[QuickAccent]Add setting to select language (#20798)

* add selection of country langages

* Add Greek and Iceland countries

* Update src/modules/poweraccent/PowerAccent.Core/PowerAccent.Core.csproj

* fix ß in all section

* remove greek

* improve UI

* langage to language

* remove GR reference

* change 'All' to 'All available'

* adding Romanian and Hungarian

* Missing characters

* Add Italian

* Fix translation key
Remove GameMode activation

* Fix PR build issues

* Callback to get if a letter is part of the language

* Add additional dlls to installer

* Fix new dlls signing

* Fix spelling

* Add description to language selection

Co-authored-by: Damien LEROY <dleroy@veepee.com>
This commit is contained in:
damienleroy 2022-09-29 16:28:14 +02:00 committed by GitHub
parent 1ecaf039ca
commit 5e955f034e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
13 changed files with 817 additions and 40 deletions

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@ -202,9 +202,16 @@
"vcruntime140_1_app.dll",
"vcruntime140_app.dll",
"modules\\PowerAccent\\Vanara.Core.dll",
"modules\\PowerAccent\\Vanara.PInvoke.ComCtl32.dll",
"modules\\PowerAccent\\Vanara.PInvoke.Cryptography.dll",
"modules\\PowerAccent\\Vanara.PInvoke.Gdi32.dll",
"modules\\PowerAccent\\Vanara.PInvoke.Kernel32.dll",
"modules\\PowerAccent\\Vanara.PInvoke.Ole.dll",
"modules\\PowerAccent\\Vanara.PInvoke.Rpc.dll",
"modules\\PowerAccent\\Vanara.PInvoke.Security.dll",
"modules\\PowerAccent\\Vanara.PInvoke.Shared.dll",
"modules\\PowerAccent\\Vanara.PInvoke.Shell32.dll",
"modules\\PowerAccent\\Vanara.PInvoke.ShlwApi.dll",
"modules\\PowerAccent\\Vanara.PInvoke.User32.dll",
"modules\\FileExplorerPreview\\Microsoft.Web.WebView2.Core.dll",
"modules\\FileExplorerPreview\\Microsoft.Web.WebView2.WinForms.dll",

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@ -129,7 +129,7 @@
<?define MeasureToolMicrosoftUIXamlAssetsInstallFiles=NoiseAsset_256x256_PNG.png?>
<?define PowerAccentFiles=ControlzEx.dll;GongSolutions.WPF.DragDrop.dll;Ijwhost.dll;MahApps.Metro.dll;Microsoft.Xaml.Behaviors.dll;PowerAccent.Core.dll;PowerAccent.deps.json;PowerAccent.dll;PowerAccent.exe;PowerAccent.runtimeconfig.json;PowerToys.PowerAccentModuleInterface.dll;PowerToys.ManagedCommon.dll;PowerToys.ManagedTelemetry.dll;PowerToys.PowerAccent.deps.json;PowerToys.PowerAccent.dll;PowerToys.PowerAccent.exe;PowerToys.PowerAccent.runtimeconfig.json;PowerToys.Settings.UI.Lib.dll;System.IO.Abstractions.dll;System.Management.dll;System.Text.Json.dll;Vanara.Core.dll;Vanara.PInvoke.Gdi32.dll;Vanara.PInvoke.Kernel32.dll;Vanara.PInvoke.Shared.dll;Vanara.PInvoke.User32.dll;PowerToys.PowerAccentKeyboardService.dll;Microsoft.Windows.SDK.NET.dll;WinRT.Runtime.dll?>
<?define PowerAccentFiles=ControlzEx.dll;GongSolutions.WPF.DragDrop.dll;Ijwhost.dll;MahApps.Metro.dll;Microsoft.Xaml.Behaviors.dll;PowerAccent.Core.dll;PowerAccent.deps.json;PowerAccent.dll;PowerAccent.exe;PowerAccent.runtimeconfig.json;PowerToys.PowerAccentModuleInterface.dll;PowerToys.ManagedCommon.dll;PowerToys.ManagedTelemetry.dll;PowerToys.PowerAccent.deps.json;PowerToys.PowerAccent.dll;PowerToys.PowerAccent.exe;PowerToys.PowerAccent.runtimeconfig.json;PowerToys.Settings.UI.Lib.dll;System.IO.Abstractions.dll;System.Management.dll;System.Text.Json.dll;Vanara.Core.dll;Vanara.PInvoke.ComCtl32.dll;Vanara.PInvoke.Cryptography.dll;Vanara.PInvoke.Gdi32.dll;Vanara.PInvoke.Kernel32.dll;Vanara.PInvoke.Ole.dll;Vanara.PInvoke.Rpc.dll;Vanara.PInvoke.Security.dll;Vanara.PInvoke.Shared.dll;Vanara.PInvoke.Shell32.dll;Vanara.PInvoke.ShlwApi.dll;Vanara.PInvoke.User32.dll;PowerToys.PowerAccentKeyboardService.dll;Microsoft.Windows.SDK.NET.dll;WinRT.Runtime.dll?>
<Product Id="*"
Name="PowerToys (Preview)"

