetCtrlKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.first.GetAltKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetAltKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.first.GetShiftKey() != NULL)
|
||||
{
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetShiftKey(), 0, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Send dummy key
|
||||
KeyboardManagerHelper::SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)KeyboardManagerConstants::DUMMY_KEY, KEYEVENTF_KEYUP, KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
it.second.isShortcutInvoked = false;
|
||||
it.second.winKeyInvoked = ModifierKey::Disabled;
|
||||
lock.unlock();
|
||||
UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Function to a handle an os-level shortcut remap
|
||||
intptr_t HandleOSLevelShortcutRemapEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
|
||||
{
|
||||
// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
|
||||
if (data->lParam->dwExtraInfo != KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG)
|
||||
{
|
||||
bool result = HandleShortcutRemapEvent(data, keyboardManagerState.osLevelShortcutReMap, keyboardManagerState.osLevelShortcutReMap_mutex);
|
||||
return result;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Function to a handle an app-specific shortcut remap
|
||||
intptr_t HandleAppSpecificShortcutRemapEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept
|
||||
{
|
||||
// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
|
||||
if (data->lParam->dwExtraInfo != KeyboardManagerConstants::KEYBOARDMANAGER_SHORTCUT_FLAG)
|
||||
{
|
||||
std::wstring process_name = KeyboardManagerHelper::GetCurrentApplication(false);
|
||||
if (process_name.empty())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::unique_lock<std::mutex> lock(keyboardManagerState.appSpecificShortcutReMap_mutex);
|
||||
auto it = keyboardManagerState.appSpecificShortcutReMap.find(process_name);
|
||||
if (it != keyboardManagerState.appSpecificShortcutReMap.end())
|
||||
{
|
||||
lock.unlock();
|
||||
bool result = HandleShortcutRemapEvent(data, keyboardManagerState.appSpecificShortcutReMap[process_name], keyboardManagerState.appSpecificShortcutReMap_mutex);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
21
src/modules/keyboardmanager/dll/KeyboardEventHandlers.h
Normal file
21
src/modules/keyboardmanager/dll/KeyboardEventHandlers.h
Normal file
@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
#include <keyboardmanager/common/KeyboardManagerState.h>
|
||||
#include <keyboardmanager/common/KeyboardManagerConstants.h>
|
||||
|
||||
namespace KeyboardEventHandlers
|
||||
{
|
||||
// Function to a handle a single key remap
|
||||
intptr_t HandleSingleKeyRemapEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept;
|
||||
|
||||
// Function to a change a key's behavior from toggle to modifier
|
||||
intptr_t HandleSingleKeyToggleToModEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept;
|
||||
|
||||
// Function to a handle a shortcut remap
|
||||
intptr_t HandleShortcutRemapEvent(LowlevelKeyboardEvent* data, std::map<Shortcut, RemapShortcut>& reMap, std::mutex& map_mutex) noexcept;
|
||||
|
||||
// Function to a handle an os-level shortcut remap
|
||||
intptr_t HandleOSLevelShortcutRemapEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept;
|
||||
|
||||
// Function to a handle an app-specific shortcut remap
|
||||
intptr_t HandleAppSpecificShortcutRemapEvent(LowlevelKeyboardEvent* data, KeyboardManagerState& keyboardManagerState) noexcept;
|
||||
};
|
@ -95,6 +95,10 @@
|
||||
<ItemDefinitionGroup>
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)src\;$(SolutionDir)src\modules;$(SolutionDir)src\common\Telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</TreatWarningAsError>
|
||||
<TreatWarningAsError Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</TreatWarningAsError>
|
||||
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Release|x64'">4002</DisableSpecificWarnings>
|
||||
<DisableSpecificWarnings Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">4002</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">shcore.lib;shlwapi.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
@ -110,11 +114,13 @@
|
||||
</ClCompile>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="KeyboardEventHandlers.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
<ClInclude Include="resource.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="KeyboardEventHandlers.cpp" />
|
||||
<ClCompile Include="pch.cpp">
|
||||
<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
|
@ -0,0 +1,49 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="KeyboardEventHandlers.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="KeyboardEventHandlers.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="pch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="resource.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{5eaa2e5d-b1c1-4d0b-b703-4024a0e54e26}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{3b69ce82-e6e2-4e44-9ffc-a2e183403cd2}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{92a52637-acd2-441f-822d-430b726eade6}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Image Include="Keyboard.ico">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Image>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="KeyboardManager.rc">
|
||||
<Filter>Resource Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -13,6 +13,7 @@
|
||||
#include <keyboardmanager/common/KeyboardManagerConstants.h>
|
||||
#include <common/settings_helpers.h>
|
||||
#include <keyboardmanager/common/trace.h>
|
||||
#include "KeyboardEventHandlers.h"
|
||||
|
||||
extern "C" IMAGE_DOS_HEADER __ImageBase;
|
||||
|
||||
@ -43,13 +44,6 @@ private:
|
||||
// The PowerToy name that will be shown in the settings.
