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synced 2024-11-23 19:49:17 +08:00
[ColorPicker] Ensure that the hotkey always works (#10542)
* Fix multiple instances running * Make ColorPicker invokable from the runner * Use a local mutex * Enable running ColorPicker as standalone as well as a in PT * Add some logging * Remove newline This will happen sooner or later and is not needed in the PR * Update mutex name * Update names * Add logging
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@ -221,6 +221,9 @@ EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SvgThumbnailProvider", "src\modules\previewpane\SvgThumbnailProvider\SvgThumbnailProvider.csproj", "{8FFE09DA-FA4F-4EE1-B3A2-AD5497FBD1AD}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ColorPicker", "src\modules\colorPicker\ColorPicker\ColorPicker.vcxproj", "{655C9AF2-18D3-4DA6-80E4-85504A7722BA}"
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ProjectSection(ProjectDependencies) = postProject
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{D9B8FC84-322A-4F9F-BBB9-20915C47DDFD} = {D9B8FC84-322A-4F9F-BBB9-20915C47DDFD}
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EndProjectSection
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ColorPickerUI", "src\modules\colorPicker\ColorPickerUI\ColorPickerUI.csproj", "{BA58206B-1493-4C75-BFEA-A85768A1E156}"
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EndProject
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@ -54,6 +54,9 @@
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<ClCompile Include="trace.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\common\logger\logger.vcxproj">
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<Project>{d9b8fc84-322a-4f9f-bbb9-20915c47ddfd}</Project>
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</ProjectReference>
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<ProjectReference Include="..\..\..\common\SettingsAPI\SetttingsAPI.vcxproj">
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<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
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</ProjectReference>
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@ -69,6 +72,7 @@
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<None Include="Resources.resx" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Import Project="..\..\..\..\deps\spdlog.props" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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@ -4,6 +4,7 @@
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#include <interface/powertoy_module_interface.h>
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#include "trace.h"
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#include "Generated Files/resource.h"
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#include <common/logger/logger.h>
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#include <common/SettingsAPI/settings_objects.h>
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#include <common/utils/os-detect.h>
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#include <common/utils/resources.h>
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@ -29,6 +30,17 @@ BOOL APIENTRY DllMain(HMODULE hModule,
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return TRUE;
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}
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namespace
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{
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const wchar_t JSON_KEY_PROPERTIES[] = L"properties";
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const wchar_t JSON_KEY_WIN[] = L"win";
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const wchar_t JSON_KEY_ALT[] = L"alt";
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const wchar_t JSON_KEY_CTRL[] = L"ctrl";
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const wchar_t JSON_KEY_SHIFT[] = L"shift";
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const wchar_t JSON_KEY_CODE[] = L"code";
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const wchar_t JSON_KEY_ACTIVATION_SHORTCUT[] = L"ActivationShortcut";
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}
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struct ModuleSettings
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{
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} g_settings;
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@ -50,12 +62,101 @@ private:
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HANDLE send_telemetry_event;
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Hotkey m_hotkey;
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// Handle to event used to invoke ColorPicker
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HANDLE m_hInvokeEvent;
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void parse_hotkey(PowerToysSettings::PowerToyValues& settings)
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{
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auto settingsObject = settings.get_raw_json();
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if (settingsObject.GetView().Size())
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{
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try
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{
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auto jsonHotkeyObject = settingsObject.GetNamedObject(JSON_KEY_PROPERTIES).GetNamedObject(JSON_KEY_ACTIVATION_SHORTCUT);
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m_hotkey.win = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_WIN);
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m_hotkey.alt = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_ALT);
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m_hotkey.shift = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_SHIFT);
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m_hotkey.ctrl = jsonHotkeyObject.GetNamedBoolean(JSON_KEY_CTRL);
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m_hotkey.key = static_cast<unsigned char>(jsonHotkeyObject.GetNamedNumber(JSON_KEY_CODE));
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}
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catch (...)