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@ -0,0 +1,501 @@
// Copyright (c) Microsoft Corporation
// The Microsoft Corporation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace PowerAccent.Core
{
using System;
using PowerToys.PowerAccentKeyboardService;
public enum Language
{
ALL,
CUR,
CZ,
DE,
FR,
HU,
IS,
IT,
MI,
PI,
PL,
RO,
SK,
SP,
TK,
}
internal class Languages
{
public static char[] GetDefaultLetterKey(LetterKey letter, Language lang)
{
switch (lang)
{
case Language.ALL: return GetDefaultLetterKeyALL(letter); // ALL
case Language.CUR: return GetDefaultLetterKeyCUR(letter); // Currency
case Language.CZ: return GetDefaultLetterKeyCZ(letter); // Czech
case Language.DE: return GetDefaultLetterKeyDE(letter); // German
case Language.FR: return GetDefaultLetterKeyFR(letter); // French
case Language.HU: return GetDefaultLetterKeyHU(letter); // Hungarian
case Language.IS: return GetDefaultLetterKeyIS(letter); // Iceland
case Language.IT: return GetDefaultLetterKeyIT(letter); // Italian
case Language.MI: return GetDefaultLetterKeyMI(letter); // Maori
case Language.PI: return GetDefaultLetterKeyPI(letter); // Pinyin
case Language.PL: return GetDefaultLetterKeyPL(letter); // Polish
case Language.RO: return GetDefaultLetterKeyRO(letter); // Romanian
case Language.SK: return GetDefaultLetterKeySK(letter); // Slovak
case Language.SP: return GetDefaultLetterKeySP(letter); // Spain
case Language.TK: return GetDefaultLetterKeyTK(letter); // Turkish
}
throw new ArgumentException("The language {0} is not know in this context", lang.ToString());
}
// All
private static char[] GetDefaultLetterKeyALL(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_0:
return new char[] { '₀', '⁰' };
case LetterKey.VK_1:
return new char[] { '₁', '¹' };
case LetterKey.VK_2:
return new char[] { '₂', '²' };
case LetterKey.VK_3:
return new char[] { '₃', '³' };
case LetterKey.VK_4:
return new char[] { '₄', '⁴' };
case LetterKey.VK_5:
return new char[] { '₅', '⁵' };
case LetterKey.VK_6:
return new char[] { '₆', '⁶' };
case LetterKey.VK_7:
return new char[] { '₇', '⁷' };
case LetterKey.VK_8:
return new char[] { '₈', '⁸' };
case LetterKey.VK_9:
return new char[] { '₉', '⁹' };
case LetterKey.VK_A:
return new char[] { 'á', 'à', 'ä', 'â', 'ă', 'å', 'α', 'ā', 'ą', 'ȧ', 'ã', 'æ' };
case LetterKey.VK_B:
return new char[] { 'ḃ', 'β' };
case LetterKey.VK_C:
return new char[] { 'ç', 'ć', 'ĉ', 'č', 'ċ', '¢', 'χ' };
case LetterKey.VK_D:
return new char[] { 'ď', 'ḋ', 'đ', 'δ', 'ð' };
case LetterKey.VK_E:
return new char[] { 'é', 'è', 'ê', 'ë', 'ě', 'ē', 'ę', 'ė', 'ε', 'η', '€' };
case LetterKey.VK_F:
return new char[] { 'ƒ', 'ḟ' };
case LetterKey.VK_G:
return new char[] { 'ğ', 'ģ', 'ǧ', 'ġ', 'ĝ', 'ǥ', 'γ' };
case LetterKey.VK_H:
return new char[] { 'ḣ', 'ĥ', 'ħ' };
case LetterKey.VK_I:
return new char[] { 'ï', 'î', 'í', 'ì', 'ī', 'į', 'i', 'ı', 'İ', 'ι' };
case LetterKey.VK_J:
return new char[] { 'ĵ' };
case LetterKey.VK_K:
return new char[] { 'ķ', 'ǩ', 'κ' };
case LetterKey.VK_L:
return new char[] { 'ĺ', 'ľ', 'ļ', 'ł', '₺', 'λ' };
case LetterKey.VK_M:
return new char[] { 'ṁ' };
case LetterKey.VK_N:
return new char[] { 'ñ', 'ń', 'ŋ', 'ň', 'ņ', 'ṅ', 'ⁿ', 'ν' };
case LetterKey.VK_O:
return new char[] { 'ô', 'ó', 'ö', 'ő', 'ò', 'ō', 'ȯ', 'ø', 'õ', 'œ', 'ω' };
case LetterKey.VK_P:
return new char[] { 'ṗ', '₽', 'π', 'φ', 'ψ' };
case LetterKey.VK_R:
return new char[] { 'ŕ', 'ř', 'ṙ', '₹', 'ρ' };
case LetterKey.VK_S:
return new char[] { 'ś', 'ş', 'š', 'ș', 'ṡ', 'ŝ', 'ß', 'σ', '$' };
case LetterKey.VK_T:
return new char[] { 'ţ', 'ť', 'ț', 'ṫ', 'ŧ', 'θ', 'τ' };
case LetterKey.VK_U:
return new char[] { 'û', 'ú', 'ü', 'ŭ', 'ű', 'ù', 'ů', 'ū', 'ų' };
case LetterKey.VK_W:
return new char[] { 'ẇ', 'ŵ', '₩' };
case LetterKey.VK_X:
return new char[] { 'ẋ', 'ξ' };
case LetterKey.VK_Y:
return new char[] { 'ÿ', 'ŷ', 'ý', 'ẏ' };
case LetterKey.VK_Z:
return new char[] { 'ź', 'ž', 'ż', 'ʒ', 'ǯ', 'ζ' };
case LetterKey.VK_COMMA:
return new char[] { '¿', '¡', '∙', '₋', '⁻', '', '≤', '≥', '≠', '≈', '≙', '±', '₊', '⁺', 'þ' };
}
return Array.Empty<char>();
}
// Currencies (source: https://www.eurochange.co.uk/travel-money/world-currency-abbreviations-symbols-and-codes-travel-money)
private static char[] GetDefaultLetterKeyCUR(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_B:
return new char[] { '฿', 'в' };
case LetterKey.VK_C:
return new char[] { '¢', '₡', 'č' };
case LetterKey.VK_D:
return new char[] { '₫' };
case LetterKey.VK_E:
return new char[] { '€' };
case LetterKey.VK_F:
return new char[] { 'ƒ' };
case LetterKey.VK_H:
return new char[] { '₴' };
case LetterKey.VK_K:
return new char[] { '₭' };
case LetterKey.VK_L:
return new char[] { 'ł' };
case LetterKey.VK_N:
return new char[] { 'л' };
case LetterKey.VK_M:
return new char[] { '₼' };
case LetterKey.VK_P:
return new char[] { '£', '₽' };
case LetterKey.VK_R:
return new char[] { '₹', '៛', '﷼' };
case LetterKey.VK_S:
return new char[] { '$', '₪' };
case LetterKey.VK_T:
return new char[] { '₮', '₺' };
case LetterKey.VK_W:
return new char[] { '₩' };
case LetterKey.VK_Y:
return new char[] { '¥' };
case LetterKey.VK_Z:
return new char[] { 'z' };
}
return Array.Empty<char>();
}
// French
private static char[] GetDefaultLetterKeyFR(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'à', 'â', 'á', 'ä', 'ã', 'æ' };
case LetterKey.VK_C:
return new char[] { 'ç' };
case LetterKey.VK_E:
return new char[] { 'é', 'è', 'ê', 'ë', '€' };
case LetterKey.VK_I:
return new char[] { 'î', 'ï', 'í', 'ì' };
case LetterKey.VK_O:
return new char[] { 'ô', 'ö', 'ó', 'ò', 'õ', 'œ' };
case LetterKey.VK_U:
return new char[] { 'û', 'ù', 'ü', 'ú' };
case LetterKey.VK_Y:
return new char[] { 'ÿ', 'ý' };
}
return Array.Empty<char>();
}
// Iceland