|
||||
const std::wstring app_name = GET_RESOURCE_STRING(IDS_KEYBOARDMANAGER);
|
||||
|
||||
// Flags used for distinguishing key events sent by Keyboard Manager
|
||||
static const ULONG_PTR KEYBOARDMANAGER_SINGLEKEY_FLAG = 0x11;
|
||||
static const ULONG_PTR KEYBOARDMANAGER_SHORTCUT_FLAG = 0x101;
|
||||
|
||||
// Dummy key event used in between key up and down events to prevent certain global events from happening
|
||||
static const DWORD DUMMY_KEY = 0xFF;
|
||||
|
||||
// Low level hook handles
|
||||
static HHOOK hook_handle;
|
||||
|
||||
@ -144,30 +138,6 @@ public:
|
||||
// This function is used to add the hardcoded mappings
|
||||
void init_map()
|
||||
{
|
||||
//// If mapped to 0x0 then key is disabled.
|
||||
//keyboardManagerState.singleKeyReMap[0x41] = 0x42;
|
||||
//keyboardManagerState.singleKeyReMap[0x42] = 0x43;
|
||||
//keyboardManagerState.singleKeyReMap[0x43] = 0x41;
|
||||
//keyboardManagerState.singleKeyReMap[VK_LWIN] = VK_LCONTROL;
|
||||
//keyboardManagerState.singleKeyReMap[VK_LCONTROL] = VK_RWIN;
|
||||
//keyboardManagerState.singleKeyReMap[VK_CAPITAL] = 0x0;
|
||||
//keyboardManagerState.singleKeyReMap[VK_LSHIFT] = VK_CAPITAL;
|
||||
//keyboardManagerState.singleKeyToggleToMod[VK_CAPITAL] = false;
|
||||
|
||||
//// OS-level shortcut remappings
|
||||
//Shortcut newShortcut = Shortcut::CreateShortcut(winrt::to_hstring(L"Win 65"));
|
||||
//Shortcut originalShortcut = Shortcut::CreateShortcut(winrt::to_hstring(L"Shift 65"));
|
||||
//keyboardManagerState.AddOSLevelShortcut(originalShortcut, newShortcut);
|
||||
//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LMENU, 0x44 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x56 }), false);
|
||||
//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LMENU, 0x45 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x58 }), false);
|
||||
//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LWIN, 0x46 })] = std::make_pair(std::vector<WORD>({ VK_LWIN, 0x53 }), false);
|
||||
//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LWIN, 0x41 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x58 }), false);
|
||||
//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LCONTROL, 0x58 })] = std::make_pair(std::vector<WORD>({ VK_LWIN, 0x41 }), false);
|
||||
|
||||
//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LWIN, 0x41 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x58 }), false);
|
||||
//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LCONTROL, 0x58 })] = std::make_pair(std::vector<WORD>({ VK_LMENU, 0x44 }), false);
|
||||
//keyboardManagerState.osLevelShortcutReMap[std::vector<DWORD>({ VK_LCONTROL, 0x56 })] = std::make_pair(std::vector<WORD>({ VK_LWIN, 0x41 }), false);
|
||||
|
||||
////App-specific shortcut remappings
|
||||
//keyboardManagerState.appSpecificShortcutReMap[L"msedge.exe"][std::vector<DWORD>({ VK_LCONTROL, 0x43 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x56 }), false); // Ctrl+C to Ctrl+V
