Rework the HotkeyManager and KeyboardHook interop classes (#4710)

* Use GetAsyncKeyState calls and remove additional thread usage

* Removed Environment.Exit
This commit is contained in:
Arjun Balgovind 2020-07-03 08:21:06 -07:00 committed by GitHub
parent f9a5242e75
commit 8a908aa33f
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5 changed files with 17 additions and 114 deletions

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@ -5,15 +5,14 @@ using namespace interop;
HotkeyManager::HotkeyManager()
{
keyboardEventCallback = gcnew KeyboardEventCallback(this, &HotkeyManager::KeyboardEventProc);
keyboardEventCallback = gcnew KeyboardEventCallback(this, &HotkeyManager::KeyboardEventProc);
isActiveCallback = gcnew IsActiveCallback(this, &HotkeyManager::IsActiveProc);
filterKeyboardCallback = gcnew FilterKeyboardEvent(this, &HotkeyManager::FilterKeyboardProc);
keyboardHook = gcnew KeyboardHook(
keyboardEventCallback,
isActiveCallback,
filterKeyboardCallback
);
filterKeyboardCallback);
hotkeys = gcnew Dictionary<HOTKEY_HANDLE, HotkeyCallback ^>();
pressedKeys = gcnew Hotkey();
keyboardHook->Start();
@ -25,8 +24,9 @@ HotkeyManager::~HotkeyManager()
}
// When all Shortcut keys are pressed, fire the HotkeyCallback event.
void HotkeyManager::KeyboardEventProc(KeyboardEvent^ ev)
void HotkeyManager::KeyboardEventProc(KeyboardEvent ^ ev)
{
// pressedKeys always stores the latest keyboard state
auto pressedKeysHandle = GetHotkeyHandle(pressedKeys);
if (hotkeys->ContainsKey(pressedKeysHandle))
{
@ -42,22 +42,24 @@ bool HotkeyManager::IsActiveProc()
}
// KeyboardEvent callback is only fired for relevant key events.
bool HotkeyManager::FilterKeyboardProc(KeyboardEvent^ ev)
bool HotkeyManager::FilterKeyboardProc(KeyboardEvent ^ ev)
{
auto oldHandle = GetHotkeyHandle(pressedKeys);
// Updating the pressed keys here so we know if the keypress event
// should be propagated or not.
UpdatePressedKeys(ev);
// Updating the pressed keys here so we know if the keypress event should be propagated or not.
pressedKeys->Win = (GetAsyncKeyState(VK_LWIN) & 0x8000) || (GetAsyncKeyState(VK_RWIN) & 0x8000);
pressedKeys->Ctrl = GetAsyncKeyState(VK_CONTROL) & 0x8000;
pressedKeys->Alt = GetAsyncKeyState(VK_MENU) & 0x8000;
pressedKeys->Shift = GetAsyncKeyState(VK_SHIFT) & 0x8000;
pressedKeys->Key = ev->key;
// Convert to hotkey handle
auto pressedKeysHandle = GetHotkeyHandle(pressedKeys);
// Check if the hotkey matches the pressed keys, and check if the pressed keys aren't duplicate
// (there shouldn't be auto repeating hotkeys)
if (hotkeys->ContainsKey(pressedKeysHandle) && oldHandle != pressedKeysHandle)
// Check if any hotkey matches the pressed keys if the current key event is a key down event
if ((ev->message == WM_KEYDOWN || ev->message == WM_SYSKEYDOWN) && hotkeys->ContainsKey(pressedKeysHandle))
{
return true;
}
return false;
}
@ -83,51 +85,3 @@ HOTKEY_HANDLE HotkeyManager::GetHotkeyHandle(Hotkey ^ hotkey)
handle |= hotkey->Alt << 11;
return handle;
}
void HotkeyManager::UpdatePressedKey(DWORD code, bool replaceWith, unsigned char replaceWithKey)
{
switch (code)
{
case VK_LWIN:
case VK_RWIN:
pressedKeys->Win = replaceWith;
break;
case VK_CONTROL:
case VK_LCONTROL:
case VK_RCONTROL:
pressedKeys->Ctrl = replaceWith;
break;
case VK_SHIFT:
case VK_LSHIFT:
case VK_RSHIFT:
pressedKeys->Shift = replaceWith;
break;
case VK_MENU:
case VK_LMENU:
case VK_RMENU:
pressedKeys->Alt = replaceWith;
break;
default:
pressedKeys->Key = replaceWithKey;
break;
}
}
void HotkeyManager::UpdatePressedKeys(KeyboardEvent ^ ev)
{
switch (ev->message)
{
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
{
UpdatePressedKey(ev->key, true, ev->key);
}
break;
case WM_KEYUP:
case WM_SYSKEYUP:
{
UpdatePressedKey(ev->key, false, 0);
}
break;
}
}