private static char[] GetDefaultLetterKeyIS(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'á', 'æ' };
case LetterKey.VK_D:
return new char[] { 'ð' };
case LetterKey.VK_E:
return new char[] { 'é' };
case LetterKey.VK_O:
return new char[] { 'ó', 'ö' };
case LetterKey.VK_U:
return new char[] { 'ú' };
case LetterKey.VK_Y:
return new char[] { 'ý' };
case LetterKey.VK_COMMA:
return new char[] { 'þ' };
}
return Array.Empty<char>();
}
// Spain
private static char[] GetDefaultLetterKeySP(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'á' };
case LetterKey.VK_E:
return new char[] { 'é', '€' };
case LetterKey.VK_I:
return new char[] { 'í' };
case LetterKey.VK_N:
return new char[] { 'ñ' };
case LetterKey.VK_O:
return new char[] { 'ó' };
case LetterKey.VK_U:
return new char[] { 'ú', 'ü' };
case LetterKey.VK_COMMA:
return new char[] { '¿', '?' };
}
return Array.Empty<char>();
}
// Maori
private static char[] GetDefaultLetterKeyMI(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'ā' };
case LetterKey.VK_E:
return new char[] { 'ē' };
case LetterKey.VK_I:
return new char[] { 'ī' };
case LetterKey.VK_O:
return new char[] { 'ō' };
case LetterKey.VK_S:
return new char[] { '$' };
case LetterKey.VK_U:
return new char[] { 'ū' };
}
return Array.Empty<char>();
}
// Pinyin
private static char[] GetDefaultLetterKeyPI(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'ā', 'á', 'ǎ', 'à', 'a' };
case LetterKey.VK_E:
return new char[] { 'ē', 'é', 'ě', 'è', 'e' };
case LetterKey.VK_I:
return new char[] { 'ī', 'í', 'ǐ', 'ì', 'i' };
case LetterKey.VK_O:
return new char[] { 'ō', 'ó', 'ǒ', 'ò', 'o' };
case LetterKey.VK_U:
return new char[] { 'ū', 'ú', 'ǔ', 'ù', 'u' };
case LetterKey.VK_V:
return new char[] { 'ǖ', 'ǘ', 'ǚ', 'ǜ', 'ü' };
}
return Array.Empty<char>();
}
// Turkish
private static char[] GetDefaultLetterKeyTK(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'â' };
case LetterKey.VK_C:
return new char[] { 'ç' };
case LetterKey.VK_E:
return new char[] { 'ë', '€' };
case LetterKey.VK_G:
return new char[] { 'ğ' };
case LetterKey.VK_I:
return new char[] { 'ı', 'İ', 'î', };
case LetterKey.VK_O:
return new char[] { 'ö', 'ô' };
case LetterKey.VK_S:
return new char[] { 'ş' };
case LetterKey.VK_T:
return new char[] { '₺' };
case LetterKey.VK_U:
return new char[] { 'ü', 'û' };
}
return Array.Empty<char>();
}
// Polish
private static char[] GetDefaultLetterKeyPL(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'ą' };
case LetterKey.VK_C:
return new char[] { 'ć' };
case LetterKey.VK_E:
return new char[] { 'ę', '€' };
case LetterKey.VK_L:
return new char[] { 'ł' };
case LetterKey.VK_N:
return new char[] { 'ń' };
case LetterKey.VK_O:
return new char[] { 'ó' };
case LetterKey.VK_S:
return new char[] { 'ś' };
case LetterKey.VK_Z:
return new char[] { 'ż', 'ź' };
}
return Array.Empty<char>();
}
// Slovak
private static char[] GetDefaultLetterKeySK(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'á', 'ä' };
case LetterKey.VK_C:
return new char[] { 'č' };
case LetterKey.VK_D:
return new char[] { 'ď' };
case LetterKey.VK_E:
return new char[] { 'é', '€' };
case LetterKey.VK_I:
return new char[] { 'í' };
case LetterKey.VK_L:
return new char[] { 'ľ', 'ĺ' };
case LetterKey.VK_N:
return new char[] { 'ň' };
case LetterKey.VK_O:
return new char[] { 'ó', 'ô' };
case LetterKey.VK_R:
return new char[] { 'ŕ' };
case LetterKey.VK_S:
return new char[] { 'š' };
case LetterKey.VK_T:
return new char[] { 'ť' };
case LetterKey.VK_U:
return new char[] { 'ú' };
case LetterKey.VK_Y:
return new char[] { 'ý' };
case LetterKey.VK_Z:
return new char[] { 'ž' };
}
return Array.Empty<char>();
}
// Czech
private static char[] GetDefaultLetterKeyCZ(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'á' };
case LetterKey.VK_C:
return new char[] { 'č' };
case LetterKey.VK_D:
return new char[] { 'ď' };
case LetterKey.VK_E:
return new char[] { 'ě', 'é' };
case LetterKey.VK_I:
return new char[] { 'í' };
case LetterKey.VK_N:
return new char[] { 'ň' };
case LetterKey.VK_O:
return new char[] { 'ó' };
case LetterKey.VK_R:
return new char[] { 'ř' };
case LetterKey.VK_S:
return new char[] { 'š' };
case LetterKey.VK_T:
return new char[] { 'ť' };
case LetterKey.VK_U:
return new char[] { 'ů', 'ú' };
case LetterKey.VK_Y:
return new char[] { 'ý' };
case LetterKey.VK_Z:
return new char[] { 'ž' };
}
return Array.Empty<char>();
}
// German
private static char[] GetDefaultLetterKeyDE(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'ä' };
case LetterKey.VK_E:
return new char[] { '€' };
case LetterKey.VK_O:
return new char[] { 'ö' };
case LetterKey.VK_S:
return new char[] { 'ß' };
case LetterKey.VK_U:
return new char[] { 'ü' };
}
return Array.Empty<char>();
}
// Hungarian
private static char[] GetDefaultLetterKeyHU(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'á' };
case LetterKey.VK_E:
return new char[] { 'é' };
case LetterKey.VK_I:
return new char[] { 'í' };
case LetterKey.VK_O:
return new char[] { 'ó', 'ő', 'ö' };
case LetterKey.VK_U:
return new char[] { 'ú', 'ű', 'ü' };
}
return Array.Empty<char>();
}
// Romanian
private static char[] GetDefaultLetterKeyRO(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'ă', 'â' };
case LetterKey.VK_I:
return new char[] { 'î' };
case LetterKey.VK_S:
return new char[] { 'ș' };
case LetterKey.VK_T:
return new char[] { 'ț' };
}
return Array.Empty<char>();
}
// Italian
private static char[] GetDefaultLetterKeyIT(LetterKey letter)
{
switch (letter)
{
case LetterKey.VK_A:
return new char[] { 'à' };
case LetterKey.VK_E:
return new char[] { 'è', 'é', '€' };
case LetterKey.VK_I:
return new char[] { 'ì', 'í' };
case LetterKey.VK_O:
return new char[] { 'ò', 'ó' };
case LetterKey.VK_U:
return new char[] { 'ù', 'ú' };
}
return Array.Empty<char>();
}
}
}