|
||||
//keyboardManagerState.appSpecificShortcutReMap[L"msedge.exe"][std::vector<DWORD>({ VK_LMENU, 0x44 })] = std::make_pair(std::vector<WORD>({ VK_LCONTROL, 0x46 }), false); // Alt+D to Ctrl+F
|
||||
@ -366,7 +336,7 @@ public:
|
||||
}
|
||||
|
||||
// Remap a key
|
||||
intptr_t SingleKeyRemapResult = HandleSingleKeyRemapEvent(data);
|
||||
intptr_t SingleKeyRemapResult = KeyboardEventHandlers::HandleSingleKeyRemapEvent(data, keyboardManagerState);
|
||||
|
||||
// Single key remaps have priority. If a key is remapped, only the remapped version should be visible to the shortcuts and hence the event should be suppressed here.
|
||||
if (SingleKeyRemapResult == 1)
|
||||
@ -386,10 +356,10 @@ public:
|
||||
}
|
||||
|
||||
//// Remap a key to behave like a modifier instead of a toggle
|
||||
//intptr_t SingleKeyToggleToModResult = HandleSingleKeyToggleToModEvent(data);
|
||||
//intptr_t SingleKeyToggleToModResult = KeyboardEventHandlers::HandleSingleKeyToggleToModEvent(data, keyboardManagerState);
|
||||
|
||||
//// Handle an app-specific shortcut remapping
|
||||
//intptr_t AppSpecificShortcutRemapResult = HandleAppSpecificShortcutRemapEvent(data);
|
||||
//intptr_t AppSpecificShortcutRemapResult = KeyboardEventHandlers::HandleAppSpecificShortcutRemapEvent(data, keyboardManagerState);
|
||||
|
||||
//// If an app-specific shortcut is remapped then the os-level shortcut remapping should be suppressed.
|
||||
//if (AppSpecificShortcutRemapResult == 1)
|
||||
@ -398,7 +368,7 @@ public:
|
||||
//}
|
||||
|
||||
// Handle an os-level shortcut remapping
|
||||
intptr_t OSLevelShortcutRemapResult = HandleOSLevelShortcutRemapEvent(data);
|
||||
intptr_t OSLevelShortcutRemapResult = KeyboardEventHandlers::HandleOSLevelShortcutRemapEvent(data, keyboardManagerState);
|
||||
|
||||
// If any of the supported types of remappings took place, then suppress the key event
|
||||
if ((SingleKeyRemapResult + OSLevelShortcutRemapResult) > 0)
|
||||
@ -410,547 +380,6 @@ public:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
void SetKeyEvent(LPINPUT keyEventArray, int index, DWORD inputType, WORD keyCode, DWORD flags, ULONG_PTR extraInfo)
|
||||
{
|
||||
keyEventArray[index].type = inputType;
|
||||
keyEventArray[index].ki.wVk = keyCode;
|
||||
keyEventArray[index].ki.dwFlags = flags;
|
||||
if (KeyboardManagerHelper::IsExtendedKey(keyCode))
|
||||
{
|
||||
keyEventArray[index].ki.dwFlags |= KEYEVENTF_EXTENDEDKEY;
|
||||
}
|
||||
keyEventArray[index].ki.dwExtraInfo = extraInfo;
|
||||
}
|
||||
|
||||
// Function to a handle a single key remap
|
||||
intptr_t HandleSingleKeyRemapEvent(LowlevelKeyboardEvent* data) noexcept
|
||||
{
|
||||
// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
|
||||
if (!(data->lParam->dwExtraInfo & CommonSharedConstants::KEYBOARDMANAGER_INJECTED_FLAG))
|
||||
{
|
||||
