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[common, shortcutguide] move d2d files from common to scg (#7844)
Also remove d2d classes from common documentation
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@ -9,15 +9,6 @@ Header-only asynchronous message queue. Used by `TwoWayPipeMessageIPC`.
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#### class TwoWayPipeMessageIPC: [header](/src/common/two_way_pipe_message_ipc.h)
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Header-only asynchronous IPC messaging class. Used by the runner to communicate with the settings window.
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#### class D2DSVG: [header](/src/common/d2d_svg.h) [source](/src/common/d2d_svg.cpp)
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Class for loading, rendering and for some basic modifications of SVG graphics.
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#### class D2DText: [header](/src/common/d2d_text.h) [source](/src/common/d2d_text.cpp)
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Class for rendering text using DirectX.
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#### class D2DWindow: [header](/src/common/d2d_window.h) [source](/src/common/d2d_window.cpp)
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Base class for creating borderless windows, with DirectX enabled rendering pipeline.
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#### class DPIAware: [header](/src/common/dpi_aware.h) [source](/src/common/dpi_aware.cpp)
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Helper class for creating DPI-aware applications.
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@ -123,9 +123,6 @@
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<ClInclude Include="appMutex.h" />
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<ClInclude Include="async_message_queue.h" />
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<ClInclude Include="comUtils.h" />
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<ClInclude Include="d2d_svg.h" />
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<ClInclude Include="d2d_text.h" />
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<ClInclude Include="d2d_window.h" />
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<ClInclude Include="debug_control.h" />
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<ClInclude Include="dpi_aware.h" />
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<ClInclude Include="com_object_factory.h" />
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@ -165,9 +162,6 @@
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<ItemGroup>
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<ClCompile Include="animation.cpp" />
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<ClCompile Include="comUtils.cpp" />
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<ClCompile Include="d2d_svg.cpp" />
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<ClCompile Include="d2d_text.cpp" />
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<ClCompile Include="d2d_window.cpp" />
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<ClCompile Include="dpi_aware.cpp" />
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<ClCompile Include="json.cpp" />
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<ClCompile Include="keyboard_layout.cpp" />
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@ -9,23 +9,11 @@
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Header Files\Direct2D">
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<UniqueIdentifier>{ed0f9961-6b12-408b-8dbc-fed779a557ac}</UniqueIdentifier>
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</Filter>
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<Filter Include="Header Files\Telemetry">
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<UniqueIdentifier>{3e9f944e-5d97-4a28-8865-2eff3a3568e7}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="d2d_svg.h">
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<Filter>Header Files\Direct2D</Filter>
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</ClInclude>
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<ClInclude Include="d2d_text.h">
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<Filter>Header Files\Direct2D</Filter>
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</ClInclude>
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<ClInclude Include="d2d_window.h">
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<Filter>Header Files\Direct2D</Filter>
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</ClInclude>
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<ClInclude Include="pch.h" />
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<ClInclude Include="animation.h">
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<Filter>Header Files</Filter>
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@ -146,15 +134,6 @@
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="d2d_svg.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="d2d_text.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="d2d_window.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="pch.cpp" />
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<ClCompile Include="animation.cpp">
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<Filter>Source Files</Filter>
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@ -2,12 +2,7 @@
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#include <winrt/base.h>
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#include <winrt/Windows.Foundation.Collections.h>
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#include <Windows.h>
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#include <dxgi1_3.h>
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#include <d3d11_2.h>
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#include <d2d1_3.h>
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#include <d2d1_3helper.h>
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#include <d2d1helper.h>
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#include <dwrite.h>
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#include <dcomp.h>
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#include <dwmapi.h>
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#include <Shobjidl.h>
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@ -71,7 +71,7 @@ ScaleResult D2DOverlaySVG::get_thumbnail_rect_and_scale(int x_offset, int y_offs
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}
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float scale_h = fill * thumbnail_scaled_rect_width / window_cx;
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float scale_v = fill * thumbnail_scaled_rect_heigh / window_cy;
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float use_scale = min(scale_h, scale_v);
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float use_scale = std::min(scale_h, scale_v);
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RECT thumb_rect;
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thumb_rect.left = thumbnail_scaled_rect.left + (int)(thumbnail_scaled_rect_width - use_scale * window_cx) / 2 + x_offset;
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thumb_rect.right = thumbnail_scaled_rect.right - (int)(thumbnail_scaled_rect_width - use_scale * window_cx) / 2 + x_offset;
