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Fixed an issue where zones do not fill up the whole screen (#1458)
* Fixed an issue where zones do not fill up the whole screen * Fixup: Added comments, removed extra semicolons
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@ -286,7 +286,11 @@ namespace FancyZonesEditor
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{
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_rowsModel.CellChildMap[i, 0] = i;
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_columnsModel.CellChildMap[0, i] = i;
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_rowsModel.RowPercents[i] = _multiplier / ZoneCount; // _columnsModel is sharing the same array
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// Note: This is NOT equal to _multiplier / ZoneCount and is done like this to make
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// the sum of all RowPercents exactly (_multiplier).
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// _columnsModel is sharing the same array
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_rowsModel.RowPercents[i] = ((_multiplier * (i + 1)) / ZoneCount) - ((_multiplier * i) / ZoneCount);
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}
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// Update the "Grid" Default Layout
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@ -313,14 +317,16 @@ namespace FancyZonesEditor
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_gridModel.ColumnPercents = new int[cols];
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_gridModel.CellChildMap = new int[rows, cols];
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// Note: The following are NOT equal to _multiplier divided by rows or columns and is
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// done like this to make the sum of all RowPercents exactly (_multiplier).
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for (int row = 0; row < rows; row++)
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{
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_gridModel.RowPercents[row] = _multiplier / rows;
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_gridModel.RowPercents[row] = ((_multiplier * (row + 1)) / rows) - ((_multiplier * row) / rows);
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}
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for (int col = 0; col < cols; col++)
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{
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_gridModel.ColumnPercents[col] = _multiplier / cols;
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_gridModel.ColumnPercents[col] = ((_multiplier * (col + 1)) / cols) - ((_multiplier * col) / cols);
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}
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int index = 0;
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@ -373,36 +373,40 @@ bool ZoneSet::CalculateColumnsAndRowsLayout(Rect workArea, JSONHelpers::ZoneSetL
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{
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bool success = true;
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int zonePercent = C_MULTIPLIER / zoneCount;
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long totalWidth;
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long totalHeight;
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long cellWidth;
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long cellHeight;
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if (type == JSONHelpers::ZoneSetLayoutType::Columns)
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{
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totalWidth = workArea.width() - (spacing * (zoneCount + 1));
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totalHeight = workArea.height() - (spacing * 2);
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cellWidth = totalWidth * zonePercent / C_MULTIPLIER;
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cellHeight = totalHeight;
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}
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else
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{ //Rows
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totalWidth = workArea.width() - (spacing * 2);
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totalHeight = workArea.height() - (spacing * (zoneCount + 1));
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cellWidth = totalWidth;
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cellHeight = totalHeight * zonePercent / C_MULTIPLIER;
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}
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long top = spacing;
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long left = spacing;
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long bottom = top + cellHeight;
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long right = left + cellWidth;
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long bottom;
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long right;
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// Note: The expressions below are NOT equal to total{Width|Height} / zoneCount and are done
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// like this to make the sum of all zones' sizes exactly total{Width|Height}.