// The mutex should be unlocked before SendInput is called to avoid re-entry into the same mutex. More details can be found at https://github.com/microsoft/PowerToys/pull/1789#issuecomment-607555837
|
||||
std::unique_lock<std::mutex> lock(keyboardManagerState.singleKeyReMap_mutex);
|
||||
auto it = keyboardManagerState.singleKeyReMap.find(data->lParam->vkCode);
|
||||
if (it != keyboardManagerState.singleKeyReMap.end())
|
||||
{
|
||||
// If mapped to 0x0 then the key is disabled
|
||||
if (it->second == 0x0)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
int key_count = 1;
|
||||
LPINPUT keyEventList = new INPUT[size_t(key_count)]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
|
||||
// Handle remaps to VK_WIN_BOTH
|
||||
DWORD target = it->second;
|
||||
// If a key is remapped to VK_WIN_BOTH, we send VK_LWIN instead
|
||||
if (target == CommonSharedConstants::VK_WIN_BOTH)
|
||||
{
|
||||
target = VK_LWIN;
|
||||
}
|
||||
|
||||
if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
|
||||
{
|
||||
SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, KEYEVENTF_KEYUP, KEYBOARDMANAGER_SINGLEKEY_FLAG);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)target, 0, KEYBOARDMANAGER_SINGLEKEY_FLAG);
|
||||
}
|
||||
|
||||
lock.unlock();
|
||||
UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Function to a change a key's behavior from toggle to modifier
|
||||
intptr_t HandleSingleKeyToggleToModEvent(LowlevelKeyboardEvent* data) noexcept
|
||||
{
|
||||
// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
|
||||
if (!(data->lParam->dwExtraInfo & CommonSharedConstants::KEYBOARDMANAGER_INJECTED_FLAG))
|
||||
{
|
||||
// The mutex should be unlocked before SendInput is called to avoid re-entry into the same mutex. More details can be found at https://github.com/microsoft/PowerToys/pull/1789#issuecomment-607555837
|
||||
std::unique_lock<std::mutex> lock(keyboardManagerState.singleKeyToggleToMod_mutex);
|
||||
auto it = keyboardManagerState.singleKeyToggleToMod.find(data->lParam->vkCode);
|
||||
if (it != keyboardManagerState.singleKeyToggleToMod.end())
|
||||
{
|
||||
// To avoid long presses (which leads to continuous keydown messages) from toggling the key on and off
|
||||
if (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN)
|
||||
{
|
||||
if (it->second == false)
|
||||
{
|
||||
keyboardManagerState.singleKeyToggleToMod[data->lParam->vkCode] = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
lock.unlock();
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
int key_count = 2;
|
||||
LPINPUT keyEventList = new INPUT[size_t(key_count)]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)data->lParam->vkCode, 0, KEYBOARDMANAGER_SINGLEKEY_FLAG);
|
||||
SetKeyEvent(keyEventList, 1, INPUT_KEYBOARD, (WORD)data->lParam->vkCode, KEYEVENTF_KEYUP, KEYBOARDMANAGER_SINGLEKEY_FLAG);
|
||||
|
||||
lock.unlock();
|
||||
UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
|
||||
// Reset the long press flag when the key has been lifted.
