mirror of
https://github.com/microsoft/PowerToys.git
synced 2025-01-18 14:41:21 +08:00
Add support for shortcuts with >2 keys (dev/keyboardManager) (#1697)
* Added check keyboard state function * Added keyboard state check to avoid n-key shortcuts being affected by 2 key shortcuts * Added support for n key shortcuts in backend and UI * Added a fix to ensure mouse buttons states are not checked * reverted some debugging changes * reverted some debugging changes
This commit is contained in:
parent
b713083574
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@ -322,7 +322,7 @@ public:
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{
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return 1;
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}
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int key_count = 1;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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memset(keyEventList, 0, sizeof(keyEventList));
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@ -392,134 +392,374 @@ public:
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return 0;
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}
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// Function to check if any keys are pressed down except those passed in the argument
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bool IsKeyboardStateClearExceptArgs(const std::vector<DWORD>& args)
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{
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bool isIgnore = false;
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for (int keyVal = 0; keyVal < 0x100; keyVal++)
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{
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// Skip mouse buttons. Keeping this could cause a remapping to fail if a mouse button is also pressed at the same time
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if (keyVal == VK_LBUTTON || keyVal == VK_RBUTTON || keyVal == VK_MBUTTON || keyVal == VK_XBUTTON1 || keyVal == VK_XBUTTON2)
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{
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continue;
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}
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// Check state of the key
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if (GetAsyncKeyState(keyVal) & 0x8000)
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{
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isIgnore = false;
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// If the key is not part of the argument then the keyboard state is not clear
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for (int i = 0; i < args.size(); i++)
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{
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// If the key matches one of the args, ignore
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if (args[i] == keyVal)
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{
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isIgnore = true;
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break;
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}
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// If the key is Control and either of the args is L/R Control, ignore
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else if ((args[i] == VK_LCONTROL || args[i] == VK_RCONTROL) && keyVal == VK_CONTROL)
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{
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isIgnore = true;
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break;
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}
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// If the key is Alt and either of the args is L/R Alt, ignore
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else if ((args[i] == VK_LMENU || args[i] == VK_RMENU) && keyVal == VK_MENU)
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{
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isIgnore = true;
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break;
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}
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// If the key is Shift and either of the args is L/R Shift, ignore
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else if ((args[i] == VK_LSHIFT || args[i] == VK_RSHIFT) && keyVal == VK_SHIFT)
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{
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isIgnore = true;
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break;
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}
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// If the key is L/R Control and either of the args is Control, ignore
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else if ((keyVal == VK_LCONTROL || keyVal == VK_RCONTROL) && args[i] == VK_CONTROL)
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{
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isIgnore = true;
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break;
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}
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// If the key is L/R Alt and either of the args is Alt, ignore
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else if ((keyVal == VK_LMENU || keyVal == VK_RMENU) && args[i] == VK_MENU)
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{
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isIgnore = true;
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break;
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}
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// If the key is L/R Shift and either of the args is Shift, ignore
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else if ((keyVal == VK_LSHIFT || keyVal == VK_RSHIFT) && args[i] == VK_SHIFT)
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{
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isIgnore = true;
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break;
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}
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}
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if (!isIgnore)
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{
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return false;
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}
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}
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}
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return true;
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}
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// Function to check if the modifiers in the shortcut have been pressed down
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template<typename T>
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bool CheckModifiersKeyboardState(const std::vector<T>& args)
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{
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// Check all keys except last
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for (int i = 0; i < args.size() - 1; i++)
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{
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if (!(GetAsyncKeyState(args[i]) & 0x8000))
