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Fix misaligned display of zones in layout priview and grid editor (#1010)
Fix misaligned display of zones in layout preview and grid editor
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@ -558,23 +558,22 @@ namespace FancyZonesEditor
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Settings settings = ((App)Application.Current).ZoneSettings;
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int spacing, gutter;
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spacing = gutter = settings.ShowSpacing ? settings.Spacing : 0;
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int spacing = settings.ShowSpacing ? settings.Spacing : 0;
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int cols = model.Columns;
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int rows = model.Rows;
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double totalWidth = arrangeSize.Width - (gutter * 2) - (spacing * (cols - 1));
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double totalHeight = arrangeSize.Height - (gutter * 2) - (spacing * (rows - 1));
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double totalWidth = arrangeSize.Width - (spacing * (cols + 1));
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double totalHeight = arrangeSize.Height - (spacing * (rows + 1));
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double top = gutter;
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double top = spacing;
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for (int row = 0; row < rows; row++)
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{
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double cellHeight = _rowInfo[row].Recalculate(top, totalHeight);
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top += cellHeight + spacing;
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}
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double left = gutter;
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double left = spacing;
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for (int col = 0; col < cols; col++)
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{
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double cellWidth = _colInfo[col].Recalculate(left, totalWidth);
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@ -7,7 +7,7 @@
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mc:Ignorable="d"
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Background="LightGray"
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BorderThickness="1"
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BorderBrush="SlateGray"
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BorderBrush="DarkGray"
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Opacity="0.5"
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d:DesignHeight="450" d:DesignWidth="800">
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<Grid x:Name="Frame" Visibility="Collapsed">
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@ -98,9 +98,98 @@ namespace FancyZonesEditor
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}
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}
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private void RenderGridPreview(GridLayoutModel grid)
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private void RenderActualScalePriview(GridLayoutModel grid)
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{
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int rows = grid.Rows;
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int cols = grid.Columns;
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RowColInfo[] rowInfo = new RowColInfo[rows];
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for (int row = 0; row < rows; row++)
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{
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rowInfo[row] = new RowColInfo(grid.RowPercents[row]);
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}
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RowColInfo[] colInfo = new RowColInfo[cols];
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for (int col = 0; col < cols; col++)
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{
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colInfo[col] = new RowColInfo(grid.ColumnPercents[col]);
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}
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Settings settings = ((App)Application.Current).ZoneSettings;
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int spacing = settings.ShowSpacing ? settings.Spacing : 0;
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int width = (int)SystemParameters.WorkArea.Width;
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int height = (int)SystemParameters.WorkArea.Height;
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double totalWidth = width - (spacing * (cols + 1));
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double totalHeight = height - (spacing * (rows + 1));
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double top = spacing;
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for (int row = 0; row < rows; row++)
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{
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double cellHeight = rowInfo[row].Recalculate(top, totalHeight);
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top += cellHeight + spacing;
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}
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double left = spacing;
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for (int col = 0; col < cols; col++)
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{
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double cellWidth = colInfo[col].Recalculate(left, totalWidth);
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left += cellWidth + spacing;
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}
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Viewbox viewbox = new Viewbox
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{
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Stretch = Stretch.Uniform,
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};
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Body.Children.Add(viewbox);
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Canvas frame = new Canvas
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{
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Width = width,
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Height = height,
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};
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viewbox.Child = frame;
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for (int row = 0; row < rows; row++)
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{
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for (int col = 0; col < cols; col++)
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{
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int i = grid.CellChildMap[row, col];
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if (((row == 0) || (grid.CellChildMap[row - 1, col] != i)) &&
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((col == 0) || (grid.CellChildMap[row, col - 1] != i)))
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{
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Rectangle rect = new Rectangle();
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left = colInfo[col].Start;
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top = rowInfo[row].Start;
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Canvas.SetTop(rect, top);
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Canvas.SetLeft(rect, left);
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int maxRow = row;
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while (((maxRow + 1) < rows) && (grid.CellChildMap[maxRow + 1, col] == i))
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{
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maxRow++;
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}
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int maxCol = col;
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while (((maxCol + 1) < cols) && (grid.CellChildMap[row, maxCol + 1] == i))
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{
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maxCol++;
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}
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rect.Width = colInfo[maxCol].End - left;
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rect.Height = rowInfo[maxRow].End - top;
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rect.StrokeThickness = 1;
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rect.Stroke = Brushes.DarkGray;
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rect.Fill = Brushes.LightGray;
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frame.Children.Add(rect);
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}
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}
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}
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}
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private void RenderSmallScalePriview(GridLayoutModel grid)
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{
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Body.RowDefinitions.Clear();
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foreach (int percent in grid.RowPercents)
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{
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RowDefinition def = new RowDefinition
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@ -110,7 +199,6 @@ namespace FancyZonesEditor
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Body.RowDefinitions.Add(def);
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}
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Body.ColumnDefinitions.Clear();
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foreach (int percent in grid.ColumnPercents)
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{
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ColumnDefinition def = new ColumnDefinition
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@ -121,8 +209,7 @@ namespace FancyZonesEditor
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}
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Settings settings = ((App)Application.Current).ZoneSettings;
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int divisor = IsActualSize ? 2 : 20;
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Thickness margin = new Thickness(settings.ShowSpacing ? settings.Spacing / divisor : 0);
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Thickness margin = new Thickness(settings.ShowSpacing ? settings.Spacing / 20 : 0);
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List<int> visited = new List<int>();
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@ -137,25 +224,25 @@ namespace FancyZonesEditor
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Rectangle rect = new Rectangle();
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Grid.SetRow(rect, row);
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Grid.SetColumn(rect, col);
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int span = 1;
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int rowSpan = 1;
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int walk = row + 1;
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while ((walk < grid.Rows) && grid.CellChildMap[walk, col] == childIndex)
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{
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span++;
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rowSpan++;
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walk++;
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}
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Grid.SetRowSpan(rect, span);
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Grid.SetRowSpan(rect, rowSpan);
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span = 1;
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int columnSpan = 1;
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walk = col + 1;
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while ((walk < grid.Columns) && grid.CellChildMap[row, walk] == childIndex)
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{
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span++;
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columnSpan++;
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walk++;
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}
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Grid.SetColumnSpan(rect, span);
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Grid.SetColumnSpan(rect, columnSpan);
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rect.Margin = margin;
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rect.StrokeThickness = 1;
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@ -167,6 +254,20 @@ namespace FancyZonesEditor
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}
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}
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private void RenderGridPreview(GridLayoutModel grid)
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{
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Body.RowDefinitions.Clear();
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Body.ColumnDefinitions.Clear();
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if (IsActualSize)
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{
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RenderActualScalePriview(grid);
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}
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else
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{
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RenderSmallScalePriview(grid);
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}
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}
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private void RenderCanvasPreview(CanvasLayoutModel canvas)
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{
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Body.RowDefinitions.Clear();
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