|
||||
if (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP)
|
||||
{
|
||||
lock.lock();
|
||||
keyboardManagerState.singleKeyToggleToMod[data->lParam->vkCode] = false;
|
||||
lock.unlock();
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Function to a handle a shortcut remap
|
||||
intptr_t HandleShortcutRemapEvent(LowlevelKeyboardEvent* data, std::map<Shortcut, RemapShortcut>& reMap, std::mutex& map_mutex) noexcept
|
||||
{
|
||||
// The mutex should be unlocked before SendInput is called to avoid re-entry into the same mutex. More details can be found at https://github.com/microsoft/PowerToys/pull/1789#issuecomment-607555837
|
||||
std::unique_lock<std::mutex> lock(map_mutex);
|
||||
for (auto& it : reMap)
|
||||
{
|
||||
const size_t src_size = it.first.Size();
|
||||
const size_t dest_size = it.second.targetShortcut.Size();
|
||||
|
||||
// If the shortcut has been pressed down
|
||||
if (!it.second.isShortcutInvoked && it.first.CheckModifiersKeyboardState())
|
||||
{
|
||||
if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
|
||||
{
|
||||
// Check if any other keys have been pressed apart from the shortcut. If true, then check for the next shortcut
|
||||
if (!it.first.IsKeyboardStateClearExceptShortcut())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
size_t key_count;
|
||||
LPINPUT keyEventList;
|
||||
|
||||
// Remember which win key was pressed initially
|
||||
if (GetAsyncKeyState(VK_RWIN) & 0x8000)
|
||||
{
|
||||
it.second.winKeyInvoked = ModifierKey::Right;
|
||||
}
|
||||
else if (GetAsyncKeyState(VK_LWIN) & 0x8000)
|
||||
{
|
||||
it.second.winKeyInvoked = ModifierKey::Left;
|
||||
}
|
||||
|
||||
// Get the common keys between the two shortcuts
|
||||
int commonKeys = it.first.GetCommonModifiersCount(it.second.targetShortcut);
|
||||
|
||||
// If the original shortcut modifiers are a subset of the new shortcut
|
||||
if (commonKeys == src_size - 1)
|
||||
{
|
||||
// key down for all new shortcut keys except the common modifiers
|
||||
key_count = dest_size - commonKeys;
|
||||
keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
int i = 0;
|
||||
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Dummy key, key up for all the original shortcut modifier keys and key down for all the new shortcut keys but common keys in each are not repeated
|
||||
key_count = 1 + (src_size - 1) + (dest_size) - (2 * (size_t)commonKeys);
|
||||
keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
|
||||
// Send dummy key
|
||||
int i = 0;
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)DUMMY_KEY, KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
// Release original shortcut state (release in reverse order of shortcut to be accurate)
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.first.GetShiftKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetShiftKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.first.GetAltKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetAltKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.first.GetCtrlKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetCtrlKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.first.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Set new shortcut key down state
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
it.second.isShortcutInvoked = true;
|
||||
lock.unlock();
|
||||
UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
// The shortcut has already been pressed down at least once, i.e. the shortcut has been invoked
|
||||
// There are 4 cases to be handled if the shortcut has been pressed down
|
||||
// 1. The user lets go of one of the modifier keys - reset the keyboard back to the state of the keys actually being pressed down
|
||||
// 2. The user keeps the shortcut pressed - the shortcut is repeated (for example you could hold down Ctrl+V and it will keep pasting)
|
||||
// 3. The user lets go of the action key - reset the keyboard back to the state of the keys actually being pressed down
|
||||
// 4. The user presses another key while holding the shortcut down - the system now sees all the new shortcut keys and this extra key pressed at the end. Not handled as resetting the state would trigger the original shortcut once more
|
||||
else if (it.second.isShortcutInvoked)
|
||||
{
|
||||
// Get the common keys between the two shortcuts
|
||||
int commonKeys = it.first.GetCommonModifiersCount(it.second.targetShortcut);
|
||||
|
||||
// Case 1: If any of the modifier keys of the original shortcut are released before the normal key
|
||||
