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[FZ Editor] Switch between zone and dialog with Ctrl + Tab (#11435)
* focus zone by ctrl + tab * focus back
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@ -4,6 +4,7 @@
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Input;
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using FancyZonesEditor.Models;
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using FancyZonesEditor.Utils;
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@ -23,6 +24,25 @@ namespace FancyZonesEditor
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{
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InitializeComponent();
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Loaded += OnLoaded;
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KeyDown += CanvasEditor_KeyDown;
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}
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private void CanvasEditor_KeyDown(object sender, System.Windows.Input.KeyEventArgs e)
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{
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if (e.Key == Key.Tab && (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl)))
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{
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e.Handled = true;
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App.Overlay.FocusEditorWindow();
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}
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}
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public void FocusZone()
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{
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if (Preview.Children.Count > 0)
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{
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var canvas = Preview.Children[0] as CanvasZone;
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canvas.FocusZone();
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}
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}
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private void OnLoaded(object sender, RoutedEventArgs e)
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@ -18,6 +18,7 @@ namespace FancyZonesEditor
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InitializeComponent();
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KeyUp += CanvasEditorWindow_KeyUp;
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KeyDown += CanvasEditorWindow_KeyDown;
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_model = App.Overlay.CurrentDataContext as CanvasLayoutModel;
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_stashedModel = (CanvasLayoutModel)_model.Clone();
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@ -49,5 +50,14 @@ namespace FancyZonesEditor
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OnCancel(sender, null);
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}
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}
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private void CanvasEditorWindow_KeyDown(object sender, KeyEventArgs e)
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{
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if (e.Key == Key.Tab && (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl)))
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{
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e.Handled = true;
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App.Overlay.FocusEditor();
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}
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}
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}
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}
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@ -341,6 +341,11 @@ namespace FancyZonesEditor
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public int ZoneIndex { get => zoneIndex; set => zoneIndex = value; }
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public void FocusZone()
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{
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Keyboard.Focus(RootBorder);
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}
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private void NWResize_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
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{
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snappyX = NewMagneticSnapper(true, ResizeMode.BottomEdge);
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@ -14,7 +14,8 @@ namespace FancyZonesEditor
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{
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private MainWindow _mainWindow;
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private LayoutPreview _layoutPreview;
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private UserControl _editor;
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private UserControl _editorLayout;
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private EditorWindow _editorWindow;
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public List<Monitor> Monitors { get; private set; }
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@ -228,34 +229,32 @@ namespace FancyZonesEditor
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_layoutPreview = null;
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if (CurrentDataContext is GridLayoutModel)
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{
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_editor = new GridEditor();
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_editorLayout = new GridEditor();
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}
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else if (CurrentDataContext is CanvasLayoutModel)
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{
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_editor = new CanvasEditor();
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_editorLayout = new CanvasEditor();
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}
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CurrentLayoutWindow.Content = _editor;
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EditorWindow window;
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CurrentLayoutWindow.Content = _editorLayout;
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if (model is GridLayoutModel)
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{
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window = new GridEditorWindow();
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_editorWindow = new GridEditorWindow();
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}
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else
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{
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window = new CanvasEditorWindow();
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_editorWindow = new CanvasEditorWindow();
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}
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window.Owner = Monitors[App.Overlay.CurrentDesktop].Window;
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window.DataContext = model;
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window.Show();
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_editorWindow.Owner = Monitors[App.Overlay.CurrentDesktop].Window;
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_editorWindow.DataContext = model;
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_editorWindow.Show();
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}
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public void CloseEditor()
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{
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_editor = null;
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_editorLayout = null;
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_layoutPreview = new LayoutPreview
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{
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IsActualSize = true,
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@ -267,6 +266,22 @@ namespace FancyZonesEditor
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OpenMainWindow();
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}
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public void FocusEditor()
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{
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if (_editorLayout != null && _editorLayout is CanvasEditor canvasEditor)
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{
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canvasEditor.FocusZone();
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}
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}
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public void FocusEditorWindow()
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{
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if (_editorWindow != null)
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{
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_editorWindow.Focus();
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}
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}
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public void CloseLayoutWindow()
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{
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for (int i = 0; i < DesktopsCount; i++)
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