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Fixed overflow in Type Shortcut (#2930)
* Fixed overflow in Type Shortcut * hide the stackpanel if it is not required * changed loop
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@ -181,7 +181,7 @@ void LayoutMap::LayoutMapImpl::UpdateLayout()
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keyboardLayoutMap[VK_BROWSER_STOP] = L"Browser Stop";
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keyboardLayoutMap[VK_BROWSER_SEARCH] = L"Browser Search";
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keyboardLayoutMap[VK_BROWSER_FAVORITES] = L"Browser Favorites";
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keyboardLayoutMap[VK_BROWSER_HOME] = L"Browser Start & Home";
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keyboardLayoutMap[VK_BROWSER_HOME] = L"Browser Home";
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keyboardLayoutMap[VK_VOLUME_MUTE] = L"Volume Mute";
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keyboardLayoutMap[VK_VOLUME_DOWN] = L"Volume Down";
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keyboardLayoutMap[VK_VOLUME_UP] = L"Volume Up";
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@ -191,8 +191,8 @@ void LayoutMap::LayoutMapImpl::UpdateLayout()
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keyboardLayoutMap[VK_MEDIA_PLAY_PAUSE] = L"Play/Pause Media";
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keyboardLayoutMap[VK_LAUNCH_MAIL] = L"Start Mail";
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keyboardLayoutMap[VK_LAUNCH_MEDIA_SELECT] = L"Select Media";
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keyboardLayoutMap[VK_LAUNCH_APP1] = L"Start Application 1";
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keyboardLayoutMap[VK_LAUNCH_APP2] = L"Start Application 2";
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keyboardLayoutMap[VK_LAUNCH_APP1] = L"Start App 1";
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keyboardLayoutMap[VK_LAUNCH_APP2] = L"Start App 2";
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keyboardLayoutMap[VK_PACKET] = L"Packet";
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keyboardLayoutMap[VK_ATTN] = L"Attn";
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keyboardLayoutMap[VK_CRSEL] = L"CrSel";
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@ -3,7 +3,7 @@
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// Constructor
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KeyboardManagerState::KeyboardManagerState() :
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uiState(KeyboardManagerUIState::Deactivated), currentUIWindow(nullptr), currentShortcutUI(nullptr), currentSingleKeyUI(nullptr), detectedRemapKey(NULL)
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uiState(KeyboardManagerUIState::Deactivated), currentUIWindow(nullptr), currentShortcutUI1(nullptr), currentShortcutUI2(nullptr), currentSingleKeyUI(nullptr), detectedRemapKey(NULL)
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{
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configFile_mutex = CreateMutex(
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NULL, // default security descriptor
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@ -64,7 +64,8 @@ void KeyboardManagerState::ResetUIState()
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// Reset the shortcut UI stored variables
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std::unique_lock<std::mutex> currentShortcutUI_lock(currentShortcutUI_mutex);
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currentShortcutUI = nullptr;
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currentShortcutUI1 = nullptr;
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currentShortcutUI2 = nullptr;
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currentShortcutUI_lock.unlock();
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std::unique_lock<std::mutex> detectedShortcut_lock(detectedShortcut_mutex);
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@ -132,10 +133,11 @@ bool KeyboardManagerState::AddSingleKeyRemap(const DWORD& originalKey, const DWO
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}
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// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
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void KeyboardManagerState::ConfigureDetectShortcutUI(const StackPanel& textBlock)
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void KeyboardManagerState::ConfigureDetectShortcutUI(const StackPanel& textBlock1, const StackPanel& textBlock2)
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{
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std::lock_guard<std::mutex> lock(currentShortcutUI_mutex);
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currentShortcutUI = textBlock;
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currentShortcutUI1 = textBlock1;
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currentShortcutUI2 = textBlock2;
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}
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// Function to set the textblock of the detect remap key UI so that it can be accessed by the hook
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@ -167,7 +169,7 @@ void KeyboardManagerState::AddKeyToLayout(const StackPanel& panel, const hstring
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void KeyboardManagerState::UpdateDetectShortcutUI()
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{
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std::lock_guard<std::mutex> currentShortcutUI_lock(currentShortcutUI_mutex);
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if (currentShortcutUI == nullptr)
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if (currentShortcutUI1 == nullptr)
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{
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return;
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}
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@ -181,14 +183,36 @@ void KeyboardManagerState::UpdateDetectShortcutUI()
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detectedShortcut_lock.unlock();
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// Since this function is invoked from the back-end thread, in order to update the UI the dispatcher must be used.