if ((it.first.CheckWinKey(data->lParam->vkCode) || it.first.CheckCtrlKey(data->lParam->vkCode) || it.first.CheckAltKey(data->lParam->vkCode) || it.first.CheckShiftKey(data->lParam->vkCode)) && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
|
||||
{
|
||||
// Release new shortcut, and set original shortcut keys except the one released
|
||||
size_t key_count;
|
||||
// if the released key is present in both shortcuts' modifiers (i.e part of the common modifiers)
|
||||
if (it.second.targetShortcut.CheckWinKey(data->lParam->vkCode) || it.second.targetShortcut.CheckCtrlKey(data->lParam->vkCode) || it.second.targetShortcut.CheckAltKey(data->lParam->vkCode) || it.second.targetShortcut.CheckShiftKey(data->lParam->vkCode))
|
||||
{
|
||||
// release all new shortcut keys and the common released modifier except the other common modifiers, and add all original shortcut modifiers except the common ones
|
||||
key_count = (dest_size - commonKeys + 1) + (src_size - 1 - commonKeys);
|
||||
}
|
||||
else
|
||||
{
|
||||
// release all new shortcut keys except the common modifiers and add all original shortcut modifiers except the common ones
|
||||
key_count = dest_size + (src_size - 2) - (2 * (size_t)commonKeys);
|
||||
}
|
||||
LPINPUT keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
|
||||
// Release new shortcut state (release in reverse order of shortcut to be accurate)
|
||||
int i = 0;
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
if (((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) || (it.second.targetShortcut.CheckShiftKey(data->lParam->vkCode))) && it.second.targetShortcut.GetShiftKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if (((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) || (it.second.targetShortcut.CheckAltKey(data->lParam->vkCode))) && it.second.targetShortcut.GetAltKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if (((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) || (it.second.targetShortcut.CheckCtrlKey(data->lParam->vkCode))) && it.second.targetShortcut.GetCtrlKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if (((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) || (it.second.targetShortcut.CheckWinKey(data->lParam->vkCode))) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Set original shortcut key down state except the action key and the released modifier
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && (!it.first.CheckWinKey(data->lParam->vkCode)) && it.first.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetWinKey(it.second.winKeyInvoked), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && (!it.first.CheckCtrlKey(data->lParam->vkCode)) && it.first.GetCtrlKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetCtrlKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && (!it.first.CheckAltKey(data->lParam->vkCode)) && it.first.GetAltKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetAltKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && (!it.first.CheckShiftKey(data->lParam->vkCode)) && it.first.GetShiftKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetShiftKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
it.second.isShortcutInvoked = false;
|
||||
it.second.winKeyInvoked = ModifierKey::Disabled;
|
||||
lock.unlock();
|
||||
UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// The system will see the modifiers of the new shortcut as being held down because of the shortcut remap
|
||||
if (it.second.targetShortcut.CheckModifiersKeyboardState())
|
||||
{
|
||||
// Case 2: If the original shortcut is still held down the keyboard will get a key down message of the action key in the original shortcut and the new shortcut's modifiers will be held down (keys held down send repeated keydown messages)
|
||||
if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
|
||||
{
|
||||
size_t key_count = 1;
|
||||
LPINPUT keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
SetKeyEvent(keyEventList, 0, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
|
||||
it.second.isShortcutInvoked = true;
|
||||
lock.unlock();
|
||||
UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Case 3: If the action key is released from the original shortcut then revert the keyboard state to just the original modifiers being held down
|
||||
if (data->lParam->vkCode == it.first.GetActionKey() && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
|
||||
{
|
||||
size_t key_count;
|
||||
LPINPUT keyEventList;
|
||||
|
||||
// If the original shortcut is a subset of the new shortcut
|
||||
if (commonKeys == src_size - 1)
|
||||
{
|
||||
key_count = dest_size - commonKeys;
|
||||
keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
|
||||
int i = 0;
