Fixed an issue where zones do not fill up the whole screen (#1458)

* Fixed an issue where zones do not fill up the whole screen
* Fixup: Added comments, removed extra semicolons
This commit is contained in:
Ivan Stošić 2020-03-05 15:54:06 +01:00 committed by GitHub
parent db8472a6e5
commit 9860e2bc75
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2 changed files with 44 additions and 32 deletions

View File

@ -286,7 +286,11 @@ namespace FancyZonesEditor
{
_rowsModel.CellChildMap[i, 0] = i;
_columnsModel.CellChildMap[0, i] = i;
_rowsModel.RowPercents[i] = _multiplier / ZoneCount; // _columnsModel is sharing the same array
// Note: This is NOT equal to _multiplier / ZoneCount and is done like this to make
// the sum of all RowPercents exactly (_multiplier).
// _columnsModel is sharing the same array
_rowsModel.RowPercents[i] = ((_multiplier * (i + 1)) / ZoneCount) - ((_multiplier * i) / ZoneCount);
}
// Update the "Grid" Default Layout
@ -313,14 +317,16 @@ namespace FancyZonesEditor
_gridModel.ColumnPercents = new int[cols];
_gridModel.CellChildMap = new int[rows, cols];
// Note: The following are NOT equal to _multiplier divided by rows or columns and is
// done like this to make the sum of all RowPercents exactly (_multiplier).
for (int row = 0; row < rows; row++)
{
_gridModel.RowPercents[row] = _multiplier / rows;
_gridModel.RowPercents[row] = ((_multiplier * (row + 1)) / rows) - ((_multiplier * row) / rows);
}
for (int col = 0; col < cols; col++)
{
_gridModel.ColumnPercents[col] = _multiplier / cols;
_gridModel.ColumnPercents[col] = ((_multiplier * (col + 1)) / cols) - ((_multiplier * col) / cols);
}
int index = 0;

