Add radio button group and add theme select for ShortcutGuide

This commit is contained in:
Bartosz Sosnowski 2019-10-02 17:07:12 +02:00 committed by Bartosz Sosnowski
parent 64f606daaa
commit bf82e04ddb
11 changed files with 139 additions and 10 deletions

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@ -109,6 +109,32 @@ namespace PowerToysSettings {
m_json.as_object()[L"properties"].as_object()[name] = item;
}
void Settings::add_choice_group(const std::wstring& name, UINT description_resource_id, const std::wstring& value, const std::vector<std::pair<std::wstring, UINT>>& keys_and_text_ids) {
std::vector<std::pair<std::wstring, std::wstring>> keys_and_texts;
keys_and_texts.reserve(keys_and_text_ids.size());
for (const auto& kv : keys_and_text_ids) {
keys_and_texts.emplace_back(kv.first, get_resource(kv.second));
}
add_choice_group(name, get_resource(description_resource_id), value, keys_and_texts);
}
void Settings::add_choice_group(const std::wstring& name, const std::wstring& description, const std::wstring& value, const std::vector<std::pair<std::wstring, std::wstring>>& keys_and_texts) {
web::json::value item = web::json::value::object();
item.as_object()[L"display_name"] = web::json::value::string(description);
item.as_object()[L"editor_type"] = web::json::value::string(L"choice_group");
auto options = web::json::value::array(keys_and_texts.size());
for (std::size_t i = 0; i < keys_and_texts.size(); ++i) {
auto entry = web::json::value::object();
entry.as_object()[L"key"] = web::json::value::string(keys_and_texts[i].first);
entry.as_object()[L"text"] = web::json::value::string(keys_and_texts[i].second);
options.as_array()[i] = entry;
}
item.as_object()[L"options"] = options;
item.as_object()[L"value"] = web::json::value::string(value);
item.as_object()[L"order"] = web::json::value::number(++m_curr_priority);
m_json.as_object()[L"properties"].as_object()[name] = item;
}
// add_custom_action overloads.
void Settings::add_custom_action(const std::wstring& name, UINT description_resource_id, UINT button_text_resource_id, UINT ext_description_resource_id) {
add_custom_action(name, get_resource(description_resource_id), get_resource(button_text_resource_id), get_resource(ext_description_resource_id));

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@ -37,6 +37,9 @@ namespace PowerToysSettings {
void add_hotkey(const std::wstring& name, UINT description_resource_id, const HotkeyObject& hotkey);
void add_hotkey(const std::wstring& name, const std::wstring& description, const HotkeyObject& hotkey);
void add_choice_group(const std::wstring& name, UINT description_resource_id, const std::wstring& value, const std::vector<std::pair<std::wstring, UINT>>& keys_and_text_ids);
void add_choice_group(const std::wstring& name, const std::wstring& description, const std::wstring& value, const std::vector<std::pair<std::wstring, std::wstring>>& keys_and_texts);
void add_custom_action(const std::wstring& name, UINT description_resource_id, UINT button_text_resource_id, UINT ext_description_resource_id);
void add_custom_action(const std::wstring& name, UINT description_resource_id, UINT button_text_resource_id, const std::wstring& value);
void add_custom_action(const std::wstring& name, const std::wstring& description, const std::wstring& button_text, const std::wstring& value);

