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Moved each test class to a separate file (#4592)
This commit is contained in:
parent
4330338285
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656c33e942
@ -102,11 +102,14 @@
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="KeyboardManagerRemapLogicTest.cpp" />
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<ClCompile Include="MockedInputSanityTests.cpp" />
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<ClCompile Include="SetKeyEventTests.cpp" />
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<ClCompile Include="OSLevelShortcutRemappingTests.cpp" />
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<ClCompile Include="MockedInput.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="SingleKeyRemappingTests.cpp" />
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<ClCompile Include="TestHelpers.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -24,7 +24,16 @@
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<ClCompile Include="TestHelpers.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="KeyboardManagerRemapLogicTest.cpp">
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<ClCompile Include="SingleKeyRemappingTests.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="MockedInputSanityTests.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="SetKeyEventTests.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="OSLevelShortcutRemappingTests.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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49
src/modules/keyboardmanager/test/MockedInputSanityTests.cpp
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49
src/modules/keyboardmanager/test/MockedInputSanityTests.cpp
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@ -0,0 +1,49 @@
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#include "pch.h"
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#include "CppUnitTest.h"
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#include "MockedInput.h"
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#include <keyboardmanager/common/KeyboardManagerState.h>
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#include <keyboardmanager/dll/KeyboardEventHandlers.h>
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#include "TestHelpers.h"
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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namespace RemappingLogicTests
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{
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// Tests for MockedInput test helper - to ensure simulated keyboard input behaves as expected
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TEST_CLASS (MockedInputSanityTests)
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{
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private:
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MockedInput mockedInputHandler;
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KeyboardManagerState testState;
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public:
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TEST_METHOD_INITIALIZE(InitializeTestEnv)
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{
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// Reset test environment
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TestHelpers::ResetTestEnv(mockedInputHandler, testState);
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}
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// Test if mocked input is working
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TEST_METHOD (MockedInput_ShouldSetKeyboardState_OnKeyEvent)
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{
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// Send key down and key up for A key (0x41) and check keyboard state both times
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), true);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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}
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};
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}
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@ -7,219 +7,15 @@
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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MockedInput mockedInputHandler;
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KeyboardManagerState testState;
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namespace KeyboardManagerRemapLogicTests
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namespace RemappingLogicTests
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{
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TEST_CLASS (MockedInputSanityTests)
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{
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public:
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TEST_METHOD_INITIALIZE(InitializeTestEnv)
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{
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// Reset test environment
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TestHelpers::ResetTestEnv(mockedInputHandler, testState);
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}
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// Test if mocked input is working
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TEST_METHOD (MockedInput_ShouldSetKeyboardState_OnKeyEvent)
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{
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// Send key down and key up for A key (0x41) and check keyboard state both times
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), true);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(nInputs, input, sizeof(INPUT));
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// A key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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}
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};
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TEST_CLASS (SetKeyEventTests)
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{
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public:
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TEST_METHOD_INITIALIZE(InitializeTestEnv)
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{
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// Reset test environment
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TestHelpers::ResetTestEnv(mockedInputHandler, testState);
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}
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// Test if SetKeyEvent sets the extended key flag for all the extended keys