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Key up for all new shortcut keys, key down for original shortcut modifiers and dummy key but common keys aren't repeated
|
||||
key_count = (dest_size) + (src_size - 1) + 1 - (2 * (size_t)commonKeys);
|
||||
keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
|
||||
// Release new shortcut state (release in reverse order of shortcut to be accurate)
|
||||
int i = 0;
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetActionKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.second.targetShortcut.GetShiftKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetShiftKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.second.targetShortcut.GetAltKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetAltKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.second.targetShortcut.GetCtrlKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetCtrlKey(), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked), KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Set old shortcut key down state
|
||||
|
||||
if ((it.second.targetShortcut.GetWinKey(it.second.winKeyInvoked) != it.first.GetWinKey(it.second.winKeyInvoked)) && it.first.GetWinKey(it.second.winKeyInvoked) != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetWinKey(it.second.winKeyInvoked), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetCtrlKey() != it.first.GetCtrlKey()) && it.first.GetCtrlKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetCtrlKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetAltKey() != it.first.GetAltKey()) && it.first.GetAltKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetAltKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
if ((it.second.targetShortcut.GetShiftKey() != it.first.GetShiftKey()) && it.first.GetShiftKey() != NULL)
|
||||
{
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)it.first.GetShiftKey(), 0, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
// Send dummy key
|
||||
SetKeyEvent(keyEventList, i, INPUT_KEYBOARD, (WORD)DUMMY_KEY, KEYEVENTF_KEYUP, KEYBOARDMANAGER_SHORTCUT_FLAG);
|
||||
i++;
|
||||
}
|
||||
|
||||
it.second.isShortcutInvoked = false;
|
||||
it.second.winKeyInvoked = ModifierKey::Disabled;
|
||||
lock.unlock();
|
||||
UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Function to a handle an os-level shortcut remap
|
||||
intptr_t HandleOSLevelShortcutRemapEvent(LowlevelKeyboardEvent* data) noexcept
|
||||
{
|
||||
// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
|
||||
if (data->lParam->dwExtraInfo != KEYBOARDMANAGER_SHORTCUT_FLAG)
|
||||
{
|
||||
bool result = HandleShortcutRemapEvent(data, keyboardManagerState.osLevelShortcutReMap, keyboardManagerState.osLevelShortcutReMap_mutex);
|
||||
return result;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Function to return the window in focus
|
||||
HWND GetFocusWindowHandle()
|
||||
{
|
||||
// Using GetGUIThreadInfo for getting the process of the window in focus. GetForegroundWindow has issues with UWP apps as it returns the Application Frame Host as its linked process
|
||||
GUITHREADINFO guiThreadInfo;
|
||||
guiThreadInfo.cbSize = sizeof(GUITHREADINFO);
|
||||
GetGUIThreadInfo(0, &guiThreadInfo);
|
||||
|
||||
// If no window in focus, use the active window
|
||||
if (guiThreadInfo.hwndFocus == nullptr)
|
||||
{
|
||||
return guiThreadInfo.hwndActive;
|
||||
}
|
||||
return guiThreadInfo.hwndFocus;
|
||||
}
|
||||
|
||||
// Function to return the executable name of the application in focus
|
||||
std::wstring GetCurrentApplication(bool keepPath)
|
||||
{
|
||||
HWND current_window_handle = GetFocusWindowHandle();
|
||||
DWORD process_id;
|
||||
DWORD nSize = MAX_PATH;
|
||||
WCHAR buffer[MAX_PATH] = { 0 };
|
||||
|
||||
// Get process ID of the focus window
|
||||
DWORD thread_id = GetWindowThreadProcessId(current_window_handle, &process_id);
|
||||
HANDLE hProc = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_VM_READ, FALSE, process_id);
|
||||
|
||||
// Get full path of the executable
|
||||
bool res = QueryFullProcessImageName(hProc, 0, buffer, &nSize);
|
||||
std::wstring process_name;
|
||||
CloseHandle(hProc);
|
||||
|
||||
process_name = buffer;
|
||||
if (res)
|
||||
{
|
||||
PathStripPath(buffer);
|
||||
|
||||
if (!keepPath)
|
||||
{
|
||||
process_name = buffer;
|
||||
}
|
||||
}
|
||||
return process_name;
|
||||
}
|
||||
|
||||
// Function to a handle an app-specific shortcut remap
|
||||
intptr_t HandleAppSpecificShortcutRemapEvent(LowlevelKeyboardEvent* data) noexcept
|
||||
{
|
||||
// Check if the key event was generated by KeyboardManager to avoid remapping events generated by us.