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@ -18,7 +18,8 @@
<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.0.0" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="6.0.0" />
<PackageReference Include="Vanara.PInvoke.User32" Version="3.3.15" />
</ItemGroup>
<PackageReference Include="Vanara.PInvoke.Shell32" Version="3.3.15" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\settings-ui\Settings.UI.Library\Settings.UI.Library.csproj" />

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@ -57,12 +57,17 @@ public class PowerAccent : IDisposable
ProcessNextChar(triggerKey);
});
}));
_keyboardListener.SetIsLanguageLetterDelegate(new PowerToys.PowerAccentKeyboardService.IsLanguageLetter((LetterKey letterKey, out bool result) =>
{
result = Languages.GetDefaultLetterKey(letterKey, _settingService.SelectedLang).Length > 0;
}));
}
private void ShowToolbar(LetterKey letterKey)
{
_visible = true;
_characters = (WindowsFunctions.IsCapsLockState() || WindowsFunctions.IsShiftState()) ? ToUpper(SettingsService.GetDefaultLetterKey(letterKey)) : SettingsService.GetDefaultLetterKey(letterKey);
_characters = (WindowsFunctions.IsCapsLockState() || WindowsFunctions.IsShiftState()) ? ToUpper(Languages.GetDefaultLetterKey(letterKey, _settingService.SelectedLang)) : Languages.GetDefaultLetterKey(letterKey, _settingService.SelectedLang);
Task.Delay(_settingService.InputTime).ContinueWith(
t =>
{