File diff suppressed because one or more lines are too long

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@ -180,14 +180,17 @@ void D2DOverlayWindow::show(HWND active_window) {
tasklist_buttons.clear();
this->active_window = active_window;
auto old_bck = colors.start_color_menu;
if (initialized && colors.update()) {
auto colors_updated = colors.update();
auto new_light_mode = (theme_setting == Light) || (theme_setting == System && colors.light_mode);
if (initialized && (colors_updated || light_mode != new_light_mode)) {
// update background colors
landscape.recolor(old_bck, colors.start_color_menu);
portrait.recolor(old_bck, colors.start_color_menu);
for (auto& arrow : arrows) {
arrow.recolor(old_bck, colors.start_color_menu);
}
if (colors.light_mode) {
light_mode = new_light_mode;
if (light_mode) {
landscape.recolor(0xDDDDDD, 0x222222);
portrait.recolor(0xDDDDDD, 0x222222);
for (auto& arrow : arrows) {
@ -369,6 +372,16 @@ void D2DOverlayWindow::apply_overlay_opacity(float opacity) {
overlay_opacity = opacity;
}
void D2DOverlayWindow::set_theme(const std::wstring& theme) {
if (theme == L"light") {
theme_setting = Light;
} else if (theme == L"dark") {
theme_setting = Dark;
} else {
theme_setting = System;
}
}
float D2DOverlayWindow::get_overlay_opacity() {
return overlay_opacity;
}
@ -389,7 +402,8 @@ void D2DOverlayWindow::init() {
arrows[i].load(L"svgs\\" + std::to_wstring((i + 1) % 10) + L".svg", d2d_dc.get())
.recolor(0x000000, colors.start_color_menu);
}
if (!colors.light_mode) {
light_mode = (theme_setting == Light) || (theme_setting == System && colors.light_mode);
if (!light_mode) {
landscape.recolor(0x222222, 0xDDDDDD);
portrait.recolor(0x222222, 0xDDDDDD);
for (auto& arrow : arrows) {
@ -518,7 +532,7 @@ void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc) {
// Draw background
winrt::com_ptr<ID2D1SolidColorBrush> brush;
float brush_opacity = get_overlay_opacity();
D2D1_COLOR_F brushColor = colors.light_mode ? D2D1::ColorF(1.0f, 1.0f, 1.0f, brush_opacity) : D2D1::ColorF(0, 0, 0, brush_opacity);
D2D1_COLOR_F brushColor = light_mode ? D2D1::ColorF(1.0f, 1.0f, 1.0f, brush_opacity) : D2D1::ColorF(0, 0, 0, brush_opacity);
winrt::check_hresult(d2d_dc->CreateSolidColorBrush(brushColor, brush.put()));
D2D1_RECT_F background_rect = {};
background_rect.bottom = (float)window_height;
@ -702,7 +716,7 @@ void D2DOverlayWindow::render(ID2D1DeviceContext5* d2d_dc) {
down = L"No action";
down_disabled = true;
}
auto text_color = D2D1::ColorF(colors.light_mode ? 0x222222 : 0xDDDDDD, minature_shown || window_state == MINIMIZED ? 1.0f : 0.3f);
auto text_color = D2D1::ColorF(light_mode ? 0x222222 : 0xDDDDDD, minature_shown || window_state == MINIMIZED ? 1.0f : 0.3f);
use_overlay->find_element(L"KeyUpGroup")->SetAttributeValue(L"fill-opacity", up_disabled ? 0.3f : 1.0f);
text.set_aligment_center().write(d2d_dc, text_color, use_overlay->get_maximize_label(), up);
use_overlay->find_element(L"KeyDownGroup")->SetAttributeValue(L"fill-opacity", down_disabled ? 0.3f : 1.0f);

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@ -46,7 +46,7 @@ public:
void animate(int vk_code);
~D2DOverlayWindow();
void apply_overlay_opacity(float opacity);
void set_theme(const std::wstring& theme);
private:
void animate(int vk_code, int offset);
bool show_thumbnail(const RECT& rect, double alpha);
@ -83,4 +83,8 @@ private:
std::vector<D2DSVG> arrows;
std::chrono::steady_clock::time_point shown_start_time;
float overlay_opacity = 0.9f;
enum {
Light, Dark, System
} theme_setting = System;
bool light_mode = true;
};

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@ -1,2 +1,6 @@
#define IDS_SETTING_DESCRIPTION_PRESS_TIME 101
#define IDS_SETTING_DESCRIPTION_OVERLAY_OPACITY 102
#define IDS_SETTING_DESCRIPTION_THEME 103
#define IDS_SETTING_DESCRIPTION_THEME_LIGHT 104
#define IDS_SETTING_DESCRIPTION_THEME_DARK 105
#define IDS_SETTING_DESCRIPTION_THEME_SYSTEM 106