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currentShortcutUI.Dispatcher().RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, [this, detectedShortcutCopy]() {
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currentShortcutUI1.Dispatcher().RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, [this, detectedShortcutCopy]() {
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std::vector<hstring> shortcut = detectedShortcutCopy.GetKeyVector(keyboardMap);
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currentShortcutUI.Children().Clear();
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for (auto& key : shortcut)
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currentShortcutUI1.Children().Clear();
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currentShortcutUI2.Children().Clear();
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// The second row should be hidden if there are 3 keys or lesser to avoid an extra margin
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if (shortcut.size() > 3)
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{
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AddKeyToLayout(currentShortcutUI, key);
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currentShortcutUI2.Visibility(Visibility::Visible);
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}
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currentShortcutUI.UpdateLayout();
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else
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{
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currentShortcutUI2.Visibility(Visibility::Collapsed);
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}
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int i = 0;
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for (int i = 0; i < shortcut.size(); i++)
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{
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if (i < 3)
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{
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AddKeyToLayout(currentShortcutUI1, shortcut[i]);
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}
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else
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{
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AddKeyToLayout(currentShortcutUI2, shortcut[i]);
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}
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i++;
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}
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currentShortcutUI1.UpdateLayout();
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currentShortcutUI2.UpdateLayout();
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});
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}
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@ -381,7 +405,7 @@ bool KeyboardManagerState::SaveConfigToFile()
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json::JsonArray inProcessRemapKeysArray;
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json::JsonArray globalRemapShortcutsArray;
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std::unique_lock<std::mutex> lockSingleKeyReMap(singleKeyReMap_mutex);
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for (const auto &it : singleKeyReMap)
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for (const auto& it : singleKeyReMap)
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{
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json::JsonObject keys;
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keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(winrt::to_hstring((unsigned int)it.first)));
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@ -392,7 +416,7 @@ bool KeyboardManagerState::SaveConfigToFile()
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lockSingleKeyReMap.unlock();
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std::unique_lock<std::mutex> lockOsLevelShortcutReMap(osLevelShortcutReMap_mutex);
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for (const auto &it : osLevelShortcutReMap)
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for (const auto& it : osLevelShortcutReMap)
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{
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json::JsonObject keys;
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keys.SetNamedValue(KeyboardManagerConstants::OriginalKeysSettingName, json::value(it.first.ToHstringVK()));
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@ -55,8 +55,9 @@ private:
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StackPanel currentSingleKeyUI;
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std::mutex currentSingleKeyUI_mutex;
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// Stores the UI element which is to be updated based on the shortcut entered
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StackPanel currentShortcutUI;
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// Stores the UI element which is to be updated based on the shortcut entered (each stackpanel represents a row of keys)
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StackPanel currentShortcutUI1;
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StackPanel currentShortcutUI2;
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std::mutex currentShortcutUI_mutex;
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// Stores the current configuration name.
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@ -126,7 +127,7 @@ public:
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bool AddOSLevelShortcut(const Shortcut& originalSC, const Shortcut& newSC);
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// Function to set the textblock of the detect shortcut UI so that it can be accessed by the hook
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void ConfigureDetectShortcutUI(const StackPanel& textBlock);
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void ConfigureDetectShortcutUI(const StackPanel& textBlock1, const StackPanel& textBlock2);
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// Function to set the textblock of the detect remap key UI so that it can be accessed by the hook
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void ConfigureDetectSingleKeyRemapUI(const StackPanel& textBlock);
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@ -265,10 +265,17 @@ void ShortcutControl::createDetectShortcutWindow(winrt::Windows::Foundation::IIn
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text.Margin({ 0, 0, 0, 10 });
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stackPanel.Children().Append(text);
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// Target StackPanel to place the selected key
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Windows::UI::Xaml::Controls::StackPanel keyStackPanel;
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keyStackPanel.Orientation(Orientation::Horizontal);
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stackPanel.Children().Append(keyStackPanel);
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// Target StackPanel to place the selected key - first row (for 1-3 keys)
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Windows::UI::Xaml::Controls::StackPanel keyStackPanel1;
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keyStackPanel1.Orientation(Orientation::Horizontal);
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stackPanel.Children().Append(keyStackPanel1);
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// Target StackPanel to place the selected key - second row (for 4-5 keys)
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Windows::UI::Xaml::Controls::StackPanel keyStackPanel2;
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keyStackPanel2.Orientation(Orientation::Horizontal);
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keyStackPanel2.Margin({ 0, 20, 0, 0 });
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keyStackPanel2.Visibility(Visibility::Collapsed);
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stackPanel.Children().Append(keyStackPanel2);
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TextBlock holdEscInfo;
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holdEscInfo.Text(L"Hold Esc to discard");
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@ -300,7 +307,7 @@ void ShortcutControl::createDetectShortcutWindow(winrt::Windows::Foundation::IIn
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stackPanel.UpdateLayout();
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// Configure the keyboardManagerState to store the UI information.
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keyboardManagerState.ConfigureDetectShortcutUI(keyStackPanel);
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keyboardManagerState.ConfigureDetectShortcutUI(keyStackPanel1, keyStackPanel2);
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// Show the dialog
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detectShortcutBox.ShowAsync();
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