Add placeholder Peek.Win32

This commit is contained in:
Samuel Chapleau 2023-01-24 23:10:15 -08:00
parent 4fe3e27fa4
commit ac949c64d7
16 changed files with 872 additions and 17 deletions

File diff suppressed because it is too large Load Diff

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@ -16,7 +16,7 @@ namespace Peek.Common.Extensions
/// Returns 0 if the value is not a VT_UI4 (4-byte unsigned integer in little-endian order).
/// </summary>
/// <param name="propertyStore">The property store</param>
/// <param name="key">The pkey</param>
/// <param name="key">The key</param>
/// <returns>The uint value</returns>
public static uint GetUInt(this IPropertyStore propertyStore, PropertyKey key)
{

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@ -3,7 +3,6 @@
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Peek.Common.Models;
using Windows.Win32.UI.Shell.PropertiesSystem;

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@ -9,12 +9,23 @@
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta">
<PropertyGroup>
<CsWinRTIncludes>Peek_Win32</CsWinRTIncludes>
<CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir>
<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.0.0" />
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
</PackageReference>
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Peek.Win32\Peek.Win32.vcxproj" />
</ItemGroup>
</Project>

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@ -15,6 +15,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.0.0" />
<PackageReference Include="CommunityToolkit.Mvvm" Version="8.0.0" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />

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@ -66,16 +66,23 @@
</COMReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="CommunityToolkit.Mvvm" Version="8.0.0" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
<PackageReference Include="WinUIEx" Version="1.8.0" />
<Manifest Include="$(ApplicationManifest)" />
<PropertyGroup>
<CsWinRTIncludes>Peek.Win32</CsWinRTIncludes>
<CsWinRTGeneratedFilesDir>$(OutDir)</CsWinRTGeneratedFilesDir>
<ErrorOnDuplicatePublishOutputFiles>false</ErrorOnDuplicatePublishOutputFiles>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Windows.CsWinRT" Version="2.0.0" />
<PackageReference Include="Microsoft.Windows.CsWin32" Version="0.2.46-beta">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="CommunityToolkit.Mvvm" Version="8.0.0" />
<PackageReference Include="Microsoft.WindowsAppSDK" Version="1.2.221116.1" />
<PackageReference Include="Microsoft.Windows.SDK.BuildTools" Version="10.0.22621.755" />
<PackageReference Include="WinUIEx" Version="1.8.0" />
<Manifest Include="$(ApplicationManifest)" />
</ItemGroup>
<!--

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@ -0,0 +1,15 @@
#include "pch.h"
#include "Class.h"
#include "Class.g.cpp"
namespace winrt::Peek_Win32::implementation
{
int32_t Class::MaPropriete()
{
return -1;
}
void Class::MaPropriete(int32_t /* value */)
{
}
}

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@ -0,0 +1,21 @@
#pragma once
#include "Class.g.h"
namespace winrt::Peek_Win32::implementation
{
struct Class : ClassT<Class>
{
Class() = default;
int32_t MaPropriete();
void MaPropriete(int32_t value);
};
}
namespace winrt::Peek_Win32::factory_implementation
{
struct Class : ClassT<Class, implementation::Class>
{
};
}

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@ -0,0 +1,9 @@
namespace Peek_Win32
{
[default_interface]
runtimeclass Class
{
Class();
Int32 MaPropriete;
}
}

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@ -0,0 +1,122 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props')" />
<PropertyGroup Label="Globals">
<CppWinRTOptimized>true</CppWinRTOptimized>
<CppWinRTRootNamespaceAutoMerge>true</CppWinRTRootNamespaceAutoMerge>
<CppWinRTGenerateWindowsMetadata>true</CppWinRTGenerateWindowsMetadata>
<MinimalCoreWin>true</MinimalCoreWin>
<ProjectGuid>{c9419e76-e798-4e30-af25-efdd27432e25}</ProjectGuid>
<ProjectName>Peek_Win32</ProjectName>
<RootNamespace>Peek_Win32</RootNamespace>
<DefaultLanguage>en-US</DefaultLanguage>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
<AppContainerApplication>false</AppContainerApplication>
<AppxPackage>false</AppxPackage>
<ApplicationType>Windows Store</ApplicationType>
<ApplicationTypeRevision>10.0</ApplicationTypeRevision>
<WindowsTargetPlatformVersion Condition=" '$(WindowsTargetPlatformVersion)' == '' ">10.0.19041.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformMinVersion>10.0.17134.0</WindowsTargetPlatformMinVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="PropertySheet.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
<WarningLevel>Level4</WarningLevel>
<AdditionalOptions>%(AdditionalOptions) /bigobj</AdditionalOptions>
<!--Temporarily disable cppwinrt heap enforcement to work around xaml compiler generated std::shared_ptr use -->
<AdditionalOptions Condition="'$(CppWinRTHeapEnforcement)'==''">/DWINRT_NO_MAKE_DETECTION %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_WINRT_DLL;WINRT_LEAN_AND_MEAN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalUsingDirectories>$(WindowsSDK_WindowsMetadata);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateWindowsMetadata>false</GenerateWindowsMetadata>
<ModuleDefinitionFile>Peek_Win32.def</ModuleDefinitionFile>
<AdditionalDependencies>Shell32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="Class.h">
<DependentUpon>Class.idl</DependentUpon>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Class.cpp">
<DependentUpon>Class.idl</DependentUpon>
</ClCompile>
<ClCompile Include="$(GeneratedFilesDir)module.g.cpp" />
</ItemGroup>
<ItemGroup>
<Midl Include="Class.idl" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Peek_Win32.def" />
</ItemGroup>
<ItemGroup>
<None Include="PropertySheet.props" />
<Text Include="readme.txt">
<DeploymentContent>false</DeploymentContent>
</Text>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.props'))" />
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.220929.3\build\native\Microsoft.Windows.CppWinRT.targets'))" />
</Target>
</Project>

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@ -0,0 +1,3 @@
EXPORTS
DllCanUnloadNow = WINRT_CanUnloadNow PRIVATE
DllGetActivationFactory = WINRT_GetActivationFactory PRIVATE

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<!--
To customize common C++/WinRT project properties:
* right-click the project node
* expand the Common Properties item
* select the C++/WinRT property page
For more advanced scenarios, and complete documentation, please see:
https://github.com/Microsoft/cppwinrt/tree/master/nuget
-->
<PropertyGroup />
<ItemDefinitionGroup />
</Project>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.CppWinRT" version="2.0.220531.1" targetFramework="native" />
</packages>

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@ -0,0 +1 @@
#include "pch.h"

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@ -0,0 +1,2 @@
#pragma once
#include <unknwn.h>

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@ -0,0 +1,23 @@
========================================================================
C++/WinRT Peek.Win32 Project Overview
========================================================================
This project demonstrates how to get started authoring Windows Runtime
classes directly with standard C++, using the C++/WinRT SDK component
to generate implementation headers from interface (IDL) files. The
generated Windows Runtime component binary and WinMD files should then
be bundled with the Universal Windows Platform (UWP) app consuming them.
Steps:
1. Create an interface (IDL) file to define your Windows Runtime class,
its default interface, and any other interfaces it implements.
2. Build the project once to generate module.g.cpp, module.h.cpp, and
implementation templates under the "Generated Files" folder, as
well as skeleton class definitions under "Generated Files\sources".
3. Use the skeleton class definitions for reference to implement your
Windows Runtime classes.
========================================================================
Learn more about C++/WinRT here:
http://aka.ms/cppwinrt/
========================================================================