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@ -47,6 +47,13 @@ bool OverlayWindow::get_config(wchar_t* buffer, int *buffer_size) {
1
);
settings.add_choice_group(
theme.name,
theme.resourceId,
theme.value,
theme.keys_and_texts
);
return settings.serialize_to_buffer(buffer, buffer_size);
}
@ -68,6 +75,10 @@ void OverlayWindow::set_config(const wchar_t * config) {
winkey_popup->apply_overlay_opacity(((float)overlayOpacity.value) / 100.0f);
}
}
if (_values.is_string_value(theme.name)) {
theme.value = _values.get_string_value(theme.name);
winkey_popup->set_theme(theme.value);
}
_values.save_to_settings_file();
}
catch (std::exception&) {
@ -79,6 +90,7 @@ void OverlayWindow::enable() {
if (!_enabled) {
winkey_popup = new D2DOverlayWindow();
winkey_popup->apply_overlay_opacity(((float)overlayOpacity.value)/100.0f);
winkey_popup->set_theme(theme.value);
target_state = new TargetState(pressTime.value);
winkey_popup->initialize();
}
@ -144,6 +156,9 @@ void OverlayWindow::init_settings() {
if (settings.is_int_value(overlayOpacity.name)) {
overlayOpacity.value = settings.get_int_value(overlayOpacity.name);
}
if (settings.is_string_value(theme.name)) {
theme.value = settings.get_string_value(theme.name);
}
}
catch (std::exception&) {
// Error while loading from the settings file. Just let default values stay as they are.

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@ -44,4 +44,15 @@ private:
int value = 90; // percent
int resourceId = IDS_SETTING_DESCRIPTION_OVERLAY_OPACITY;
} overlayOpacity;
struct Theme {
PCWSTR name = L"theme";
std::wstring value = L"system";
int resourceId = IDS_SETTING_DESCRIPTION_THEME;
std::vector<std::pair<std::wstring, UINT>> keys_and_texts = {
{ L"system", IDS_SETTING_DESCRIPTION_THEME_SYSTEM },
{ L"light", IDS_SETTING_DESCRIPTION_THEME_LIGHT },
{ L"dark", IDS_SETTING_DESCRIPTION_THEME_DARK }
};
} theme;
};

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@ -4,6 +4,10 @@
BEGIN
IDS_SETTING_DESCRIPTION_PRESS_TIME "How long to press the Windows key before showing the Shortcut Guide (ms)"
IDS_SETTING_DESCRIPTION_OVERLAY_OPACITY "Opacity of the Shortcut Guide's overlay background (%)"
IDS_SETTING_DESCRIPTION_THEME "Choose Shortcut Guide overlay color"
IDS_SETTING_DESCRIPTION_THEME_LIGHT "Light"
IDS_SETTING_DESCRIPTION_THEME_DARK "Dark"
IDS_SETTING_DESCRIPTION_THEME_SYSTEM "System default app mode"
END
1 VERSIONINFO

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@ -0,0 +1,40 @@
import React from 'react';
import { BaseSettingsControl } from './BaseSettingsControl';
import { ChoiceGroup } from 'office-ui-fabric-react';
export class ChoiceGroupSettingsControl extends BaseSettingsControl {
choiceref:any = null; // Keeps a reference to the corresponding item in the DOM.
constructor(props:any) {
super(props);
this.choiceref = null;
this.state = {
property_values: props.setting
}
}
componentWillReceiveProps(props: any) {
// Fully controlled component.
// Reacting to a property change so that the control is redrawn properly.
this.setState({ property_values: props.setting })
}
public get_value() : any {
return {'value': this.choiceref.checkedOption.key};
}
public render(): JSX.Element {
return (
<ChoiceGroup
className="defaultChoiceGroup"
defaultSelectedKey={this.state.property_values.value}
options={this.state.property_values.options}
label={this.state.property_values.display_name}
componentRef={(element) => {this.choiceref=element;}}
onChange={()=>{
this.parent_on_change();
}}
/>
);
}
}

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@ -6,6 +6,7 @@ import {IntSpinnerSettingsControl} from './IntSpinnerSettingsControl';
import {ColorPickerSettingsControl} from './ColorPickerSettingsControl';
import {CustomActionSettingsControl} from './CustomActionSettingsControl';
import {HotkeySettingsControl} from './HotkeySettingsControl';
import {ChoiceGroupSettingsControl} from './ChoiceGroupSettingsControl';
export class CustomSettingsScreen extends React.Component <any, any> {
references: any;
@ -146,6 +147,13 @@ export class CustomSettingsScreen extends React.Component <any, any> {
on_change={this.parent_on_change}
ref={(input) => {this.references[key]=input;}}
/>;
case 'choice_group':
return <ChoiceGroupSettingsControl
setting = {power_toys_properties[key]}
key={key}
on_change={this.parent_on_change}
ref={(input) => {this.references[key]=input;}}
/>;
default:
return null;
}