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@ -26,7 +26,7 @@ public
public
delegate void HotkeyCallback();
typedef unsigned short HOTKEY_HANDLE;
typedef unsigned short HOTKEY_HANDLE;
public
ref class HotkeyManager
@ -46,12 +46,9 @@ public
IsActiveCallback ^ isActiveCallback;
FilterKeyboardEvent ^ filterKeyboardCallback;
void KeyboardEventProc(KeyboardEvent ^ ev);
bool IsActiveProc();
bool FilterKeyboardProc(KeyboardEvent ^ ev);
HOTKEY_HANDLE GetHotkeyHandle(Hotkey ^ hotkey);
void UpdatePressedKeys(KeyboardEvent ^ ev);
void UpdatePressedKey(DWORD code, bool replaceWith, unsigned char replaceWithKey);
};
}

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@ -15,8 +15,6 @@ KeyboardHook::KeyboardHook(
IsActiveCallback ^ isActiveCallback,
FilterKeyboardEvent ^ filterKeyboardEvent)
{
kbEventDispatch = gcnew Thread(gcnew ThreadStart(this, &KeyboardHook::DispatchProc));
queue = gcnew Queue<KeyboardEvent ^>();
this->keyboardEventCallback = keyboardEventCallback;
this->isActiveCallback = isActiveCallback;
this->filterKeyboardEvent = filterKeyboardEvent;
@ -24,44 +22,10 @@ KeyboardHook::KeyboardHook(
KeyboardHook::~KeyboardHook()
{
quit = true;
// Notify the DispatchProc thread so that it isn't stuck at the Wait step
Monitor::Enter(queue);
Monitor::Pulse(queue);
Monitor::Exit(queue);
kbEventDispatch->Join();
// Unregister low level hook procedure
UnhookWindowsHookEx(hookHandle);
}
void KeyboardHook::DispatchProc()
{
Monitor::Enter(queue);
quit = false;
while (!quit)
{
if (queue->Count == 0)
{
Monitor::Wait(queue);
continue;
}
auto nextEv = queue->Dequeue();
// Release lock while callback is being invoked
Monitor::Exit(queue);
keyboardEventCallback->Invoke(nextEv);
// Re-aquire lock
Monitor::Enter(queue);
}
Monitor::Exit(queue);
}
void KeyboardHook::Start()
{
hookProc = gcnew HookProcDelegate(this, &KeyboardHook::HookProc);
@ -85,8 +49,6 @@ void KeyboardHook::Start()
throw std::exception("SetWindowsHookEx failed.");
}
}
kbEventDispatch->Start();
}
LRESULT CALLBACK KeyboardHook::HookProc(int nCode, WPARAM wParam, LPARAM lParam)
@ -101,10 +63,7 @@ LRESULT CALLBACK KeyboardHook::HookProc(int nCode, WPARAM wParam, LPARAM lParam)
return CallNextHookEx(hookHandle, nCode, wParam, lParam);
}
Monitor::Enter(queue);
queue->Enqueue(ev);
Monitor::Pulse(queue);
Monitor::Exit(queue);
keyboardEventCallback->Invoke(ev);
return 1;
}
return CallNextHookEx(hookHandle, nCode, wParam, lParam);

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@ -33,16 +33,12 @@ public
private:
delegate LRESULT HookProcDelegate(int nCode, WPARAM wParam, LPARAM lParam);
Thread ^ kbEventDispatch;
Queue<KeyboardEvent ^> ^ queue;
KeyboardEventCallback ^ keyboardEventCallback;
IsActiveCallback ^ isActiveCallback;
FilterKeyboardEvent ^ filterKeyboardEvent;
bool quit;
HHOOK hookHandle;
HookProcDelegate ^ hookProc;
void DispatchProc();
LRESULT CALLBACK HookProc(int nCode, WPARAM wParam, LPARAM lParam);
};

View File

@ -74,9 +74,6 @@ namespace Microsoft.PowerToys.Settings.UI.Runner
MessageBoxButton.OK);
app.Shutdown();
}
// Terminate all threads of the process
Environment.Exit(0);
}
}