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https://github.com/microsoft/PowerToys.git
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Add placeholder Peek.Win32
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PowerToys.sln
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PowerToys.sln
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@ -16,7 +16,7 @@ namespace Peek.Common.Extensions
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/// Returns 0 if the value is not a VT_UI4 (4-byte unsigned integer in little-endian order).
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/// </summary>
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/// <param name="propertyStore">The property store</param>
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/// <param name="key">The pkey</param>
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/// <param name="key">The key</param>
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/// <returns>The uint value</returns>
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public static uint GetUInt(this IPropertyStore propertyStore, PropertyKey key)
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{
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@ -3,7 +3,6 @@
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using Peek.Common.Models;
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using Windows.Win32.UI.Shell.PropertiesSystem;
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@ -9,12 +9,23 @@
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta">
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<PropertyGroup>
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<CsWinRTIncludes>Peek_Win32</CsWinRTIncludes>
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<CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir>
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<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.0.0" />
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<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
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</PackageReference>
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Peek.Win32\Peek.Win32.vcxproj" />
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</ItemGroup>
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</Project>
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@ -15,6 +15,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.0.0" />
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<PackageReference Include="CommunityToolkit.Mvvm" Version="8.0.0" />
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
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@ -66,16 +66,23 @@
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</COMReference>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="CommunityToolkit.Mvvm" Version="8.0.0" />
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
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<PackageReference Include="WinUIEx" Version="1.8.0" />
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<Manifest Include="$(ApplicationManifest)" />
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<PropertyGroup>
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<CsWinRTIncludes>Peek.Win32</CsWinRTIncludes>
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<CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir>
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<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.0.0" />
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<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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<PackageReference Include="CommunityToolkit.Mvvm" Version="8.0.0" />
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<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
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<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
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<PackageReference Include="WinUIEx" Version="1.8.0" />
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<Manifest Include="$(ApplicationManifest)" />
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</ItemGroup>
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<!--
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15
src/modules/peek/Peek.Win32/Class.cpp
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15
src/modules/peek/Peek.Win32/Class.cpp
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@ -0,0 +1,15 @@
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#include "pch.h"
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#include "Class.h"
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#include "Class.g.cpp"
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namespace winrt::Peek_Win32::implementation
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{
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int32_t Class::MaPropriete()
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{
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return -1;
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}
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void Class::MaPropriete(int32_t /* value */)
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{
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}
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}
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21
src/modules/peek/Peek.Win32/Class.h
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21
src/modules/peek/Peek.Win32/Class.h
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@ -0,0 +1,21 @@
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#pragma once
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#include "Class.g.h"
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namespace winrt::Peek_Win32::implementation
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{
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struct Class : ClassT<Class>
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{
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Class() = default;
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int32_t MaPropriete();
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void MaPropriete(int32_t value);
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};
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}
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namespace winrt::Peek_Win32::factory_implementation
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{
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struct Class : ClassT<Class, implementation::Class>
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{
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};
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}
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9
src/modules/peek/Peek.Win32/Class.idl
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9
src/modules/peek/Peek.Win32/Class.idl
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@ -0,0 +1,9 @@
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namespace Peek_Win32
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{
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[default_interface]
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runtimeclass Class
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{
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Class();
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Int32 MaPropriete;
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}
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}
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122
src/modules/peek/Peek.Win32/Peek.Win32.vcxproj
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122
src/modules/peek/Peek.Win32/Peek.Win32.vcxproj
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@ -0,0 +1,122 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props')" />
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<PropertyGroup Label="Globals">
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<CppWinRTOptimized>true</CppWinRTOptimized>
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<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
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<CppWinRTGenerateWindowsMetadata>true</CppWinRTGenerateWindowsMetadata>
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<MinimalCoreWin>true</MinimalCoreWin>
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<ProjectGuid>{c9419e76-e798-4e30-af25-efdd27432e25}</ProjectGuid>
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<ProjectName>Peek_Win32</ProjectName>
