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https://github.com/microsoft/PowerToys.git
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project template: fix rc file in module template (#992)
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parent
a321eb8737
commit
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@ -79,7 +79,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerRenameUnitTests", "src
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "examples", "examples", "{BEEAB7F2-FFF6-45AB-9CDB-B04CC0734B88}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ModuleTemplate", "tools\project_template\ModuleTemplate\ModuleTemplate.vcxproj", "{64A80062-4D8B-4229-8A38-DFA1D7497749}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ModuleTemplateCompileTest", "tools\project_template\ModuleTemplate\ModuleTemplateCompileTest.vcxproj", "{64A80062-4D8B-4229-8A38-DFA1D7497749}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PowerRenameUWPUI", "src\modules\powerrename\UWPui\PowerRenameUWPUI.vcxproj", "{0485F45C-EA7A-4BB5-804B-3E8D14699387}"
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ProjectSection(ProjectDependencies) = postProject
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Binary file not shown.
@ -0,0 +1,32 @@
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1 VERSIONINFO
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FILEVERSION 0,1,0,0
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PRODUCTVERSION 0,1,0,0
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FILEFLAGSMASK 0x3fL
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#ifdef _DEBUG
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FILEFLAGS 0x1L
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#else
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FILEFLAGS 0x0L
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#endif
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FILEOS 0x40004L
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FILETYPE 0x2L
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FILESUBTYPE 0x0L
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BEGIN
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BLOCK "StringFileInfo"
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BEGIN
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BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "Company Name"
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VALUE "FileDescription", "$projectname$ Module"
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VALUE "FileVersion", "0.1.0.0"
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VALUE "InternalName", "$projectname$"
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VALUE "LegalCopyright", "Copyright (C) 2019 Company Name"
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VALUE "OriginalFilename", "$projectname$.dll"
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VALUE "ProductName", "$projectname$"
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VALUE "ProductVersion", "0.1.0.0"
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END
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END
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BLOCK "VarFileInfo"
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BEGIN
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VALUE "Translation", 0x409, 1200
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END
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END
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@ -1,32 +0,0 @@
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1 VERSIONINFO
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䘀䤀䰀䔀䘀䰀䄀䜀匀 砀䰀ഀ<EFBFBD>
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䘀䤀䰀䔀吀夀倀䔀 砀㈀䰀ഀ<EFBFBD>
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䘀䤀䰀䔀匀唀䈀吀夀倀䔀 砀 䰀ഀ<EFBFBD>
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䈀䔀䜀䤀一ഀ<EFBFBD>
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嘀䄀䰀唀䔀 ∀䌀漀洀瀀愀渀礀一愀洀攀∀Ⰰ ∀䌀漀洀瀀愀渀礀 一愀洀攀∀ഀ<EFBFBD>
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嘀䄀䰀唀䔀 ∀䘀椀氀攀䐀攀猀挀爀椀瀀琀椀漀渀∀Ⰰ ∀␀瀀爀漀樀攀挀琀渀愀洀攀␀ 䴀漀搀甀氀攀∀ഀ<EFBFBD>
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嘀䄀䰀唀䔀 ∀䤀渀琀攀爀渀愀氀一愀洀攀∀Ⰰ ∀␀瀀爀漀樀攀挀琀渀愀洀攀␀∀ഀ<EFBFBD>
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嘀䄀䰀唀䔀 ∀䰀攀最愀氀䌀漀瀀礀爀椀最栀琀∀Ⰰ ∀䌀漀瀀礀爀椀最栀琀 ⠀䌀⤀ ㈀ 㤀 䌀漀洀瀀愀渀礀 一愀洀攀∀ഀ<EFBFBD>
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嘀䄀䰀唀䔀 ∀伀爀椀最椀渀愀氀䘀椀氀攀渀愀洀攀∀Ⰰ ∀␀瀀爀漀樀攀挀琀渀愀洀攀␀⸀搀氀氀∀ഀ<EFBFBD>
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嘀䄀䰀唀䔀 ∀倀爀漀搀甀挀琀一愀洀攀∀Ⰰ ∀␀瀀爀漀樀攀挀琀渀愀洀攀␀∀ഀ<EFBFBD>
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嘀䄀䰀唀䔀 ∀倀爀漀搀甀挀琀嘀攀爀猀椀漀渀∀Ⰰ ∀ ⸀⸀ ⸀ ∀ഀ<EFBFBD>
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䔀一䐀ഀ<EFBFBD>
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䔀一䐀ഀ<EFBFBD>
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䈀䰀伀䌀䬀 ∀嘀愀爀䘀椀氀攀䤀渀昀漀∀ഀ<EFBFBD>
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䈀䔀䜀䤀一ഀ<EFBFBD>
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嘀䄀䰀唀䔀 ∀吀爀愀渀猀氀愀琀椀漀渀∀Ⰰ 砀㐀 㤀Ⰰ ㈀ ഀ<EFBFBD>
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@ -14,7 +14,7 @@
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{64A80062-4D8B-4229-8A38-DFA1D7497749}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>templatenamespace</RootNamespace>
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<RootNamespace>$safeprojectname$</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>ModuleTemplate</ProjectName>
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</PropertyGroup>
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@ -0,0 +1,126 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{64A80062-4D8B-4229-8A38-DFA1D7497749}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>templatenamespace</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<ProjectName>ModuleTemplateCompileTest</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v142</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<AdditionalIncludeDirectories>$(SolutionDir)src\;$(SolutionDir)src\modules;$(SolutionDir)src\common\Telemetry;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="pch.h" />
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<ClInclude Include="resource.h" />
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<ClInclude Include="trace.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|x64'">pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<ClCompile Include="trace.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(SolutionDir)src\common\common.vcxproj">
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<Project>{74485049-c722-400f-abe5-86ac52d929b3}</Project>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="$projectname$.rc" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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VisualStudioVersion = 16.0.29609.76
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ModuleTemplate", "tools\project_template\ModuleTemplate\ModuleTemplate.vcxproj", "{64A80062-4D8B-4229-8A38-DFA1D7497749}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ModuleTemplate", "ModuleTemplate\ModuleTemplate.vcxproj", "{64A80062-4D8B-4229-8A38-DFA1D7497749}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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- Put the `ModuleTemplate.zip` file inside the `%USERPROFILE%\Documents\Visual Studio 2019\Templates\ProjectTemplates\` folder, which is the default *User project templates location*. You can change that location via `Tools > Options > Projects and Solutions`.
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- The template will be available in Visual Studio, when adding a new project, under the `Visual C++` tab.
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## Contributing
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If you'd like to work on a PowerToy template, make required modifications to `\tools\project_template\ModuleTemplate.vcxproj` and then use the dedicated solution `PowerToyTemplate.sln` to export it as a template. Note that `ModuleTemplate.vcxproj` is actually a project template, therefore uncompilable, so we also have a dedicated `ModuleTemplateCompileTest.vcxproj` project referenced from the `PowerToys.sln` to help keeping the template sources up to date and verify it compiles correctly.
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## Create a new PowerToy Module
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- Add the new PowerToy project to the `src\modules\` folder for all the relative paths to work.
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