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@ -254,10 +254,10 @@ void D2DOverlayWindow::show(HWND active_window, bool snappable)
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total_screen = ScreenSize(monitors[0].rect);
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for (auto& monitor : monitors)
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{
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total_screen.rect.left = min(total_screen.rect.left, monitor.rect.left);
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total_screen.rect.top = min(total_screen.rect.top, monitor.rect.top);
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total_screen.rect.right = max(total_screen.rect.right, monitor.rect.right);
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total_screen.rect.bottom = max(total_screen.rect.bottom, monitor.rect.bottom);
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total_screen.rect.left = std::min(total_screen.rect.left, monitor.rect.left);
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total_screen.rect.top = std::min(total_screen.rect.top, monitor.rect.top);
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total_screen.rect.right = std::max(total_screen.rect.right, monitor.rect.right);
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total_screen.rect.bottom = std::max(total_screen.rect.bottom, monitor.rect.bottom);
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}
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// make sure top-right corner of all the monitor rects is (0,0)
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monitor_dx = -total_screen.left();
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@ -693,10 +693,10 @@ void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc)
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auto total_monitor_with_screen = total_screen;
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if (thumb_window)
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{
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total_monitor_with_screen.rect.left = min(total_monitor_with_screen.rect.left, thumb_window->left + monitor_dx);
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total_monitor_with_screen.rect.top = min(total_monitor_with_screen.rect.top, thumb_window->top + monitor_dy);
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total_monitor_with_screen.rect.right = max(total_monitor_with_screen.rect.right, thumb_window->right + monitor_dx);
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total_monitor_with_screen.rect.bottom = max(total_monitor_with_screen.rect.bottom, thumb_window->bottom + monitor_dy);
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total_monitor_with_screen.rect.left = std::min(total_monitor_with_screen.rect.left, thumb_window->left + monitor_dx);
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total_monitor_with_screen.rect.top = std::min(total_monitor_with_screen.rect.top, thumb_window->top + monitor_dy);
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total_monitor_with_screen.rect.right = std::max(total_monitor_with_screen.rect.right, thumb_window->right + monitor_dx);
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total_monitor_with_screen.rect.bottom = std::max(total_monitor_with_screen.rect.bottom, thumb_window->bottom + monitor_dy);
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}
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// Only allow the new rect being slight bigger.
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if (total_monitor_with_screen.width() - total_screen.width() > (thumb_window->right - thumb_window->left) / 2 ||
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@ -1,7 +1,7 @@
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#pragma once
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#include "common/d2d_svg.h"
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#include "common/d2d_window.h"
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#include "common/d2d_text.h"
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#include "d2d_svg.h"
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#include "d2d_window.h"
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#include "d2d_text.h"
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#include "common/monitors.h"
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#include "common/animation.h"
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#include "common/windows_colors.h"
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@ -1,4 +1,5 @@
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#pragma once
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#define NOMINMAX
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#include <winrt/base.h>
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#include <winrt/Windows.Foundation.h>
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#include <winrt/Windows.Foundation.Collections.h>
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@ -105,6 +105,9 @@
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="d2d_svg.h" />
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<ClInclude Include="d2d_text.h" />
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<ClInclude Include="d2d_window.h" />
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<ClInclude Include="overlay_window.h" />
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<ClInclude Include="keyboard_state.h" />
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<ClInclude Include="Generated Files/resource.h" />
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@ -116,6 +119,9 @@
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<ClInclude Include="trace.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="d2d_svg.cpp" />
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<ClCompile Include="d2d_text.cpp" />
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<ClCompile Include="d2d_window.cpp" />
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<ClCompile Include="overlay_window.cpp" />
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<ClCompile Include="dllmain.cpp" />
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<ClCompile Include="keyboard_state.cpp" />
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@ -18,6 +18,15 @@
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<ClCompile Include="trace.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="d2d_svg.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="d2d_text.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="d2d_window.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="pch.h" />
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@ -39,6 +48,16 @@
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<ClInclude Include="Generated Files/resource.h">
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<Filter>Generated Files</Filter>
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</ClInclude>
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<ClInclude Include="ShortcutGuideConstants.h" />
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<ClInclude Include="d2d_svg.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="d2d_text.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="d2d_window.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Header Files">
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