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{
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Logger::error("Failed to initialize ColorPicker start shortcut");
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}
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}
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else
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{
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Logger::info("ColorPicker settings are empty");
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}
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if (!m_hotkey.key)
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{
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Logger::info("ColorPicker is going to use default shortcut");
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m_hotkey.win = true;
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m_hotkey.alt = false;
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m_hotkey.shift = true;
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m_hotkey.ctrl = false;
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m_hotkey.key = 'C';
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}
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}
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bool is_process_running()
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{
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return WaitForSingleObject(m_hProcess, 0) == WAIT_TIMEOUT;
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}
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void launch_process()
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{
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Logger::trace(L"Launching ColorPicker process");
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unsigned long powertoys_pid = GetCurrentProcessId();
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std::wstring executable_args = L"";
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executable_args.append(std::to_wstring(powertoys_pid));
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SHELLEXECUTEINFOW sei{ sizeof(sei) };
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sei.fMask = { SEE_MASK_NOCLOSEPROCESS | SEE_MASK_FLAG_NO_UI };
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sei.lpFile = L"modules\\ColorPicker\\ColorPickerUI.exe";
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sei.nShow = SW_SHOWNORMAL;
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sei.lpParameters = executable_args.data();
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if (!ShellExecuteExW(&sei))
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{
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DWORD error = GetLastError();
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std::wstring message = L"ColorPicker failed to start with error = ";
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message += std::to_wstring(error);
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Logger::error(message);
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}
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m_hProcess = sei.hProcess;
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}
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// Load the settings file.
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void init_settings()
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{
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try
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{
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// Load and parse the settings file for this PowerToy.
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PowerToysSettings::PowerToyValues settings =
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PowerToysSettings::PowerToyValues::load_from_settings_file(get_key());
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parse_hotkey(settings);
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}
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catch (std::exception ex)
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{
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Logger::warn(L"An exception occurred while loading the settings file");
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// Error while loading from the settings file. Let default values stay as they are.
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}
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}
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public:
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ColorPicker()
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{
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app_name = GET_RESOURCE_STRING(IDS_COLORPICKER_NAME);
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app_key = ColorPickerConstants::ModuleKey;
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send_telemetry_event = CreateDefaultEvent(CommonSharedConstants::COLOR_PICKER_SEND_SETTINGS_TELEMETRY_EVENT);
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m_hInvokeEvent = CreateDefaultEvent(CommonSharedConstants::SHOW_COLOR_PICKER_SHARED_EVENT);
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init_settings();
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}
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~ColorPicker()
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@ -109,6 +210,7 @@ public:
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PowerToysSettings::PowerToyValues values =
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PowerToysSettings::PowerToyValues::from_json_string(config, get_key());
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parse_hotkey(values);
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// If you don't need to do any custom processing of the settings, proceed
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// to persists the values calling:
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values.save_to_settings_file();
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@ -124,23 +226,11 @@ public:
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virtual void enable()
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{
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ResetEvent(send_telemetry_event);
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ResetEvent(m_hInvokeEvent);
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// use only with new settings?
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if (UseNewSettings())
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{
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unsigned long powertoys_pid = GetCurrentProcessId();
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std::wstring executable_args = L"";
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executable_args.append(std::to_wstring(powertoys_pid));
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SHELLEXECUTEINFOW sei{ sizeof(sei) };
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sei.fMask = { SEE_MASK_NOCLOSEPROCESS | SEE_MASK_FLAG_NO_UI };
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sei.lpFile = L"modules\\ColorPicker\\ColorPickerUI.exe";
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sei.nShow = SW_SHOWNORMAL;
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sei.lpParameters = executable_args.data();
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ShellExecuteExW(&sei);
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m_hProcess = sei.hProcess;
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launch_process();
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m_enabled = true;
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}
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};
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@ -150,12 +240,47 @@ public:
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if (m_enabled)
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{
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ResetEvent(send_telemetry_event);
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ResetEvent(m_hInvokeEvent);
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TerminateProcess(m_hProcess, 1);
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}
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m_enabled = false;
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}
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virtual bool on_hotkey(size_t hotkeyId) override
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{
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if (m_enabled)
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{
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Logger::trace(L"ColorPicker hotkey pressed");
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if (!is_process_running())
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{
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launch_process();
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}
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SetEvent(m_hInvokeEvent);
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return true;
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}
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return false;
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}
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virtual size_t get_hotkeys(Hotkey* hotkeys, size_t buffer_size) override
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{
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if (m_hotkey.key)
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{
