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Allow negative spacing between zones up to -10 (#7284)
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@ -54,6 +54,8 @@ namespace FancyZonesEditor
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public const ushort _blankCustomModelId = 0xFFFA;
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public const ushort _lastDefinedId = _blankCustomModelId;
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private const int MaxNegativeSpacing = -10;
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// Localizable strings
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private const string ErrorMessageBoxTitle = "FancyZones Editor Error";
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private const string ErrorParsingDeviceInfo = "Error parsing device info data.";
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@ -209,7 +211,7 @@ namespace FancyZonesEditor
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{
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if (_spacing != value)
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{
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_spacing = Math.Max(0, value);
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_spacing = Math.Max(MaxNegativeSpacing, value);
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FirePropertyChanged();
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}
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}
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@ -15,7 +15,11 @@ namespace
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{
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int width = rect.right - rect.left;
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int height = rect.bottom - rect.top;
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return rect.left >= 0 && rect.right >= 0 && rect.top >= 0 && rect.bottom >= 0 && width >= 0 && height >= 0;
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return rect.left >= ZoneConstants::MAX_NEGATIVE_SPACING &&
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rect.right >= ZoneConstants::MAX_NEGATIVE_SPACING &&
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rect.top >= ZoneConstants::MAX_NEGATIVE_SPACING &&
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rect.bottom >= ZoneConstants::MAX_NEGATIVE_SPACING &&
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width >= 0 && height >= 0;
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}
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BOOL CALLBACK saveDisplayToVector(HMONITOR monitor, HDC hdc, LPRECT rect, LPARAM data)
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@ -1,5 +1,10 @@
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#pragma once
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namespace ZoneConstants
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{
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constexpr int MAX_NEGATIVE_SPACING = -10;
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}
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/**
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* Class representing one zone inside applied zone layout, which is basically wrapper around rectangle structure.
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*/
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@ -156,7 +156,8 @@ namespace FancyZonesUnitTests
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TEST_METHOD (MakeZoneFromInvalidRectCoords)
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{
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winrt::com_ptr<IZone> zone = MakeZone({ -1, -1, -1, -1 }, 1);
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const int invalid = ZoneConstants::MAX_NEGATIVE_SPACING - 1;
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winrt::com_ptr<IZone> zone = MakeZone({ invalid, invalid, invalid, invalid }, 1);
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Assert::IsNull(zone.get());
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}
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@ -846,9 +847,9 @@ namespace FancyZonesUnitTests
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}
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}
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TEST_METHOD (NegativeSpacing)
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TEST_METHOD (LargeNegativeSpacing)
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{
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const int spacing = -1;
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const int spacing = ZoneConstants::MAX_NEGATIVE_SPACING - 1;
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const int zoneCount = 10;
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for (int type = static_cast<int>(ZoneSetLayoutType::Focus); type < static_cast<int>(ZoneSetLayoutType::Custom); type++)
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