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TEST_METHOD (SetKeyEvent_ShouldUseExtendedKeyFlag_WhenArgumentIsExtendedKey)
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{
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const int nInputs = 15;
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INPUT input[nInputs] = {};
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// List of extended keys
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WORD keyCodes[nInputs] = { VK_RCONTROL, VK_RMENU, VK_NUMLOCK, VK_SNAPSHOT, VK_CANCEL, VK_INSERT, VK_HOME, VK_PRIOR, VK_DELETE, VK_END, VK_NEXT, VK_LEFT, VK_DOWN, VK_RIGHT, VK_UP };
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for (int i = 0; i < nInputs; i++)
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{
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// Set key events for all the extended keys
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KeyboardManagerHelper::SetKeyEvent(input, i, INPUT_KEYBOARD, keyCodes[i], 0, 0);
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// Extended key flag should be set
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Assert::AreEqual(true, bool(input[i].ki.dwFlags & KEYEVENTF_EXTENDEDKEY));
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}
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}
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};
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TEST_CLASS (SingleKeyRemappingTests)
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{
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public:
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TEST_METHOD_INITIALIZE(InitializeTestEnv)
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{
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// Reset test environment
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TestHelpers::ResetTestEnv(mockedInputHandler, testState);
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// Set HandleSingleKeyRemapEvent as the hook procedure
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std::function<intptr_t(LowlevelKeyboardEvent*)> currentHookProc = std::bind(&KeyboardEventHandlers::HandleSingleKeyRemapEvent, std::ref(mockedInputHandler), std::placeholders::_1, std::ref(testState));
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mockedInputHandler.SetHookProc(currentHookProc);
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}
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// Test if correct keyboard states are set for a single key remap
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TEST_METHOD (RemappedKey_ShouldSetTargetKeyState_OnKeyEvent)
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{
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// Remap A to B
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testState.AddSingleKeyRemap(0x41, 0x42);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged, and B key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x42), true);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged, and B key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x42), false);
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}
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// Test if key is suppressed if a key is disabled by single key remap
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TEST_METHOD (RemappedKeyDisabled_ShouldNotChangeKeyState_OnKeyEvent)
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{
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// Remap A to 0x0 (disabled)
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testState.AddSingleKeyRemap(0x41, 0x0);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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}
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// Test if correct keyboard states are set for a remap to Win (Both) key
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TEST_METHOD (RemappedKeyToWinBoth_ShouldSetWinLeftKeyState_OnKeyEvent)
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{
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// Remap A to Common Win key
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testState.AddSingleKeyRemap(0x41, CommonSharedConstants::VK_WIN_BOTH);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged, and common Win key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_LWIN), true);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged, and common Win key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_LWIN), false);
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}
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// Test if SendVirtualInput is sent exactly once with the suppress flag when Caps Lock is remapped to Ctrl
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TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirutalInputWithSuppressFlagExactlyOnce_WhenCapsLockIsMappedToCtrlAltShift)
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{
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// Set sendvirtualinput call count condition to return true if the key event was sent with the suppress flag
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mockedInputHandler.SetSendVirtualInputTestHandler([](LowlevelKeyboardEvent* data) {
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if (data->lParam->dwExtraInfo == KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG)
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return true;
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else
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return false;
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});
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// Remap Caps Lock to Ctrl
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testState.AddSingleKeyRemap(VK_CAPITAL, VK_CONTROL);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CAPITAL;
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// Send Caps Lock keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// SendVirtualInput should be called exactly once with the above condition
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Assert::AreEqual(1, mockedInputHandler.GetSendVirtualInputCallCount());
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}
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// Test if SendVirtualInput is sent exactly once with the suppress flag when Ctrl is remapped to Caps Lock
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TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirutalInputWithSuppressFlagExactlyOnce_WhenCtrlAltShiftIsMappedToCapsLock)
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{
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// Set sendvirtualinput call count condition to return true if the key event was sent with the suppress flag
