[FZ Editor] Turn off magnetic snapping when moving/resizing a zone with the keyboard (#11430)

This commit is contained in:
Seraphima Zykova 2021-05-24 17:04:28 +03:00 committed by GitHub
parent 9f6e1966ae
commit 7180278c33
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@ -19,7 +19,8 @@ namespace FancyZonesEditor
/// </summary>
public partial class CanvasZone : UserControl
{
private readonly int moveAmount = 10;
private readonly int defaultMoveAmount = 10;
private readonly int smallMoveAmount = 1;
public CanvasZone()
{
@ -220,10 +221,24 @@ namespace FancyZonesEditor
}
}
private class SnappyHelperNonMagnetic : SnappyHelperBase
{
public SnappyHelperNonMagnetic(IList<Int32Rect> zones, int zoneIndex, bool isX, ResizeMode mode, int screenAxisOrigin, int screenAxisSize)
: base(zones, zoneIndex, isX, mode, screenAxisOrigin, screenAxisSize)
{
}
public override void Move(int delta)
{
var pos = Position + delta;
Position = Math.Max(Math.Min(MaxValue, pos), MinValue);
}
}
private SnappyHelperBase snappyX;
private SnappyHelperBase snappyY;
private SnappyHelperBase NewDefaultSnappyHelper(bool isX, ResizeMode mode)
private SnappyHelperBase NewMagneticSnapper(bool isX, ResizeMode mode)
{
Rect workingArea = App.Overlay.WorkArea;
int screenAxisOrigin = (int)(isX ? workingArea.Left : workingArea.Top);
@ -231,6 +246,14 @@ namespace FancyZonesEditor
return new SnappyHelperMagnetic(Model.Zones, ZoneIndex, isX, mode, screenAxisOrigin, screenAxisSize);
}
private SnappyHelperBase NewNonMagneticSnapper(bool isX, ResizeMode mode)
{
Rect workingArea = App.Overlay.WorkArea;
int screenAxisOrigin = (int)(isX ? workingArea.Left : workingArea.Top);
int screenAxisSize = (int)(isX ? workingArea.Width : workingArea.Height);
return new SnappyHelperNonMagnetic(Model.Zones, ZoneIndex, isX, mode, screenAxisOrigin, screenAxisSize);
}
private void UpdateFromSnappyHelpers()
{
Int32Rect rect = Model.Zones[ZoneIndex];
@ -310,8 +333,8 @@ namespace FancyZonesEditor
// Corner dragging
private void Caption_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
{
snappyX = NewDefaultSnappyHelper(true, ResizeMode.BothEdges);
snappyY = NewDefaultSnappyHelper(false, ResizeMode.BothEdges);
snappyX = NewMagneticSnapper(true, ResizeMode.BothEdges);
snappyY = NewMagneticSnapper(false, ResizeMode.BothEdges);
}
public CanvasLayoutModel Model { get => model; set => model = value; }
@ -320,50 +343,50 @@ namespace FancyZonesEditor
private void NWResize_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
{
snappyX = NewDefaultSnappyHelper(true, ResizeMode.BottomEdge);
snappyY = NewDefaultSnappyHelper(false, ResizeMode.BottomEdge);
snappyX = NewMagneticSnapper(true, ResizeMode.BottomEdge);
snappyY = NewMagneticSnapper(false, ResizeMode.BottomEdge);
}
private void NEResize_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
{
snappyX = NewDefaultSnappyHelper(true, ResizeMode.TopEdge);
snappyY = NewDefaultSnappyHelper(false, ResizeMode.BottomEdge);
snappyX = NewMagneticSnapper(true, ResizeMode.TopEdge);
snappyY = NewMagneticSnapper(false, ResizeMode.BottomEdge);
}
private void SWResize_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
{
snappyX = NewDefaultSnappyHelper(true, ResizeMode.BottomEdge);
snappyY = NewDefaultSnappyHelper(false, ResizeMode.TopEdge);
snappyX = NewMagneticSnapper(true, ResizeMode.BottomEdge);
snappyY = NewMagneticSnapper(false, ResizeMode.TopEdge);
}
private void SEResize_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
{
snappyX = NewDefaultSnappyHelper(true, ResizeMode.TopEdge);
snappyY = NewDefaultSnappyHelper(false, ResizeMode.TopEdge);
snappyX = NewMagneticSnapper(true, ResizeMode.TopEdge);
snappyY = NewMagneticSnapper(false, ResizeMode.TopEdge);
}
// Edge dragging
private void NResize_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
{
snappyX = null;
snappyY = NewDefaultSnappyHelper(false, ResizeMode.BottomEdge);
snappyY = NewMagneticSnapper(false, ResizeMode.BottomEdge);
}
private void SResize_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
{
snappyX = null;
snappyY = NewDefaultSnappyHelper(false, ResizeMode.TopEdge);