|
||||
if (data->lParam->dwExtraInfo != KEYBOARDMANAGER_SHORTCUT_FLAG)
|
||||
{
|
||||
std::wstring process_name = GetCurrentApplication(false);
|
||||
if (process_name.empty())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::unique_lock<std::mutex> lock(keyboardManagerState.appSpecificShortcutReMap_mutex);
|
||||
auto it = keyboardManagerState.appSpecificShortcutReMap.find(process_name);
|
||||
if (it != keyboardManagerState.appSpecificShortcutReMap.end())
|
||||
{
|
||||
lock.unlock();
|
||||
bool result = HandleShortcutRemapEvent(data, keyboardManagerState.appSpecificShortcutReMap[process_name], keyboardManagerState.appSpecificShortcutReMap_mutex);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
HHOOK KeyboardManager::hook_handle = nullptr;
|
||||
|
@ -68,6 +68,8 @@
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)src\;$(SolutionDir)src\modules;$(SolutionDir)src\common\Telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DisableSpecificWarnings>4002</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@ -86,6 +88,8 @@
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)src\;$(SolutionDir)src\modules;$(SolutionDir)src\common\Telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<TreatWarningAsError>true</TreatWarningAsError>
|
||||
<DisableSpecificWarnings>4002</DisableSpecificWarnings>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
|
@ -1,28 +1,78 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="EditKeyboardWindow.cpp" />
|
||||
<ClCompile Include="EditShortcutsWindow.cpp" />
|
||||
<ClCompile Include="ShortcutControl.cpp" />
|
||||
<ClCompile Include="pch.cpp" />
|
||||
<ClCompile Include="SingleKeyRemapControl.cpp" />
|
||||
<ClCompile Include="KeyDropDownControl.cpp" />
|
||||
<ClCompile Include="XamlBridge.cpp" />
|
||||
<ClCompile Include="Styles.cpp" />
|
||||
<ClCompile Include="Dialog.cpp" />
|
||||
<ClCompile Include="Dialog.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="EditKeyboardWindow.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="EditShortcutsWindow.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="KeyDropDownControl.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="ShortcutControl.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="SingleKeyRemapControl.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Styles.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="XamlBridge.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="EditKeyboardWindow.h" />
|
||||
<ClInclude Include="EditShortcutsWindow.h" />
|
||||
<ClInclude Include="ShortcutControl.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
<ClInclude Include="SingleKeyRemapControl.h" />
|
||||
<ClInclude Include="KeyDropDownControl.h" />
|
||||
<ClInclude Include="XamlBridge.h" />
|
||||
<ClInclude Include="Styles.h" />
|
||||
<ClInclude Include="Dialog.h" />
|
||||
<ClInclude Include="Dialog.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EditKeyboardWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="EditShortcutsWindow.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="KeyDropDownControl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="ShortcutControl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="SingleKeyRemapControl.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Styles.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="XamlBridge.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="pch.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{7ccc5562-a9e1-4a3a-9f23-bdfee9ed5776}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{80d1fd84-2f25-463b-9fc7-ab7e7e9529c0}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{7bd580d1-f340-4817-9893-e5cbfd20cf54}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user