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mockedInputHandler.SetSendVirtualInputTestHandler([](LowlevelKeyboardEvent* data) {
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if (data->lParam->dwExtraInfo == KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG)
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return true;
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else
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return false;
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});
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// Remap Ctrl to Caps Lock
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testState.AddSingleKeyRemap(VK_CONTROL, VK_CAPITAL);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = VK_CONTROL;
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// Send Ctrl keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// SendVirtualInput should be called exactly once with the above condition
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Assert::AreEqual(1, mockedInputHandler.GetSendVirtualInputCallCount());
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}
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};
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// Tests for shortcut remapping logic
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TEST_CLASS (OSLevelShortcutRemappingTests)
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{
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private:
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MockedInput mockedInputHandler;
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KeyboardManagerState testState;
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public:
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TEST_METHOD_INITIALIZE(InitializeTestEnv)
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{
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44
src/modules/keyboardmanager/test/SetKeyEventTests.cpp
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44
src/modules/keyboardmanager/test/SetKeyEventTests.cpp
Normal file
@ -0,0 +1,44 @@
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#include "pch.h"
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#include "CppUnitTest.h"
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#include "MockedInput.h"
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#include <keyboardmanager/common/KeyboardManagerState.h>
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#include <keyboardmanager/dll/KeyboardEventHandlers.h>
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#include "TestHelpers.h"
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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namespace RemappingLogicTests
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{
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// Tests for the SetKeyEvent method
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TEST_CLASS (SetKeyEventTests)
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{
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private:
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MockedInput mockedInputHandler;
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KeyboardManagerState testState;
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public:
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TEST_METHOD_INITIALIZE(InitializeTestEnv)
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{
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// Reset test environment
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TestHelpers::ResetTestEnv(mockedInputHandler, testState);
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}
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// Test if SetKeyEvent sets the extended key flag for all the extended keys
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TEST_METHOD (SetKeyEvent_ShouldUseExtendedKeyFlag_WhenArgumentIsExtendedKey)
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{
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const int nInputs = 15;
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INPUT input[nInputs] = {};
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// List of extended keys
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WORD keyCodes[nInputs] = { VK_RCONTROL, VK_RMENU, VK_NUMLOCK, VK_SNAPSHOT, VK_CANCEL, VK_INSERT, VK_HOME, VK_PRIOR, VK_DELETE, VK_END, VK_NEXT, VK_LEFT, VK_DOWN, VK_RIGHT, VK_UP };
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for (int i = 0; i < nInputs; i++)
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{
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// Set key events for all the extended keys
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KeyboardManagerHelper::SetKeyEvent(input, i, INPUT_KEYBOARD, keyCodes[i], 0, 0);
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// Extended key flag should be set
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Assert::AreEqual(true, bool(input[i].ki.dwFlags & KEYEVENTF_EXTENDEDKEY));
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}
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}
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};
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}
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161
src/modules/keyboardmanager/test/SingleKeyRemappingTests.cpp
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161
src/modules/keyboardmanager/test/SingleKeyRemappingTests.cpp
Normal file
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#include "pch.h"
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#include "CppUnitTest.h"
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#include "MockedInput.h"
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#include <keyboardmanager/common/KeyboardManagerState.h>
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#include <keyboardmanager/dll/KeyboardEventHandlers.h>
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#include "TestHelpers.h"
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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namespace RemappingLogicTests
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{
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// Tests for single key remapping logic
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TEST_CLASS (SingleKeyRemappingTests)
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{
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private:
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MockedInput mockedInputHandler;
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KeyboardManagerState testState;