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{
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return false;
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}
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}
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return true;
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}
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// Function to check if all the modifiers in the first shorcut are present in the second shortcut, i.e. Modifiers(src) are a subset of Modifiers(dest)
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std::vector<DWORD> GetCommonModifiers(const std::vector<DWORD>& src, const std::vector<WORD>& dest)
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{
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std::vector<DWORD> commonElements;
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for (auto it = src.begin(); it != src.end() - 1; it++)
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{
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if (std::find(dest.begin(), dest.end() - 1, *it) != dest.end() - 1)
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{
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commonElements.push_back(*it);
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}
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}
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return commonElements;
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}
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// Function to a handle a shortcut remap
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intptr_t HandleShortcutRemapEvent(LowlevelKeyboardEvent* data, std::map<std::vector<DWORD>, std::pair<std::vector<WORD>, bool>>& reMap) noexcept
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{
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for (auto& it : reMap)
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{
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DWORD src_1 = it.first[0];
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DWORD src_2 = it.first[1];
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WORD dest_1 = it.second.first[0];
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WORD dest_2 = it.second.first[1];
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const size_t src_size = it.first.size();
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const size_t dest_size = it.second.first.size();
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// If the shortcut has been pressed down
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if ((GetAsyncKeyState(src_1) & 0x8000) && !it.second.second)
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if (!it.second.second && CheckModifiersKeyboardState<DWORD>(it.first))
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{
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if (data->lParam->vkCode == src_2 && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
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if (data->lParam->vkCode == it.first[src_size - 1] && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
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{
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int key_count = 4;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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memset(keyEventList, 0, sizeof(keyEventList));
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if (src_1 == dest_1)
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// Check if any other keys have been pressed apart from the shortcut. If true, then check for the next shortcut
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if (!IsKeyboardStateClearExceptArgs(it.first))
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{
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key_count = 1;
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keyEventList[0].type = INPUT_KEYBOARD;
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keyEventList[0].ki.wVk = dest_2;
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keyEventList[0].ki.dwFlags = 0;
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keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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continue;
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}
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size_t key_count;
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LPINPUT keyEventList;
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// Get the common keys between the two shortcuts
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std::vector<DWORD> commonKeys = GetCommonModifiers(it.first, it.second.first);
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// If the original shortcut modifiers are a subset of the new shortcut
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if (commonKeys.size() == src_size - 1)
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{
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// key down for all new shortcut keys except the common modifiers
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key_count = dest_size - commonKeys.size();
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keyEventList = new INPUT[key_count]();
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memset(keyEventList, 0, sizeof(keyEventList));
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long long i = 0;
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long long j = 0;
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// Add a key down only for the non-common keys in the new shortcut
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while (i < (long long)key_count)
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{
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if (std::find(commonKeys.begin(), commonKeys.end(), it.second.first[j]) == commonKeys.end())
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{
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keyEventList[i].type = INPUT_KEYBOARD;
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keyEventList[i].ki.wVk = it.second.first[j];
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keyEventList[i].ki.dwFlags = 0;
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keyEventList[i].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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i++;
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}
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j++;
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}
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}
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else
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{
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// Dummy key, key up for all the original shortcut modifier keys and key down for all the new shortcut keys but common keys in each are not repeated
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key_count = 1 + (src_size - 1) + (dest_size) - (2 * commonKeys.size());
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keyEventList = new INPUT[key_count]();
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memset(keyEventList, 0, sizeof(keyEventList));