snappyY = NewMagneticSnapper(false, ResizeMode.TopEdge);
}
private void WResize_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
{
snappyX = NewDefaultSnappyHelper(true, ResizeMode.BottomEdge);
snappyX = NewMagneticSnapper(true, ResizeMode.BottomEdge);
snappyY = null;
}
private void EResize_DragStarted(object sender, System.Windows.Controls.Primitives.DragStartedEventArgs e)
{
snappyX = NewDefaultSnappyHelper(true, ResizeMode.TopEdge);
snappyX = NewMagneticSnapper(true, ResizeMode.TopEdge);
snappyY = null;
}
@ -380,39 +403,51 @@ namespace FancyZonesEditor
private void Border_KeyDown(object sender, KeyEventArgs e)
{
if (e.Key != Key.Tab)
if (e.Key == Key.Tab)
{
return;
}
e.Handled = true;
if (e.Key == Key.Delete)
{
RemoveZone();
return;
}
else if (e.Key == Key.Right)
var moveValue = IsCtrlKeyDown() ? smallMoveAmount : defaultMoveAmount;
if (IsShiftKeyDown())
{
moveValue = Math.Max(1, moveValue / 2);
}
if (e.Key == Key.Right)
{
if (IsShiftKeyDown())
{
// Make the zone larger (height)
MoveZoneX(moveAmount / 2, ResizeMode.TopEdge, ResizeMode.BottomEdge);
MoveZoneX(-moveAmount / 2, ResizeMode.BottomEdge, ResizeMode.BottomEdge);
// Make the zone larger (width)
MoveZoneX(moveValue, ResizeMode.TopEdge, ResizeMode.BottomEdge);
MoveZoneX(-moveValue, ResizeMode.BottomEdge, ResizeMode.BottomEdge);
}
else
{
// Move zone right
MoveZoneX(moveAmount, ResizeMode.BothEdges, ResizeMode.BothEdges);
MoveZoneX(moveValue, ResizeMode.BothEdges, ResizeMode.BothEdges);
}
}
else if (e.Key == Key.Left)
{
if (IsShiftKeyDown())
{
// Make the zone smaller (height)
MoveZoneX(-moveAmount / 2, ResizeMode.TopEdge, ResizeMode.BottomEdge);
MoveZoneX(moveAmount / 2, ResizeMode.BottomEdge, ResizeMode.BottomEdge);
// Make the zone smaller (width)
MoveZoneX(-moveValue, ResizeMode.TopEdge, ResizeMode.BottomEdge);
MoveZoneX(moveValue, ResizeMode.BottomEdge, ResizeMode.BottomEdge);
}
else
{
// Move zone left
MoveZoneX(-moveAmount, ResizeMode.BothEdges, ResizeMode.BothEdges);
MoveZoneX(-moveValue, ResizeMode.BothEdges, ResizeMode.BothEdges);
}
}
else if (e.Key == Key.Up)
@ -420,13 +455,13 @@ namespace FancyZonesEditor
if (IsShiftKeyDown())
{
// Make the zone larger (height)
MoveZoneY(moveAmount / 2, ResizeMode.TopEdge, ResizeMode.BottomEdge);
MoveZoneY(-moveAmount / 2, ResizeMode.BottomEdge, ResizeMode.BottomEdge);
MoveZoneY(moveValue, ResizeMode.TopEdge, ResizeMode.BottomEdge);
MoveZoneY(-moveValue, ResizeMode.BottomEdge, ResizeMode.BottomEdge);
}
else
{
// Move zone up
MoveZoneY(-moveAmount, ResizeMode.BothEdges, ResizeMode.BothEdges);
MoveZoneY(-moveValue, ResizeMode.BothEdges, ResizeMode.BothEdges);
}
}
else if (e.Key == Key.Down)
@ -434,30 +469,29 @@ namespace FancyZonesEditor
if (IsShiftKeyDown())
{
// Make the zone smaller (height)
MoveZoneY(-moveAmount / 2, ResizeMode.TopEdge, ResizeMode.BottomEdge);
MoveZoneY(moveAmount / 2, ResizeMode.BottomEdge, ResizeMode.BottomEdge);
MoveZoneY(-moveValue, ResizeMode.TopEdge, ResizeMode.BottomEdge);
MoveZoneY(moveValue, ResizeMode.BottomEdge, ResizeMode.BottomEdge);
}
else
{
// Move zone down
MoveZoneY(moveAmount, ResizeMode.BothEdges, ResizeMode.BothEdges);
}
MoveZoneY(moveValue, ResizeMode.BothEdges, ResizeMode.BothEdges);
}
}
}
private void MoveZoneX(int value, ResizeMode top, ResizeMode bottom)
{
snappyX = NewDefaultSnappyHelper(true, top);
snappyY = NewDefaultSnappyHelper(false, bottom);
snappyX = NewNonMagneticSnapper(true, top);
snappyY = NewNonMagneticSnapper(false, bottom);
snappyX.Move(value);
UpdateFromSnappyHelpers();
}
private void MoveZoneY(int value, ResizeMode top, ResizeMode bottom)
{
snappyX = NewDefaultSnappyHelper(true, bottom);
snappyY = NewDefaultSnappyHelper(false, top);
snappyX = NewNonMagneticSnapper(true, bottom);
snappyY = NewNonMagneticSnapper(false, top);
snappyY.Move(value);
UpdateFromSnappyHelpers();
}
@ -474,6 +508,18 @@ namespace FancyZonesEditor
}
}
private bool IsCtrlKeyDown()
{
if (Keyboard.IsKeyDown(Key.LeftCtrl) || Keyboard.IsKeyDown(Key.RightCtrl))
{
return true;
}
else
{
return false;
}
}
private void Border_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
// Set (keyboard)focus on this zone when click