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@ -55,6 +55,9 @@ public class SettingsService
InputTime = settings.Properties.InputTime.Value;
_keyboardListener.UpdateInputTime(InputTime);
SelectedLang = Enum.TryParse(settings.Properties.SelectedLang.Value, out Language selectedLangValue) ? selectedLangValue : Language.ALL;
switch (settings.Properties.ToolbarPosition.Value)
{
case "Top center":
@ -85,8 +88,6 @@ public class SettingsService
Position = Position.Center;
break;
}
_keyboardListener.UpdateInputTime(InputTime);
}
}
catch (Exception ex)
@ -142,31 +143,19 @@ public class SettingsService
}
}
public static char[] GetDefaultLetterKey(LetterKey letter)
private Language _selectedLang;
public Language SelectedLang
{
switch (letter)
get
{
case LetterKey.VK_A:
return new char[] { 'à', 'â', 'á', 'ä', 'ã', 'å', 'æ' };
case LetterKey.VK_C:
return new char[] { 'ć', 'ĉ', 'č', 'ċ', 'ç', 'ḉ' };
case LetterKey.VK_E:
return new char[] { 'é', 'è', 'ê', 'ë', 'ē', 'ė', '€' };
case LetterKey.VK_I:
return new char[] { 'î', 'ï', 'í', 'ì', 'ī' };
case LetterKey.VK_N:
return new char[] { 'ñ', 'ń' };
case LetterKey.VK_O:
return new char[] { 'ô', 'ö', 'ó', 'ò', 'õ', 'ø', 'œ' };
case LetterKey.VK_S:
return new char[] { 'š', 'ß', 'ś' };
case LetterKey.VK_U:
return new char[] { 'û', 'ù', 'ü', 'ú', 'ū' };
case LetterKey.VK_Y:
return new char[] { 'ÿ', 'ý' };
return _selectedLang;
}
throw new ArgumentException("Letter {0} is missing", letter.ToString());
set
{
_selectedLang = value;
}
}
}