View File

@ -373,36 +373,40 @@ bool ZoneSet::CalculateColumnsAndRowsLayout(Rect workArea, JSONHelpers::ZoneSetL
{
bool success = true;
int zonePercent = C_MULTIPLIER / zoneCount;
long totalWidth;
long totalHeight;
long cellWidth;
long cellHeight;
if (type == JSONHelpers::ZoneSetLayoutType::Columns)
{
totalWidth = workArea.width() - (spacing * (zoneCount + 1));
totalHeight = workArea.height() - (spacing * 2);
cellWidth = totalWidth * zonePercent / C_MULTIPLIER;
cellHeight = totalHeight;
}
else
{ //Rows
totalWidth = workArea.width() - (spacing * 2);
totalHeight = workArea.height() - (spacing * (zoneCount + 1));
cellWidth = totalWidth;
cellHeight = totalHeight * zonePercent / C_MULTIPLIER;
}
long top = spacing;
long left = spacing;
long bottom = top + cellHeight;
long right = left + cellWidth;
long bottom;
long right;
// Note: The expressions below are NOT equal to total{Width|Height} / zoneCount and are done
// like this to make the sum of all zones' sizes exactly total{Width|Height}.
for (int zone = 0; zone < zoneCount; zone++)
{
if (type == JSONHelpers::ZoneSetLayoutType::Columns)
{
right = left + (zone + 1) * totalWidth / zoneCount - zone * totalWidth / zoneCount;
bottom = totalHeight - spacing;
}
else
{ //Rows
right = totalWidth - spacing;
bottom = top + (zone + 1) * totalHeight / zoneCount - zone * totalHeight / zoneCount;
}
if (left >= right || top >= bottom || left < 0 || right < 0 || top < 0 || bottom < 0)
{
success = false;
@ -413,13 +417,11 @@ bool ZoneSet::CalculateColumnsAndRowsLayout(Rect workArea, JSONHelpers::ZoneSetL
if (type == JSONHelpers::ZoneSetLayoutType::Columns)
{
left += cellWidth + spacing;
right = left + cellWidth;
left = right + spacing;
}
else
{ //Rows
top += cellHeight + spacing;
bottom = top + cellHeight;
top = bottom + spacing;
}
}
@ -452,13 +454,15 @@ bool ZoneSet::CalculateGridLayout(Rect workArea, JSONHelpers::ZoneSetLayoutType
JSONHelpers::GridLayoutInfo gridLayoutInfo(JSONHelpers::GridLayoutInfo::Minimal{ .rows = rows, .columns = columns });
// Note: The expressions below are NOT equal to C_MULTIPLIER / {rows|columns} and are done
// like this to make the sum of all percents exactly C_MULTIPLIER
for (int row = 0; row < rows; row++)
{
gridLayoutInfo.rowsPercents()[row] = C_MULTIPLIER / rows;
gridLayoutInfo.rowsPercents()[row] = C_MULTIPLIER * (row + 1) / rows - C_MULTIPLIER * row / rows;
}
for (int col = 0; col < columns; col++)
{
gridLayoutInfo.columnsPercents()[col] = C_MULTIPLIER / columns;
gridLayoutInfo.columnsPercents()[col] = C_MULTIPLIER * (col + 1) / columns - C_MULTIPLIER * col / columns;
}
for (int i = 0; i < rows; ++i)
@ -554,22 +558,24 @@ bool ZoneSet::CalculateGridZones(Rect workArea, JSONHelpers::GridLayoutInfo grid
std::vector<Info> rowInfo(gridLayoutInfo.rows());
std::vector<Info> columnInfo(gridLayoutInfo.columns());
long top = spacing;
// Note: The expressions below are carefully written to
// make the sum of all zones' sizes exactly total{Width|Height}
long long totalPercents = 0;
for (int row = 0; row < gridLayoutInfo.rows(); row++)
{
rowInfo[row].Start = top;
rowInfo[row].Extent = totalHeight * gridLayoutInfo.rowsPercents()[row] / C_MULTIPLIER;
rowInfo[row].End = rowInfo[row].Start + rowInfo[row].Extent;
top += rowInfo[row].Extent + spacing;
rowInfo[row].Start = totalPercents * totalHeight / C_MULTIPLIER + (row + 1) * spacing;
totalPercents += gridLayoutInfo.rowsPercents()[row];
rowInfo[row].End = totalPercents * totalHeight / C_MULTIPLIER + (row + 1) * spacing;
rowInfo[row].Extent = rowInfo[row].End - rowInfo[row].Start;
}
long left = spacing;
totalPercents = 0;
for (int col = 0; col < gridLayoutInfo.columns(); col++)
{
columnInfo[col].Start = left;
columnInfo[col].Extent = totalWidth * gridLayoutInfo.columnsPercents()[col] / C_MULTIPLIER;
columnInfo[col].End = columnInfo[col].Start + columnInfo[col].Extent;
left += columnInfo[col].Extent + spacing;
columnInfo[col].Start = totalPercents * totalWidth / C_MULTIPLIER + (col + 1) * spacing;
totalPercents += gridLayoutInfo.columnsPercents()[col];
columnInfo[col].End = totalPercents * totalWidth / C_MULTIPLIER + (col + 1) * spacing;
columnInfo[col].Extent = columnInfo[col].End - columnInfo[col].Start;
}
for (int row = 0; row < gridLayoutInfo.rows(); row++)
@ -580,8 +586,8 @@ bool ZoneSet::CalculateGridZones(Rect workArea, JSONHelpers::GridLayoutInfo grid
if (((row == 0) || (gridLayoutInfo.cellChildMap()[row - 1][col] != i)) &&
((col == 0) || (gridLayoutInfo.cellChildMap()[row][col - 1] != i)))
{
left = columnInfo[col].Start;
top = rowInfo[row].Start;
long left = columnInfo[col].Start;
long top = rowInfo[row].Start;
int maxRow = row;
while (((maxRow + 1) < gridLayoutInfo.rows()) && (gridLayoutInfo.cellChildMap()[maxRow + 1][col] == i))