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<RootNamespace>Peek_Win32</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
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<AppContainerApplication>false</AppContainerApplication>
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<AppxPackage>false</AppxPackage>
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<ApplicationType>Windows Store</ApplicationType>
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<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
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<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.19041.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.17134.0</WindowsTargetPlatformMinVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="PropertySheet.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
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<WarningLevel>Level4</WarningLevel>
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<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
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<!--Temporarily disable cppwinrt heap enforcement to work around xaml compiler generated std::shared_ptr use -->
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<AdditionalOptions Condition="'$(CppWinRTHeapEnforcement)'==''">/DWINRT_NO_MAKE_DETECTION %(AdditionalOptions)</AdditionalOptions>
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<PreprocessorDefinitions>_WINRT_DLL;WINRT_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalUsingDirectories>$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
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<ModuleDefinitionFile>Peek_Win32.def</ModuleDefinitionFile>
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<AdditionalDependencies>Shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="pch.h" />
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<ClInclude Include="Class.h">
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<DependentUpon>Class.idl</DependentUpon>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader>Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="Class.cpp">
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<DependentUpon>Class.idl</DependentUpon>
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</ClCompile>
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<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
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</ItemGroup>
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<ItemGroup>
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<Midl Include="Class.idl" />
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</ItemGroup>
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<ItemGroup>
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<None Include="packages.config" />
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<None Include="Peek_Win32.def" />
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</ItemGroup>
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<ItemGroup>
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<None Include="PropertySheet.props" />
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<Text Include="readme.txt">
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<DeploymentContent>false</DeploymentContent>
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</Text>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets')" />
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</ImportGroup>
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props'))" />
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<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets'))" />
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</Target>
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</Project>
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3
src/modules/peek/Peek.Win32/Peek_Win32.def
Normal file
3
src/modules/peek/Peek.Win32/Peek_Win32.def
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EXPORTS
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DllCanUnloadNow = WINRT_CanUnloadNow PRIVATE
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DllGetActivationFactory = WINRT_GetActivationFactory PRIVATE
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src/modules/peek/Peek.Win32/PropertySheet.props
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src/modules/peek/Peek.Win32/PropertySheet.props
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros" />
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<!--
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To customize common C++/WinRT project properties:
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* right-click the project node
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* expand the Common Properties item
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* select the C++/WinRT property page
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For more advanced scenarios, and complete documentation, please see:
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https://github.com/Microsoft/cppwinrt/tree/master/nuget
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-->
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<PropertyGroup />
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<ItemDefinitionGroup />
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</Project>
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4
src/modules/peek/Peek.Win32/packages.config
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4
src/modules/peek/Peek.Win32/packages.config
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Microsoft.Windows.CppWinRT" version="2.0.220531.1" targetFramework="native" />
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</packages>
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1
src/modules/peek/Peek.Win32/pch.cpp
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1
src/modules/peek/Peek.Win32/pch.cpp
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#include "pch.h"
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2
src/modules/peek/Peek.Win32/pch.h
Normal file
2
src/modules/peek/Peek.Win32/pch.h
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#pragma once
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#include <unknwn.h>
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23
src/modules/peek/Peek.Win32/readme.txt
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23
src/modules/peek/Peek.Win32/readme.txt
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========================================================================
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C++/WinRT Peek.Win32 Project Overview
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========================================================================
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This project demonstrates how to get started authoring Windows Runtime
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classes directly with standard C++, using the C++/WinRT SDK component
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to generate implementation headers from interface (IDL) files. The
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generated Windows Runtime component binary and WinMD files should then
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be bundled with the Universal Windows Platform (UWP) app consuming them.
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Steps:
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1. Create an interface (IDL) file to define your Windows Runtime class,
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its default interface, and any other interfaces it implements.
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2. Build the project once to generate module.g.cpp, module.h.cpp, and
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implementation templates under the "Generated Files" folder, as
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well as skeleton class definitions under "Generated Files\sources".
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3. Use the skeleton class definitions for reference to implement your
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Windows Runtime classes.
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========================================================================
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Learn more about C++/WinRT here:
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http://aka.ms/cppwinrt/
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========================================================================
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Reference in New Issue
Block a user