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@ -68,6 +68,15 @@ namespace winrt::PowerToys::PowerAccentKeyboardService::implementation
};
}
void KeyboardListener::SetIsLanguageLetterDelegate(IsLanguageLetter isLanguageLetterDelegate)
{
m_isLanguageLetterCb = [trigger = std::move(isLanguageLetterDelegate)](LetterKey key) {
bool result;
trigger(key, result);
return result;
};
}
void KeyboardListener::UpdateActivationKey(int32_t activationKey)
{
m_settings.activationKey = static_cast<PowerAccentActivationKey>(activationKey);
@ -80,7 +89,7 @@ namespace winrt::PowerToys::PowerAccentKeyboardService::implementation
bool KeyboardListener::OnKeyDown(KBDLLHOOKSTRUCT info) noexcept
{
if (std::find(std::begin(letters), end(letters), static_cast<LetterKey>(info.vkCode)) != end(letters))
if (std::find(std::begin(letters), end(letters), static_cast<LetterKey>(info.vkCode)) != end(letters) && m_isLanguageLetterCb(static_cast<LetterKey>(info.vkCode)))
{
m_stopwatch.reset();
letterPressed = static_cast<LetterKey>(info.vkCode);
@ -139,7 +148,7 @@ namespace winrt::PowerToys::PowerAccentKeyboardService::implementation
bool KeyboardListener::OnKeyUp(KBDLLHOOKSTRUCT info) noexcept
{
if (std::find(std::begin(letters), end(letters), static_cast<LetterKey>(info.vkCode)) != end(letters))
if (std::find(std::begin(letters), end(letters), static_cast<LetterKey>(info.vkCode)) != end(letters) && m_isLanguageLetterCb(static_cast<LetterKey>(info.vkCode)))
{
letterPressed = LetterKey::None;

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@ -32,6 +32,7 @@ namespace winrt::PowerToys::PowerAccentKeyboardService::implementation
void SetShowToolbarEvent(ShowToolbar showToolbarEvent);
void SetHideToolbarEvent(HideToolbar hideToolbarEvent);
void SetNextCharEvent(NextChar NextCharEvent);
void SetIsLanguageLetterDelegate(IsLanguageLetter IsLanguageLetterDelegate);
void UpdateActivationKey(int32_t activationKey);
void UpdateInputTime(int32_t inputTime);
@ -49,18 +50,47 @@ namespace winrt::PowerToys::PowerAccentKeyboardService::implementation
std::function<void(LetterKey)> m_showToolbarCb;
std::function<void(InputType)> m_hideToolbarCb;
std::function<void(TriggerKey)> m_nextCharCb;
std::function<bool(LetterKey)> m_isLanguageLetterCb;
bool m_triggeredWithSpace;
spdlog::stopwatch m_stopwatch;
static inline const std::vector<LetterKey> letters = { LetterKey::VK_A,
LetterKey::VK_C,
LetterKey::VK_E,
LetterKey::VK_I,
LetterKey::VK_N,
LetterKey::VK_O,
LetterKey::VK_S,
LetterKey::VK_U,
LetterKey::VK_Y };
static inline const std::vector<LetterKey> letters = { LetterKey::VK_0,
LetterKey::VK_1,
LetterKey::VK_2,
LetterKey::VK_3,
LetterKey::VK_4,
LetterKey::VK_5,
LetterKey::VK_6,
LetterKey::VK_7,
LetterKey::VK_8,
LetterKey::VK_9,
LetterKey::VK_A,
LetterKey::VK_B,
LetterKey::VK_C,
LetterKey::VK_D,
LetterKey::VK_E,
LetterKey::VK_F,
LetterKey::VK_G,
LetterKey::VK_H,
LetterKey::VK_I,
LetterKey::VK_J,
LetterKey::VK_K,
LetterKey::VK_L,
LetterKey::VK_M,
LetterKey::VK_N,
LetterKey::VK_O,
LetterKey::VK_P,
LetterKey::VK_Q,
LetterKey::VK_R,
LetterKey::VK_S,
LetterKey::VK_T,
LetterKey::VK_U,
LetterKey::VK_V,
LetterKey::VK_W,
LetterKey::VK_X,
LetterKey::VK_Y,
LetterKey::VK_Z,
LetterKey::VK_COMMA };
LetterKey letterPressed{};
static inline const std::vector<TriggerKey> triggers = { TriggerKey::Right, TriggerKey::Left, TriggerKey::Space };

View File

@ -5,15 +5,43 @@ namespace PowerToys
enum LetterKey
{
None = 0x00,
VK_0 = 0x30,
VK_1 = 0x31,
VK_2 = 0x32,
VK_3 = 0x33,
VK_4 = 0x34,
VK_5 = 0x35,
VK_6 = 0x36,
VK_7 = 0x37,
VK_8 = 0x38,
VK_9 = 0x39,
VK_A = 0x41,
VK_B = 0x42,
VK_C = 0x43,
VK_D = 0x44,
VK_E = 0x45,
VK_F = 0x46,
VK_G = 0x47,
VK_H = 0x48,
VK_I = 0x49,
VK_J = 0x4A,
VK_K = 0x4B,
VK_L = 0x4C,
VK_M = 0x4D,
VK_N = 0x4E,
VK_O = 0x4F,
VK_P = 0x50,
VK_Q = 0x51,
VK_R = 0x52,
VK_S = 0x53,
VK_T = 0x54,
VK_U = 0x55,
VK_Y = 0x59
VK_V = 0x56,
VK_W = 0x57,
VK_X = 0x58,
VK_Y = 0x59,
VK_Z = 0x5A,
VK_COMMA = 0xBC
};
enum TriggerKey
@ -33,6 +61,7 @@ namespace PowerToys
[version(1.0), uuid(37197089-5438-4479-af57-30ab3f3c8be4)] delegate void ShowToolbar(LetterKey key);
[version(1.0), uuid(8eb79d6b-1826-424f-9fbc-af21ae19725e)] delegate void HideToolbar(InputType inputType);
[version(1.0), uuid(db72d45c-a5a2-446f-bdc1-506e9121764a)] delegate void NextChar(TriggerKey inputSpace);
[version(1.0), uuid(20be2919-2b91-4313-b6e0-4c3484fe91ef)] delegate void IsLanguageLetter(LetterKey key, [out] boolean* result);
[default_interface] runtimeclass KeyboardListener {
KeyboardListener();
@ -41,6 +70,7 @@ namespace PowerToys
void SetShowToolbarEvent(event ShowToolbar showToolbarEvent);
void SetHideToolbarEvent(event HideToolbar hideToolbarEvent);
void SetNextCharEvent(event NextChar nextCharEvent);
void SetIsLanguageLetterDelegate(IsLanguageLetter isLanguageLetterDelegate);
void UpdateActivationKey(Int32 activationKey);
void UpdateInputTime(Int32 inputTime);
}