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for (int zone = 0; zone < zoneCount; zone++)
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{
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if (type == JSONHelpers::ZoneSetLayoutType::Columns)
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{
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right = left + (zone + 1) * totalWidth / zoneCount - zone * totalWidth / zoneCount;
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bottom = totalHeight - spacing;
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}
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else
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{ //Rows
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right = totalWidth - spacing;
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bottom = top + (zone + 1) * totalHeight / zoneCount - zone * totalHeight / zoneCount;
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}
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if (left >= right || top >= bottom || left < 0 || right < 0 || top < 0 || bottom < 0)
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{
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success = false;
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@ -413,13 +417,11 @@ bool ZoneSet::CalculateColumnsAndRowsLayout(Rect workArea, JSONHelpers::ZoneSetL
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if (type == JSONHelpers::ZoneSetLayoutType::Columns)
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{
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left += cellWidth + spacing;
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right = left + cellWidth;
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left = right + spacing;
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}
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else
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{ //Rows
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top += cellHeight + spacing;
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bottom = top + cellHeight;
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top = bottom + spacing;
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}
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}
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@ -452,13 +454,15 @@ bool ZoneSet::CalculateGridLayout(Rect workArea, JSONHelpers::ZoneSetLayoutType
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JSONHelpers::GridLayoutInfo gridLayoutInfo(JSONHelpers::GridLayoutInfo::Minimal{ .rows = rows, .columns = columns });
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// Note: The expressions below are NOT equal to C_MULTIPLIER / {rows|columns} and are done
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// like this to make the sum of all percents exactly C_MULTIPLIER
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for (int row = 0; row < rows; row++)
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{
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gridLayoutInfo.rowsPercents()[row] = C_MULTIPLIER / rows;
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gridLayoutInfo.rowsPercents()[row] = C_MULTIPLIER * (row + 1) / rows - C_MULTIPLIER * row / rows;
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}
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for (int col = 0; col < columns; col++)
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{
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gridLayoutInfo.columnsPercents()[col] = C_MULTIPLIER / columns;
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gridLayoutInfo.columnsPercents()[col] = C_MULTIPLIER * (col + 1) / columns - C_MULTIPLIER * col / columns;
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}
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for (int i = 0; i < rows; ++i)
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@ -554,22 +558,24 @@ bool ZoneSet::CalculateGridZones(Rect workArea, JSONHelpers::GridLayoutInfo grid
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std::vector<Info> rowInfo(gridLayoutInfo.rows());
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std::vector<Info> columnInfo(gridLayoutInfo.columns());
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long top = spacing;
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// Note: The expressions below are carefully written to
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// make the sum of all zones' sizes exactly total{Width|Height}
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long long totalPercents = 0;
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for (int row = 0; row < gridLayoutInfo.rows(); row++)
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{
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rowInfo[row].Start = top;
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rowInfo[row].Extent = totalHeight * gridLayoutInfo.rowsPercents()[row] / C_MULTIPLIER;
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rowInfo[row].End = rowInfo[row].Start + rowInfo[row].Extent;
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top += rowInfo[row].Extent + spacing;
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rowInfo[row].Start = totalPercents * totalHeight / C_MULTIPLIER + (row + 1) * spacing;
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totalPercents += gridLayoutInfo.rowsPercents()[row];
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rowInfo[row].End = totalPercents * totalHeight / C_MULTIPLIER + (row + 1) * spacing;
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rowInfo[row].Extent = rowInfo[row].End - rowInfo[row].Start;
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}
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long left = spacing;
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totalPercents = 0;
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for (int col = 0; col < gridLayoutInfo.columns(); col++)
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{
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columnInfo[col].Start = left;
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columnInfo[col].Extent = totalWidth * gridLayoutInfo.columnsPercents()[col] / C_MULTIPLIER;
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columnInfo[col].End = columnInfo[col].Start + columnInfo[col].Extent;
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left += columnInfo[col].Extent + spacing;
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columnInfo[col].Start = totalPercents * totalWidth / C_MULTIPLIER + (col + 1) * spacing;
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totalPercents += gridLayoutInfo.columnsPercents()[col];
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columnInfo[col].End = totalPercents * totalWidth / C_MULTIPLIER + (col + 1) * spacing;
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columnInfo[col].Extent = columnInfo[col].End - columnInfo[col].Start;
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}
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for (int row = 0; row < gridLayoutInfo.rows(); row++)
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@ -580,8 +586,8 @@ bool ZoneSet::CalculateGridZones(Rect workArea, JSONHelpers::GridLayoutInfo grid
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if (((row == 0) || (gridLayoutInfo.cellChildMap()[row - 1][col] != i)) &&
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((col == 0) || (gridLayoutInfo.cellChildMap()[row][col - 1] != i)))
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{
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left = columnInfo[col].Start;
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top = rowInfo[row].Start;
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long left = columnInfo[col].Start;
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long top = rowInfo[row].Start;
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int maxRow = row;
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while (((maxRow + 1) < gridLayoutInfo.rows()) && (gridLayoutInfo.cellChildMap()[maxRow + 1][col] == i))
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