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[PTRun] PowerToys Run - plugin dependency loading (#30513)
* Updated the Wox.Plugin to correctly load and resolve plugin dependecies * Included new plugin.props in all plugins to enable dynamic dependecy loading * Updated dev docs to include new plugin.props in plugins * Fixed double dependecy loading bug * - Updated to only use dynamic loading when explicitly set by the plugin. - Removed no longer required props from default plugins which do not need dynamic loading. - Updated dev-docs to align with latest changes * Removed line spacing changes in plugins csproj * fixed spelling * csproj cleanup * removed unnecessary null checking --------- Co-authored-by: Corey Hayward <coreyh@tigereyeconsulting.com>
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@ -3,6 +3,7 @@
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- [ ] Microsoft plugin project name pattern: `Microsoft.PowerToys.Run.Plugin.{PluginName}`
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- [ ] Community plugin project name pattern: `Community.PowerToys.Run.Plugin.{PluginName}`
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- [ ] The project file should import `Version.props` and specify `<Version>$(Version).0</Version>`
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- [ ] If the plugin uses any 3rd party dependencies the project file should import `DynamicPlugin.props`
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- [ ] Make sure `*.csproj` specify only x64 platform target
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- [ ] The plugin has to contain a `plugin.json` file of the following format in its root folder
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```
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@ -17,7 +18,8 @@
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"Website": "https://aka.ms/powertoys",
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"ExecuteFileName": string, // Should be {Type}.PowerToys.Run.Plugin.{PluginName}.dll
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"IcoPathDark": string, // Path to dark theme icon. The path is relative to the root plugin folder
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"IcoPathLight": string // Path to light theme icon. The path is relative to the root plugin folder
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"IcoPathLight": string // Path to light theme icon. The path is relative to the root plugin folder
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"DynamicLoading": bool // Sets whether the plugin should dynamically load any dependencies isolated from the core application.
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}
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```
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- [ ] Make sure your `Main` class contains a public, static string property for the `PluginID`. The plugin id has to be the same as the one in the `plugin.json`file.
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12
src/modules/launcher/Plugins/DynamicPlugin.props
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12
src/modules/launcher/Plugins/DynamicPlugin.props
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@ -0,0 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ProjectReference>
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<Private Condition="'$(OutputType)' == 'library'">false</Private>
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</ProjectReference>
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</ItemDefinitionGroup>
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</Project>
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44
src/modules/launcher/Wox.Plugin/PluginLoadContext.cs
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44
src/modules/launcher/Wox.Plugin/PluginLoadContext.cs
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@ -0,0 +1,44 @@
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// Copyright (c) Microsoft Corporation
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// The Microsoft Corporation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Loader;
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namespace Wox.Plugin
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{
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internal class PluginLoadContext : AssemblyLoadContext
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{
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private AssemblyDependencyResolver _resolver;
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public PluginLoadContext(string pluginPath)
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{
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_resolver = new AssemblyDependencyResolver(pluginPath);
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}
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protected override Assembly Load(AssemblyName assemblyName)
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{
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string assemblyPath = _resolver.ResolveAssemblyToPath(assemblyName);
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if (assemblyPath != null)
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{
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var existingAssembly = Default.Assemblies.FirstOrDefault(x => x.FullName == assemblyName.FullName);
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return existingAssembly ?? LoadFromAssemblyPath(assemblyPath);
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}
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return null;
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}
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protected override IntPtr LoadUnmanagedDll(string unmanagedDllName)
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{
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string libraryPath = _resolver.ResolveUnmanagedDllToPath(unmanagedDllName);
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if (libraryPath != null)
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{
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return LoadUnmanagedDllFromPath(libraryPath);
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}
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return IntPtr.Zero;
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}
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}
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}
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@ -65,6 +65,8 @@ namespace Wox.Plugin
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public string IcoPathLight { get; set; }
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public bool DynamicLoading { get; set; }
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public override string ToString()
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{
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return Name;
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@ -4,6 +4,7 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Loader;
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@ -153,7 +154,15 @@ namespace Wox.Plugin
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try
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{
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_assembly = AssemblyLoadContext.Default.LoadFromAssemblyPath(Metadata.ExecuteFilePath);
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if (Metadata.DynamicLoading)
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{
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var loadContext = new PluginLoadContext(Metadata.ExecuteFilePath);
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_assembly = loadContext.LoadFromAssemblyName(new AssemblyName(Path.GetFileNameWithoutExtension(Metadata.ExecuteFilePath)));
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}
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else
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{
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_assembly = AssemblyLoadContext.Default.LoadFromAssemblyPath(Metadata.ExecuteFilePath);
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}
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}
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catch (Exception e)
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{
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