View File

@ -18,11 +18,15 @@ namespace Microsoft.PowerToys.Settings.UI.Library
[JsonPropertyName("input_time_ms")]
public IntProperty InputTime { get; set; }
[JsonPropertyName("selected_lang")]
public StringProperty SelectedLang { get; set; }
public PowerAccentProperties()
{
ActivationKey = PowerAccentActivationKey.Both;
ToolbarPosition = "Top center";
InputTime = new IntProperty(200);
SelectedLang = "ALL";
}
}
}

View File

@ -74,6 +74,55 @@ namespace Microsoft.PowerToys.Settings.UI.Library.ViewModels
break;
}
switch (_powerAccentSettings.Properties.SelectedLang.Value)
{
case "ALL":
_selectedLangIndex = 0;
break;
case "CUR":
_selectedLangIndex = 1;
break;
case "CZ":
_selectedLangIndex = 2;
break;
case "DE":
_selectedLangIndex = 3;
break;
case "FR":
_selectedLangIndex = 4;
break;
case "HU":
_selectedLangIndex = 5;
break;
case "IS":
_selectedLangIndex = 6;
break;
case "IT":
_selectedLangIndex = 7;
break;
case "MI":
_selectedLangIndex = 8;
break;
case "PI":
_selectedLangIndex = 9;
break;
case "PL":
_selectedLangIndex = 10;
break;
case "RO":
_selectedLangIndex = 11;
break;
case "SK":
_selectedLangIndex = 12;
break;
case "SP":
_selectedLangIndex = 13;
break;
case "TK":
_selectedLangIndex = 14;
break;
}
// set the callback functions value to hangle outgoing IPC message.
SendConfigMSG = ipcMSGCallBackFunc;
}
@ -192,6 +241,74 @@ namespace Microsoft.PowerToys.Settings.UI.Library.ViewModels
}
}
private int _selectedLangIndex;
public int SelectedLangIndex
{
get
{
return _selectedLangIndex;
}
set
{
if (_selectedLangIndex != value)
{
_selectedLangIndex = value;
switch (_selectedLangIndex)
{
case 0:
_powerAccentSettings.Properties.SelectedLang.Value = "ALL";
break;
case 1:
_powerAccentSettings.Properties.SelectedLang.Value = "CUR";
break;
case 2:
_powerAccentSettings.Properties.SelectedLang.Value = "CZ";
break;
case 3:
_powerAccentSettings.Properties.SelectedLang.Value = "DE";
break;
case 4:
_powerAccentSettings.Properties.SelectedLang.Value = "FR";
break;
case 5:
_powerAccentSettings.Properties.SelectedLang.Value = "HU";
break;
case 6:
_powerAccentSettings.Properties.SelectedLang.Value = "IS";
break;
case 7:
_powerAccentSettings.Properties.SelectedLang.Value = "IT";
break;
case 8:
_powerAccentSettings.Properties.SelectedLang.Value = "MI";
break;
case 9:
_powerAccentSettings.Properties.SelectedLang.Value = "PI";
break;
case 10:
_powerAccentSettings.Properties.SelectedLang.Value = "PL";
break;
case 11:
_powerAccentSettings.Properties.SelectedLang.Value = "RO";
break;
case 12:
_powerAccentSettings.Properties.SelectedLang.Value = "SK";
break;
case 13:
_powerAccentSettings.Properties.SelectedLang.Value = "SP";
break;
case 14:
_powerAccentSettings.Properties.SelectedLang.Value = "TK";
break;
}
RaisePropertyChanged(nameof(SelectedLangIndex));
}
}
}
private void RaisePropertyChanged([CallerMemberName] string propertyName = null)
{
// Notify UI of property change