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// Send dummy key
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keyEventList[0].type = INPUT_KEYBOARD;
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keyEventList[0].ki.wVk = (WORD)DUMMY_KEY;
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keyEventList[0].ki.dwFlags = KEYEVENTF_KEYUP;
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keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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keyEventList[1].type = INPUT_KEYBOARD;
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keyEventList[1].ki.wVk = (WORD)src_1;
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keyEventList[1].ki.dwFlags = KEYEVENTF_KEYUP;
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keyEventList[1].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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keyEventList[2].type = INPUT_KEYBOARD;
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keyEventList[2].ki.wVk = dest_1;
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keyEventList[2].ki.dwFlags = 0;
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keyEventList[2].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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keyEventList[3].type = INPUT_KEYBOARD;
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keyEventList[3].ki.wVk = dest_2;
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keyEventList[3].ki.dwFlags = 0;
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keyEventList[3].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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// Release original shortcut state (release in reverse order of shortcut to be accurate)
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long long i = 1;
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long long j = (long long)src_size - 2;
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while (j >= 0)
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{
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// Release only those keys which are not common
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if (std::find(commonKeys.begin(), commonKeys.end(), it.first[j]) == commonKeys.end())
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{
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keyEventList[i].type = INPUT_KEYBOARD;
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keyEventList[i].ki.wVk = (WORD)it.first[j];
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keyEventList[i].ki.dwFlags = KEYEVENTF_KEYUP;
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keyEventList[i].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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i++;
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}
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j--;
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}
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// Set new shortcut key down state
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j = 0;
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while (i < (long long)key_count)
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{
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// Key down only those keys which are not common
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if (std::find(commonKeys.begin(), commonKeys.end(), it.second.first[j]) == commonKeys.end())
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{
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keyEventList[i].type = INPUT_KEYBOARD;
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keyEventList[i].ki.wVk = it.second.first[j];
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keyEventList[i].ki.dwFlags = 0;
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keyEventList[i].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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i++;
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}
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j++;
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}
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}
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it.second.second = true;
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UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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}
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// The shortcut has already been pressed down at least once, i.e. the shortcut has been invoked
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// There are 4 cases to be handled if the shortcut has been pressed down
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// 1. The user lets go of one of the modifier keys - reset the keyboard back to the state of the keys actually being pressed down
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// 2. The user keeps the shortcut pressed - the shortcut is repeated (for example you could hold down Ctrl+V and it will keep pasting)
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// 3. The user lets go of the last key - reset the keyboard back to the state of the keys actually being pressed down
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// 4. The user presses another key while holding the shortcut down - the system now sees all the new shortcut keys and this extra key pressed at the end. Not handled as resetting the state would trigger the original shortcut once more
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else if (it.second.second)
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{
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// If the modifier key of the original shortcut is released before the normal key
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if (data->lParam->vkCode == src_1 && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
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// Get the common keys between the two shortcuts
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std::vector<DWORD> commonKeys = GetCommonModifiers(it.first, it.second.first);
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// Case 1: If any of the modifier keys of the original shortcut are released before the normal key
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auto keyIt = std::find(it.first.begin(), it.first.end() - 1, data->lParam->vkCode);
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if (keyIt != (it.first.end() - 1) && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
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{
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int key_count = 2;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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// Release new shortcut, and set original shortcut keys except the one released
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size_t key_count;
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if (std::find(commonKeys.begin(), commonKeys.end(), data->lParam->vkCode) != commonKeys.end())
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{
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// release all new shortcut keys and the common released modifier except the other common modifiers, and add all original shortcut modifiers except the common ones