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if (hotkeys && buffer_size >= 1)
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{
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hotkeys[0] = m_hotkey;
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}
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return 1;
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}
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else
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{
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return 0;
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}
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}
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virtual bool is_enabled() override
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{
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return m_enabled;
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@ -18,7 +18,7 @@ namespace ColorPickerUI
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{
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private Mutex _instanceMutex;
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private static string[] _args;
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private int _powerToysPid;
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private int _powerToysRunnerPid;
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private bool disposedValue;
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private ThemeManager _themeManager;
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@ -27,23 +27,27 @@ namespace ColorPickerUI
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_args = e?.Args;
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// allow only one instance of color picker
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_instanceMutex = new Mutex(true, @"Global\ColorPicker", out bool createdNew);
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_instanceMutex = new Mutex(true, @"Local\PowerToys_ColorPicker_InstanceMutex", out bool createdNew);
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if (!createdNew)
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{
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_instanceMutex = null;
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Application.Current.Shutdown();
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Environment.Exit(0);
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return;
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}
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if (_args?.Length > 0)
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{
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_ = int.TryParse(_args[0], out _powerToysPid);
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}
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_ = int.TryParse(_args[0], out _powerToysRunnerPid);
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RunnerHelper.WaitForPowerToysRunner(_powerToysPid, () =>
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RunnerHelper.WaitForPowerToysRunner(_powerToysRunnerPid, () =>
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{
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Environment.Exit(0);
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});
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}
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else
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{
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Environment.Exit(0);
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});
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_powerToysRunnerPid = -1;
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}
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_themeManager = new ThemeManager(this);
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base.OnStartup(e);
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@ -83,5 +87,10 @@ namespace ColorPickerUI
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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public bool IsRunningDetachedFromPowerToys()
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{
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return _powerToysRunnerPid == -1;
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}
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}
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}
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@ -76,36 +76,40 @@ namespace ColorPicker.Keyboard
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return;
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}
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var name = Helper.GetKeyName((uint)virtualCode);
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// If the last key pressed is a modifier key, then currentlyPressedKeys cannot possibly match with _activationKeys
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// because _activationKeys contains exactly 1 non-modifier key. Hence, there's no need to check if `name` is a
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// modifier key or to do any additional processing on it.
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if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown || e.KeyboardState == GlobalKeyboardHook.KeyboardState.SysKeyDown)
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if ((System.Windows.Application.Current as ColorPickerUI.App).IsRunningDetachedFromPowerToys())
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{
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// Check pressed modifier keys.
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AddModifierKeys(currentlyPressedKeys);
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var name = Helper.GetKeyName((uint)virtualCode);
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currentlyPressedKeys.Add(name);
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}
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currentlyPressedKeys.Sort();
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if (currentlyPressedKeys.Count == 0 && _previouslyPressedKeys.Count != 0)
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{
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// no keys pressed, we can enable activation shortcut again
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_activationShortcutPressed = false;
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}
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_previouslyPressedKeys = currentlyPressedKeys;
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if (ArraysAreSame(currentlyPressedKeys, _activationKeys))
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{
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// avoid triggering this action multiple times as this will be called nonstop while keys are pressed
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if (!_activationShortcutPressed)
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// If the last key pressed is a modifier key, then currentlyPressedKeys cannot possibly match with _activationKeys
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// because _activationKeys contains exactly 1 non-modifier key. Hence, there's no need to check if `name` is a
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// modifier key or to do any additional processing on it.
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if (e.KeyboardState == GlobalKeyboardHook.KeyboardState.KeyDown || e.KeyboardState == GlobalKeyboardHook.KeyboardState.SysKeyDown)
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{
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_activationShortcutPressed = true;
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_appStateHandler.StartUserSession();
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// Check pressed modifier keys.
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AddModifierKeys(currentlyPressedKeys);
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currentlyPressedKeys.Add(name);
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}
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currentlyPressedKeys.Sort();
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if (currentlyPressedKeys.Count == 0 && _previouslyPressedKeys.Count != 0)
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{
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// no keys pressed, we can enable activation shortcut again
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_activationShortcutPressed = false;
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}
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_previouslyPressedKeys = currentlyPressedKeys;
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if (ArraysAreSame(currentlyPressedKeys, _activationKeys))
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{
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// avoid triggering this action multiple times as this will be called nonstop while keys are pressed
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if (!_activationShortcutPressed)
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{
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_activationShortcutPressed = true;
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_appStateHandler.StartUserSession();
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}
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}
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}
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}
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