View File

@ -2350,7 +2350,8 @@ Activate by holding the key for the character you want to add an accent to, then
<data name="QuickAccent_InputTimeMs.Description" xml:space="preserve">
<value>Hold the key down for this much time to make the accent menu appear (ms)</value>
<comment>ms = milliseconds</comment>
</data> <data name="LearnMore_TextExtractor.Text" xml:space="preserve">
</data>
<data name="LearnMore_TextExtractor.Text" xml:space="preserve">
<value>Learn more about Text Extractor</value>
</data>
<data name="TextExtractor.ModuleDescription" xml:space="preserve">
@ -2399,4 +2400,61 @@ Activate by holding the key for the character you want to add an accent to, then
<value>The continuous capture mode will consume more resources when in use. Also, measurements will be excluded from screenshots and screen capture.</value>
<comment>pointer as in mouse pointer. Resources refer to things like CPU, GPU, RAM</comment>
</data>
</root>
<data name="QuickAccent_DisableFullscreen.Header" xml:space="preserve">
<value>Disable when Game Mode is On</value>
</data>
<data name="QuickAccent_Language.Header" xml:space="preserve">
<value>Language</value>
</data>
<data name="QuickAccent_SelectedLanguage.Header" xml:space="preserve">
<value>Choose language</value>
</data>
<data name="QuickAccent_SelectedLanguage.Description" xml:space="preserve">
<value>Show only accented characters common to the selected language</value>
</data>
<data name="QuickAccent_SelectedLanguage_All.Content" xml:space="preserve">
<value>All available</value>
</data>
<data name="QuickAccent_SelectedLanguage_Currency.Content" xml:space="preserve">
<value>Currency</value>
</data>
<data name="QuickAccent_SelectedLanguage_Czech.Content" xml:space="preserve">
<value>Czech</value>
</data>
<data name="QuickAccent_SelectedLanguage_Dutch.Content" xml:space="preserve">
<value>Dutch</value>
</data>
<data name="QuickAccent_SelectedLanguage_French.Content" xml:space="preserve">
<value>French</value>
</data>
<data name="QuickAccent_SelectedLanguage_Maori.Content" xml:space="preserve">
<value>Maori</value>
</data>
<data name="QuickAccent_SelectedLanguage_Pinyin.Content" xml:space="preserve">
<value>Pinyin</value>
</data>
<data name="QuickAccent_SelectedLanguage_Polish.Content" xml:space="preserve">
<value>Polish</value>
</data>
<data name="QuickAccent_SelectedLanguage_Slovakian.Content" xml:space="preserve">
<value>Slovakian</value>
</data>
<data name="QuickAccent_SelectedLanguage_Spanish.Content" xml:space="preserve">
<value>Spanish</value>
</data>
<data name="QuickAccent_SelectedLanguage_Turkish.Content" xml:space="preserve">
<value>Turkish</value>
</data>
<data name="QuickAccent_SelectedLanguage_Icelandic.Content" xml:space="preserve">
<value>Icelandic</value>
</data>
<data name="QuickAccent_SelectedLanguage_Romanian.Content" xml:space="preserve">
<value>Romanian</value>
</data>
<data name="QuickAccent_SelectedLanguage_Hungarian.Content" xml:space="preserve">
<value>Hungarian</value>
</data>
<data name="QuickAccent_SelectedLanguage_Italian.Content" xml:space="preserve">
<value>Italian</value>
</data>
</root>

View File

@ -36,6 +36,31 @@
</controls:Setting>
</controls:SettingsGroup>
<controls:SettingsGroup x:Uid="QuickAccent_Language" IsEnabled="{Binding Mode=OneWay, Path=IsEnabled}">
<controls:Setting x:Uid="QuickAccent_SelectedLanguage" Icon="&#xF2B7;">
<controls:Setting.ActionContent>
<ComboBox MinWidth="{StaticResource SettingActionControlMinWidth}"
SelectedIndex="{x:Bind Path=ViewModel.SelectedLangIndex, Mode=TwoWay}" >
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_All"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Currency"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Czech"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Dutch"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_French"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Hungarian"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Icelandic"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Italian"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Maori"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Pinyin"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Polish"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Romanian"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Slovakian"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Spanish"/>
<ComboBoxItem x:Uid="QuickAccent_SelectedLanguage_Turkish"/>
</ComboBox>
</controls:Setting.ActionContent>
</controls:Setting>
</controls:SettingsGroup>
<controls:SettingsGroup x:Uid="QuickAccent_Toolbar" IsEnabled="{Binding Mode=OneWay, Path=IsEnabled}">
<controls:Setting x:Uid="QuickAccent_ToolbarPosition" Icon="&#xEC12;">
<controls:Setting.ActionContent>
@ -54,6 +79,7 @@
</controls:Setting.ActionContent>
</controls:Setting>
</controls:SettingsGroup>
<controls:SettingsGroup x:Uid="QuickAccent_Behavior" IsEnabled="{Binding Mode=OneWay, Path=IsEnabled}">
<controls:Setting x:Uid="QuickAccent_InputTimeMs" Icon="&#xE916;">
<controls:Setting.ActionContent>