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key_count = (dest_size - commonKeys.size() + 1) + (src_size - 1 - commonKeys.size());
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}
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else
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{
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// release all new shortcut keys except the common modifiers and add all original shortcut modifiers except the common ones
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key_count = dest_size + (src_size - 2) - (2 * commonKeys.size());
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}
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LPINPUT keyEventList = new INPUT[key_count]();
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memset(keyEventList, 0, sizeof(keyEventList));
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keyEventList[0].type = INPUT_KEYBOARD;
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keyEventList[0].ki.wVk = dest_2;
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keyEventList[0].ki.dwFlags = KEYEVENTF_KEYUP;
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keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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keyEventList[1].type = INPUT_KEYBOARD;
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keyEventList[1].ki.wVk = dest_1;
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keyEventList[1].ki.dwFlags = KEYEVENTF_KEYUP;
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keyEventList[1].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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// Release new shortcut state (release in reverse order of shortcut to be accurate)
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long long i = 0;
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long long j = (long long)dest_size - 1;
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while (j >= 0)
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{
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// Do not release if it is a common modifier, except the case where a common modifier is released (second part of the if condition))
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if ((std::find(commonKeys.begin(), commonKeys.end(), it.second.first[j]) == commonKeys.end()) || it.second.first[j] == data->lParam->vkCode)
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{
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keyEventList[i].type = INPUT_KEYBOARD;
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keyEventList[i].ki.wVk = it.second.first[j];
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keyEventList[i].ki.dwFlags = KEYEVENTF_KEYUP;
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keyEventList[i].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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i++;
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}
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j--;
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}
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// Set original shortcut key down state except the last key and the released modifier
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j = 0;
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while (i < (long long)key_count)
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{
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// Do not set key down for the released modifier and for the common modifiers
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if (it.first[j] != data->lParam->vkCode && (std::find(commonKeys.begin(), commonKeys.end(), it.first[j]) == commonKeys.end()))
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{
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keyEventList[i].type = INPUT_KEYBOARD;
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keyEventList[i].ki.wVk = (WORD)it.first[j];
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keyEventList[i].ki.dwFlags = 0;
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keyEventList[i].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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i++;
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}
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j++;
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}
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it.second.second = false;
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UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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// The system will see dest_1 as being held down because of the shortcut remap
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if (GetAsyncKeyState(dest_1) & 0x8000)
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// The system will see the modifiers of the new shortcut as being held down because of the shortcut remap
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if (CheckModifiersKeyboardState<WORD>(it.second.first))
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{
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// If the original shortcut is still held down the keyboard will see the original normal key along with the new modifier (keys held down send repeated keydown messages)
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if (data->lParam->vkCode == src_2 && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
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// Case 2: If the original shortcut is still held down the keyboard will get a key down message of the last key in the original shortcut and the new shortcut's modifiers will be held down (keys held down send repeated keydown messages)
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if (data->lParam->vkCode == it.first[src_size - 1] && (data->wParam == WM_KEYDOWN || data->wParam == WM_SYSKEYDOWN))
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{
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int key_count = 1;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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size_t key_count = 1;
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LPINPUT keyEventList = new INPUT[key_count]();
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memset(keyEventList, 0, sizeof(keyEventList));
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keyEventList[0].type = INPUT_KEYBOARD;
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keyEventList[0].ki.wVk = dest_2;
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keyEventList[0].ki.wVk = it.second.first[dest_size - 1];
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keyEventList[0].ki.dwFlags = 0;
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keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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it.second.second = true;
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UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
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UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
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delete[] keyEventList;