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public:
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TEST_METHOD_INITIALIZE(InitializeTestEnv)
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{
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// Reset test environment
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TestHelpers::ResetTestEnv(mockedInputHandler, testState);
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// Set HandleSingleKeyRemapEvent as the hook procedure
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std::function<intptr_t(LowlevelKeyboardEvent*)> currentHookProc = std::bind(&KeyboardEventHandlers::HandleSingleKeyRemapEvent, std::ref(mockedInputHandler), std::placeholders::_1, std::ref(testState));
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mockedInputHandler.SetHookProc(currentHookProc);
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}
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// Test if correct keyboard states are set for a single key remap
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TEST_METHOD (RemappedKey_ShouldSetTargetKeyState_OnKeyEvent)
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{
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// Remap A to B
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testState.AddSingleKeyRemap(0x41, 0x42);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged, and B key state should be true
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x42), true);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged, and B key state should be false
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x42), false);
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}
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// Test if key is suppressed if a key is disabled by single key remap
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TEST_METHOD (RemappedKeyDisabled_ShouldNotChangeKeyState_OnKeyEvent)
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{
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// Remap A to 0x0 (disabled)
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testState.AddSingleKeyRemap(0x41, 0x0);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
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input[0].type = INPUT_KEYBOARD;
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input[0].ki.wVk = 0x41;
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// Send A keydown
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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input[0].ki.dwFlags = KEYEVENTF_KEYUP;
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// Send A keyup
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mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
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// A key state should be unchanged
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Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
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}
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// Test if correct keyboard states are set for a remap to Win (Both) key
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TEST_METHOD (RemappedKeyToWinBoth_ShouldSetWinLeftKeyState_OnKeyEvent)
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{
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// Remap A to Common Win key
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testState.AddSingleKeyRemap(0x41, CommonSharedConstants::VK_WIN_BOTH);
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const int nInputs = 1;
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INPUT input[nInputs] = {};
|
||||
input[0].type = INPUT_KEYBOARD;
|
||||
input[0].ki.wVk = 0x41;
|
||||
|
||||
// Send A keydown
|
||||
mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
|
||||
|
||||
// A key state should be unchanged, and common Win key state should be true
|
||||
Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
|
||||
Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_LWIN), true);
|
||||
input[0].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
|
||||
// Send A keyup
|
||||
mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
|
||||
|
||||
// A key state should be unchanged, and common Win key state should be false
|
||||
Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(0x41), false);
|
||||
Assert::AreEqual(mockedInputHandler.GetVirtualKeyState(VK_LWIN), false);
|
||||
}
|
||||
|
||||
// Test if SendVirtualInput is sent exactly once with the suppress flag when Caps Lock is remapped to Ctrl
|
||||
TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirutalInputWithSuppressFlagExactlyOnce_WhenCapsLockIsMappedToCtrlAltShift)
|
||||
{
|
||||
// Set sendvirtualinput call count condition to return true if the key event was sent with the suppress flag
|
||||
mockedInputHandler.SetSendVirtualInputTestHandler([](LowlevelKeyboardEvent* data) {
|
||||
if (data->lParam->dwExtraInfo == KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
});
|
||||
|
||||
// Remap Caps Lock to Ctrl
|
||||
testState.AddSingleKeyRemap(VK_CAPITAL, VK_CONTROL);
|
||||
const int nInputs = 1;
|
||||
|
||||
INPUT input[nInputs] = {};
|
||||
input[0].type = INPUT_KEYBOARD;
|
||||
input[0].ki.wVk = VK_CAPITAL;
|
||||
|
||||
// Send Caps Lock keydown
|
||||
mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
|
||||
|
||||
// SendVirtualInput should be called exactly once with the above condition
|
||||
Assert::AreEqual(1, mockedInputHandler.GetSendVirtualInputCallCount());
|
||||
}
|
||||
|
||||
// Test if SendVirtualInput is sent exactly once with the suppress flag when Ctrl is remapped to Caps Lock
|
||||
TEST_METHOD (HandleSingleKeyRemapEvent_ShouldSendVirutalInputWithSuppressFlagExactlyOnce_WhenCtrlAltShiftIsMappedToCapsLock)
|
||||
{
|
||||
// Set sendvirtualinput call count condition to return true if the key event was sent with the suppress flag
|
||||
mockedInputHandler.SetSendVirtualInputTestHandler([](LowlevelKeyboardEvent* data) {
|
||||
if (data->lParam->dwExtraInfo == KeyboardManagerConstants::KEYBOARDMANAGER_SUPPRESS_FLAG)
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
});
|
||||
|
||||
// Remap Ctrl to Caps Lock
|
||||
testState.AddSingleKeyRemap(VK_CONTROL, VK_CAPITAL);
|
||||
const int nInputs = 1;
|
||||
|
||||
INPUT input[nInputs] = {};
|
||||
input[0].type = INPUT_KEYBOARD;
|
||||
input[0].ki.wVk = VK_CONTROL;
|
||||
|
||||
// Send Ctrl keydown
|
||||
mockedInputHandler.SendVirtualInput(1, input, sizeof(INPUT));
|
||||
|
||||
// SendVirtualInput should be called exactly once with the above condition
|
||||
Assert::AreEqual(1, mockedInputHandler.GetSendVirtualInputCallCount());
|
||||
}
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue
Block a user