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return 1;
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}
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// If the normal key is released from the original shortcut then revert the keyboard state to just the original modifier being held down
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if (data->lParam->vkCode == src_2 && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
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// Case 3: If the last key is released from the original shortcut then revert the keyboard state to just the original modifiers being held down
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if (data->lParam->vkCode == it.first[src_size - 1] && (data->wParam == WM_KEYUP || data->wParam == WM_SYSKEYUP))
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{
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int key_count = 4;
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LPINPUT keyEventList = new INPUT[size_t(key_count)]();
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memset(keyEventList, 0, sizeof(keyEventList));
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if (src_1 == dest_1)
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size_t key_count;
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LPINPUT keyEventList;
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// If the original shortcut is a subset of the new shortcut
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if (commonKeys.size() == src_size - 1)
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{
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key_count = 1;
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keyEventList[0].type = INPUT_KEYBOARD;
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keyEventList[0].ki.wVk = dest_2;
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keyEventList[0].ki.dwFlags = KEYEVENTF_KEYUP;
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keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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key_count = dest_size - commonKeys.size();
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keyEventList = new INPUT[key_count]();
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memset(keyEventList, 0, sizeof(keyEventList));
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long long i = 0;
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long long j = (long long)dest_size - 1;
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while (i < (long long)key_count)
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{
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if (std::find(commonKeys.begin(), commonKeys.end(), it.second.first[j]) == commonKeys.end())
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{
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keyEventList[i].type = INPUT_KEYBOARD;
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keyEventList[i].ki.wVk = it.second.first[j];
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keyEventList[i].ki.dwFlags = KEYEVENTF_KEYUP;
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keyEventList[i].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
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i++;
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}
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j--;
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}
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}
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else
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{
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keyEventList[0].type = INPUT_KEYBOARD;
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keyEventList[0].ki.wVk = dest_2;
|
||||
keyEventList[0].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[0].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[1].type = INPUT_KEYBOARD;
|
||||
keyEventList[1].ki.wVk = dest_1;
|
||||
keyEventList[1].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[1].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[2].type = INPUT_KEYBOARD;
|
||||
keyEventList[2].ki.wVk = (WORD)src_1;
|
||||
keyEventList[2].ki.dwFlags = 0;
|
||||
keyEventList[2].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
keyEventList[3].type = INPUT_KEYBOARD;
|
||||
keyEventList[3].ki.wVk = (WORD)DUMMY_KEY;
|
||||
keyEventList[3].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[3].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
// Key up for all new shortcut keys, key down for original shortcut modifiers and dummy key but common keys aren't repeated
|
||||
key_count = (dest_size) + (src_size - 1) + 1 - (2 * commonKeys.size());
|
||||
keyEventList = new INPUT[key_count]();
|
||||
memset(keyEventList, 0, sizeof(keyEventList));
|
||||
|
||||
// Release new shortcut state (release in reverse order of shortcut to be accurate)
|
||||
long long i = 0;
|
||||
long long j = (long long)dest_size - 1;
|
||||
while (j >= 0 && i < (long long)(dest_size - commonKeys.size()))
|
||||
{
|
||||
// Release only those keys which are not common
|
||||
if (std::find(commonKeys.begin(), commonKeys.end(), it.second.first[j]) == commonKeys.end())
|
||||
{
|
||||
keyEventList[i].type = INPUT_KEYBOARD;
|
||||
keyEventList[i].ki.wVk = it.second.first[j];
|
||||
keyEventList[i].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[i].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
i++;
|
||||
}
|
||||
j--;
|
||||
}
|
||||
|
||||
// Set old shortcut key down state
|
||||
j = 0;
|
||||
while (i < (long long)key_count)
|
||||
{
|
||||
// Key down only those keys which are not common
|
||||
if (std::find(commonKeys.begin(), commonKeys.end(), it.first[j]) == commonKeys.end())
|
||||
{
|
||||
keyEventList[i].type = INPUT_KEYBOARD;
|
||||
keyEventList[i].ki.wVk = (WORD)it.first[j];
|
||||
keyEventList[i].ki.dwFlags = 0;
|
||||
keyEventList[i].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
i++;
|
||||
}
|
||||
j++;
|
||||
}
|
||||
|
||||
// Send dummy key
|
||||
keyEventList[key_count - 1].type = INPUT_KEYBOARD;
|
||||
keyEventList[key_count - 1].ki.wVk = (WORD)DUMMY_KEY;
|
||||
keyEventList[key_count - 1].ki.dwFlags = KEYEVENTF_KEYUP;
|
||||
keyEventList[key_count - 1].ki.dwExtraInfo = POWERKEYS_SHORTCUT_FLAG;
|
||||
}
|
||||
|
||||
it.second.second = false;
|
||||
UINT res = SendInput(key_count, keyEventList, sizeof(INPUT));
|
||||
UINT res = SendInput((UINT)key_count, keyEventList, sizeof(INPUT));
|
||||
delete[] keyEventList;
|
||||
return 1;
|
||||
}
|
||||
|
@ -140,8 +140,8 @@ void createEditShortcutsWindow(HINSTANCE hInst, KeyboardManagerState& keyboardMa
|
||||
std::vector<DWORD> originalKeys = convertWStringVectorToIntegerVector<DWORD>(splitwstring(originalShortcut.c_str(), L' '));
|
||||
std::vector<WORD> newKeys = convertWStringVectorToIntegerVector<WORD>(splitwstring(newShortcut.c_str(), L' '));
|
||||
|
||||
// Check if number of keys is two since only that is currently implemented
|
||||
if (originalKeys.size() == 2 && newKeys.size() == 2)
|
||||
// Shortcut should consist of atleast two keys
|
||||
if (originalKeys.size() > 1 && newKeys.size() > 1)
|
||||
{
|
||||
keyboardManagerState.AddOSLevelShortcut(originalKeys, newKeys);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user